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Flipswitch
Mar 30, 2010


Pierzak posted:

Is it the "mimetism is literally +3 BS" thing again?
oh you motherfucker, I had actually blocked this thing out.

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Pierzak
Oct 30, 2010

Ilor posted:

No, it's the "FO being a 1-point skill regardless of the other skills or abilities of the profile is dumb" thing. Getting people to understand that an infiltrating specialist is better than a non-infiltrating specialist should not be this hard.
Are you Munin?

I like the guy saying basically "we can't have perfect data on how often a skill is usefull on a given unit class so we can't balance/recost them perfectly. Therefore, we should not do it at all." :nallears:

Ilor
Feb 2, 2008

That's a crit.

Cat Face Joe posted:

Man, it's not even a math issue. They just straight up have no idea what you're talking about.
But it's not rocket surgery, right? Gods, I feel like I need to go back to first principles and explain orders as the limited resource by which you accomplish objectives.

Also, Joe, if I grabbed an ITS tournament pack, would your crew be interested in getting together with our crew for an invitational throwdown?

Pierzak posted:

Are you Munin?
Yeah, on basically every other board in the world but this one, because it was already taken. :argh: Sometimes when I read a post by SA Munin, it takes me a second where I'm all like, "wait, I didn't write that!"

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Ilor posted:

Jesus. Why is it so hard to explain math to the people on the Infinity forums?

i have identified your problem

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Ilor posted:

But it's not rocket surgery, right? Gods, I feel like I need to go back to first principles and explain orders as the limited resource by which you accomplish objectives.

Also, Joe, if I grabbed an ITS tournament pack, would your crew be interested in getting together with our crew for an invitational throwdown?

Short answer: yeah, for sure.

Long answer: all of us are staggeringly busy right now and I don't think we'd be able to do something until October. One guy just bought a house, another just had his second kid, another works weekends, and I'm traveling for work like crazy this month.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
I'm a glutton for punishment. What's the mimetism argument?

Ilor
Feb 2, 2008

That's a crit.

Cat Face Joe posted:

Short answer: yeah, for sure.

Long answer: all of us are staggeringly busy right now and I don't think we'd be able to do something until October. One guy just bought a house, another just had his second kid, another works weekends, and I'm traveling for work like crazy this month.

Yeah, I was thinking something late October/early November. I've got a lot of business travel coming up too. But I'm bringing my minis with me because there's a couple of dudes who play where I'm going. :toot:

Pierzak
Oct 30, 2010

grassy gnoll posted:

I'm a glutton for punishment. What's the mimetism argument?
Stupid.

http://infinitytheforums.com/forum/topic/44788-sun-tze-thoughts/?page=2
"Sun Tze has mimetism, which makes him an HI with "effective" BS 15 against anything without a MSV"...:jerkbag:

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Ilor posted:

Yeah, I was thinking something late October/early November. I've got a lot of business travel coming up too. But I'm bringing my minis with me because there's a couple of dudes who play where I'm going. :toot:

OK, cool. You've got my details, let me know when you're thinking of setting something up.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Pierzak posted:

Stupid.

http://infinitytheforums.com/forum/topic/44788-sun-tze-thoughts/?page=2
"Sun Tze has mimetism, which makes him an HI with "effective" BS 15 against anything without a MSV"...:jerkbag:

I regret everything.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
sun tze is really great at deploying on a high point in cover, and flash pulsing everything that walks past like an ancient chinese discotec.

If a big gun comes for him, you've got Total Immunity, just drop prone. He has an insane amount of board control.

Sir Teabag
Oct 26, 2007
So I finally had my first game with JSA against my regular PanO opponent. He plays Military Orders and usually runs a link with Joan and some Hospitallers and sometimes De Fersen. We were practicing for a 200 point tournament coming up later this month, playing Safe Area.

And...

