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mango sentinel
Jan 5, 2001

by sebmojo

Neurolimal posted:

Not bad at all for a first time painting. Did you get any advice or did they just give you the parts and paint and say 'have at it'? I ask because the paints seem a bit too thick, which can fill up detail (like in the helmet grill) and show brush strokes (the pads).

Its easier than it sounds; if its oil or acrylic paint you just put some paint in a disposable cup with your brush, then mix a few drops of water at a time until the paint has a milky consistency.

You can also use small amounts of unthinned paint and stretch it across large surfaces, but you have to work a lot faster before any large amounts dry.
They just let us pick a preassembled/primed model, paint colors, and brushes then told us to have at it. The only advice posted was rinse brushes regularly and each seat had helping hands magnifier.

Thanks for the tips, we were going to go to 101 and advanced model painting panels after, but the hosts for those got sick or something and they were cancelled.

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Lord Thrust
Jan 18, 2013

If you build a man a fire he'll be warm for a night.
If you set a man on fire he'll be warm for the rest of his short, painful life.

SRM posted:

That only just popped up today so I figure it's a little soon for many people to have subscribed to it. Why the interest though? All the books are available elsewhere, usually cheap and used.

I didn't see when it started, so yeah, probably a bit soon to see how they are. I like the collection aspect, and I like the pretty swag. I'm 21 books into the HH series and I'd like to read outside of the Heresy era. I would like that out side HH reading spoon fed to me in books with extra pictures that make more pictures when you line them up on a shelf. Also, I hate money.

Lord Thrust
Jan 18, 2013

If you build a man a fire he'll be warm for a night.
If you set a man on fire he'll be warm for the rest of his short, painful life.

GuardianOfAsgaard posted:

I have subscribed because I'm an idiot who hates money, I'll trip report when I get some of the issues/free gifts.

Cool. If it's any good, and they don't deem North America a viable market for books, I'd be interested in a subscription forwarding arrangement, if you're game. I understand if your not interested, but if you are, let me know.

nilstryfe
Dec 22, 2004
Hong Kong Cavalier

TheChirurgeon posted:

I think you generally want two shields. That gives you bi-directional coverage and the ability to take 2 hard-to-deal wounds before losing a heavy weapon. Past that and I think you're wasting points on extra wounds (and probably better off adding a transport over more shields).

I've been running 5 man Vets with 2 shields, but putting them directly on the Frag Cannon guys. My reasoning is:
A. They are the ones I really want to save anyway
and
B. They have an spare "hand"

The Veterans in the squad all have Bolters and Deathwatch shotguns, so to take a shield on them I'd have to either give up Special Ammo or my Assault/Wall of Death gun. The Frag Cannon guys don't need another weapon; they have a Frag Cannon.

Is it better for the ablative Veterans to have the storm shield, even if it hurts the overall versatility/dice volume?

Flipswitch
Mar 30, 2010


I ain't played or followed 40k in like 10 years, is kill team still cool and are tyranids still cool (in kill team)?

SteelMentor
Oct 15, 2012

TOXIC

Flipswitch posted:

I ain't played or followed 40k in like 10 years, is kill team still cool and are tyranids still cool (in kill team)?

Kill Team is still cool. It's more small skirmish than the way it was in say 4th ed, but it's still good fun. GW just released a new update for it's official version, and there's the Heralds of Ruin variant floating around that people dig.

'Nids on the other hand... aren't in a good place right now. The changes for Synapse really hurt them, especially in smaller point games. If you wanted to do a 'Nid Kill Team, best way to do it would be all Genestealers or do a Genestealer Cult Kill Team. Played against a 'stealer Cult team earlier and they can put a lot of hurt on.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
The other issue with Tyranids at low points is they have an extremely low potential to customize, specialist weapons and abilities really shine in KT and 10-30+ S4 pistols is just :geno:. By contrast the Genestealer Cult Neophytes offer two grenade launchers and two laser cutters at 110pts plus 12 standard bodies, leaving 90pts for other stuff. Hell, just throw a unit of Acolytes in and you've got a scary offensive force.

Tyranids current are Warriors + X or Genestealers, which isn't especially interesting, unfortunately.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
I'm going to be trying a kill team game this weekend and will be using Tyranids. My buddy has allowed FW.

