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Red and blue in the same pencil? Cut it in half.
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# ? Sep 5, 2016 14:54 |
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# ? May 21, 2024 00:21 |
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Jerry Cotton posted:Some of my co-workers were amazed at this innovative piece of technology they witnessed me using today: You should buy one of these then:
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# ? Sep 5, 2016 17:44 |
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I remember in the early 90s, everyone had one of these :
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# ? Sep 5, 2016 18:06 |
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That's the same mold for a vibrator. It has to be.
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# ? Sep 5, 2016 19:29 |
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Geirskogul posted:That's the same mold for a vibrator. It has to be.
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# ? Sep 5, 2016 19:39 |
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Skoll posted:I remember in the early 90s, everyone had one of these : The girls in 6th grade really liked em. This one girl, Brisa, had a giant novelty one with 20 colors that she picked up in Las Vegas. Dunno why but the girls in the class would share it. There was even a calendar with who got it what weeks. Which was odd since they didn't really use it for schoolwork but whatevs
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# ? Sep 5, 2016 19:55 |
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FilthyImp posted:The girls in 6th grade really liked em. This one girl, Brisa, had a giant novelty one with 20 colors that she picked up in Las Vegas. Dunno why but the girls in the class would share it. There was even a calendar with who got it what weeks. Which was odd since they didn't really use it for schoolwork but whatevs Geirskogul posted:That's the same mold for a vibrator. lol
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# ? Sep 5, 2016 20:59 |
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Those things were terrible and useless - both as pen and vibrator. vvv Oh. Oooooooh.... vvvv TotalLossBrain has a new favorite as of 21:39 on Sep 5, 2016 |
# ? Sep 5, 2016 21:27 |
You're supposed to extend the nib to write, retract it to use it as a vibrator
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# ? Sep 5, 2016 21:30 |
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There was a gynecologist somewhere wondering why all the girls in town had pen scribblings in their vaginas.
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# ? Sep 5, 2016 22:04 |
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Cojawfee posted:There was a gynecologist somewhere wondering why all the girls in town had pen scribblings in their vaginas. we called it modern art
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# ? Sep 6, 2016 00:20 |
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I thought girls used those vibrating squiggly pens as vibrators
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# ? Sep 6, 2016 00:34 |
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Those first two words are unnecessary
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# ? Sep 6, 2016 00:36 |
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SwissCM posted:Literally no N64 emulator runs fine. Some games work okay but at the moment it's mostly broken. My college roommate had a modded xbox that he used to play Super Mario 64 and Legend of Zelda: OOT.
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# ? Sep 6, 2016 01:49 |
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I was going through some old boxes and found all this stuff. A lot of it was from my computer janitoring days. Here's how a lightscribe disc holds up after nine and a half years. Old school file sharing Also found this bad boy Here's the whole album
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# ? Sep 6, 2016 02:01 |
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RestingB1tchFace posted:My college roommate had a modded xbox that he used to play Super Mario 64 and Legend of Zelda: OOT. Those are just about the only games that run okay, I think they were the first ones UltraHLE emulated, actually.
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# ? Sep 6, 2016 02:01 |
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Sim Copter! Dear lord those graphics were AWFUL.
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# ? Sep 6, 2016 02:53 |
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Awful indeed. But I loved so much flying the copter over the cities I built on SimCity 2000. I'm almost positive that I had on a pirated copy the first version which was sabotaged by one of the Yes Men. https://en.wikipedia.org/wiki/SimCopter posted:The game gained controversy when it was discovered that designer Jacques Servin inserted sprites of shirtless "himbos" (male bimbos) in Speedo trunks who hugged and kissed each other, who appear in great numbers on certain dates. Their fluorescent nipples were drawn with a special rendering mode usually reserved for fog-piercing runway landing lights, so they could easily be seen from long distances in bad weather. A bug caused hundreds of himbos to swarm and crowd around the helicopter, where they would be slashed up by the blades, and then need to be air-lifted to the hospital—which earned the player easy money. The easter egg was caught shortly after release and removed from future copies of the game. I can guarantee my character looked like a prostitute with a low male voice.
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# ? Sep 6, 2016 02:57 |
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Humphreys posted:More things need oscilloscopes. Here's Quake being rendered to an oscilloscope. https://youtu.be/aMli33ornEU The graphics were converted to noises dynamically and then rendered. There is a link somewhere of what the noise actually sounded like but if I remember it was very shrill and fuzzy.
