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Checked back in on this, and they are changing basically everything except the graphics and basic gameplay, in the next big update. https://na.portal.sf.my.com/comments/57c559753798ce920f729c02 https://na.portal.sf.my.com/comments/57c978193798bfaaf6486afb
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# ? Sep 7, 2016 14:43 |
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# ? May 15, 2024 03:17 |
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This looks like almost FFXIV levels of "We hosed up, please let us try again."
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# ? Sep 7, 2016 15:01 |
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Did they get rid of those areas where you have to group up to kill mobs around a ghost tree?
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# ? Sep 7, 2016 15:04 |
Didn't everyone quit because it was boring not because the leveling system was an incoherent mess. I did like the graphics though
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# ? Sep 7, 2016 15:21 |
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I quit because everything quickly became a grind. And even though the practical limit of sparks was pretty high I was never hot on there being a limit in the first place. That and I really wanted to play a gunner but grinding to get there seemed like an impassable wall. Shame too, because I even bought the collector's addition for that sweet alchemist action. Shame on me, really.
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# ? Sep 7, 2016 15:26 |
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Goofballs posted:Didn't everyone quit because it was boring not because the leveling system was an incoherent mess. I did like the graphics though People quit because the leveling system hit a wall where there were only one or two avenues of advancement and both of those avenues required you to stand around shouting at the top of your lungs trying to form a group manually. And that their "Catch Up" system was just them increasing the caps, you still needed to invest just as much time as the previous guys unless you spent real money on spark doublers.
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# ? Sep 7, 2016 15:31 |
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It looks like they are changing the combat so that most damage is avoidable. I could get behind that.
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# ? Sep 7, 2016 15:35 |
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I'd give it a second shot if they make good on a lot of those changes.
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# ? Sep 7, 2016 18:33 |
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randombattle posted:I'd give it a second shot if they make good on a lot of those changes.
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# ? Sep 7, 2016 19:09 |
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They really are just tearing everything out. A problem is they haven't been telling anybody what the "compensation" credits and medals will be used for post-update, with so many system removals and overhauls. Order system changes: https://na.portal.sf.my.com/comments/57d039d13798e0b3a9b9d014 I liked being able to go into an actual place and see a progressively better statue of myself, but that's going away as well because????
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# ? Sep 9, 2016 01:32 |
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Are the events still going to be a giant money sink to gamble for progress along a bar?
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# ? Sep 9, 2016 02:05 |
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It's been a mix of actual events and events based entirely on spending money, looks like.
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# ? Sep 9, 2016 12:29 |
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Schubalts posted:They really are just tearing everything out. A problem is they haven't been telling anybody what the "compensation" credits and medals will be used for post-update, with so many system removals and overhauls. That's a bit odd considering becoming a god and amassing followers was pretty much the game's entire narrative hook. Good that they're willing to try big changes though. The game really needs them.
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# ? Sep 9, 2016 19:05 |
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They did add controller support and it works well. The thing is they never put in invert y-axis, so it became really annoying trying to play.
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# ? Sep 9, 2016 19:14 |
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And here's the overview of the "regional map" that is replacing all of the old avenues of character advancement. https://na.portal.sf.my.com/comments/57d2cead37989b69fb3a09fe They say that classes will be easier to unlock under this system, but we'll have to wait and see if that turns out to be true. quote:Additionally, Distortions are no longer bound to Pantheons. Now they are open to everybody who has completed relevant quests in the Laboratory.
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# ? Sep 9, 2016 19:45 |
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Nah, they still haven't added any good new costumes and that they're three times more expensive because the west makes more money thing is still in so gently caress 'em.
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# ? Sep 10, 2016 02:34 |
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This update/revamp looks to be coming in October. If it ends up unfucking the game Lewtt said he will open up a new thread and poo poo. I will be closing this one as all the loving info is out the goddam window given the skim reading I have been doing.
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# ? Sep 17, 2016 06:57 |
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For what it's worth I liked the 3-man dungeon formula. I did a couple, they were short and fun and I wished other games would adopt shorter formats. All the wow stuff is too long for me, except maybe pet battles.
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# ? Sep 18, 2016 08:28 |
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Is the updated making it more like Guild War and removes the need for healer/tank/dps? Cause I really liked the look,classes, and action (especially if controller support has been added) of the game but gently caress that grind.
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# ? Sep 18, 2016 15:31 |
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I'm not high-level or anything, but I'll probably jump back in on this when it updates.
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# ? Sep 18, 2016 20:41 |
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If they make damage avoidable by player skill and not some lovely timed dodge or whatever, I'd be interested in picking this up again. Playing a Kinetic was rad as butts until you got to the higher tiers and would get one shotted by a skill without an FX wind-up.
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# ? Sep 19, 2016 05:53 |
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If the main hub really is no longer just a mass of wailing lost souls begging for a group, I might give it a shot. I quit mostly out of a combination of frustration with the grid and the ugly/overpriced costume offerings, but somehow I doubt the latter will change much.
