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Demon_Corsair posted:Really? drat it. I have a few ui tweak mods for fonts and font sizes since I play on my TV. UI tweaks usually don't mess with achievement capabilities, I use one that makes the font bloody readable, and another that puts in two extra slots for the intrigue list, too.
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# ? Sep 7, 2016 21:09 |
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# ? May 28, 2024 23:01 |
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I don't bother with Ironman since while I don't savescum, I do misclick often enough that I prefer being able to reload when I make a mistake. Also there's still a lot of game mechanics I don't fully understand, so it's nice to be able to save, click on something to see what it does, then reload. I also don't use mods except for a couple really basic UI mods, mainly because I haven't bothered finding out which ones are good and what all is involved in setting them up, and it's one less thing to potentially break. I'm probably missing out on some cool stuff though. Edit: I do lock the game to a single game version for the duration of a campaign though, so I don't need to worry about mods getting broken by game updates while I'm playing, so that should simplify things. a shiny rock fucked around with this message at 21:16 on Sep 7, 2016 |
# ? Sep 7, 2016 21:12 |
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Danger Mahoney posted:I'm just getting into this game and I have a couple of newbie questions. I watched the Arumba videos and I'm trying the same thing the dude did - starting in the 800s as an Irish duke and trying to become king of the bogs. 1) paradox nerfed "north korea mode" (revoking all your vassals' titles so you can punch way above your weight) so that wrong-type holdings (cities, temples as christian feudal) dont give you any money or troops. i miss it, but it was ridiculously OP. 2) i'm not sure what was going on with your alliance but i've never had any issues with calling allies to war. pick your battles more wisely, smash some schlub who doesnt have any allies before attacking someone with multiple alliances. you can see what alliances they might have in the enemy ruler character screen, i believe under the tab "abroad"
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# ? Sep 7, 2016 21:50 |
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Jihad update: The caliph is based in Baghdad, so I would probably have a tough time wading troops all the way over there to gently caress with him. I called England in as an ally but the HRE said no (wtf? "We like your enemies too much"). Those were my only two official allies - are other people gonna join in anyway or is it just gonna be me and England vs the muslim world?
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# ? Sep 8, 2016 02:27 |
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Tried a new Karen game on a whim, and it's actually going very well. Took Khiva by marching my event troops towards it, declaring war the day before they hit it, then taking out some of his scattered, partial-morale stacks before they consolidated while my own levies came in to help. Started a plot to kill Nasr so my truce ends faster and got two of his wives in on it, then took Tabaristan from the Alavids since for some reason the Abbasids didn't declare war on them. While I was fighting them, Ya'qub died of smallpox, leaving the Saffarids ruled by a baby, 0 years old. The Tahirids weren't even conquered yet, and slowly, the war started to turn back in their favor. Then I got a notice (since I marked both Ya'qub and Nasr as important) that Nasr married a "Touran" from the Saffarid Shahdom, and then they formed an alliance. At first I thought this was bad, since I'd have to fight both. But this pulled the Samanids into the war against the Tahirids, and I had a realization: If they're fighting against the Tahirids, that means they can't come to their defense like they usually do when I try to go for Khorasan instead of Khiva as my first target in Karen games. So, declared war for Khorasan and got three of its provinces (the Samanids managed to siege Tus before I got there, and Birjand starts under Saffarid control) with no trouble. As a bonus, the Samanids and Saffarids broke their alliance off before I even finished taking the Tahirid land, so all it accomplished was giving me an uncontested run at the Tahirids. As a bonus, despite me taking this land the Tahirids still seem to be reversing the war; while the warscore was at 67% or so when Ya'qub died, now it's down to 10%, despite the Samanid aid. After this, I decided to take a look at Layth, Ya'qub's infant son, because I was curious. Mousing over his mother's name, I saw she was called "Touran". Recognizing the name, I clicked her, and discovered that, yes, she's the same one who's now married to Nasr. The Samanid regent went and married off the king's mother, wife of the former ruler, to some jackass for an alliance that lasted about a year, maybe, and that got nothing or outright backfired on all involved. Also Nasr hates her because she cheated on him apparently. Sadly she doesn't hate him back; I'd love to get her in on the plot to assassinate him. Still, I love how this game goes sometimes. This kind of stuff reminds me of the good parts of Game of Thrones. Now, since most of my neighbors have truces still (hasn't even been a decade since I first kicked Nasr's rear end, or since I started actually) and I'm not interested in taking the crappy tribal land to my north, I'm thinking of declaring war on the Saffarids and taking Kerman from them. Does anyone know if attacking them will bring the Samanids in? Their alliance is over and their military is still hosed, but they're still stuck helping the Saffarids against the Tahirids so I don't know if declaring on the Saffarids will immediately make the Samanids hostile or not. Roland Jones fucked around with this message at 07:43 on Sep 8, 2016 |
# ? Sep 8, 2016 07:37 |
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I gotta say, I am starting to do the 'anathema' thing now and stacking all my baronies in one province because of the sheer amount of +levy size things you can get with the prosperity system now. In my Zunbil game, I literally have a 20k army just from my cap province.
