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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Blind Sally posted:

Recently started up Breath of Fire IV for the first time. So far it's alright. I've noticed that in combat sometimes the camera will pull back during attacks far enough that you can see the inactive members of your party watching from behind. Just a neat little detail.

Actually it's because they have special back-row abilities. Where are you up to?

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Sally
Jan 9, 2007


Don't post Small Dash!
I recently got the robot garbage can as a party member, so i only just noticed it. i'm at trap town talking to a nonsense-spouting parrot. game's bizarre.

Oxxidation
Jul 22, 2007
It's still a shame that the English version makes the dog samurai quiet because he's shy, unlike in the original where he was just too loving drunk to string words together properly.

You can even see him lapping from a cup of the hard stuff in his victory animation.

Sally
Jan 9, 2007


Don't post Small Dash!
whaaaaaa, you get a drunk dog samurai in this game??

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Wouldn't want to spoil it too much, but yes and he's pretty awesome.

Guy Mann
Mar 28, 2016

by Lowtax

Blind Sally posted:

whaaaaaa, you get a drunk dog samurai in this game??

Shadows Hearts: From The New World had a giant talking cat that practiced drunken kung-fu and served as Al Capone's personal bodyguard.



Also despite taking place in the 1930s her side quest was based around fighting a pagoda full of cat version of anachronistic Hollywood fighters, including Cat Morita and Bruce Meow.

Oxxidation
Jul 22, 2007
I liked Covenant but From the New World came off as the platonic ideal of "trying too hard."

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Guy Mann posted:

Shadows Hearts: From The New World had a giant talking cat that practiced drunken kung-fu and served as Al Capone's personal bodyguard.



Also despite taking place in the 1930s her side quest was based around fighting a pagoda full of cat version of anachronistic Hollywood fighters, including Cat Morita and Bruce Meow.



That's the third Shadow Hearts game, for anyone interested. Shadow Hearts is an excellent JRPG series that has an interesting lovecraft mythos motif and always plays up the humor as well. In the second game one of your party members is a wolf that, inexplicably, only the main character can communicate with. His side quest in that game involves challenging a series of other wolves to wolf fights most of which wind up referencing popular anime and movies such as the Black Tri-Stars from Gundam. Oh and one of your other party members is a large gay vampire with a wrestler theme and gets super powers from viagra.

Sad lions
Sep 3, 2008

Blind Sally posted:

whaaaaaa, you get a drunk dog samurai in this game??

BOF4, much like BOF3 is both really weird and amazing. Enjoy

My favourite little thing about both games is that (semi-spoiler) you control Ryu from birth, so unlike most games where a player's ignorance about the world is covered with the usual 'character is either treated like an idiot or has amnesia', you don't know anything because you were literally born yesterday.

Tsunemori
Nov 20, 2006

HEEEYYYWHOOOHHH
What I love about BoF3 was that instead of a quest to save the world, it's a journey of self-discovery and survival (as you play Ryu who is in fact a dragon), and you don't even have a big baddy trying to destroy the world. Instead, the main villain is actually trying to save the world by capturing and hiding dragons, beings of enormous destructive power, so that they won't be able to destroy the world. And the "good ending" has you rejecting this, killing her, and undoing the magic that has been keeping life prospering - turning the world into a desert. You really are just a bunch of selfish assholes

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Tsunemori posted:

You really are just a bunch of selfish assholes

Wait, seriously? It's been a while since I played BoF3, but I don't recall the ending involving dooming humanity.

Sad lions
Sep 3, 2008

FredMSloniker posted:

Wait, seriously? It's been a while since I played BoF3, but I don't recall the ending involving dooming humanity.

Well the villain claims that's what their actions would do but who takes a genocidal false god's word as gospel.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Just beaten Driver San Francisco and the games it plays with the mechanics are amazing. It uses them in the plot perfectly, especially the final Odell Mission. Before this mission, about halfway through the game you discover that Jericho can manipulate the world just like you can, which spurs you on to catching him faster. You are performing a big important job with Laila, the femme fatale, in the body of her new underling Odell who you have just got in good with her due to making him look good by making him drive like, well, a man possessed. However that job happens to be the assassination of Tanner, so you end up tailing yourself, simultaneously driving Tanner's car as well as Odell's. Then, just as you approach the police trap you were trying to deliver her to without her knowledge, she turns to Odell and says "Hey, if you're here... who's in your body?" revealing that she knows about the body swap from Jericho telling her. Then Tanner's car turns red. Jericho is in Tanner's body, so Tanner jumps into his partner Jones's body and him and Jericho have a little heart to heart while Jericho tries to ram them both into a fuel truck

This is the best driving game. It is to driving games what Metal Gear Rising is to action games, an almost perfect mechanical distillation that boils the gameplay into one aspect, here cars, in MGR swords, and just works that mechanic until it dies of exhaustion.

