Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!
I haven't played this game in years. Are there any good complete overhaul mods?

Adbot
ADBOT LOVES YOU

Hardcordion
Feb 5, 2008

BARK BARK BARK
"Complete overhaul" isn't really a thing that's possible with Civ V as far as I know, at least not to the extent of Fall From Heaven for Civ IV. Vox Populi is a huge mod that rebalances everything and adds new mechanics and has been popular with the thread lately, though.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
If you like your Ancient and Classical era, http://www.annodomini.org.uk/ is an overhaul mod with a focus on those. It's rather good, with some new mechanics (random events, slavery, magistrates, health and disease) but it's a very "busy" mod with an absolute gently caress-ton of buildings and units.

The tech tree gives a fairly good "at a glance": http://www.annodomini.org.uk/wp-content/uploads/2016/08/TechTree060816.jpg

I see there's a new edition of it out now so I may have to give it a go again. It looks like it has whole new mechanics in it.

Dr. Video Games 0031
Jul 17, 2004

Seltzer posted:

I haven't played this game in years. Are there any good complete overhaul mods?

Like Hardcordion said, everyone's been talking about Vox Populi/Community Patch the last week or two. It's not exactly a total conversion but it overhauls some entire systems such as happiness, and extensively rebalances the game in major ways, such as making drastic changes to tile yields and buildings, and redoing the social policy trees from scratch.

http://forums.civfanatics.com/showthread.php?t=528034

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.

Hardcordion posted:

"Complete overhaul" isn't really a thing that's possible with Civ V as far as I know, at least not to the extent of Fall From Heaven for Civ IV. Vox Populi is a huge mod that rebalances everything and adds new mechanics and has been popular with the thread lately, though.
They can come close, though.

Jastiger
Oct 11, 2008

by FactsAreUseless

Welp looks like i know what my next game will be.

Aerdan
Apr 14, 2012

Not Dennis NEDry

Too bad Forgotten Realms is one of the shittiest main D&D settings (to play in). Otherwise this would be a pretty fun mod to try out. Kinda strange they didn't decide to tackle Eberron, which at least is sandboxy and has some cool things going for it.

Peas and Rice
Jul 14, 2004

Honor and profit.
I'm surprised that exists and not some crazy-detailed Game of Thrones mod.

Aerdan
Apr 14, 2012

Not Dennis NEDry

Peas and Rice posted:

I'm surprised that exists and not some crazy-detailed Game of Thrones mod.

Funny you should say that...there is a GoT mod for Civ5. Also a collection of Middle-Earth mods, but they don't really change the game that much (additional civs, additional city-states, music for said civs, uhhh).

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Aerdan posted:

Too bad Forgotten Realms is one of the shittiest main D&D settings (to play in). Otherwise this would be a pretty fun mod to try out. Kinda strange they didn't decide to tackle Eberron, which at least is sandboxy and has some cool things going for it.

It's lovely to play in with all of the metaplot and Mary Sue characters stomping around literally breaking the rules of the game so they match up with their literary incarnations, yeah. It's not too bad if you just crack open the original boxed set or whatever and the world is there and it's yours to mess with.

Shockingly, there are undefined realms on the maps that originally came with the game, so a nation might have a name and some towns dotted on the map, but the details were intentionally left blank for the GM and players to figure out. The stuff that is specifically detailed certainly isn't as exhaustive as later guides to the setting. There's a lot of broad strokes at work.

E: this reminds me that I still haven't taken the time to paw through the Forgotten Realms Campaign box I bought a few months ago. I was happy that it had absolutely everything in the box. Definitely not a guarantee with buying old used stuff.

Pvt.Scott fucked around with this message at 03:51 on Sep 1, 2016

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer


So Sweden is a dumb jerk who invaded my friend Byzantium. I was trying to play a peaceful game, but he totally forced me to capture Helsinki. I'm at peace now, but I am sure he'll either A) War me to get Helsinki back or B) Attack Theodora again.

I was thinking of popping a citadel right where that general is sitting. I figured it would turn into a pretty good meat grinder, especially once I get artillery in a handful of turns. It also has wheat and horses NW and NE of it that I would take. It would also would provoke another confrontation, and I have defensive pacts with half the world, so he'd be a little screwed. This is definitely better than the bonus from the general nearby, right?

cheetah7071
Oct 20, 2010

honk honk
College Slice
So I finally got around to trying Vox Populi, and after getting my rear end handed to me in one game, I'm doing pretty well on a second run. Carthage's bonus of 200 gold every time you found a city is seriously amazing, but the real secret to my success is that the ranged cavalry line is borderline OP.