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# ? Sep 8, 2016 09:58 |
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Yeah, I got the +50% galleys one the other night in my Viking feudal run so now I can have even bigger raiding parties!
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# ? Sep 8, 2016 10:02 |
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BenRGamer posted:I took to devouring them because that didn't give the tyranny penalty. respect the environment by using every part of the traitor
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# ? Sep 8, 2016 10:47 |
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FreudianSlippers posted:Tried my hand as Saxony and you really have to rely on Charlemagne not deciding to invade. If the Karls invade, it's not the end of the world as long as you have established a quick subjugation - I grab the big fat Sjaelland chiefdom and conquer Denmark ASAP. This will help you with some vassals, and it will win you some fast prestige. Hopefully you'll get some prisoners out of it, too - in my current game, I got lucky and managed to grab the title holders for Sjaelland and released other prisoners before sacrificing the whole clan at Thorsmas but it's not really necessary to do that. The free prestige and army+vassal opinion buff are what you want. The big thing to keep in mind is that the Frankish doom stack, if that's how they try and roll, will fall apart from attrition very, very quickly - if their forces are smaller, you can hold and force them to fight across the Elbe. They might siege down some counties but whatever. You can afford to play hopscotch with your tribes, since they're easy to siege back and the AI doesn't seem willing to build forts that early into the game (it may not be able to afford to, not sure though.) After you survive your first war with them, you can use your chancellor to try and sow disunity among the Franks. Raid them, too, and just do anything you can to in the interim to mess with them while gobbling up nearby tribes. In my current game (successfully defended as above a few times, but my republic converted to a feudal government on succession once, and had some other similar succession issues besides), I'm still running with ol' Theo (he had an out of karmic cycle experience), and managed to establish a Merchant Republic to dominate Baltic trade. Widukind never showed up, or if he did I guess maybe I didn't notice among some other fights that broke out regarding tribal organization and cultural differences. Never reformed the religion, though, just bit the bullet and converted to Catholicism.
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# ? Sep 8, 2016 13:52 |
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With the Conclave DLC, do you still need to appoint a guardian for a child when it turns 6, or does the Focus system completely replace that mechanic?
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# ? Sep 8, 2016 14:13 |
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Fartbong Bonersatan posted:With the Conclave DLC, do you still need to appoint a guardian for a child when it turns 6, or does the Focus system completely replace that mechanic? Guardians will be appointed automatically, but they don't have as big an influence as they used to. The only thing a guardian does is that during the 12-16 education they can sometimes influence what adult traits their childhood traits will lead to. Sometimes it lets you pick a better trait than they were going to get, other times it's just a choice between two roughly equal options, and sometimes the kid will just ignore the trait you chose and take the default anyway. You can still manually assign guardians for the relations boost, or if you want to convert the kid's culture/religion with the heritage focus.
