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Truga posted:Joke's on you, I've had 8+ hour minecraft sessions I'd love to see if you could walk the next day after doing that in the Virtuix Omni. No Teleport allowed.
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# ? Sep 6, 2016 21:28 |
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# ? May 10, 2024 14:40 |
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There was a game called Jurassic Park: Trespasser where you ended up trapped on the island from the second movie and had to escape while shooting dinosaurs. What's interesting about it is that it tried very hard for a sort of early "presence." Your gun wasn't aimed at the center of your screen; you moved your hand around with your mouse and shot what the hand was pointing at. You could solve various puzzled by moving your hand around. There was no HUD; you got all information from environmental cues. Now, Trespasser wasn't a great game. It was also terribly received due to performance issues. But, it shows you can do a full game just fine in VR, motion controlled style. I agree with the idea that right now we're in the era of "VR Pong"; games build on previous generations, and right now there aren't really enough consumers to justify huge investments of time and resources into making the best possible games. Not to mention the hardware is functional but could be improved. But all of those problems will fade in time.
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# ? Sep 7, 2016 03:48 |
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Yeah, remember when Dead Space came out? That was a big deal for having no HUD, I'm surprised more games don't match on to that since it helps immersion and simplifies things like testing different aspect ratios.
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# ? Sep 7, 2016 03:54 |
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Bremen posted:There was a game called Jurassic Park: Trespasser where you ended up trapped on the island from the second movie and had to escape while shooting dinosaurs. What's interesting about it is that it tried very hard for a sort of early "presence." Your gun wasn't aimed at the center of your screen; you moved your hand around with your mouse and shot what the hand was pointing at. You could solve various puzzled by moving your hand around. There was no HUD; you got all information from environmental cues. I am totally on board for more VR games to incorporate health bars on boobs that's for sure.
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# ? Sep 7, 2016 08:35 |
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Bremen posted:There was a game called Jurassic Park: Trespasser where you ended up trapped on the island from the second movie and had to escape while shooting dinosaurs. What's interesting about it is that it tried very hard for a sort of early "presence." Your gun wasn't aimed at the center of your screen; you moved your hand around with your mouse and shot what the hand was pointing at. You could solve various puzzled by moving your hand around. There was no HUD; you got all information from environmental cues. That was such a weird game, and even more in detail for the people that never played it, you didn't just "move your hand" around, you literally had controls to twist/bend the wrist, rotate around, move your arm and hand in and out and everything. It really was like a 6DOF hand simulator more than anything else, coupled with the first real physics engine in a game requiring you to move and stack boxes and stuff, or knock things over. I remember one part where you could knock a support from under a trailer and it would all go tumbling down a hill. Far far far more ambitious of a game than should have ever been attempted back then. Give someone in 1998 a vive wand, touch, or even hydra and it would have instantly gone from the most god awful control and shooting ever in a fps, to absolutely intuitive and fantastic with no other changes.
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# ? Sep 7, 2016 08:55 |
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Poetic Justice posted:I define depth as things that aren't possible to do, games are an escape and doing things people can't do normally. People play as generals overseeing a battlefield, soldiers with olympics level stamina, hacking away at consoles with innate knowledge of a fake operating system etc etc. GlyphGryph posted:I'm confused as hell.
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# ? Sep 7, 2016 14:40 |
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Hey guys, those interested in The V overlay and are in the beta, want in the beta, are just interested in the beta, have a Vive and are angry but still want V (Vive support is comming soon), etc. Come chat/vent about it on the Discord channel. Its getting better each day so definitely check it out.
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# ? Sep 7, 2016 17:25 |
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I got in, but didn't realize it didn't have Vive support. I'll try and remember to add that Discord channel. Wasn't there one for Multiplayer VR games, or was that just for Vive owners?