So, my list is

1 Malanthrope
15 termagants
11 hormagaunts

He will be using orks. So this should be interesting.

Flipswitch
Mar 30, 2010


Yeah it would probably be just a few warriors, is that playable? I've never been a big fan of Genestealers sadly.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

Master Twig posted:

Malanthrope

I thought there was a W3 limit?

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.

PierreTheMime posted:

I thought there was a W3 limit?

Dammit you're right. Well, nix that idea then.

So, it seems for synapse, nids are limited to warriors and zoanthropes. Great job GW.

Safety Factor
Oct 31, 2009




Grimey Drawer
Obviously the answer is to take a minimum-sized genestealer squad with a broodlord who casts dominion every turn to keep the gaunts in line.

In a 6" radius.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Master Twig posted:

I'm going to be trying a kill team game this weekend and will be using Tyranids. My buddy has allowed FW.

So, my list is

1 Malanthrope
15 termagants
11 hormagaunts

He will be using orks. So this should be interesting.

Just use heralds of ruin.

manchego
Feb 16, 2007

MEANWHILE,
So, I've gotten the Crimson Slaughter side of the starter kit, a squad of 10 CSM, and a Dark Apostle.

I want to roll a Word Bearers army. What should I buy next?

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
A daemon prince. Kit him out with wings, mark of nurgle, and the black mace. And get a heldrake.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

manchego posted:

So, I've gotten the Crimson Slaughter side of the starter kit, a squad of 10 CSM, and a Dark Apostle.

I want to roll a Word Bearers army. What should I buy next?

Chaos Daemons as a side work very well and are especially fluffy for Word Bearers. Alternatively if you want to stick with CSM models I'd probably recommend some Chaos Havocs, Obliterators, or a Chaos Sorceror.

SteelMentor
Oct 15, 2012

TOXIC
If you want fluffy Word Bearers; lots and lots of Cultists, squads of Possessed and a Demon Prince, Demon Engines (Heldrakes, Forge/Maulerfiends, Possessed Vehicles) and Chaos Daemon allies are the kind of things you'd want to look into.

For competitive? Nurgle Bikers and as many Heldrakes as you can smash into your list.

manchego
Feb 16, 2007

MEANWHILE,

PierreTheMime posted:

Chaos Daemons as a side work very well and are especially fluffy for Word Bearers. Alternatively if you want to stick with CSM models I'd probably recommend some Chaos Havocs, Obliterators, or a Chaos Sorcerer.

Gotcha. I was hoping to pick up some Daemons. I already have the codex. Any particular ones stand out?

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

manchego posted:

Gotcha. I was hoping to pick up some Daemons. I already have the codex. Any particular ones stand out?

I've personally had great luck with Nurgle Daemons. They are inexpensive and reliable, albeit not all that powerful. I use them as back-line objective grabbers and harassers, though a Winged Nurgle Daemon Prince is very solid and a Nurgle Soul Grinder in cover is good anti-air/horde. I like Khorne as well, though I don't use them often. I tend to stick with reliability.

Floppychop
Mar 30, 2012

nilstryfe posted:

I've been running 5 man Vets with 2 shields, but putting them directly on the Frag Cannon guys. My reasoning is:
A. They are the ones I really want to save anyway
and
B. They have an spare "hand"

The Veterans in the squad all have Bolters and Deathwatch shotguns, so to take a shield on them I'd have to either give up Special Ammo or my Assault/Wall of Death gun. The Frag Cannon guys don't need another weapon; they have a Frag Cannon.

Is it better for the ablative Veterans to have the storm shield, even if it hurts the overall versatility/dice volume?

I guess I didn't think of putting shields on the frag cannon guys. Partly because I don't want to deal with modeling it, and partly because a 57 point marine scares me. Eggs in one basket and all. I figure if the guy with just a shield fails the roll and dies I'm out less and the frag cannon gets another shot.

I'm completely going with 6 shotguns alongside the frag cannons though. 10 d3 overwatch hits seems hilarious.

SteelMentor
Oct 15, 2012

TOXIC

manchego posted:

Gotcha. I was hoping to pick up some Daemons. I already have the codex. Any particular ones stand out?