:siren: I FINALLY KILLED JOAN OF ARC:siren:

I had a Raiden with HRL set up watching a long fire range and my opponent crept up to try and multi-rifle one of my Haramaki with Joan. The Haramaki missed with his Blitzen (which would have been perfect), but the Raiden smacked her good. She ducks behind cover and then the Hospitaller with HMG tries his luck, only getting beaten twice by a B2 contender and HRL. He gets burned to death, Joan catches a wound, and the third member of the link dodges. So the Raiden kills one Knight, a Haramaki kills the last and it's just Joan on NWI left. I charge a wounded Haramaki at Joan, thinking that it's an even trade. Joan crits! I charge a health Haramaki at Joan, thinking I have two wounds and unconscious to her one wound. Joan Crits (and I fail the second armour save from DA)! Another dead Haramaki. The Domaru lt then Assaults her and uses Berserk cause I want to put him in Loss of Lieutenant. Joan Crits! And I fail my second armour save! Dead Domaru! But it's a normal roll because of berserk, so my crit kills Joan!

He ends up in Loss of Lieutenant for the last turn of the game, I'm fine because of my Kempei. And I calmly move my four specialists onto the consoles. He spends his lass, irregular, turn on trying to push my off consoles and manages to claim one zone. I end up finally beating MO quite handily - a solid 8-0 first outing for my JSA.

Now I realize certain units were more effective because he didn't expect them. But I usually play Ariadna, so he had no reason to be so cavalier around that camo token hiding the Raiden. Though I guess I've never used an HRL before.

Anyway, it was a good game! Raiden and Haramaki MVP all the way.

JSA and MO seem to be really nicely balanced against each other. Though maybe I only think that because I've got MA3 and he's mostly go MA2. And coming from Vanilla and USAriadna, JSA seems to be a really comprehensive sectorial that could potentially accommodate a lot of play styles. I really like having heavy infantry that are immune to shock and can take a wound.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
So my 20x20 match (Nomads vs. ISS) against the league winner was interesting, and a definite learning experience - he said he didn't pick the nastiest list he could, and I felt he was holding back to try and teach me rather than school me.

He took the first turn and managed to take out my carelessly-placed hacker, and put an annoying missile-launcher into a board-dominating position on a building. I surged my Lunokhod forward, taking out his MSV-equipped trooper with two orders (natch) on a flamethrower. Two deployed Koalas locked down one of his minis and his closest ladder to the highest point in the game. we traded some shots in the next turn, he took out my Spitfire Prowler and an Alguacil, I managed to snipe that missile launcher and then spent a load of actions getting the Lunokhod onto the board's highest point. The last turn, the Koala failed to detonate when it's prey activated, and this mini then charged up to a vantage point and shot the Lunokhod. By my turn it was 2-2 in terms of buildings occupied and I was down to 4 orders including Lt. I decided to spend two orders running somebody onto a building, figuring he would likely die to ARO, but then I'd still have two orders on my Brigada firing onto one of the buildings he occupied... but the plucky Alguacil survived the ARO and I decided to burn the orders doing nothing.

Really enjoying this game, although some of the maths is still a fair bit to get my head around.

Working on my 20x20 list, this is what I've come up with. Focusing a fair bit on hacking so I can buff the REMs, and one of the missions is very specialist-heavy. It is a pretty fragile force, but it does mean I have a lot of orders to play with. Any thoughts?

Nomads
──────────────────────────────────────────────────

8 1
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)

3 SWC | 199 Points

Open in Infinity Army

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Sir Teabag posted:

:siren: I FINALLY KILLED JOAN OF ARC:siren:

I haven't gotten the chance to run my nascent JSA guys yet, so I enjoyed this post.

Was your practice game also 200 points? I'm wondering if he had anything else on the table if he was running Joan and the band at 200.

Not a viking
Aug 2, 2008

Feels like I just got laid
Pierzak: so apparently, the ticket for the Norwegian Masters costs more than the airplane ticket from Poland. We should totally travel to Poland to play Infinity!

Genghis Cohen
Jun 29, 2013

Not a viking posted:

Pierzak: so apparently, the ticket for the Norwegian Masters costs more than the airplane ticket from Poland. We should totally travel to Poland to play Infinity!

I am playing in the UK Masters later this month - never done a full 2-day Infinity tournament before, should be a blast!