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# ? Sep 7, 2016 18:27 |
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EdEddnEddy posted:Hey guys, those interested in The V overlay and are in the beta, want in the beta, are just interested in the beta, have a Vive and are angry but still want V (Vive support is comming soon), etc. Come chat/vent about it on the Discord channel. Is there a discord app in V? I never saw one.
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# ? Sep 7, 2016 22:56 |
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Tom Guycot posted:Is there a discord app in V? I never saw one. There is no "app" in V currently, its just a web browser with Favorites you can customize in the V app in your taskbar. Just go to discordapp.com and login using the Web Browser button on the left, or set one of the favorites to it. Text Chat works great! (Though make sure you don't accidentally click outside of your VR game (easy to do in Elite) or the focus will be gone and you can't type.
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# ? Sep 7, 2016 23:25 |
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My brother got a Vive and it's been losing tracking in a really dramatic way, like things will fly all over the place and the Vive will literally shut itself off and reboot. He said before it would happen every 8 seconds or so and after some tweaking of the setup he's up to 2 minutes. He said he talked to HTC and they indicated it was maybe from a non-optimal setup; he doesn't have sunlight or mirrors there but his room is pretty small. Still that seems weird that it would actually reboot. Anyone else heard of that?
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# ? Sep 7, 2016 23:29 |
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Zero VGS posted:My brother got a Vive and it's been losing tracking in a really dramatic way, like things will fly all over the place and the Vive will literally shut itself off and reboot. I had a problem where Vive would occasionally lose tracking for about 5-10 seconds, come back, then blink off twice more and be fine (for awhile, eventually doing it again). It seemed to happen when I was using the integrated microphone and sound, and had been playing for awhile; eventually thanks to a lot of google searching I turned up a problem where the Vive could overload the USB connection (particularly if you're using the front facing camera). I updated my USB drivers and viola, hasn't happened since. Dunno if that's your brother's problem, but it's something to look at. Might also try changing from a USB 2.0 port to USB 3.0 (or vice versa). Another possibility is the base stations. If he has the steamVR window up it should pop up with an error "IE Headset lost tracking", "Basestations lost optical sync", etc. Back when I first got my Vive I had some error where after a few weeks the base stations started sometimes restarting randomly, but unplugging them and then plugging them back in somehow fixed that.
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# ? Sep 8, 2016 01:41 |
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Yeah, I had that happen when I used the wrong USB port type. I don't think it supports USB 3.0, you gotta use a 2.0 port or it screws up. Also, make sure the base stations are really well hooked up and above head height (and set to the right channels) and update your firmware
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# ? Sep 8, 2016 02:20 |
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EdEddnEddy posted:Hey guys, those interested in The V overlay and are in the beta, want in the beta, are just interested in the beta, have a Vive and are angry but still want V (Vive support is comming soon), etc. Come chat/vent about it on the Discord channel. How is your performance affected?
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# ? Sep 8, 2016 02:27 |
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Zero VGS posted:My brother got a Vive and it's been losing tracking in a really dramatic way, like things will fly all over the place and the Vive will literally shut itself off and reboot. Does he have any windows at all in his room? I didn't have sunlight, but windows screwed with my Vive bigtime for the first two weeks before I got blackout curtains.
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# ? Sep 8, 2016 04:04 |
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Is there an overlay equivalent for the rift extant, or in the works? Being able to see who I am yelling at in my suddenly expanding circle of 5+ near identical sounding gaming "pals" would be useful, especially if I can overlay the discord web thing. McGiggins fucked around with this message at 10:32 on Sep 8, 2016 |
# ? Sep 8, 2016 10:26 |
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EdEddnEddy posted:I'd love to see if you could walk the next day after doing that in the Virtuix Omni. No Teleport allowed. Even just standing around and moving in roomscale for 8 hours is annoying. All those beds and benches in VR start to look so inviting (but aren't actually there ) But yeah, I want an omni or something similar, and will probably buy a thing when the prices are a bit lower. Teleporting around, while certainly less exhausting, feels clunky.
