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I do like how Zerk was changed though it feels like the right half of the deck is the Martial Artist class we'll never get. Gives me hope Firebug will get buffed back to where it was at release.
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# ? Sep 6, 2016 01:49 |
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# ? May 29, 2024 15:08 |
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Psion posted:Can't argue with more maps (as long as those maps aren't evacuation point) What's your gripe about Evac Point? That's one of my personal favorites. As far as maps go, I still think Biotics Lab is my least favorite and by a large margin. It's so loving boring.
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# ? Sep 6, 2016 03:08 |
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Shumagorath posted:I do like how Zerk was changed though it feels like the right half of the deck is the Martial Artist class we'll never get. Well yeah, it is. Tripwire has conceded that they can't make two interesting melee classes so the Berserker skills are "slow & tanky" or "fast & weak." At least that gives me hope that the 10th class will be some sort of sweet Tesla class that uses electric weapons. Lightningbug, let's say. Evacuation Point ruins friendships.
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# ? Sep 6, 2016 03:23 |
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Honestly all this discussion of balance is why I'm probably not going to bother playing above Normal or maybe Hard in KF2 once the PS4 version is out, for similar reasons why I never play above Beginner in KF1
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# ? Sep 6, 2016 03:24 |
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Yeah, I remember barely soloing Farm on Normal as a KF1 and just sighed in relief as I killed Patty after kiting. Now that I think about it, I think KF1 got me into kiting enemies.
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# ? Sep 6, 2016 03:46 |
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KF2 is hella easier than KF1 outside of sick tricks to one-shot fleshpounds, and that's probably what's sticking in TW's craw right now.
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# ? Sep 6, 2016 04:10 |
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I wish they would balance for more than 6 players. It can clearly handle a few dozen players on a good server. I want to see D day except I'm the German with the machine gun and the allies are Zeds
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# ? Sep 6, 2016 06:35 |
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clockworkjoe posted:I wish they would balance for more than 6 players. It can clearly handle a few dozen players on a good server. I want to see D day except I'm the German with the machine gun and the allies are Zeds They are launching on consoles. Probably want to keep it consistent and all that.
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# ? Sep 6, 2016 14:16 |
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I also imagine more than 6 is a tiny fraction of the PC userbase, as well. I'd prefer they actually balance for 6 before asking them to balance for 12 or whatever
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# ? Sep 6, 2016 20:27 |
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I'm curious how the game will do on consoles, also curious if they'll keep both versions up to date.
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# ? Sep 6, 2016 20:48 |
Alteisen posted:I'm curious how the game will do on consoles, also curious if they'll keep both versions up to date. I would imagine that they will have to stagger updates somewhat, since consoles are so, so much harder to push patches on compared to Steam. Or they could hold back stuff on PC to make it synchronized, but that would be lovely.
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# ? Sep 6, 2016 20:52 |
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Well blizzard does all platforms on the same day but that's blizzard, I just hope the game doesn't turn into another Payday where it never gets updated after release.
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# ? Sep 6, 2016 20:54 |
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Payday 2 gets updated regularly
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# ? Sep 6, 2016 22:35 |
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Malachite_Dragon posted:Payday 2 gets updated regularly Not on console it sure hasn't.
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# ? Sep 6, 2016 22:43 |
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Are the lovely resistances still in?
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# ? Sep 6, 2016 22:50 |
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The Pope posted:Are the lovely resistances still in?
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# ? Sep 6, 2016 23:01 |
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I believe most of the resistances are now on the order of 10-20% outside of older stuff, like scrake 50% explosion resistance that changed to who knows what.
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# ? Sep 6, 2016 23:07 |
OneThousandMonkeys posted:I believe most of the resistances are now on the order of 10-20% outside of older stuff, like scrake 50% explosion resistance that changed to who knows what. And those changes have made the game a whole lot better.
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# ? Sep 6, 2016 23:24 |
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Yeah it's frankly not very noticeable and I get the feeling the changes are still "there" because TW is too prideful to admit that resistances flopped so hard with the player base.
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# ? Sep 6, 2016 23:38 |
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The exception, as we've discussed, is Firebug. But by and large, I tend to agree - both on the state of resists and why.
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# ? Sep 6, 2016 23:46 |
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Malachite_Dragon posted:Payday 2 gets updated regularly Not on console, the original 360 version was released in a beta state and received a single update which was the one that introduced grenades like a year later, the Xbone/PS4 version is up until Dragan's release giving the game 8 heisters when the PC version has 12 if I'm not mistaken among many other things like quality of updates and new heists, the console versions where also broken on release as you couldn't even join lobbies till they patched it months later. Hopefully that doesn't happen with Trip but I'm quite wary of a PC only dev doing console stuff.
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# ? Sep 7, 2016 03:47 |
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I stand corrected. What the hell.
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# ? Sep 7, 2016 03:54 |
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Is it just me or do Hans damage values seem insanely high? My entire perspective comes from only a playing class that resists damage and I still feel I take a poo poo-ton of damage, 36 if I don't parry his charge attack properly and he follows up which I can block but will bring me down to 50 or so, I can only imagine how much more damage a squishy class takes, hell I just saw him utterly obliterate a demo, like full health to dead in the blink of an eye.
