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MadJackMcJack posted:Since I'm now Space Nouveau Riche, I figure I should indulge in some space madness, plus I want to unlock some engineers. Which is the better explorer, the Asp or the Diamondback? And any recommendations for outfitting beyond the usual "get best power/FSD/scanners and don't strip out the shields"?
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# ? Sep 5, 2016 14:29 |
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# ? May 12, 2024 02:54 |
SirPenguin posted:I was lead to believe that exploration didn't pay for poo poo, but I just came back from a really casual 3-day expedition and made $4mil real easy. And that's in a Cobra! Basically, exploration isn't worth doing for the money, but if you're going to do it anyway, the money you can earn from it is not insignificant.
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# ? Sep 5, 2016 15:02 |
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look at this bs! kilometers away from the station and i get a delivery mission update asking me to deliver the goods in 0h and 0m. thanks for nothing?
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# ? Sep 5, 2016 15:58 |
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Lindsay Lohan posted:look at this bs! kilometers away from the station and i get a delivery mission update asking me to deliver the goods in 0h and 0m. thanks for nothing? The bonus time might be calculated using your current distance from the target. Since you're already there, it resolves to 0m. Try posting it as a bug. I can't imagine that's intended behaviour.
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# ? Sep 5, 2016 16:07 |
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Lindsay Lohan posted:look at this bs! kilometers away from the station and i get a delivery mission update asking me to deliver the goods in 0h and 0m. thanks for nothing? Nah, BS is being rerouted when you're less than a minute from dropping into the station. gently caress yeah I want to jump two systems over and land at a planet that's 50k ls out instead of just wrapping this poo poo up now! *drops into the original target anyway and dumps all the cargo into the mailslot*
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# ? Sep 5, 2016 16:09 |
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tooterfish posted:Haha. That guy wants his 88 tons of poo poo yesterday goddamnit! The amount of time this happens to me, I was assuming this is "intended" (yet really stupid and unfun). Like, I load up on 20 missions and the moment I drop out of supercruise a random amount of them get updates. If I just went through safe disengage they come up with 0 minutes (I guess it's actually something like 30 seconds) which often means you get another update reporting your failure before even entering the mail slot Pretty sure it's tied to how far you are, maybe they should set the minimum time limit higher, though.
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# ? Sep 5, 2016 16:20 |
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tooterfish posted:Haha. That guy wants his 88 tons of poo poo yesterday goddamnit! Another day in the life of a Java developer...
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# ? Sep 5, 2016 16:27 |
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I just want to know why there's such an infinite desire to buy stolen poo poo — literally — on the black market.
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# ? Sep 5, 2016 16:30 |
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CapnBry posted:I don't have a vehicle hanger because I've never seen a space rock worth landing on just to get a screenshot. The reason you bring an SRV along is so you can get more AFMU ammo. You can restock with basic materials found on just about any planet.
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# ? Sep 5, 2016 16:30 |
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Libluini posted:If you can deal with slow-rear end ships, the Cutter works astonishingly well as exploration-ship. If you mod it like hell. Like the Anaconda, you'll just have to learn the drop-maneuver: If you see your target as a hollow ball on your alignment-radar, don't waste time with aligning in supercruise, just drop out, align in normal flight and re-enter supercruise. Are you for real? What's the jump range on your exploracutter?
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# ? Sep 5, 2016 16:59 |
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frank.club posted:Are you for real? What's the jump range on your exploracutter? 31+ ly per jump
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# ? Sep 5, 2016 17:45 |
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not bad
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# ? Sep 5, 2016 18:09 |
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I've got a bit of a space madness going on again, went looking for neutron stars and found this. ... How exactly does that work?
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# ? Sep 5, 2016 18:37 |
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Friction posted:I've got a bit of a space madness going on again, went looking for neutron stars and found this. Magnets.
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# ? Sep 5, 2016 18:45 |
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Kurr de la Cruz posted:The reason you bring an SRV along is so you can get more AFMU ammo. You can restock with basic materials found on just about any planet.