Tzeench anything, they've got nasty shooting and more Psykers than you can shake a Force Stave at. There's a chance for their powers to give targets Feel No Pain by accident, but in practice this is rare.

Nurgle and Slaanesh are safe bets, Khorne daemons tend to be disappointing. Soulgrinders are fun, as are Heavy Support Daemon Princes.

LordAba
Oct 22, 2012

by FactsAreUseless

SteelMentor posted:

Tzeench anything, they've got nasty shooting and more Psykers than you can shake a Force Stave at. There's a chance for their powers to give targets Feel No Pain by accident, but in practice this is rare.

Tzeentch chariots are crazy good now. Who cares about feel no pain when you ignore armor? Plus they are fairly cheap (though they are easy to kill).

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
MORE NOVA GOODNESS

Next up was my second game in the narrative, which was a game against a Dark Angels/Iron Hands army. The dude was a real nice guy but he didn't know the rules very well, and I was more or less telling him what his stuff did throughout the game which was kind of a bummer. Still, of the 7 games I played at NOVA, it was nice the one I wouldn't consider ideal had nothing to do with my opponent's attitude or army list, but just their lack of experience. Here we go!
My bikes push up against his bikes

A drop pod full of his veterans drops down, right into the line of fire of my Centurion Imperial Robots, who bolter them away:

Time for some hot bike-on-bike action! His plasma talons did some damage here, but they failed their charge on my bikes and were promptly shot right up.


His Centurions didn't do a lot of damage as they held the Civilian behind them, while the surviving drop pod Marines and bikers flank behind them:

I really like taking pictures of bikes apparently

This is where the game ended, with my bikers and Dreadnought wiping out his bikes and chaplain, securing me Warlord and some other such stuff:

Not pictured: His Nephilim Jetfighter, the only flyer my Stalker had the chance to shoot all weekend, yet I failed to blow up.


Next up are a pair of Kill Team games! I signed up for these at the last minute, and I took a list of 5 Sternguard and a Razorback. The first game was against Orks, who had a handful of Deffkoptas and a Killa Kan, kunningly konverted to look like a Deffkopta:


My opponent was a really fun guy! We were laughing pretty much the whole game, despite his terrible luck. His koptas outflanked but they kept coming in one at a time right next to Marines with poisoned 2+ shooting. It didn't end well for the Orks, with their only survivor being a damaged Killa Kan, who was the only unit to cause any damage. I immobilized my Razorback on turn 1, which made it bait for all the outflanking Deffkoptas that failed to hurt it.

Next up was another cool dude, this one with an Admech kill team. He had two Ironstriders and a squad of Rangers with some kinda zappy laser guns that wounded extra on sixes. I had to deploy in the middle of the field, which let my Sternguard throw all their krak grenades to down one Ironstrider while the lascannon blasted the other one. My troops got gunned down to a man, but after I killed the one Skitarii with Haywire, he had nothing to hurt my tank so he just scuttled and hid til turn 7. We were laughing at how absurd the whole thing was but it was a good time!



As an added bonus, here's a picture of MSP and WOM's battle for the SRM cup:


Part 3 to come!

adamantium|wang
Sep 14, 2003

Missing you

manchego posted:

I want to roll a Word Bearers army. What should I buy next?

Two tactical squads, 5 Gal Vorbak, Lorgar and a Spartan.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

adamantium|wang posted:

Two tactical squads, 5 Gal Vorbak, Lorgar and a Spartan.

This guy knows whats up.

radlum
May 13, 2013
Are the GW boxed games any good? I got Lost Patrol for cheap and it was OK, though I'm glad I didn't pay full price for it.

Zark the Damned
Mar 9, 2013

radlum posted:

Are the GW boxed games any good? I got Lost Patrol for cheap and it was OK, though I'm glad I didn't pay full price for it.

Mostly not. They're mainly useful for the cheaper figures.

SteelMentor
Oct 15, 2012

TOXIC

radlum posted:

Are the GW boxed games any good? I got Lost Patrol for cheap and it was OK, though I'm glad I didn't pay full price for it.

Betrayal at Calith is actually pretty good, but the actual game part keeps getting ignored thanks to Plastic Heresy Marines.

