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RareAcumen
Dec 28, 2012




You mentioned that you could turn off corpses in the video. What other things are modable like that in the base game? I'm sure it doesn't hit Don't Starve levels of depth but I'm curious about that.

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Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

RareAcumen posted:

You mentioned that you could turn off corpses in the video. What other things are modable like that in the base game? I'm sure it doesn't hit Don't Starve levels of depth but I'm curious about that.

Let's see... you can turn off mortality debuffs (i.e. the debuff one gets from hitting Death's Door; it stacks), remove the chance that you'll fail to escape combat (which is something you very much want to avoid whenever you're desperate enough to run away), remove the stress gain and reinforcements chance upon taking too long in a battle (allowing one to grind back health/stress if one has healers/jester) and also make it so that enemy crits simply deal max normal damage rather than act like a multiplier to normal damage like your party's crits do (which I imagine helps a lot on Champion Tier, but I've never tested these options, so...). You can also increase or decrease the odds of Town Events. That's pretty much it unless you want to personally edit game files (which some do, to, say, get bigger max rosters).

Mind that these helpful things will by no means save you from making stupid decisions and losing heroes to greed or overconfidence. As has been mentioned, turning off corpses can actually hurt you, since some of your party members' most useful skills will mainly target the back ranks.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
To be fair, a party that can deal more damage to the back ranks than to the front is rare (basically, anything that includes a Crusader, Hellion or Leper doesn't) or deals less damage in general and has to rely on other tricks. Plus enemies that start in the back ranks are usually neutered by moving them to the front, so removing corpses makes the game easier 95% of the time.

Halser
Aug 24, 2016

Fat Samurai posted:

To be fair, a party that can deal more damage to the back ranks than to the front is rare (basically, anything that includes a Crusader, Hellion doesn't)

How do you say that while mentioning two of the classes with the most devastating back row moves in the game? Holy Lance has a higher crit mod than Smite and does the same damage, so oddly enough the Crusader is better at killing the back rank than the front rank.

and Iron Swan is just a clone of Wicked Hack that hits the back row, so in a way the Hellion is just as effective in dealing with the front row as in the back one.

Pgfizzle
Aug 21, 2007
In faire Verona
If you're still looking for new recruits, I'd be interested in taking up the censer of an Antiquarian, assisting in building the funds of the Darkplace Estate. Preferred name: Avere.

Genocyber
Jun 4, 2012

Halser posted:

How do you say that while mentioning two of the classes with the most devastating back row moves in the game? Holy Lance has a higher crit mod than Smite and does the same damage, so oddly enough the Crusader is better at killing the back rank than the front rank.

and Iron Swan is just a clone of Wicked Hack that hits the back row, so in a way the Hellion is just as effective in dealing with the front row as in the back one.

Ayup. A party kitted out to take out the backrow is not hard to make. Hellion, Occultist, Crusader (to an extent), ranged Highwayman, and of course Arbalest are all excellent at this. Hel + Occ + Arb + High is pretty much my go to party for the Weald.

SpruceZeus
Aug 13, 2011

please name a plague doctor "Eileen" for me

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Genocyber posted:

Ayup. A party kitted out to take out the backrow is not hard to make. Hellion, Occultist, Crusader (to an extent), ranged Highwayman, and of course Arbalest are all excellent at this. Hel + Occ + Arb + High is pretty much my go to party for the Weald.

Switch the Highwayman for a Houndmaster and you've got my team of choice for backline management. They even work well together as a mark team for high prot targets via the Houndmaster's mark in the Weald.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Halser posted:

How do you say that while mentioning two of the classes with the most devastating back row moves in the game? Holy Lance has a higher crit mod than Smite and does the same damage, so oddly enough the Crusader is better at killing the back rank than the front rank.

and Iron Swan is just a clone of Wicked Hack that hits the back row, so in a way the Hellion is just as effective in dealing with the front row as in the back one.

Because the skills you mention are way more situational than Wicked Hack and Smite.

Iron Swan is not a Wicked Hack clone: it hits exactly one position from exactly one position, compared to 2-2 for Wicked Hack. You kill the first guy and are back to punching the front row or dealing -35% or -55% damage to that third spot you're theoretically focusing on. Meanwhile, Holy Lance requires positioning shenanigans and more mobility that the Crusader can provide on his own, because you have to use someone's turn to move the Crusader back.