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# ? Sep 5, 2016 18:55 |
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Friction posted:I've got a bit of a space madness going on again, went looking for neutron stars and found this. Dark, cold and no volcanism: If it weren't for the oxygen-atmosphere and some poor lifeforms hanging in there, this would be basically a dead world. Looks like you found the Dark Planet. Really, this particular "Earth"-like you found looks at least like something you'd expect to orbit a Neutron star.
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# ? Sep 5, 2016 18:59 |
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Its average surface temperature is warmer than Earth's, I'd be more concerned about the insane amount of radiation coming from the star
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# ? Sep 5, 2016 19:09 |
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frank.club posted:Its average surface temperature is warmer than Earth's, I'd be more concerned about the insane amount of radiation coming from the star Yeah, but 7 AU out? I still say magnets.
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# ? Sep 5, 2016 19:13 |
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frank.club posted:Its average surface temperature is warmer than Earth's, I'd be more concerned about the insane amount of radiation coming from the star 287 K is Earth's average surface temperature, this lump of ice has 267 Kelvin, which is significantly colder. Edit: In Celsius, that would be ~ +14°C for Earth and ~ -7°C for this one.
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# ? Sep 5, 2016 19:15 |
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Ah, I for sure just put in the wrong numbers on google then
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# ? Sep 5, 2016 20:16 |
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Friction posted:I've got a bit of a space madness going on again, went looking for neutron stars and found this. Why is the atmosphere out of equilibrium "as a result"? Of what? Seems like some copy+paste from terraformed worlds.
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# ? Sep 5, 2016 20:35 |
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Did they do the update where you can have your ships moved from one place to another yet?
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# ? Sep 6, 2016 00:07 |
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hakimashou posted:Did they do the update where you can have your ships moved from one place to another yet? There's a raging "but my immersion!" argument going on right now over whether it should be instant or not.
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# ? Sep 6, 2016 00:12 |
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tooterfish posted:October. It should be instant yes. ETA where is this argument going on?
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# ? Sep 6, 2016 00:14 |
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Frontier's forums. Although it seems to have calmed down a bit now. I suppose there's a limit to how long a circular argument can go on and on and on and on and on
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# ? Sep 6, 2016 00:20 |
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Yolomon Wayne posted:Prismatics are tougher, but slower to recharge and to go online (because theyre tougher and thus need longer to recharge to 50%). So you should only use them if you go full out shield tank and are able to keep them online at all cost. Once prismatics drop, you can go shopping before theyre full again. An ally with an array of healing lasers helps greatly (until it gets nerfed, its hillariously broken right now). Go to Velnians and shoot federal couriers. The system is in anarchy so there's no space police. You can even keep a vulture at Piercy Dock so you can do all your comings and goings in a ship with good jump range. (This will be a moot suggestion once ship transfer is in the game).
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# ? Sep 6, 2016 01:55 |
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tooterfish posted:Frontier's forums. 26.51%: Transfer should take at least as long as it would take manually. These motherfuckers are crazy.
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# ? Sep 6, 2016 01:57 |
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Xeremides posted:26.51%: Transfer should take at least as long as it would take manually. Old people all have brain damage lol
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# ? Sep 6, 2016 02:02 |
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Welp, tried to switch my fsd5 modded thingy from an aspE to my python and the server ticked during the transfer just like I knew it would because that's just my luck. Module storage will be nice. I hope the grognards don't make it cost a bunch of money.
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# ? Sep 6, 2016 02:15 |
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I'm going to be contrary and say that I wouldn't mind if there was a delay time in ship transport. Nothing excessive, but something at least. Also...It's amusing to have one NPC pirate chase me, cat and mouse style, across 400 ly of space just to have the system authority and the guns on the station take him out right before I delivered the contract. Times like that I really do wish I had my vulture on me...My transport kitted asp just feels so noodly in comparison.
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# ? Sep 6, 2016 05:43 |
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CapnBry posted:Ah well that makes a lot more sense to me. Despite weighing nothing, I never take an AMFU with me on my short (10h) exploration trips because I can't be assed to go find the size I want. Where is my magic teleporting module storage bin? This game is hard, guys https://www.eddb.io mang. Do a station search. Put the system you are in into 'Reference System'. Put the module(s) you are looking for into 'Station Sells Modules', and click Find Stations. You get a list of stations with the goods, in order of distance from your position. It's not 100% that it'll be in stock, but one of the first few will probably have it.