Hobo By Design
Mar 17, 2009

Hobo By Intent or Robo Hobo?
Ramrod XTreme
A mission in Witcher 3 had otherwise friendly guards attack me for throwing a baby in an oven, but I didn't want to kill them so I pugilist'd them. The cutscene afterwards starts with a mid-level shot of Geralt swinging his sword, but it switched the sword with a blackjack (I had none in my inventory.) It's a shame that it didn't switch the animation entirely to an uppercut or something, but changing a cutscene depending on Geralt's lethality is a ridiculous level of detail considering 1: they were trying to kill you and 2: Geralt automatically draws a sword in a fight.

smuh
Feb 21, 2011

^^^ Holy wow, Witcher 3 really is one of those games where even a decade from now people will be discovering new stuff in it.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
For the record witcher 3 doesn't try to be dishonored or deus ex and offer non lethal as a viable solution so that's really impressive.

Mondian
Apr 24, 2007

Hobo By Design posted:

A mission in Witcher 3 had otherwise friendly guards attack me for throwing a baby in an oven, but I didn't want to kill them so I pugilist'd them. The cutscene afterwards starts with a mid-level shot of Geralt swinging his sword, but it switched the sword with a blackjack (I had none in my inventory.) It's a shame that it didn't switch the animation entirely to an uppercut or something, but changing a cutscene depending on Geralt's lethality is a ridiculous level of detail considering 1: they were trying to kill you and 2: Geralt automatically draws a sword in a fight.

That is impressive. Also something I would have never even seen, my first playthru was igni heavy so practically every fight was casting igni and calmly standing around watching my enemies writhe and scream as they burned to death. Imagine my surprise at the end when it was completely useless and I had to tediously chip away at the end boss with my nascent sword fighting skills instead.

Scaly Haylie
Dec 25, 2004

Thanks for spoiling the mechanics of the final boss fight, I appreciate it a lot

Sally
Jan 9, 2007


Don't post Small Dash!

Lizard Wizard posted:

Thanks for spoiling the mechanics of the final boss fight, I appreciate it a lot

this but without sarcasm. i'm never gonna play Witcher III

Scaly Haylie
Dec 25, 2004

Blind Sally posted:

this but without sarcasm. i'm never gonna play Witcher III

I recommend otherwise, friend.

Mondian
Apr 24, 2007

"Final boss is immune to a status effect bestowed by one of the five supplementary fighting abilities" is something I have to spoiler, seriously? I doubt many people would care, they clearly don't intend for you to play the game as a mage, I just stubbornly decided to specialize in fire anyway and it bit me in the rear end.

Mondian has a new favorite as of 02:16 on Sep 4, 2016

Scaly Haylie
Dec 25, 2004

Oh, I read your post as you literally can't use magic against the final boss.

Scaly Haylie has a new favorite as of 02:30 on Sep 4, 2016

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Lizard Wizard posted:

Thanks for spoiling the mechanics of the final boss fight, I appreciate it a lot

Just do what I do, and skip over all Witcher III posts. I'm sure it's a good game, but it's a good game that seems to have stripped away everything I like about the genre, and talking about it is impenetrable to people who don't know the game.

In other news: I've been playing Final Fantasy VII for the first time recently, and two smaller things jump out at me that I love. Only one of them was intentional, so I'm opening with that:

-gently caress, I love the Turks. Recurring minor antagonist groups like that are usually just comic relief, and while the Turks are that to an extent they're mostly just the sanest and most reasonable people in the cast. They're just doing their jobs, but they have breaks and they know when to call it quits and they're genuinely respectful of you. The Turks are the first time that I've been genuinely happy to see recurring antagonists, they're just portent to a good time, every time.

-And a weird meta thing, I like that despite being such a story-focused game that's become crazy ubiquitous, a few small points overshadow the rest of the story so much that I've been able to go in mostly blind. I knew about Aerith, and I knew about the crossdressing, but those two things are so pervasive that they manage to successfully cover far more interesting story moments. Basically everything Cloud goes through in Disc 2 is either fascinating or hilarious, but nobody talks about them because everyone just goes gaga over a bizarrely-written death scene instead.

Scaly Haylie
Dec 25, 2004

Cleretic posted:

Just do what I do, and skip over all Witcher III posts. I'm sure it's a good game, but it's a good game that seems to have stripped away everything I like about the genre, and talking about it is impenetrable to people who don't know the game.

That was my attitude about the game for a while, but I was convinced when I found out Skippy Granola liked it.