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# ? Sep 8, 2016 14:47 |
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Fartbong Bonersatan posted:With the Conclave DLC, do you still need to appoint a guardian for a child when it turns 6, or does the Focus system completely replace that mechanic? The only thing an educator will do before age 12 is attempt to convert their religion/culture if you have Faith or Heritage picked.
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# ? Sep 8, 2016 14:48 |
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Fartbong Bonersatan posted:With the Conclave DLC, do you still need to appoint a guardian for a child when it turns 6, or does the Focus system completely replace that mechanic? In addition to what has already been written, a guardian with 3 or more high stats may choose to teach their ward to be Ambitious, at the expense of said ward becoming their Rival. This means a good ruler can guarantee that their relatives become ambitous, if you're willing to risk the problems of your heir(s) hating you. IME, that's usually a manageable problem, so long as you only do it with your heir and your spare, or if you're playing a republic, with your male dynasts. Edit: You don't have to pick that option, though, so there's no inherent risk in being the guardian of your family members.
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# ? Sep 8, 2016 14:52 |
The Cheshire Cat posted:Guardians will be appointed automatically, but they don't have as big an influence as they used to. The only thing a guardian does is that during the 12-16 education they can sometimes influence what adult traits their childhood traits will lead to. Sometimes it lets you pick a better trait than they were going to get, other times it's just a choice between two roughly equal options, and sometimes the kid will just ignore the trait you chose and take the default anyway. Note that you only get the chance to pick a different trait if you have that trait yourself. The child then has a choice between getting that trait or keeping the original trait. The AI has 50-50 chance for both of these, so an AI child with an AI guardian has only a 25% chance of the trait being replaced. It's also not always a better trait, for example I got an event where I could have tried to make my daughter proud instead of brave today. Not sure on the details here, but the guardian can also give them one of ambitious, patient and diligent. Caustic Soda just explained ambitious, diligent gives the guardian stressed (and is unavailable if already stressed), and patient gives the guardian -2 to most (all?) stats for five years, also unavailable if the guardian already has the modifier.
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# ? Sep 8, 2016 15:01 |
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Caustic Soda posted:In addition to what has already been written, a guardian with 3 or more high stats may choose to teach their ward to be Ambitious, at the expense of said ward becoming their Rival. This means a good ruler can guarantee that their relatives become ambitous, if you're willing to risk the problems of your heir(s) hating you. IME, that's usually a manageable problem, so long as you only do it with your heir and your spare, or if you're playing a republic, with your male dynasts. Edit: You don't have to pick that option, though, so there's no inherent risk in being the guardian of your family members. There's a few other "extra" traits you can give them for a cost. You can give them diligent in exchange for you becoming stressed, or patient in exchange for a temporary trait "out of patience" for you that gives -2 to all your stats (I think it wears off in 5 years? Maybe 2). If you have exceptionally high stats sometimes you get extra choices, like high intrigue letting you give them cynical or deceitful.
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# ? Sep 8, 2016 15:02 |
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Caustic Soda posted:In addition to what has already been written, a guardian with 3 or more high stats may choose to teach their ward to be Ambitious, at the expense of said ward becoming their Rival. This means a good ruler can guarantee that their relatives become ambitous, if you're willing to risk the problems of your heir(s) hating you. IME, that's usually a manageable problem, so long as you only do it with your heir and your spare, or if you're playing a republic, with your male dynasts. Edit: You don't have to pick that option, though, so there's no inherent risk in being the guardian of your family members. You can also use it to imprison/execute/etc your heirs you don't like!
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# ? Sep 8, 2016 15:08 |
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axeil posted:You can also use it to imprison/execute/etc your heirs you don't like! Or if you have high PCS you can switch to War focus and duel them. You'll get Kinslayer and everyone will hate you for a while, but you can sure as hell prune more retards with a broadsword.
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# ? Sep 8, 2016 15:13 |
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Now it all makes sense, thanks everyone!
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# ? Sep 8, 2016 15:16 |
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Hi! i just started playing this game. Any guide or tips for a newbie? Thanks!!!