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# ? Sep 19, 2016 07:40 |
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Equipment overhaul details are up. https://sf.my.com/us/news/announcements/ascension-equipment quote:The situation where, when a new class is obtained, you have to play with a character that does not have an additional weapon nor suitable amulets (and is therefore significantly less effective) will no longer occur. No details on the combat changes, or on if they're going to mess with group finding, yet.
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# ? Sep 23, 2016 17:15 |
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Sooooo, caps are going away?! https://sf.my.com/us/news/announcements/ascension-new-values quote:Many players have voiced their concerns about the existing system of weekly caps. We have received a number of comments and have been monitoring its performance for a long time. This resulted in our decision to get rid of the caps as a way of limiting character’s development. This is a substantial change for the game’s economics system, and it will also affect a number of other mechanics.
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# ? Oct 8, 2016 03:46 |
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Oh god the pre-patch is here and it's all horrible WHY Feedback thread I didn't think the changes to classes would be this insane. They removed all choice of abilities, removed some abilities ENTIRELY, and some classes have ZERO TALENTS now. Jesus Christ. e: Oh god, mounts got changed to argents only? The gently caress? Schubalts fucked around with this message at 04:31 on Oct 9, 2016 |
# ? Oct 9, 2016 04:27 |
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Also, it seems like it's next to impossible to advance solo anymore. And the group finder continues to be useless.
Ham Equity fucked around with this message at 05:10 on Oct 9, 2016 |
# ? Oct 9, 2016 04:55 |
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So they pulled a WildStar? Cool. ...which means, also like WildStar, you may soon have the option to pay cash money to unlock nodes.
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# ? Oct 9, 2016 05:09 |
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You already can directly pay money to get stronger. This is Skyforge's NGE.
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# ? Oct 9, 2016 05:47 |
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Thanatosian posted:Also, it seems like it's next to impossible to advance solo anymore. And the group finder continues to be useless. So they're reviving their dead MMO by removing solo content? Interesting strategy.
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# ? Oct 10, 2016 17:54 |
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And the first event after the pre-patch is another RNG-based, throw money at it or get nothing, event. e: Schubalts fucked around with this message at 13:05 on Oct 13, 2016 |
# ? Oct 13, 2016 13:02 |
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Those events were what made me give up on the game entirely. Not sure what their strategy is, here.
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# ? Oct 15, 2016 07:03 |
Schubalts posted:And the first event after the pre-patch is another RNG-based, throw money at it or get nothing, event. nice of them to graphically represent pay to win for everyone in case there was someone who didn't get the idea
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# ? Oct 15, 2016 12:49 |
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So is this reboot or "re-imagining" of Skyforge a case of "squeeze the remaining players for all they're worth" or "get new players in the door no matter what happens to the existing ones"?
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# ? Oct 15, 2016 13:27 |
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It's both. Old players who spent any money at all got shafted, but changes like the confusing new UI for instances and making everything much more difficult while discouraging helping lower-level players will not make new players stick around.
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# ? Oct 15, 2016 13:54 |
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It's a shame. They had some solid core mechanics, if only they'd coalesced into a compelling game.
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# ? Oct 15, 2016 13:58 |
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Their reasoning for every change but the dropped weapons thing, was "Make it simpler!" I'm not sure how making enemies exponentially stronger, unannounced changing of every mount to no longer be buyable with credits, unannounced changes of outfits to only be buyable with credits or argents and no longer having a choice of which currency to pay with, or making a confusing "world" map made the game simpler. Also flatout taking people's money over things like previous event rewards. Events now also have a "tower" that has upgrade ranks. If someone had maxed out a previous RNG event, when the pre-patch hit they did not get compensated with enough upgrade tokens to max out that event's "tower." Then there's the complete removal of chapels, which you could buy improvements to with real money (normally you can only have one buff per chapel, but you could buy an item that let you have two buffs), so "permanent" things you paid real money for are just gone forever.
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# ? Oct 15, 2016 14:14 |
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This sucks a big ol butt. I really enjoyed the mechanics of the game and hoped this would bring me back. Maybe I'll give it a shot, maybe it will make me stay away forever.
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# ? Oct 15, 2016 16:08 |
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I came back to this for a bit after hearing about these changes, just to see if anything really changed, and honestly, I don't get that feeling. You upgrade different things based on quests instead of grinding a million different currencies, which is nicer, but I could still see that being boring and samey after a while. The thing I had a problem with before, and that still exists now, is that the queue for anything takes forever, even the 5 mans and invasion stuff. Combined with the fact that some quests require you to either do those missions to progress or spend Argents, I just feel that there isn't anyone playing the game. And considering the cash shop changes that were mentioned too, I feel like this game is going to die out soon, which is a shame because for all its faults I still liked the base combat system. On that note, are there any other MMOs with good action combat that anyone would recommend?
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# ? Oct 16, 2016 03:57 |
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# ? May 15, 2024 03:17 |
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On that front, I think it's just Tera, Blade and Soul, Black Desert, Tree of Savior, and the upcoming Revelation Online (this has click-to-move, tab-target, and full-action as switchable control schemes). Revelation Online will be published by my.com, the same people as Skyforge, though it's actual devs are Chinese, so that one requires a bit of caution. Everything else is mostly lobby-based games like Vindictus.
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# ? Oct 16, 2016 04:19 |