Jastiger
Oct 11, 2008

by FactsAreUseless

cheetah7071 posted:

So I finally got around to trying Vox Populi, and after getting my rear end handed to me in one game, I'm doing pretty well on a second run. Carthage's bonus of 200 gold every time you found a city is seriously amazing, but the real secret to my success is that the ranged cavalry line is borderline OP.

Just watch happiness. I feel like for everything they did to make certain military units more effective, there is another dimension to keep track of. Remember ranged cavalry cant cap cities!

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

wilderthanmild posted:



So Sweden is a dumb jerk who invaded my friend Byzantium. I was trying to play a peaceful game, but he totally forced me to capture Helsinki. I'm at peace now, but I am sure he'll either A) War me to get Helsinki back or B) Attack Theodora again.

I was thinking of popping a citadel right where that general is sitting. I figured it would turn into a pretty good meat grinder, especially once I get artillery in a handful of turns. It also has wheat and horses NW and NE of it that I would take. It would also would provoke another confrontation, and I have defensive pacts with half the world, so he'd be a little screwed. This is definitely better than the bonus from the general nearby, right?

You can always wait until he declares war, then use the General. If he wardecs Theodora, then you can denounce him, counter-declare, and use the general in the same turn.

I mean, if you're absolutely sure he's going to wardec, then you might as well use the general now. Great General use doesn't affect global opinion of you.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

TooMuchAbstraction posted:

You can always wait until he declares war, then use the General. If he wardecs Theodora, then you can denounce him, counter-declare, and use the general in the same turn.

I mean, if you're absolutely sure he's going to wardec, then you might as well use the general now. Great General use doesn't affect global opinion of you.

He actually ended up declaring war against another one of my allies and taking their capitol. I popped the general immediately and ended up wasting his army. I took his capitol, as he wouldn't accept a peace treaty where he surrendered Carthage to me until I took his capitol. I liberated Carthage right away and somehow I'M the warmonger according to the diplomacy thing.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Winged Hussars don't upgrade into attack helicopters in Vox Populi. Gone are the halcyon days of squatting on my beautiful horses until they could be useful again, swooping down from the air like eagles of vengeance and driving my foes to the seas in blind panic. Now they just upgrade into dumb tanks. (Thank god)

E: the ranged cavalry line is great, btw. Mobile 1 tile ranged units are sweet.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Jastiger posted:

Just watch happiness. I feel like for everything they did to make certain military units more effective, there is another dimension to keep track of. Remember ranged cavalry cant cap cities!

I have no loving idea how but in my first game where I tried to go tall I had to spend a bunch of time thinking about happiness but this time I'm just plopping down cities anywhere and conquering everything and happiness is A-OK.

And skirmishers not being able to cap cities is why they're accompanied by a singleton spearman

cheetah7071
Oct 20, 2010

honk honk
College Slice
Could melee naval units always cap cities and I just somehow missed it, or is that a Vox Populi thing?

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

cheetah7071 posted:

Could melee naval units always cap cities and I just somehow missed it, or is that a Vox Populi thing?

It's a thing without mods. I never play mods and I usually prefer to capture using melee naval units.

Kassad
Nov 12, 2005

It's about time.
You missed it. They added melee naval units in G&K.

e:f,b

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
After my previous posts, Sweden made an alliance with China and and Assyria and War Dec'd me. Due to all my defensive pacts, they started a world war. The whole middle of the map is burning and it's great.

I feel like this always seems to happen right around the early 1900's or so. Is that just a coincidence or is the tech tree/ai diplomacy somehow set up to cause a bunch of war and strife right around then?

Corvinus
Aug 21, 2006

cheetah7071 posted:

I have no loving idea how but in my first game where I tried to go tall I had to spend a bunch of time thinking about happiness but this time I'm just plopping down cities anywhere and conquering everything and happiness is A-OK.

Luxury happiness in Vox Populi scales with population. Wide is generally stronger than tall, especially as the majority of science output largely derives from specialists, improvements, non-percentage bonuses on buildings/policies, etc.

There are still a few sources of percentage based bonuses and it's possible to stack them in a city, which Venice does quite well.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
My Poland Vox game is coming to a head. Just got Winged Hussars and Sweden decided to invade me. I was the first one to get an ideology and the entire game has been a peaceful hug box, so I decided to go Autocracy a few turns before I got invaded and I had started dipping into the Authority tree before that.

Sweden is a strong war nation with their 10% unit buff and great general xp bonus thing, but I think this is going to be fun.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

wilderthanmild posted:

I feel like this always seems to happen right around the early 1900's or so. Is that just a coincidence or is the tech tree/ai diplomacy somehow set up to cause a bunch of war and strife right around then?