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# ? Sep 6, 2016 04:49 |
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EVIL Gibson posted:Here's Quake being rendered to an oscilloscope. Ah I'm pretty sure i read that on hackaday when it was good. Ah and here was his build log about it: http://www.lofibucket.com/articles/oscilloscope_quake.html And an 'improved' video. https://www.youtube.com/watch?v=GIdiHh6mW58 Personally I like the first one more. More jagged and really NIN feeling in atmosphere.. Humphreys has a new favorite as of 08:52 on Sep 6, 2016 |
# ? Sep 6, 2016 08:43 |
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drunk asian neighbor posted:I want to say it was an Xecutor chip, but honestly I had it done by someone on SA-Mart back when that was kosher, so I'm not sure. While your assumption is correct I seem to recall some sort of method that MS had for detecting hard mods toward the end of the system, but I'm not finding anything to corroborate this so I may be convoluting the details.
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# ? Sep 6, 2016 15:27 |
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drunk asian neighbor posted:Holy poo poo you ain't kidding. Auctions on eBay successfully selling for $300. Whoa, you ain't kidding. I've had a Gamecube w/ component cables sitting in the back of my closet for like eight years, time to cash in, I guess? SwissCM posted:Literally no N64 emulator runs fine. Some games work okay but at the moment it's mostly broken. Tell me about it. I've been wanting to play Gauntlet: Legends again for YEARS and it looks like the only answer is buy a used N64 and a copy of it.
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# ? Sep 6, 2016 17:09 |
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I want to buy a second-hand Xbox and mod it since there's no proper emulation for it yet, but it sounds like I'd need more than just a console and a copy of Splinter Cell and I'm pretty lazy about this kind of thing. Three-Phase posted:I don't know if it's the PS2 or PS3 but I heard a rumor that you could tell where the development units at Sony were because you'd hear the programmers cursing and yelling very loudly when things were screwed up on the Dev system.
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# ? Sep 6, 2016 18:05 |
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im trying to get navy seals to run on the psp and its such a pain to get running holy poo poo like on the 3ds it was straight up drag and drop. on the psp the engines ive found are literally untested on hardware and just distributed with an eboot file like 'lol you'll need the quake game data. anyways peace' mod loading? engine differences? where to put the game data in the first place? nah
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# ? Sep 6, 2016 19:01 |
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The Kins posted:I want to buy a second-hand Xbox and mod it since there's no proper emulation for it yet, but it sounds like I'd need more than just a console and a copy of Splinter Cell and I'm pretty lazy about this kind of thing. I love those PS3 kits that had the bank of 8 LEDs and toggle switches. For when your neckbeard systems engineer simply insists on toggling data in the oldschool way, one byte at a time Incidentally, if you still have access to a computer with IDE there's a 'HDD hotswap' softmod method for the xbox that iirc doesn't need any additional kit
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# ? Sep 6, 2016 19:02 |
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Mechanism Eight posted:I love those PS3 kits that had the bank of 8 LEDs and toggle switches. For when your neckbeard systems engineer simply insists on toggling data in the oldschool way, one byte at a time that looks like something i'd used to have in an AV stack
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# ? Sep 6, 2016 19:16 |
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Mechanism Eight posted:I love those PS3 kits that had the bank of 8 LEDs and toggle switches. For when your neckbeard systems engineer simply insists on toggling data in the oldschool way, one byte at a time Hey that's where my DAT deck went
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# ? Sep 6, 2016 19:28 |
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Mechanism Eight posted:
This is correct, only a blank CD-R and an IDE capable computer are necessary.