Parties that focus on dealing with the back rows first and foremost and that include those classes are going to jump though more hoops than, say, an Arbalest, Occultist, Grave Robber and Highwayman, or a Meatgrinder party where melee classes hit the dudes on the front. If you have to go out of your way to target the people you're supposedly focusing on with half of your party, your composition is uncommon. It's possible, but not the "usual" way to use those characters.

The 8 people on Twitch (I know, I know...) I have just checked are using those classes as pure meatsticks to beat the front row guys and take hits from the front row. Every party I've seen that has a Hellion or a Crusader can deal more damage to the front lines. Hence, "Basically, anything that includes a Crusader, Hellion or Leper can deal more damage to the front rows than the back", which is what I said. Add Abomination to that list, BTW.

Genocyber posted:

Ayup. A party kitted out to take out the backrow is not hard to make.

Agreed. It's good I didn't say that, then.

I said that removing corpses makes the game easier except in very weird situations, because teams that can deal more damage to the front rows are more common that the ones that can deal more damage to the back rows. Especially when a teams includes a close combat specialist.

Fat Samurai fucked around with this message at 21:58 on Sep 8, 2016

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
People generally like to know when a game being LP'd goes on sale, so... Darkest Dungeon is 40% off on the Humble Store today. That's 15 USD instead of 25.

Halser
Aug 24, 2016

Fat Samurai posted:

Holy Lance requires positioning shenanigans and more mobility that the Crusader can provide on his own, because you have to use someone's turn to move the Crusader back.

or you could just use the Graverobber's devastating Lunge move or Duelist's Advance to reset everything. The Crusader is slow as hell so it's pretty easy to sync these moves.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Halser posted:

or you could just use the Graverobber's devastating Lunge move or Duelist's Advance to reset everything. The Crusader is slow as hell so it's pretty easy to sync these moves.

I've tried that setup, and it works OK, the main problem being that Graverobber moves 2 with her Lunge and can backstep with the stun move, while Crusaders move 1 and can't (and that Lunge can't hit rank 4 while Lance can't hit 1 or 2). What that basically boils down to is you do that wombo combo once, then you don't have anyone for the Crusader to hit if he's stuck in rank 3, and he can't attack if he slides to the back ranks after Graverobber moves forward. Duelist Advance works better, but he only backsteps with PBS, which (obviously) only moves him to rank 2, and thus can't set up Holy Lance. You basically either accept trading one of a Crusader's skill slots for a 1-off and a bonus if you get shuffled/pushed (and that's not the end of the world, none of his skills are must-haves) or you don't bother with it.

Just in case anybody didn't know about this, my brother and I just got done streaming a DD run; and found out that the game rolls for bonus tchotchkes after every fight for every Antiquarian (one time we got two rare antiques in one fight), in addition to each one raising the gold stack limit. The result:


I don't remember who in this thread first suggested combining Protect Me! with a riposte character, but needless to say hero #4 was a man-at-arms, heh.

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
So much money. :stare: What level of dungeon was that?

Halser
Aug 24, 2016

Wayne posted:



I don't remember who in this thread first suggested combining Protect Me! with a riposte character, but needless to say hero #4 was a man-at-arms, heh.

I think I did. And you broke my 30k gold record, darn.

Pf. Hikikomoriarty
Feb 15, 2003

RO YNSHO


Slippery Tilde

Wayne posted:

I've tried that setup, and it works OK, the main problem being that Graverobber moves 2 with her Lunge and can backstep with the stun move, while Crusaders move 1 and can't (and that Lunge can't hit rank 4 while Lance can't hit 1 or 2). What that basically boils down to is you do that wombo combo once, then you don't have anyone for the Crusader to hit if he's stuck in rank 3, and he can't attack if he slides to the back ranks after Graverobber moves forward. Duelist Advance works better, but he only backsteps with PBS, which (obviously) only moves him to rank 2, and thus can't set up Holy Lance. You basically either accept trading one of a Crusader's skill slots for a 1-off and a bonus if you get shuffled/pushed (and that's not the end of the world, none of his skills are must-haves) or you don't bother with it.