AIs are programmed to hate civs that have different ideologies from them. The ideology system in general is intended to provoke worldwide conflict.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

TooMuchAbstraction posted:

AIs are programmed to hate civs that have different ideologies from them. The ideology system in general is intended to provoke worldwide conflict.

And VP enhances the diplomatic modifiers for that, if I recall correctly. Even the strongest friendships can break down between Civs with opposing ideologies.

It's awesome and I love it

Irony Be My Shield
Jul 29, 2012

The huge happiness penalties you get from your citizens wanting another ideology can potentially push players towards war too.

Jump King
Aug 10, 2011

It's weird to think after all this time civ managed to figure out how to do good late game diplomacy

Jastiger
Oct 11, 2008

by FactsAreUseless
In my laat game that got corrupted, i couldnt dig out of the -75 happiness hole i was in. They had embargoed me and city states so i couldnt generate any money or pressure. I was the only one who was Autocracy and for some reason in Vox the AI triples my tourism output and way out paces me in science.

In Vox whats the best way to generate science since going tall isnt as OP?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Haha I managed to get Casus Belli passed so I can beat up Sweden with reduced warmonger penalties! Also several AIs went to war the turn that was ratified. I done gud

E: VP forts can be used for canals!

Pvt.Scott fucked around with this message at 21:53 on Sep 3, 2016

Serrath
Mar 17, 2005

I have nothing of value to contribute
Ham Wrangler
Does anyone know anything about troubleshooting the community balance patch? I used the installer program they have on their webpage and the game seems to load fine with the mods but I can't settle my first city. I feel like it's a problem with the enhanced interface.

I tried the balance patch a few years ago and ran into the same problem but I fixed it somehow and can't remember what I did. Google isn't helping me because I can't describe the problem well and it's not listed in the FAQs

Corvinus
Aug 21, 2006
Did you delete the contents of /User/.../Civ5/cache, and every old version from the Mods folder before installing/running the new one?

Serrath
Mar 17, 2005

I have nothing of value to contribute
Ham Wrangler

Corvinus posted:

Did you delete the contents of /User/.../Civ5/cache, and every old version from the Mods folder before installing/running the new one?

I thought I had but it seems I had not. I think I just deleted the contents of the Mods folder, I didn't realise cache was related

Thanks, that fixed the problem!

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.
So are there any mods that are compatible with (e: and just as importantly, balanced with) Vox Pop? Civs? Map scripts? Visual-only mods? New terrain improvements? Other sorts of stuff?

Tumblr of scotch fucked around with this message at 20:53 on Sep 5, 2016

cheetah7071
Oct 20, 2010

honk honk
College Slice
So, after a few games of Vox Populi where I got my rear end kicked by happiness in t least three disparate ways, I'm sorta confused by the whole mechanism. I understand what causes crime/boredom/illiteracy/poverty but actually managing them while maintaining a workable empire has eluded me so far. Doing the BNW strat of just settling 3-4 cities leaves you hopelessly in the dust compared to wide AIs because you can plop a city down just about anywhere and have it meaningfully contribute to production almost immediately, and more than offset the science/culture malus with a bit of investment. However, settling every speck of available space makes managing happiness a full-time job and an inevitably losing position as your population skyrockets. So I guess I'm looking for advice on where the happy medium is. I really have no idea and it's frustrating to play 200 turns before sliding into the trash can around 1200 AD consistently.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

cheetah7071 posted:

So, after a few games of Vox Populi where I got my rear end kicked by happiness in t least three disparate ways, I'm sorta confused by the whole mechanism. I understand what causes crime/boredom/illiteracy/poverty but actually managing them while maintaining a workable empire has eluded me so far. Doing the BNW strat of just settling 3-4 cities leaves you hopelessly in the dust compared to wide AIs because you can plop a city down just about anywhere and have it meaningfully contribute to production almost immediately, and more than offset the science/culture malus with a bit of investment. However, settling every speck of available space makes managing happiness a full-time job and an inevitably losing position as your population skyrockets. So I guess I'm looking for advice on where the happy medium is. I really have no idea and it's frustrating to play 200 turns before sliding into the trash can around 1200 AD consistently.

Prioritize buildings that lower thresholds in your towns. Barracks make walls and garrisons more effective by making each population want less "security" (city strength) and the barracks also provides 2 science and so will help with educating your people, too. I think that your towns will base their needs on your empire averages (and maybe even your neighbors too?) so if you have some shining jewel of culture and gold in your empire with 5x the normal output of your other cities, it drives up how much your people require.