Ilor
Feb 2, 2008

That's a crit.
Well, we finally did it - we got sick of waiting and went ahead and made our own Kazakh Sectorial list. This has been the result of much time spent poring over lists and profiles and sectorials from basically every army and reverse-engineering how CB balances stuff using points, SWC, and AVA. No new unit types (we're not that crazy), but there are three new special characters that fill the same sorts of roles as Uxia, VanZant, Isobel Macgregor, etc. Lots of interesting Fireteam possibilities (including a Fireteam: Haris profile for TankHunters - TAGs beware!).

So if you're a lover of all things Cossack (and I'm looking at YOU, Flipswitch), please give it a look and let us know what you think:

Kazakh Sectorial <-- I giev direct link so you don't even have to go to the Infinity forums

Gigantic thanks to BlackIronHeart (who is a loving Adobe machine) for doing all of the layout on this.

Sir Teabag
Oct 26, 2007

grassy gnoll posted:

I haven't gotten the chance to run my nascent JSA guys yet, so I enjoyed this post.

Was your practice game also 200 points? I'm wondering if he had anything else on the table if he was running Joan and the band at 200.

We were playing at the 200 point level. I think it gave me a bit of an advantage because JSA have some really good, no frills units for filling out list at that level. He had two other knights, one with HMG, one with Boarding shotgun, four order sergeants and two specialist fusiliers. I helped him come up with a list that I think would kick a lot of butt at 200 points with his existing models after the game.

It would be a Spitfire Santiago Lt, Father-Knight hacker (for a specialist with d-chargers), two magister knights, four order sergeants (one with multi sniper), one paramedic, and I think I fit in some fusiliers but I can't remember for sure. So his Santiago would be locking down huges areas of the board with suppression on his spitfire and his 360 visor. The magisters can keep running forward even if he is stripped of two orders and going first, while having some really good range band variety. His Father-Knight can achieve a variety of classifieds and is tough as nails. His Order Sergeants are great for board control and ARO duty with SSL2 and multi-sniper. Plus they can help cap home turf objectives with the paramedic specialist.

Not a viking
Aug 2, 2008

Feels like I just got laid

Ilor posted:

Well, we finally did it - we got sick of waiting and went ahead and made our own Kazakh Sectorial list. This has been the result of much time spent poring over lists and profiles and sectorials from basically every army and reverse-engineering how CB balances stuff using points, SWC, and AVA. No new unit types (we're not that crazy), but there are three new special characters that fill the same sorts of roles as Uxia, VanZant, Isobel Macgregor, etc. Lots of interesting Fireteam possibilities (including a Fireteam: Haris profile for TankHunters - TAGs beware!).

So if you're a lover of all things Cossack (and I'm looking at YOU, Flipswitch), please give it a look and let us know what you think:

Kazakh Sectorial <-- I giev direct link so you don't even have to go to the Infinity forums

Gigantic thanks to BlackIronHeart (who is a loving Adobe machine) for doing all of the layout on this.

Sweet!

Now do a Terracotta Army one :colbert:

Flipswitch
Mar 30, 2010


That sounds awesome. I'll read over it after this mornings parade. Quite hyped to read it actually! :)

Comrade Merf
Jun 2, 2011
So Micro Arts just released a stellar new mat based on a USAriadna outpost and after getting mine from the FLGS I decide to strip and re paint my USAariadna stuff to see how much my painting has improved over the course of a year. Looking for inspiration and reference photos I went to Angel Giraldez blog to look up his Ariadna painting tutorials and such only to find out almost all of his USAariadna stuff and in fact almost the last entire year of painting tutorials is missing from his blog and facebook. Anyone know whats going on?

Pierzak
Oct 30, 2010

Not a viking posted:

Pierzak: so apparently, the ticket for the Norwegian Masters costs more than the airplane ticket from Poland. We should totally travel to Poland to play Infinity!
Please do.

What's included in the ticket? I mean, I know Norway is expensive, but come on.

Comrade Merf posted:

Looking for inspiration and reference photos I went to Angel Giraldez blog to look up his Ariadna painting tutorials and such only to find out almost all of his USAariadna stuff and in fact almost the last entire year of painting tutorials is missing from his blog and facebook. Anyone know whats going on?
He probably took down the material that would step on his next painting book's toes.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

Is there any official or good house rules for fences w/ barbed wire?