I found Renegade surprisingly enjoyable... as long as you were playing with two Knights aside. One on one it was a dull game of luck, throwing another pair of Knights in the mix really opens it up but that makes it far, far too expensive to bother with.

Space Hulk is a classic of course, and hopefully the new mission they included in the White Dwarf relaunch issue is hinting at another printing run. I've lost most of my Termies and a lot of my 'stealers are ruined.

Silver Tower is probably the best out of the most recent run of games. But if it's gonna last they need to bring out expansions quick, proper ones not just "Bunch of Hero figures we can't shift in a box".

melonfish
Apr 13, 2016

The original Dunning-Kruger test subject.

SRM posted:

MORE NOVA GOODNESS

Snipped to save spam but I have to say I'm loving the 90's smurf army, those 90's marine's have a warm fuzzy spot in my heart, just about where my arteries are hardening.
Melonfish

Sephyr
Aug 28, 2012
Checking out the Traitor's Hate psychic tables leak. On the one hand, just giving CSM the same loyalist powers helps keep things on an even keel, as there is a lot of good stuff there.

On the other, it' just so drat lazy. They didn't even bother to remove the "If your vehicle has Power of the Machine Spirit, it gets an extra +1 BS!" blurb from a boon. Or just do a word replace and put 'Daemonic Possession' there instead of PotMS.

But yeah, seems like the book is basically reprints of loose rules published elsewhere, weird formations (new ways to grant Hatred, yay!), and new fluff.

At least the new Kharn model is nice, and they allowed him to work with KDK. Giving him a boost up to Chapter Master level would have helped, though.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
So, this is a thing:
https://www.youtube.com/watch?v=kySbYlsxvPs

SteelMentor
Oct 15, 2012

TOXIC
'stealer cults or Space Hulk! Place your bets!

Attestant
Oct 23, 2012

Don't judge me.

Probably a Genestealer Cult release, to go with the Deathwatch one.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
SRM, I love your old school predators. I feel like I'm back in jr high reading a White Dwarf when you post your AARs.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/

Fantasy Flight and Games Workshop are ceasing their partnership. This is kinda lame. FFG makes better games with the GW licence than GW does in many cases.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
I think it's more on FF's end. They've got enough of their own projects now that they probably think they don't need to spend the resources on GW stuff anymore. Being backed by Apogee helps too.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

GreenMarine posted:

SRM, I love your old school predators. I feel like I'm back in jr high reading a White Dwarf when you post your AARs.
Thanks! There's still more to come, so prepare for more dayglo goodness later.

MasterSlowPoke posted:

I think it's more on FF's end. They've got enough of their own projects now that they probably think they don't need to spend the resources on GW stuff anymore. Being backed by Apogee helps too.
Yeah, scuttlebutt is that their contract forbade them from making a miniatures combat game like Warhammer, and they went ahead and did that with Rune Wars. I think they're really counting on Rune Wars to be successful, as well as their Star Wars stuff that's already doing well. It's a shame, I generally liked their Warhammer stuff, but who knows, maybe GW's Specialist Games division will shore things up. They've already been doing a lot of experimental boardgames and such.

Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.

Sephyr posted:

LITERAL COPY+PASTE JOB

Aaaahahahahaha. I'll treasure this forever :allears:

Cooked Auto
Aug 4, 2007

SRM posted:

Yeah, scuttlebutt is that their contract forbade them from making a miniatures combat game like Warhammer, and they went ahead and did that with Rune Wars. I think they're really counting on Rune Wars to be successful, as well as their Star Wars stuff that's already doing well. It's a shame, I generally liked their Warhammer stuff, but who knows, maybe GW's Specialist Games division will shore things up. They've already been doing a lot of experimental boardgames and such.

There is also another theory running about that when FFG got bought up by Asmodee (some major boardgaming company as far as I'm aware) they wanted a larger part of the profits during contract renegotiation something which was something GW didn't want to do.

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GreenMarine
Apr 25, 2009

Switchblade Switcharoo

Cooked Auto posted:

There is also another theory running about that when FFG got bought up by Asmodee (some major boardgaming company as far as I'm aware) they wanted a larger part of the profits during contract renegotiation something which was something GW didn't want to do.

These things tend to be mutual. If either party wanted it badly enough they would work something out.

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