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# ? Sep 6, 2016 06:05 |
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Pulled my shiny new Python out into some Civil War system. Apparently to spawn the T9s it needs to be just "war" or something, but I didn't know that then. Scavenge a couple of USSes, all fun and games. Forgot limpets so was attempting to ram things into my hold by focusing on the tiny cargo targeting and ignoring the rest of my constantly flashing OMG PROXIMITY ALERT screen. I learned a 4.9m lesson - always buy limpets and wear your headphones or some jerk NPC is going to fly up your rear end quietly.Xeremides posted:26.51%: Transfer should take at least as long as it would take manually. It's amusing that this is the line in the sand. Everything else can be handwaved away but implementing this would destroy the game.
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# ? Sep 6, 2016 06:36 |
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The part of me that believes internet polls matter for anything wants to see everyone get exactly the option they vote for.
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# ? Sep 6, 2016 06:40 |
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Xeremides posted:26.51%: Transfer should take at least as long as it would take manually. Ya i have been posting in their thread, i think some of them have the worst kind of austism.
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# ? Sep 6, 2016 06:59 |
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While I certainly wouldn't mind more conveniences in this game, I can't imagine why things like data or market info/catalog of goods can only be accessed while docked at a station, but entire ships should be instantaneously transported across systems. Maybe, instead of bringing ships to whatever station we please, they should make it so that humans can teleport--like it was experimental tech--but only to places with a shipyard, and if they happen to have their ship there, then they can fly their ship from it. That way there's no rear end-pull reason to have ships hop several light years away like a sort of intergalactic valet. I just made that seconds before posting it so don't ask me to elaborate or explain any loopholes...because I can't.
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# ? Sep 6, 2016 07:03 |
hakimashou posted:Ya i have been posting in their thread, i think some of them have the worst kind of austism. It's also the stupidest loving poll, where you can tick as many choices as you want.
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# ? Sep 6, 2016 07:43 |
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Boogalo posted:Welp, tried to switch my fsd5 modded thingy from an aspE to my python and the server ticked during the transfer just like I knew it would because that's just my luck. My heart briefly stopped while switching modded Cannons from my UPS-anaconda to my cutter. Uninstalled weapons, switched ship, watched 10 minutes of loading screen and 28% ram usage until i kill the .exe and restart. Funny enough the hanger shows the cutter, so the request went through, but my client didnt feel like actually doing a thing. Weapons were available for re-purchase though. Turns out they suck. Looking for something else now to abuse engineer mods. Wanted to try courier with 3 railguns that use fuel as ammo, overheats at first shot since i had to tune power plant to fit them. Anyone have an FDL build that uses 4 railguns and is able to shoot twice without melting?
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# ? Sep 6, 2016 08:35 |
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Yolomon Wayne posted:Anyone have an FDL build that uses 4 railguns and is able to shoot twice without melting? No. Firing two fuel-mod railguns on an FDL (with full wep cap) takes me from 55% heat to 95%. It takes five seconds of cooling before the next shot won't put me over 100%. Railguns are so limited by heat that they can't ever really achieve their stated (moderate) DPS. Use incendiary multicannons instead.
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# ? Sep 6, 2016 09:33 |
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Yolomon Wayne posted:Prismatics are tougher, but slower to recharge and to go online (because theyre tougher and thus need longer to recharge to 50%). Just wanted to point out that the real reason for this is that the broken and online regen rate for prismatics is actually much lower compared to regular. This video illustrates this: https://www.youtube.com/watch?v=RSRRw0tP7Zw. All the ships have the same shield strength. Doesn't change the rest of your argument tho, it just triggered my Edit: the last few seconds of the video have a bunch of stats, but you can also verify this on the outfititng screen. Chrysophylax fucked around with this message at 10:55 on Sep 6, 2016 |
# ? Sep 6, 2016 10:51 |
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# ? May 12, 2024 02:54 |
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That explains why the ones on my corvette are just about useless
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# ? Sep 6, 2016 11:01 |