I just happened upon 10ish feet of toy-soldier fences, which are just the right size for Infinity from a flea market for 3 euros.
(also dozen or so flagpoles)


Google search is surprisingly unhelpful and offers pictures of tacky tatttoos when searching for "infinity barbed wire".

Pierzak
Oct 30, 2010
Not really? Given the tech level of Infinity, I'd just treat them as strips of monofilament.

Flipswitch
Mar 30, 2010


There's a few things you can do, we have a few of those acrylic/clear fences which we let you draw LOS through but not shoot through. Otherwise you're best to just treat them as partial cover.

Ilor
Feb 2, 2008

That's a crit.
No, just treat them like what they are - Difficult and Hostile terrain. And definitely NOT cover.

Difficult terrain ends your movement as soon as you first make contact with it, and any further movement requires a new order (meaning if you make contact with it in the first half of your order, you CAN NOT just declare Move as your second short skill to push past it). Further, once in contact with it you only use your second MOV value (though this is really only an issue for stuff like remotes or Medium Infantry). This means it's either an order-sink and/or exposes you to getting shot at with Normal Rolls.

The Hostile Terrain rules were originally in Paradiso (the rules for which you can still download on the Infinity website), but what it boils down to is a target number and an effect. The more hostile the environment, the lower the target number and/or the stronger the effect. Any time you are in (or in this case in contact with) a Hostile environment and make a roll (for any skill which requires one), if that roll meets or exceeds the target number you suffer the effect. So for razor wire (which isn't designed to kill you, it's designed to get you caught up so somebody else can kill you), that might look like: 17+ make an ARM roll against Damage 12 or suffer IMM-1. IMM-1 works great here because it allows you to declare Reset (both as a skill and as an ARO in certain circumstances) which represents you trying to extricate yourself from this loving barbed wire, probably while getting shot at.

So how would this look in play? Well, say you're a 4-4 MOV, ARM 1 Line Kazak approaching barbed wire fence and that it's 3" away. You are faced with a couple of choices - you could a) declare Move + Dodge, using your movement to get in contact with the wire. Any ARO BS Attack at you is face-to-face (because you're dodging), but because you're in contact with a Hostile environment, if your Dodge roll equals or exceeds the target number (for this example we'll go with 17), you'd have to pass an ARM roll or become Immobilized. So even if the guy shooting you misses, or if he hits you and you survive, you might still get caught in the wire). IMM-1 can be cleared via Reset, so if you did get hung-up and wanted to get out of the razor wire on your next order, you'd need to declare Reset+Dodge (where again, any roll of 17+ means you might get hung up again) in order to keep your rolls face-to-face against anyone shooting at you, or declare Reset+Move with the caveat that if the Reset fails you're still stuck on the razor wire and whether you pass or fail the roll, anyone shooting at you is doing so with a normal roll. And since you don't move with Dodge in your Active Turn, Reset+Dodge means that even if you're successful at clearing your IMM-1 state, you're still in contact with the wire, haven't moved at all and guarantee your opponent ANOTHER ARO.

Or, b) you could risk not having to make roll and get hung up on the razor wire, declare Idle+Move, moving the 3" into contact with the wire and then stopping. Since you're not making a roll at all, there's no chance you'll get bitten by the Hostile Terrain effect - you're taking your time to carefully pick your way through the razor wire. But anyone who gets an ARO is going to be shooting you with a Normal Roll.

Or c) you could spend and order to Move+Dodge and move close to the razor wire without touching it. Your Dodge is FtF against any AROs you provoke, but since you're not in contact with the razor wire, you won't suffer the Hostile Terrain effect. Then, with your following order, you could declare Jump to leap over the razor wire. This way you're never in contact and never suffer the effects of either Difficult or Hostile terrain, but while you're jumping you can neither Dodge (because Jump is an entire order skill) nor claim cover (because you never get cover while jumping) - and again, any AROs you provoke would be resolved as Normal Rolls.

When treated this way, razor wire as an obstacle is loving mean. It's order-intensive and/or dangerous to cross (especially under fire). It can keep fast troops from closing quickly or using Cautious Move to stay out of your line of fire. And finally, its effects are less of an issue for beefy dudes in armor. All of these effects are pretty realistic for how razor wire is supposed to work.