Mr. 47
Jul 8, 2008

Well, I guess I'll just go fuck myself, then.
I just fired up S.T.A.L.K.E.R. Clear Sky again, and when you fire one round from the double-barreled shotgun and reload, it only reloads one shell.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Cleretic posted:

Just do what I do, and skip over all Witcher III posts. I'm sure it's a good game, but it's a good game that seems to have stripped away everything I like about the genre, and talking about it is impenetrable to people who don't know the game.

In other news: I've been playing Final Fantasy VII for the first time recently, and two smaller things jump out at me that I love. Only one of them was intentional, so I'm opening with that:

-gently caress, I love the Turks. Recurring minor antagonist groups like that are usually just comic relief, and while the Turks are that to an extent they're mostly just the sanest and most reasonable people in the cast. They're just doing their jobs, but they have breaks and they know when to call it quits and they're genuinely respectful of you. The Turks are the first time that I've been genuinely happy to see recurring antagonists, they're just portent to a good time, every time.

-And a weird meta thing, I like that despite being such a story-focused game that's become crazy ubiquitous, a few small points overshadow the rest of the story so much that I've been able to go in mostly blind. I knew about Aerith, and I knew about the crossdressing, but those two things are so pervasive that they manage to successfully cover far more interesting story moments. Basically everything Cloud goes through in Disc 2 is either fascinating or hilarious, but nobody talks about them because everyone just goes gaga over a bizarrely-written death scene instead.

I think part of that is that just explaining the foundation that lets you talk about half that poo poo would take ages, so people latch onto the obvious stuff that anyone can grok. I mean, any rear end in a top hat can understand that "Party member and one of the most important characters in the universe dies, cannot be revived, is not replaced by someone with identikit skills, is just gone" is actually pretty cool and radical for a JPRG. Explaining like, who Cloud is and stuff... little bit harder to keep it succinct but also get into why it matters.

And yeah the Turks are extremely cool & good.

Tracula
Mar 26, 2010

PLEASE LEAVE

Nuebot posted:

That's the third Shadow Hearts game, for anyone interested. Shadow Hearts is an excellent JRPG series that has an interesting lovecraft mythos motif and always plays up the humor as well. In the second game one of your party members is a wolf that, inexplicably, only the main character can communicate with. His side quest in that game involves challenging a series of other wolves to wolf fights most of which wind up referencing popular anime and movies such as the Black Tri-Stars from Gundam. Oh and one of your other party members is a large gay vampire with a wrestler theme and gets super powers from viagra.

Shadow Hearts: Covenant is supremely amazing and easily one of the best JRPG's ever. It's a shame that it doesn't get more attention. Also don't forget that Rasputin is literally one of the bad guys in the game too. Everything about the second Shadow Hearts is so strange but it all just works.

Tracula
Mar 26, 2010

PLEASE LEAVE
I have some gripes with the new Deus Ex but I actually really like the boss battles in it. Spoiler tagging so be careful.

As opposed to Human Revolution the two bosses actually use the mechanics of the game and if you want you can pretty much break them with little effort. For the final boss all I did was turn on my cloaking, pop him with the stungun and punch out his lights. Over in about 15 seconds. I'd much rather do that than all the gimmick bullshit that Human Revolution forced on you, especially if you were going non-lethal for the rest of the game.

Tracula has a new favorite as of 19:51 on Sep 4, 2016

graybook
Oct 10, 2011

pinya~

Tracula posted:

I have some gripes with the new Deus Ex but I actually really like the boss battles in it. Spoiler tagging so be careful.

As opposed to Human Revolution the two bosses actually use the mechanics of the game and if you want you can pretty much break them with little effort. For the final boss all I did was turn on my cloaking, pop him with the stungun and punch out his lights. Over in about 15 seconds. I'd much rather do that than all the gimmick bullshit that Human Revolution forced on you, especially if you were going non-lethal for the rest of the game.

Wait, two bosses? I'm fairly far in and I think I'm only about to hit what I would consider to be my first boss fight. For reference, I'm at the choice where one option is to meet a character in an exhibition hall or whatever that site is.

Tracula
Mar 26, 2010

PLEASE LEAVE

graybook posted:

Wait, two bosses? I'm fairly far in and I think I'm only about to hit what I would consider to be my first boss fight. For reference, I'm at the choice where one option is to meet a character in an exhibition hall or whatever that site is.
I might have done some things differently but there's a boss fight with a woman in the sewers and then the final boss. I made the choice to go to the bank instead of finding the bomber so maybe there's a boss there too I missed?

graybook
Oct 10, 2011

pinya~
Oh, that first one was talkable, but I did note how set up the area was for a fight afterwards. I made the other choice though which was also a talk fight for me, but the physical space felt too small for a shooty and powers fight there.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Mr. 47 posted:

I just fired up S.T.A.L.K.E.R. Clear Sky again, and when you fire one round from the double-barreled shotgun and reload, it only reloads one shell.