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# ? Sep 8, 2016 10:41 |
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Are there any games out there using grappling hooks for movement? I made a barnacle grapple in Destinations and found it really fun to use, but I haven't seen any actual games that take advantage of grappling.
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# ? Sep 8, 2016 10:53 |
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So I bought [url="CPO 5M HDMI Extension Cable, V1.4, Gold Plated https://www.amazon.co.uk/dp/B0027HR1M4/ref=cm_sw_r_other_apa_X-t0xbBGAVW55"]this[/url] HDMI extension for my Rift and it doesn't work - the interior LED on the headset only shows orange, not the usual white when you have something running, and it plays sound but the screens aren't on. Did I get the wrong cable somehow? Also, for a short USB 3.0 extension for the HMD do I need an active one or regular? Am this is just to stretch an extra couple of feet so I can watch movies in bed without needing to move my PC.
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# ? Sep 8, 2016 11:42 |
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Does your video card support HDMI 1.4? GTX 970 should support up to HDMI 2.0, the Vive supports HDMI 1.4, the Rift HDMI 1.3. Mordaedil fucked around with this message at 11:50 on Sep 8, 2016 |
# ? Sep 8, 2016 11:45 |
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For cheap digital cables, always bring out your multimeter and check that all the pins are connected correctly. I don't remember the pinout for HDMI off hand, but I've gotten lovely DP cables where they just connected all the pins straight through. In a straight DP-DP cable pin 1-12s should be crossed, 15-19 straight, and 13,14,20 not connected Collateral Damage fucked around with this message at 12:25 on Sep 8, 2016 |
# ? Sep 8, 2016 11:58 |
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El Grillo posted:So I bought this HDMI extension for my Rift and it doesn't work - the interior LED on the headset only shows orange, not the usual white when you have something running, and it plays sound but the screens aren't on. Did I get the wrong cable somehow?
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# ? Sep 8, 2016 12:16 |
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Onward is so much fun you guys. By far my favorite game currently, including 2D games.
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# ? Sep 8, 2016 12:28 |
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Rectus posted:Are there any games out there using grappling hooks for movement? I made a barnacle grapple in Destinations and found it really fun to use, but I haven't seen any actual games that take advantage of grappling. You can craft one in subnautica now
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# ? Sep 8, 2016 12:35 |
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You guys who've played Chronos - is there a trick to doing the shield bash thing? You're meant to be able to interrupt an enemy strike with it, but on a lot of enemies it just doesn't seem to work. Or maybe it's only when they're doing a power-strike with a long backswing?Helter Skelter posted:5 meters is probably just too long. Try 3m or shorter. As for USB, regular should be okay as long as you, again, keep the length of the extension to 3m or shorter.
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# ? Sep 8, 2016 13:14 |
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Rectus posted:Are there any games out there using grappling hooks for movement? I made a barnacle grapple in Destinations and found it really fun to use, but I haven't seen any actual games that take advantage of grappling. Windlands is 100% grappling simulator. http://store.steampowered.com/app/428370/
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# ? Sep 8, 2016 13:23 |
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El Grillo posted:So I bought [url="CPO 5M HDMI Extension Cable, V1.4, Gold Plated https://www.amazon.co.uk/dp/B0027HR1M4/ref=cm_sw_r_other_apa_X-t0xbBGAVW55"]this[/url] HDMI extension for my Rift and it doesn't work - the interior LED on the headset only shows orange, not the usual white when you have something running, and it plays sound but the screens aren't on. Did I get the wrong cable somehow? I have a 10 foot HDMI extension and I think that's about the upper limit for a passive HDMI with the rift. For USB, I have a 9 foot passive USB extension that works with the headset. The camera needs an active cable though. I have a 15 foot active extension for my camera that works great.
