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Lotish posted:Is my boy Isidro playable yet? He's DLC, along with Tapasa Monk 1 and 2. They'll be in the pack after Literally Every Named Apostle part 3. He hasn't been revealed yet, but he's probably in, since Musou games have shittons of characters.
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# ? Sep 2, 2016 05:27 |
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# ? Jun 5, 2024 07:20 |
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I want Isidro to murder Griffith
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# ? Sep 2, 2016 05:29 |
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Lotish posted:Is my boy Isidro playable yet? No doubt he will be. I expect him to roll around constantly like a Dark Souls character. In fact I hope that's his only means of locomotion.
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# ? Sep 2, 2016 05:30 |
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Deified Data posted:No doubt he will be. I expect him to roll around constantly like a Dark Souls character. In fact I hope that's his only means of locomotion. Watch him be like the opposite of Schierke; where that video up there made her look almost immobile when not moving with the wind magic and stuff, but possessing massive AoE, he'll be super-mobile but have among the smallest attacks of the group or something. Relatively, I mean; this is a musou game, so he'll still probably be hitting tons of people at once somehow.
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# ? Sep 2, 2016 05:54 |
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http://www.manga-audition.com/zenon201610-haraxmiura/ Crossover Legends! Pretty great interview with two of my favourite mangaka, quite a pleasant insight into their worlds. I never thought I'd see Hara do a rendition of Guts, let alone something that badass!
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# ? Sep 2, 2016 11:03 |
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quote:Mr. Miura says “If I continue to age like this, I have a bad feeling that my pleasure could turn to pain. But I want to continue drawing until I’m 90 years old! I want to devote myself to my creations!” Welp
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# ? Sep 2, 2016 11:55 |
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That's Kenshiro alright, he even got Ra'oh's armour under the cloak.
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# ? Sep 2, 2016 12:45 |
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Idolm@ster is a cruel mistress
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# ? Sep 2, 2016 12:53 |
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Pelican Dunderhead posted:Where the hell is berserk's best character Rickert the technomancer.
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# ? Sep 2, 2016 14:26 |
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The latest anime episode was pretty good. Still suffers from some incompetent camera direction and a bit of floaty animation, but otherwise nice.
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# ? Sep 2, 2016 21:20 |
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Might've come up in the thread but does anyone have that comic where Miura kinda talks to another mangaka about what made him start on Berserk and what his inspirations were? I got nothin'.
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# ? Sep 2, 2016 23:11 |
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This anime has a much better soundtrack than what it deserves lol
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# ? Sep 3, 2016 03:15 |
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That episode was pretty good. Nothing groan inducing.
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# ? Sep 3, 2016 04:36 |
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I would say the hand and brand reveals were both flubbed very badly.
LostRook fucked around with this message at 04:56 on Sep 3, 2016 |
# ? Sep 3, 2016 04:53 |
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I thought they were going to wait until next episode to reveal the full brand. But you're right, it wasn't well executed. God drat it, why don't they have a different director doing this show?
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# ? Sep 3, 2016 20:15 |
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The hand reveal is one of the best scenes in the manga. I was very sad that it lost that impact in this episode. It was the thing I was looking forward to the most.
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# ? Sep 4, 2016 01:15 |
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Something I noticed on rewatching the first episode and definitely continues throughout: Relating to the 3D, the biggest problem with direction in this series has 100% been camera FoV/zoom. It never changes in any given scene, they only move the camera, never touching the zoom. Closeup shots could benefit from a little fisheye, especially any given Guts grin; or like when he sees the girl's body about to be eaten by the tree, stay far and zoom the gently caress in! Instead we get general tunnel vision in every shot and it really affects sense of distance and leads to everything feeling slow no matter how far they make a character move in the 3D scene. Everything feels like it's always the same distance away (because it is) instead of actually changing perspective. Someone is just loading a stock camera object, pointing it some direction, and calling it good. The opening shot of episode 8 is the most apparent offender, but then later during the Serpico cliff duel they seem to have figured it out in one shot, but back to stock in the next. Episode 9 is a little better, but still feels cramped 90% of the time because it's like they just loving forget about camera zoom for 'boring' shots. Further edits: I found one zoom- So I went back and checked Knights of Sidonia, and the first episode is the same way: Camera zoom never changes. Especially apparent in Bear-lady scenes when they struggle to fit her in shots with the regular characters in a tiny room. But, by the second episode they seem to have figured it out and use different zooms for stuff like pilot reactions vs quiet cockpit shots. It's amusing to be watching Shirobako on the side and they talk about 3D trying to replace 2D all the drat time too. 3D doesn't do any good if the director doesn't know the tools. Ranzear fucked around with this message at 03:54 on Sep 4, 2016 |
# ? Sep 4, 2016 03:39 |
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It makes sense that a director from 2d wouldn't have any experience with focal length, cause it's kind of a non-issue in 2D unless the animator really knows what they're doing. I wonder if they even have a layout department for this show or if the animators are doing it all like they do in 2D in Japan. Personally though the way the camera pans and the fact that shots cut before they have a chance to really land visually is what bothers me the most.
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# ? Sep 4, 2016 03:51 |
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Was this model just taken from a stock 3D model library with generic saint statues? Because otherwise I don't get what a lowercase T has to do with the Hawk Religion.
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# ? Sep 5, 2016 21:12 |
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Ranzear posted:about camera work The one thing sidonia did nail out of the gate though was the fight animation the characters remained pretty stiff and awful.
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# ? Sep 5, 2016 22:26 |
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Liquid Dinosaur posted:Was this model just taken from a stock 3D model library with generic saint statues? Hahaha good catch. They probably didn't even think that through or think anyone would notice.