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# ? Sep 7, 2016 06:12 |
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Alteisen posted:Is it just me or do Hans damage values seem insanely high? Yes. It has always been this way. It would be fine if his attacks were actually avoidable, which they most often aren't without pathing errors. There was a dev stream where at one point the dev says "Hans is easy, just pull out your knife." I still whip out my knife immediately when Hans decides to target me and start parrying, and all that does is reduce the 60 health I would lose down to about 35, and then I often die immediately afterwards because Hans rarely just swipes once and leaves. I played a game on suicidal where I maxed out our demo with defense buffs as medic, and despite him actively being healed with the maximum movement speed and defense buffs from a medic, he died when Hans decided to go after him anyways. Hans is meant to be a glass cannon, but they forgot the "glass" part. Theta Zero fucked around with this message at 06:35 on Sep 7, 2016 |
# ? Sep 7, 2016 06:29 |
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Hans has fluctuated in how awful he is, but he's never been at a point that I'd consider good. It's possible I missed it while I wasn't playing--I vaguely recall the thread being appreciative of a Hans change at one point.
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# ? Sep 7, 2016 06:37 |
In related news, Patriarch hit me for 77 damage in one melee attack tonight. That was exciting.
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# ? Sep 7, 2016 06:40 |
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Elysiume posted:Hans has fluctuated in how awful he is, but he's never been at a point that I'd consider good. It's possible I missed it while I wasn't playing--I vaguely recall the thread being appreciative of a Hans change at one point. There was exactly one, ONE patch where Hans was fun. It was when they first added how you could break his shield. The reason it was fun was because his shield had an itty-bitty little health pool so that when everybody coordinated and focus fired, they were able to repeatedly break his shield and stop him from healing. He was still at instakill levels but that was okay because you basically did the same thing to him. They very swiftly made his health and shield health pool larger and larger since, and added the wonderful dodging feature where he farts out jet fuel and shoots forward three feet so he's obnoxious to shoot on top of being a bullet sponge with massive dps. Before that patch, we called the Patriarch "the fun one." When that patch dropped, we started calling Hans "the other fun one." Now we just call him "the other one."
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# ? Sep 7, 2016 06:44 |
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The bosses are another reason I doubt I'll ever play above Normal
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# ? Sep 7, 2016 07:58 |
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SWAT has bullet resistance in its stats... does that only work vs bosses? or does it work against Husks too?
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# ? Sep 7, 2016 13:28 |
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Flipswitch posted:SWAT has bullet resistance in its stats... does that only work vs bosses? or does it work against Husks too? Husks shoot fire not bullets.
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# ? Sep 7, 2016 14:00 |
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Could be fire bullets
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# ? Sep 7, 2016 14:13 |
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drrockso20 posted:The bosses are another reason I doubt I'll ever play above Normal Yes yes, we get it, you have numerous posts in this thread explaining how you're a bitch made console player. Yeah Hans sucks. It's really annoying how you can have a team that is working like a well oiled machine up until the boss round and then you get a roll of the dice to see if you'll enjoy that at all.
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# ? Sep 7, 2016 14:18 |
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Hans fights almost always come down to his final phase when he goes melee-crazy. TW has nerfed his damage but not enough to account for the fact that he never slashes just once, and often will lock on and chase you down until you're dead. You can't outrun him, you can't outheal his damage, and by that point you're probably bone-dry on ammo. His shields are such bullet-sponges now that you're almost better off just not shooting them again and let him heal. They also made that change where ammo spawns twice as fast during the boss fight, but if the map doesn't have a lot of ammo spawns to begin with so that's no help. Luchadork fucked around with this message at 15:04 on Sep 7, 2016 |
# ? Sep 7, 2016 15:00 |
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I hate that Hans has much more numerous and powerful Zed additions during the fight than Patriarch. It doesn't make sense ~thematically~ or, more importantly, mechanically - the boss who runs off with his tail between his legs gets a bit of trash and some Bloats to show up, while the boss who runs ten feet, turns around, and tries to grab a player gets Husks, Sirens, and fuckin' swarms of trash to show up. If they flipped the spawns I wouldn't mind, although Patriarch has been a bit less fun to fight lately. Maybe because of poo poo like this.
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# ? Sep 7, 2016 15:17 |
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I'm a filthy casual, but both boss fights are boring slogs for me. In the perfect game we all get wiped out on wave 10 so we don't have to bother with it.
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# ? Sep 7, 2016 17:02 |
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I haven't played in a long time, but that's always how I felt as well. Just send me bigger and bigger waves until I die. It's much more fun frantically trying to survive being overrun than getting 2 shot in 1 second by Hans.
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# ? Sep 7, 2016 17:17 |
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My rocket went through Hans's body while he grabbed someone and ive been taking a break from the game since.
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# ? Sep 7, 2016 17:23 |
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Internet Explorer posted:I haven't played in a long time, but that's always how I felt as well. Just send me bigger and bigger waves until I die. It's much more fun frantically trying to survive being overrun than getting 2 shot in 1 second by Hans. gently caress's sake please do not give people more suggestions to make Combat Fatigue Simulator 201X endless wave junk is the absolute worst because you never, ever feel good after you finish a game. if you gave up to keep yourself from burning out you feel bad because you gave up. if you fight until you honestly can't do it anymore, you feel bad because you are so numb from the fighting that nothing else feels right anymore. people do not need any more endless modes in games, they are boring and invariably give a bad experience when they end. put them in the grave of time along with limited saves.
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# ? Sep 7, 2016 17:48 |
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Coolguye posted:gently caress's sake please do not give people more suggestions to make Combat Fatigue Simulator 201X You're right. I've changed my mind. Getting slaughtered by a boss that's been completely unbalanced for a year is way more fun.
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# ? Sep 7, 2016 18:13 |
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# ? May 29, 2024 15:08 |
Internet Explorer posted:You're right. I've changed my mind. Getting slaughtered by a boss that's been completely unbalanced for a year is way more fun. At least it is an end though. To his point, a single long match of KF can already go on for 40 minutes. Half of the time I'm glad if the guy kills me because I'm just getting bored after a certain point. Endless waves would just get you tired more than excited.
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# ? Sep 7, 2016 18:18 |