Just in case anybody didn't know about this, my brother and I just got done streaming a DD run; and found out that the game rolls for bonus tchotchkes after every fight for every Antiquarian (one time we got two rare antiques in one fight), in addition to each one raising the gold stack limit. The result:


I don't remember who in this thread first suggested combining Protect Me! with a riposte character, but needless to say hero #4 was a man-at-arms, heh.

If I'm running the Crusader in a party like that I'm gonna always bring the stress heal since he can use it from the back. And if there's nothing to kill in the back usually it means you are in clean up mode anyway. Plus you can outfit your GR so that you have the option to move the Crusader or not as circumstances demand.

Ie
x Crusader GR x. The GR usually goes first, and uses shadow fade if you want the Crusader in the front, throws a dagger/swings pickaxe if not.
GR x Crusader x. The GR lunges to set up holy lance against a party where you want to kill the back, or throws daggers/darts otherwise. You can strand the Crusader here if you destroy corpses with crits, but these are the cases where you are gonna win no problem.

Even with a front row crusader I'll almost always bring holy lance. It's a godsend if you get surprised and shuffled.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

grandalt posted:

So much money. :stare: What level of dungeon was that?

L1 Long Cove. You could theoretically get even more money on Champion with rubies and sapphires being more common (they stack to 4000 worth, twice as much as emeralds), but you'd be a braver man than me to take the Antique Roadshow to a L5 dungeon! :sweatdrop: Cove is also probably the easiest for this setup, too: average stress, fragile mooks, and no blight resistance.

Halser posted:

I think I did. And you broke my 30k gold record, darn.

Thanks, then! :hfive: I have to admit I never thought of that. And again, Cove makes that setup work really well since you know what ranks the fishmen will be attacking.

Mort posted:

If I'm running the Crusader in a party like that I'm gonna always bring the stress heal since he can use it from the back. ... Even with a front row crusader I'll almost always bring holy lance. It's a godsend if you get surprised and shuffled.

Yeah, sorry if the delicious crouton of truth was buried in my word salad, but I agree with you; I was just focusing on the limitations rather than the opportunities on Holy Lance. The Crusader is so well-balanced that you can pick something like [Zealous or Smite] / [Heal or Inspire] and still have room for Lance and Bulwark or whatnot. I was just explaining that it's risky to build around a charge setup like that, and generally you only do it once (and in both those formations you can only do it twice each without spending turns moving, and twice might not be enough with a mediocre-accuracy dude attacking evasive enemies), so it's understandable if a player would rather not bother with it.

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
So I just picked up the game for myself, and :rip: Dismas and my Graverobber, both horribly murdered on the very first trip to the Weald. All despite clowning on the Apprentice Necromancer together. :smith:

Mushrooms and crits, man.

Edit: Decided to start over, things off to a much better start. Outside of the one Man-At-Arms who is now made of diseases after being sprayed with so much vomit.

Yapping Eevee fucked around with this message at 09:15 on Sep 9, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Halser posted:

or you could just use the Graverobber's devastating Lunge move or Duelist's Advance to reset everything. The Crusader is slow as hell so it's pretty easy to sync these moves.

As Wayne said, Lunge doesn't work beyond a one-two combo. And if you're using Duelist's Advance you're relying on speed rolls, which will usually go your way, but not always. In any case, you need more characters to make a back row Crusader work, which is entirely my point. It's viable, but front row classes are front row classes for a reason. Holy Lance is there mostly to reposition a Crusader if needed, focusing him on back row attacks first and foremost requires building a party around him and it is way more fiddly than jut mowing front row enemies.

Mort posted:

Even with a front row crusader I'll almost always bring holy lance. It's a godsend if you get surprised and shuffled.
This is the best way to use Holy Lance.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
If you want to Holy Lance a lot, I had some success running Crusader/Grave Robber/ Man at Arms (Rampart moves him forward one). Crusader and Man at Arms use their movement skills to stay in the front ranks and set up the Graverobber to Lunge. When the back ranks are dead just stop using Lunge and leave the Crusader and Man at Arms in the front ranks.

RareAcumen
Dec 28, 2012




Because I am also a fool, I bought Darkest Dungeon as well. So, where do you find those healing charms and Dismas' head?

ZeroCount
Aug 12, 2013


RareAcumen posted:

Because I am also a fool, I bought Darkest Dungeon as well. So, where do you find those healing charms and Dismas' head?