Specialize cities some, but try to keep them on an even keel mostly. If you want a high science city, that's cool, go gangbusters and trick one out. Having two or three science megalopolises might have the rest of your empire whining about feeling like the dumb hicks they are, though.

Look in the tech tree and find wonders that lower need thresholds on an empire level. See how to unlock them and store up a great engineer to build them. Engineers in VP instabuild wonders, so you don't have to worry about getting sniped when you hit next turn. So if you're going to be hitting culture mega hard, lower your culture threshold so your smaller and newer towns aren't swimming in unhappiness due to boredom.

I end up developing my core cities in waves, making the same buildings everywhere (if applicable) before moving on to the next, really only looking at individual city happiness if my global is already low, I'm looking to settle several new cities or I'm looking to start conquering cities, so I can shore up weak points.

Sometimes the first thing I build in a new town is a market because my empire has decent income and that's going to be the biggest unhappiness source to start.

This could all be wrong, I'm just kinda winging it on King.

Dr. Video Games 0031
Jul 17, 2004

Pvt.Scott posted:

I think that your towns will base their needs on your empire averages (and maybe even your neighbors too?) so if you have some shining jewel of culture and gold in your empire with 5x the normal output of your other cities, it drives up how much your people require.

They base their needs on the world averages, even accounting for civs on other continents. Basically, if you allow yourself to become some backwater shithole compared to everyone else, your citizens will be pissed.

Maguoob
Dec 26, 2012

cheetah7071 posted:

So, after a few games of Vox Populi where I got my rear end kicked by happiness in t least three disparate ways, I'm sorta confused by the whole mechanism. I understand what causes crime/boredom/illiteracy/poverty but actually managing them while maintaining a workable empire has eluded me so far. Doing the BNW strat of just settling 3-4 cities leaves you hopelessly in the dust compared to wide AIs because you can plop a city down just about anywhere and have it meaningfully contribute to production almost immediately, and more than offset the science/culture malus with a bit of investment. However, settling every speck of available space makes managing happiness a full-time job and an inevitably losing position as your population skyrockets. So I guess I'm looking for advice on where the happy medium is. I really have no idea and it's frustrating to play 200 turns before sliding into the trash can around 1200 AD consistently.

I take the simple path of always being unhappy. I don't play with espionage turned on, so I will always get high unhappiness because I can't build the spy buildings (they reduce unhappiness from crime). My last game was Mongolia with some dumb amount of cities (like 20+) and my unhappiness from crime was something around 160, but I have no way of reducing that besides nuking/starving my own cities to reduce the population. I could get culture/science/gold related unhappiness to 0 or 1 overall in each city, but crime was an impossibility and was 5 or 6 for most. It also doesn't help that you can increase science/gold/culture with specialists, but defense gets no such bonus. The Vox Populi happiness calculations also don't help when you go from +60 to -40 in a turn because you or the AI reached some threshold that made it so you now need to be making more gold/science/culture per turn. No gradual build up; just straight you had 1 before but now you need 2, so enjoy unhappiness!

cheetah7071
Oct 20, 2010

honk honk
College Slice
Yeah being moderately unhappy is obviously fine but don't your cities start flipping at -20?

Maguoob
Dec 26, 2012

cheetah7071 posted:

Yeah being moderately unhappy is obviously fine but don't your cities start flipping at -20?

I don't know how it works in VP, but in base that was only when ideologies rolled around and it flipped to the opposing if they had pressure on you. Also they AI was never going to apply enough pressure to me to have their ideology preferred, because by the time the next civ even got theirs I could have (and would have) rolled them over in about 4 turns burning down all their cities. Mounted range units in VP are stupidly overpowered; especially with +2 movement from being Mongolia. Cities don't last long against battle hardened units with +1 range, +1 attack, indirect fire, +3/3 on the unit/city damage increase. The replay at the end was just my wiping out every city on my continent and then spreading to wherever I wanted.

Also something strange happened; the AI from the other continent never tried to settle on mine even though there was plenty of free space (hard to settle cities when you're constantly @ -10 happiness or worse).

Maguoob fucked around with this message at 00:26 on Sep 7, 2016

Adbot
ADBOT LOVES YOU

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
The ranged cav aren't that stupid good unless you shower them in promotions. That's your reward for being a warmongering fuckhead, though. Can they get +1 range? If so, that's pretty rough as that lets them ignore their one big limitation.

A melee unit with extra movement, double attack, March, double cover, etc is going to be an unholy terror to cities as well.

  • Locked thread