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# ? Sep 8, 2016 15:24 |
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Did decadence invasions get buffed this patch? Last patch? I know the Shia uprising seems to have been, and successful decadence revolts fire a global notification event now, but I've never seen anything like this before: It's only been ~150 years or so and the Abbablob has been totalled. Those are top level titles. Persia is on its third dynasty.
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# ? Sep 8, 2016 15:34 |
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One thing that I noticed in my current game is that rebels seems to be a lot less common. I'm +- 150 years into the game and so far I had like 2 rebellions
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# ? Sep 8, 2016 15:37 |
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DoctorGonzo posted:Hi! i just started playing this game. Any guide or tips for a newbie? Thanks!!! Eat your family
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# ? Sep 8, 2016 15:39 |
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Parallax Scroll posted:I don't bother with Ironman since while I don't savescum, I do misclick often enough that I prefer being able to reload when I make a mistake. Also there's still a lot of game mechanics I don't fully understand, so it's nice to be able to save, click on something to see what it does, then reload. It's literally just a matter of going onto the workshop, clicking 'subscribe' on stuff you like, then clicking more boxes in the launcher. You usually have to combine mods that obviously don't go together (like two overhaul mods, e.g. HIP and CK2+) for it to break. I encourage you to check this poo poo out! I have no idea how you guys have been playing CK2 vanilla for all these years and haven't gotten bored yet.
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# ? Sep 8, 2016 15:46 |
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Well, the answer is that it's probably one of the best drat games out right now!
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# ? Sep 8, 2016 15:54 |
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nutranurse posted:It's literally just a matter of going onto the workshop, clicking 'subscribe' on stuff you like, then clicking more boxes in the launcher. You usually have to combine mods that obviously don't go together (like two overhaul mods, e.g. HIP and CK2+) for it to break. I encourage you to check this poo poo out! I have no idea how you guys have been playing CK2 vanilla for all these years and haven't gotten bored yet. All mods I've tried (CK2+, HIP, Game of Thrones) changed the game mechanics in ways that just didn't seem really better and often felt wrong and improvised, and almost always made the game less stable. Or where just plain boring (GoT) So I stick with vanilla
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# ? Sep 8, 2016 16:01 |
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Elias_Maluco posted:All mods I've tried (CK2+, HIP, Game of Thrones) changed the game mechanics in ways that just didn't seem really better and often felt wrong and improvised, and almost always made the game less stable. Or where just plain boring (GoT) Did you try the After the End Mod?
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# ? Sep 8, 2016 16:07 |
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So apparently some guy on Reddit has come up with a Random World Generator. That is; a mod that crafts a new map, tiles, and topography in addition to a generator that creates a new timeline and religions. https://www.reddit.com/r/CrusaderKings/comments/51pod5/random_history_map_generator_for_ck2/ Of all the mods that have come and gone since release; this is easily the most ambitious.
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# ? Sep 8, 2016 16:14 |
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I love the new optimization so much because it means I can actually play HIP without it running like molasses. Plus they got rid of all the stupid oases on the map which is nice.
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# ? Sep 8, 2016 16:15 |
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YouTuber posted:So apparently some guy on Reddit has come up with a Random World Generator. That is; a mod that crafts a new map, tiles, and topography in addition to a generator that creates a new timeline and religions. Jesus Christ Alive, I was impressed enough when I saw this and it was generating random dynasties and countries and stuff, but full on random mapgen is completely insane and incredible.
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# ? Sep 8, 2016 16:55 |
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Getting into this game through EU4, so I have dumb newbie questions: I'm starting as the two-province Irish minor in 769 (don't remember the name) and it looks like I'm immediately crippled by having two bishops with poo poo stats on my council as chancellor and marshal. What's the most efficient way to get rid of them?
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# ? Sep 8, 2016 17:54 |
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Elotana posted:Getting into this game through EU4, so I have dumb newbie questions: You can fire and replace them right away, can't you?