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# ? Sep 8, 2016 13:57 |
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Not sure how much this applies to rift, but reddit have a wiki with cables that work / don't work on the Vive. https://www.reddit.com/r/Vive/wiki/cables
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# ? Sep 8, 2016 14:35 |
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sliderule posted:Windlands is 100% grappling simulator. Cool, going to have to buy that when it goes on sale. Surprise Giraffe posted:You can craft one in subnautica now Does it work underwater? If so it sounds really fun.
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# ? Sep 8, 2016 14:49 |
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AndrewP posted:How is your performance affected? On my 4.6Ghz 3930K and 980Ti, it pulls down Elite on a moon surface, from 90FPS to 80FPS with Shadowplay off. With Shadowplay On, I was pulled down into the 70's. Performance Optimizations are continuing to be made though so it will always have a little penalty to performance, but its getting smaller. In open space in Elite, it seemed to hold 90 just fine.
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# ? Sep 8, 2016 15:42 |
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Rectus posted:Cool, going to have to buy that when it goes on sale.
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# ? Sep 8, 2016 16:16 |
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Apparently some major German store leaked out the date and price of Touch. https://www.reddit.com/r/oculus/comments/51r0yg/major_german_electronic_store_listed_oculus_touch/ Nov 21st and 199 euros before they changed it.
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# ? Sep 8, 2016 16:16 |
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Bhodi posted:I didn't like it. You just want to be spiderman, but the line is too sloppy and stringy and the levels aren't really fun and you spend far too much time doing this https://www.youtube.com/watch?v=CpLhH6L-GVU&t=432s in fact that exact pillar is where I stopped playing! I enjoy it quite a bit, but yeah it's easy to screw up and lose your momentum and then it becomes a slog until you figure out how to get back on top of things. The concept is amazing though, it would fit really well into more of a speed-based race style game rather than an exploration focused one.
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# ? Sep 8, 2016 16:23 |
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GlyphGryph posted:I enjoy it quite a bit, but yeah it's easy to screw up and lose your momentum and then it becomes a slog until you figure out how to get back on top of things. The concept is amazing though, it would fit really well into more of a speed-based race style game rather than an exploration focused one.
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# ? Sep 8, 2016 16:25 |
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El Grillo posted:You guys who've played Chronos - is there a trick to doing the shield bash thing? You're meant to be able to interrupt an enemy strike with it, but on a lot of enemies it just doesn't seem to work. Or maybe it's only when they're doing a power-strike with a long backswing? From what I could tell, the timing is unique to each attack, so you pretty much have to use trial and error to figure out the window since it's not particularly intuitive. Or it's just hard and precise. Either way, I never used it, I just used dodging and blocking.
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# ? Sep 8, 2016 16:59 |
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Poetic Justice posted:Apparently some major German store leaked out the date and price of Touch. https://www.reddit.com/r/oculus/comments/51r0yg/major_german_electronic_store_listed_oculus_touch/
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# ? Sep 8, 2016 17:46 |
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Zsinjeh posted:Onward is so much fun you guys. By far my favorite game currently, including 2D games. It has convinced me that controller locomotion and roomscale can be very happy together. The first time you move your play space up to a corner and then carefully peak around that corner in roomscale is downright magical. I'm currently considering making a pvc pipe rifle I'm having so much fun.
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# ? Sep 8, 2016 18:01 |
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Bhodi posted:Yeah, where is my wingsuit pilotwings style game?! I want to say that there is an early access indie wingsuit game that added VR support. Name escapes me though.
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# ? Sep 8, 2016 18:06 |
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I want ankle trackers so I can kick things and play VR DDR, when is the Vive adding ankle trackers. Everyone I've put into it so far has tried to kick at least one thing, it's intuitive and takes you out of games when you can't.
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# ? Sep 8, 2016 18:09 |
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# ? May 10, 2024 14:40 |
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Yeah call me when the pelvis tracker is released so that I can become truly immersed.
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# ? Sep 8, 2016 18:11 |