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# ? Sep 5, 2016 23:40 |
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Liquid Dinosaur posted:Was this model just taken from a stock 3D model library with generic saint statues? Yeah, I noticed the same thing and thought to ask if Midland has some sort of Christianity analog separate from the Hawk stuff, but totally forgot about it.
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# ? Sep 6, 2016 16:56 |
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Well the whole thing is a christ / anti-christ analogy so it's not like it fits.
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# ? Sep 6, 2016 17:01 |
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Midland had some kind of religion which was clearly modeled on Christianity and was already established for many generations prior to Griffith co-opting it. Although I suppose it's possible that if the Godhand were involved, then Griffith's arrival would have been prophesied, and in that case maybe their iconography should have been hawk-based all along.
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# ? Sep 6, 2016 17:41 |
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There is a pope who met with Griffith and made him the proper king of Midland or whatever. And the Holy Chain Knights and Mozgus' crew work for the generic capital-c Church as well. It's just vague not-christianity.
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# ? Sep 6, 2016 19:01 |
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Tuxedo Catfish posted:Midland had some kind of religion which was clearly modeled on Christianity and was already established for many generations prior to Griffith co-opting it. Oh sure, the religion in the story is very blatantly Not-Christianity, but they have a symbol and it's this:
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# ? Sep 6, 2016 20:22 |
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yeah, Midland's Not Christianity has hawk iconography. i don't remember seeing any crosses before
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# ? Sep 6, 2016 21:29 |
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Begemot posted:There is a pope who met with Griffith and made him the proper king of Midland or whatever. As far as I recall (will fetch references later perhaps).
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# ? Sep 7, 2016 00:10 |
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PhantomOfTheCopier posted:Griffith has not been crowned, nor yet wed to Charlotte. The Pope specifically states that he will be alive to see them married, and the Midlanders are following Griffith because he had Charlotte and she retains inherited power. Basically, yeah. But they follow Griffith because he's their Messiah, not just because he rescued Charlotte.
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# ? Sep 7, 2016 01:07 |
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He's basically both the second coming of Jesus and King Arthur coming to save Britannia, because Midlanders still tell tales of The Band of the Hawk and of Griffith. Then he comes back, saves the queen and is somehow able to control horrible monsters in the only safe place they know of after defeating the Kushan hordes. Honestly I need more commoner eye view of Griffith. Straight up new peasant wandering around Falconia.
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# ? Sep 7, 2016 05:05 |
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bman in 2288 posted:Basically, yeah. But they follow Griffith because he's their Messiah, not just because he rescued Charlotte. Later they are all standing around scared witless as Griffith leads them all toward the Kushan demons and only then are the apostles unleashed in their true forms. Everyone goes along because... telekinesis girl tells them to and then goes charging into the field. Hell, what would even be the point in fleeing at that point? If your side loses, you're getting run down by demons. If you join in, you can be a part of Midland when it recovers, which is what you've wanted all along. Instead they get a guy who flies on a huge beast, that suddenly produces a golden city. Crops grow like weeds, whiskey rains down from heaven, everyone has a job, and there "are no monsters" (because they're all friendly and helpful and helped win the battle). Now the boring commander that Charlotte told you to follow has his kingdom; gently caress Midland; all hail Falconia.
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# ? Sep 7, 2016 08:03 |
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The most important character Trailer next to Skull Knight.
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# ? Sep 7, 2016 12:54 |
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See, Musou/Warriors doesn't really work for Berserk as Casca or Judeau but that trailer is 100% why Berserk Warriors is a great idea. Zodd is the coolest.
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# ? Sep 7, 2016 18:30 |
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Josuke Higashikata posted:See, Musou/Warriors doesn't really work for Berserk as Casca or Judeau but that trailer is 100% why Berserk Warriors is a great idea. Zodd is the coolest. Look, they were able to bullshit up ways for like Marin and Agitha to fight hordes of enemies in Hyrule Warriors. They can do something for Casca and Judeau. Heck, those kinds of fighters are what they have the most experience with, what with all the basic sword-wielders in Dynasty Warriors. e: Also: https://www.youtube.com/watch?v=5-r1lbxjRiI
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# ? Sep 7, 2016 18:35 |
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Don't get me wrong, I love that you can play as those too, or others who are basically mortals amongst superhumans, but it makes less sense in an adaptation way. They definitely need to get in on showing that Skull Knight action though.
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# ? Sep 7, 2016 18:39 |
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Omega Force tends to handle light weapon or rapier-users by having them massacre 50 men in a rectangle in front of them as opposed to Guts massacring 50 men in a semi-circle.
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# ? Sep 7, 2016 18:40 |
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Begemot posted:Look, they were able to bullshit up ways for like Marin and Agitha to fight hordes of enemies in Hyrule Warriors. They can do something for Casca and Judeau. I'd like to see them work Corkus' signature move: "Passive-aggressively Hating Guts"
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# ? Sep 7, 2016 20:18 |
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LostRook posted:I'd like to see them work Corkus' signature move: "Passive-aggressively Hating Guts" He wants to flee Doldrey until he sees Rickert outclassing him. The best line has to be, "I finally figured out what I hate about you, it's that damned face that doesn't move".
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# ? Sep 7, 2016 20:29 |
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This is shaping up to be so fun with them not shying away from including weirder or huge characters for picks.
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# ? Sep 7, 2016 22:56 |
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# ? Jun 5, 2024 07:20 |
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If transformation modes have different specials, than I can only wonder if A: Griffith shifts into Femto and B: How goddamn crazy the Zerker armor can get.
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# ? Sep 7, 2016 23:39 |