Metro 2033 was the same, and the rotary semi-automatic shotgun was even better because if it was completely empty, you couldn't fully load it because the breach directly opposite to the one in the firing chamber was sealed off. Really gave the gun a slap-dash feel.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Samovar posted:

Metro 2033 was the same, and the rotary semi-automatic shotgun was even better because if it was completely empty, you couldn't fully load it because the breach directly opposite to the one in the firing chamber was sealed off. Really gave the gun a slap-dash feel.

What this means in practice is that you're constantly tapping your reload key to see if it does anything this time.

muscles like this!
Jan 17, 2005


The thing about the bosses in DE:HR is that they were forced on the developer by their publisher. SE wanted some bad guys that they could use in marketing and so (from what I've heard) they hired another developer to come up with some guys and then plunk them in the game at the end of the "action" sections. The actual devs of the game had nothing to do with them, which is why they never really appear outside of cutscenes and have no bearing on the story.

Tracula
Mar 26, 2010

PLEASE LEAVE

muscles like this? posted:

The thing about the bosses in DE:HR is that they were forced on the developer by their publisher. SE wanted some bad guys that they could use in marketing and so (from what I've heard) they hired another developer to come up with some guys and then plunk them in the game at the end of the "action" sections. The actual devs of the game had nothing to do with them, which is why they never really appear outside of cutscenes and have no bearing on the story.

I've heard that too. Apparently the GOTY edition or whatever it's called fixes the boss battles somewhat? I might go back to it at some point. But yeah, like I said, DX:MD handles boss fights incredibly well compared to its precursor.

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Cleretic posted:

-gently caress, I love the Turks. Recurring minor antagonist groups like that are usually just comic relief, and while the Turks are that to an extent they're mostly just the sanest and most reasonable people in the cast. They're just doing their jobs, but they have breaks and they know when to call it quits and they're genuinely respectful of you. The Turks are the first time that I've been genuinely happy to see recurring antagonists, they're just portent to a good time, every time.

They're the best. If they were half as tough as they act like they are, they might've actually been a threat. And yeah that whole side-quest and final scene with them in Wutai was fantastic. It was a great bit of characterization and made me actually somehow respect them. They've got no reason to ever join you but even they have some moral code, which is more than can be said for any of the higher-ups in Shinra.

Mr. 47
Jul 8, 2008

Well, I guess I'll just go fuck myself, then.

Samovar posted:

Metro 2033 was the same, and the rotary semi-automatic shotgun was even better because if it was completely empty, you couldn't fully load it because the breach directly opposite to the one in the firing chamber was sealed off. Really gave the gun a slap-dash feel.

I didn't remember that, but it sounds right. I really appreciate when programmers and designers put that kind of detail into a game.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Mister Adequate posted:

I think part of that is that just explaining the foundation that lets you talk about half that poo poo would take ages, so people latch onto the obvious stuff that anyone can grok. I mean, any rear end in a top hat can understand that "Party member and one of the most important characters in the universe dies, cannot be revived, is not replaced by someone with identikit skills, is just gone" is actually pretty cool and radical for a JPRG. Explaining like, who Cloud is and stuff... little bit harder to keep it succinct but also get into why it matters.

And yeah the Turks are extremely cool & good.

I suppose that's fair enough, but there's still some good low-barrier stuff there. We can start making the fact Cloud spends a chunk of disk 2 as a wheelchair-bound babbling vegetable one of the things everyone brings up, right? Or the fact the literal stuffed toy party member is like CRAZY evil and traitorous?

The fact Aerith's the one that dies is itself a little thing worth noting, though, because I happen to know it wasn't set in stone until relatively late in development; before then it was either going to be her or Barrett. Aerith was the good choice because she's a standard character in Final Fantasy, the demure female supporting character. Rosa in IV, Lenna in V, Terra in VI, and then afterwards we still had the likes of Rinoa and Yuna... not only were they integral party members by role for the most part, they were by far the most important non-protagonist party member. Someone like that doesn't just die, you kill people like Barrett because they're ultimately sideliners! The fact they killed probably the most metatextually invincible party member is a big part of why it sustained like it did, I think.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
My friend told me they killed Aeris because the writer's wife had died on something. I never asked him how he found that out, but since we were teens at the time he probably just guessed.

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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

2house2fly posted:

My friend told me they killed Aeris because the writer's wife had died on something. I never asked him how he found that out, but since we were teens at the time he probably just guessed.

It was someone like that, although I heard mother. It was still either her or Barrett before then, but that decided it.

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