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# ? Sep 6, 2016 19:31 |
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well i already knew i was going multiplatform but i didn't expect it to work this well shame the psp runs it so much better than the 3ds because the 3ds has a proper control scheme whats the worst device that has a quake port
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# ? Sep 6, 2016 19:40 |
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nigga crab pollock posted:well i already knew i was going multiplatform but i didn't expect it to work this well The Sega Saturn
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# ? Sep 6, 2016 19:42 |
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on the saturn its not actually the quake engine it's a modified version of the build engine i think the n64 has real quake but i am not sure if anyone has ever tried to modify that and poo poo i would be surprised if it still supported quakec and modding and all that good stuff
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# ? Sep 6, 2016 19:47 |
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nigga crab pollock posted:im trying to get navy seals to run on the psp and its such a pain to get running holy poo poo Man, I really loved all the cool poo poo I got my psp to do. I was bummed when I bought it because it came loaded with 1.51 or whatever firmware update it was that specifically blocked the original exploit, but it didn't take long for someone to come out with a firmware downgrader. When GTA came out and required 2.00, I had to decide whether I was more interested in portable GTA than portable Super Mario All-Stars. And then eloader appeared not too long afterwards and oh man, you mean I can have both? GTA cheatdevice was an impressive little utility, too; on top of things like invulnerability/vehicle spawning, you could crank up the clock speed to 333MHz and fix the game's lovely framerate at the expense of a big chunk of battery life. The last time I played around with my PSP before leaving it at a relative's place was in 2010 and by that point there were shitloads of different flavours of custom firmwares with different capabilities, it owned. I'd be so into a writeup on psp homebrew. Didn't realise just how nostalgic I am about it until just now. Or even how long it's really been since those days, drat.
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# ? Sep 6, 2016 20:01 |
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nigga crab pollock posted:whats the worst device that has a quake port There's a quake .nds - I'd imagine the 3ds can run it in its ds engine/emulator mode, so give that a shot
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# ? Sep 6, 2016 20:18 |
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i bought that off a guy on sa-mart a few years ago pre-modded, and i have no clue what cfw it's on or how the exploit works since everything ive ever tried to do works. i really only bought it to play snes/gba games since its probably the best dedicated device for doing small time emulation (theres also psp games even if most of them are bad) i mean its got a technically worse screen and specs than some android gamepad thing but ive never seen one that functioned better than a phone from 2008 on custom firmware (like dogshit) but hey its got a 720p screen and can play bad android games not designed for button input
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# ? Sep 6, 2016 20:25 |
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I had no idea hifi timers were a thing https://www.youtube.com/watch?v=XbNgbtZJAcU
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# ? Sep 6, 2016 20:29 |
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nigga crab pollock posted:on the saturn its not actually the quake engine it's a modified version of the build engine i think It wasn't, on all three counts, and while the results made the most of the Saturn's hardware, Lobotomy basically didn't make any money off of it due to the sheer amount of time and effort of rebuilding everything for a platform that was openly hostile to 3D. They didn't survive the 32-bit era. https://www.youtube.com/watch?v=LUZ436FXB4U
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# ? Sep 6, 2016 20:30 |
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Sentient Data posted:There's a quake .nds - I'd imagine the 3ds can run it in its ds engine/emulator mode, so give that a shot i still need to hack my 3ds with al9hax so it can run ds games, i downgraded to 9.0 and installed emunand and haven't bothered like hacking the emunand since it was a massive pain in the rear end. but i do i remember that from way back when i had an r4 though. it ran impressively well but definitely not playable. there were some weird hacks or bottlenecks to make it run, i remember newly rendered polygons appearing white for a little bit and the sound wasn't there i don't think. it supported the browser ram pack so maybe it was just straight up memory bottlenecks, it had like 4mb of ram. quake required 8.
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# ? Sep 6, 2016 20:32 |
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Yeah, Quake DS was hitting a memory wall. The same guy did a Quake 2 DS that required the RAM pack and a belief in religion to get to function. As for bad and wacky ports, what about Windows Mobile?
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# ? Sep 6, 2016 20:38 |
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hell yeah now that's what im talkin about i ran into a few maps for something called 'pocket quake' which im guessing was a pocket pc version but they were designed with such a small memory footprint that i think the original maps didnt run at all. it's what got me interested in working on navy seals cause the maps ran better than the stock maps (most custom maps do not) and i realized how many things quake has been ported to
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# ? Sep 6, 2016 20:50 |
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# ? May 21, 2024 00:21 |
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The Kins posted:Yeah, Quake DS was hitting a memory wall. The same guy did a Quake 2 DS that required the RAM pack and a belief in religion to get to function. I mean I appreciate that from a proof of concept standpoint but Jesus that viewport would be like an inch tall if I remember my old phones
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# ? Sep 6, 2016 20:52 |