And dudes with Super-Jump are going to laugh and laugh and laugh.

Ilor fucked around with this message at 18:18 on Sep 9, 2016

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

The difficult terrain sounds good.
Like you said its function is to slow the enemy advance, not kill.
I think some troops should be able to just cut their way through it. Maybe all people with the Terrain or multi-terrain ability as the game doesn't have Urban or Man-made terrain type. Or maybe specialists in general.

Hostile terrain rule is way too complex for a simple terrain piece that can be very common. (I got 10 feet of it!)

Not a viking
Aug 2, 2008

Feels like I just got laid
Couldn't you just Jump over it? Its an entire order, but its the most economic way.

Pierzak: I don't know where he got his cheap airplane tickets from, but the entrance fee for NM is 350 NOK and a flight to Warzaw from Oslo is around 800-1300 NOK one way. Maybe he thought we meant €350?

Ilor
Feb 2, 2008

That's a crit.

Not a viking posted:

Couldn't you just Jump over it? Its an entire order, but its the most economic way.
Yes, that was option c) above. But in order to successfully jump it, you first have to get close enough that the arc of your jump will get you up and over.

The Hostile Terrain stuff is interesting, but is an additional level of complication. The next time we do a battle in a space-ship, we're going to use it for sections of the ship that are vented to vacuum, with the target number decreasing (i.e. getting nastier) by some amount every turn the area is losing atmosphere. In that case, the damage will probably be 13 or 14 and use the Breaker special ammo effect (pass a roll at half BTS or suffer a wound). Vacuum is not good for you. I look forward to seeing this in play.

Flipswitch
Mar 30, 2010


Ilor I can't access that PDF mate, it keeps throwing up an error message.

BlackIronHeart
Aug 2, 2004

PROCEED
Ilor decided to use https instead of http, the file's at: http://www.hill10.com/infinity/ks/KazakSectorial.1.1.pdf

Pierzak
Oct 30, 2010

Ilor posted:

Kazakh Sectorial <-- I giev direct link so you don't even have to go to the Infinity forum
- fix your AVA table - e.g. "4 Line Kazaks" means exactly 4, should probably be "up to 4", also add characters' links
- is it your intention that Tankhunters should be either standalone camo or a haris with mimetism? Camo markers cannot link.
- Why Krakot and Le Muet? Those are vanilla-only mercs.

Pierzak fucked around with this message at 13:40 on Sep 10, 2016

Southern Heel
Jul 2, 2004

Why does my gaming opponent's Combined Army always destroy my Haqqislam Bahram - specifically:

Survival mode on his Fraacta
Suppressive Fire on his Maakrep
High BTS to cancel out my Viral sniper Lasiq
Plasma Combines for Batroids causing me to take two saves for every hit

Flipswitch
Mar 30, 2010


just roll dice better than he does. :colbert:


What lists are you taking? what lists does he take? what scenarios do you play?

Southern Heel
Jul 2, 2004

We both use starter sets:

Lasiq w/ Viral Sniper, Ragik w/ spitfire, Muyib w/ Panzerfaust. Ghulam, Ghulam w/ Missile Launcher, Fiday

vs.

Umbra Legate, Batroids, Fraacta, Maakrep w/ HMG

So far we've only played about four games, so we're looking to include objectives, etc.

Flipswitch
Mar 30, 2010


Ah right, fair play those starters aren't very balanced vs each other. Shift up to 150-200pts ASAP and play some missions buddy. The game balances out then. :)

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Also, I think HB is one of the weaker sectorials, if not the weakest.

Corbeau
Sep 13, 2010

Jack of All Trades
Uh, what? It got a pretty huge boost with HSN3.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
You're giving up a lot of Haqqislam's best tools, for what? Linkable Muyibs? Govads? Those links are decent, don't get me wrong, but you're giving up so much for a link that is decent at best. It balances out, though, as QK is one of the best sectorials, if not the best.

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Sleepyjacked
Sep 21, 2010

Any of you from the Seattle area?
I'm taking a trip there on the weekend and was wondering if anyone knows of place between Vancouver, BC and Seattle that carries a standing stock of Infinity minis. It would be nice to poke my head in while i'm in the area and maybe pick something up.

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