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# ? Sep 8, 2016 18:09 |
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Elotana posted:Getting into this game through EU4, so I have dumb newbie questions: Murder. Just plot to kill them, that solves 90%of CK2 problems. As you already realized Chancellor and Marshal are the most important council position in the beginning, but if you're only a duke or count, your "powerful vassals" will actually be only barons, bishops or mayors with 100-150 troops to their name at most so they pose absolutely no threat, you can safely fire them and hire whoever. It's when you start having vassal counts and dukes that keeping them appeased is important. Also you can just reassign them to other positions in the council for "free" if you don't want to murder or fire them and other councilors have better relevant stats. TorakFade fucked around with this message at 18:30 on Sep 8, 2016 |
# ? Sep 8, 2016 18:10 |
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Elotana posted:Getting into this game through EU4, so I have dumb newbie questions: Just replace then. They are certainly not strong enough to rebel against you. Dont worry about your vassals strength for now, its usually only when you have a decent sized kingdom that they start to be dangerous
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# ? Sep 8, 2016 18:12 |
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nutranurse posted:It's literally just a matter of going onto the workshop, clicking 'subscribe' on stuff you like, then clicking more boxes in the launcher. You usually have to combine mods that obviously don't go together (like two overhaul mods, e.g. HIP and CK2+) for it to break. I encourage you to check this poo poo out! I have no idea how you guys have been playing CK2 vanilla for all these years and haven't gotten bored yet. I have absolutely zero interest in mods that change the gameplay, but adding convenience features to the UI or making stuff look nicer sounds OK. Is there much risk of breaking stuff if I add something on when I've already got a campaign in progress?
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# ? Sep 8, 2016 18:16 |
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Elotana posted:Getting into this game through EU4, so I have dumb newbie questions: Just fire them they won't be able to cause much trouble with just a church.
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# ? Sep 8, 2016 18:17 |
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You guys not suggesting murder as the first and best option are clearly not thinking straight
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# ? Sep 8, 2016 18:31 |
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TorakFade posted:You guys not suggesting murder as the first and best option are clearly not thinking straight murder is for important people just fire them
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# ? Sep 8, 2016 18:39 |
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YouTuber posted:So apparently some guy on Reddit has come up with a Random World Generator. That is; a mod that crafts a new map, tiles, and topography in addition to a generator that creates a new timeline and religions. Holy crap. That's something that's worth a DLC, imo. They need to hire that guy, polish that program, maybe make some customization options in the generation and just release that with official support.
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# ? Sep 8, 2016 18:42 |
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Parallax Scroll posted:I have absolutely zero interest in mods that change the gameplay, but adding convenience features to the UI or making stuff look nicer sounds OK. Is there much risk of breaking stuff if I add something on when I've already got a campaign in progress? I only did it with the one mod, but I added the larger intrigue menu mod in the middle of an ironman game and nothing exploded.
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# ? Sep 8, 2016 19:59 |
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# ? May 28, 2024 23:01 |
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Elias_Maluco posted:All mods I've tried (CK2+, HIP, Game of Thrones) changed the game mechanics in ways that just didn't seem really better and often felt wrong and improvised, and almost always made the game less stable. Or where just plain boring (GoT) You're going after the overhaul ones. Don't do that unless you want some totally different experience. It's like trying anal without prepping the butthole with a metric butt ton of foreplay. It's gonna be an unpleasant experience. When I want a vanilla+ experience I put in these: Patron Deities (Adds little patron saints/deities your characters can choose from depending on their religion. Confers a small stat bonus and penalty) Cultural Bonuses (Adds various cultural based bonuses, e.g. Norsemen fielding more and better heavy infantry) Your Personal Castle (Allows you to build upgrades to your capital province that confer new events, stat bonuses, and overall acts as a worthwhile money sink) Trade++ (Extends the trade routes all throughout the world, and there's no performance impact as of the last patch!) Unique Buildings (Adds unique buildings that would be in certain provinces, e.g. Hadrian's wall in northumbria/scotland) Great Holy Warriors (Extends the crusader trait to all religions) Historical Adventurers (Spawns more historical invaders/adventurers, e.g. Rollo invading and creating Normandy/Normans) No changes to base mechanics! Only more events and stuff to do and none of it's crazy imbalanced.
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# ? Sep 8, 2016 20:08 |