The heads of various characters are trinkets that get dropped by the Collector, a wandering boss who I cannot recall if he has shown up on the LP yet or not.

Veloxyll
May 3, 2011

Fuck you say?!

ZeroCount posted:

The heads of various characters are trinkets that get dropped by the Collector, a wandering boss who I cannot recall if he has shown up on the LP yet or not.

He has not because Wang is a lucker.

They also come from secret rooms if you unlock the treasure chest within with a key.

Healing charms are random drops or mission rewards.

vdate
Oct 25, 2010

RareAcumen posted:

Because I am also a fool, I bought Darkest Dungeon as well. So, where do you find those healing charms and Dismas' head?

Didn't 'Wang already show off the other way to get a head? (Healing charms are just random drops. Check the dungeon rewards!)

RareAcumen
Dec 28, 2012




vdate posted:

Didn't 'Wang already show off the other way to get a head? (Healing charms are just random drops. Check the dungeon rewards!)

Yeah he did but lol if you think I remember where he got every single charm and trinket across these twelve videos.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Tarezax posted:

If you want to Holy Lance a lot, I had some success running Crusader/Grave Robber/ Man at Arms (Rampart moves him forward one). Crusader and Man at Arms use their movement skills to stay in the front ranks and set up the Graverobber to Lunge. When the back ranks are dead just stop using Lunge and leave the Crusader and Man at Arms in the front ranks.

Another possibility is to bring a Highwayman/Grave Robber and TWO Crusaders, optionally aided by +speed trinket/quirks, for double the Holy Lancery potential. This is especially effective in the Ruins, due to the extra damage the move deals to the undead. It also tends to utterly chump the Necromancer boss.

Genocyber
Jun 4, 2012

RareAcumen posted:

Yeah he did but lol if you think I remember where he got every single charm and trinket across these twelve videos.

If you had paid better attention you would have. Bad RareAcumen.

Halser
Aug 24, 2016

Scribbleykins posted:

It also tends to utterly chump the Necromancer boss.
A stiff breeze chumps the necromancer.

I'm not sure why I get so many crits every time I fight that poor guy. He rarely lasts beyond turn 3.

Mzbundifund
Nov 5, 2011

I'm afraid so.
It's honestly pretty effective to not bring ANY shuffledancing shenanigan plans, and just start your Crusader in the third position. Assuming the rest of your team has any back-row-smashing potential at all, their attacks combined with the Crusader's Holy Lance is usually all you need to crush the back two rows in the first round and a half of combat and then the Crusader's right where he needs to be to punch the front row. Super good if you want to tank his slow speed even more with +damage and +accuracy trinkets, and use him as a facepaster with a round 1 holy lance transitioning into a smite or zealous accusation with the stress heal in case you've got the battle wrapped up and can afford to let someone else take the kill later.

As FatSamurai said, this build is also practically shuffleproof.

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!
Episode 13: Apply directly to Forehead

Infopost soon to come on our fine guest today, who livened up an otherwise quick run.

Highwang fucked around with this message at 19:17 on Sep 9, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Spoilers because this is the first post after the video:

Yay Collector! :neckbeard: I love the design of this guy and its mooks, the trigger for his appearance and its loot, because giving Dismas' head to him will never not be funny.

I usually priority target the Highwaymen, though. The Vestal cannot keep up with high damage teams and I usually run stun heavy teams, so I can cancel Guard. Plus I take Bleed status as a personal insult.

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.
Ah Kos, or some say Kosm..


Also about that mask, I'd suggest looking for how anime cosplayers make those since they seem really loving popular in anime for some reason.

Nalesh fucked around with this message at 19:58 on Sep 9, 2016

Halser
Aug 24, 2016
Cheese strats:

whenever you fight the collector, kill him while there's two heads and no highwayman. Neither the Vestal nor the MAA can attack, and with two enemies on the other side you never get penalized for stalling. Use this to heal everyone to full health and 0 stress!

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!

(image found floating around on the net. If anyone finds a source I will credit them)




The Collector

The Collector is a midboss seen randomly in the dungeon, and is set to appear once you have more than half your inventory full. Based on the Yellow King, this midboss is primarily a summoner and will more than often spend time refreshing his minions should he ever find himself in short company. Said attack, known as Collect Call, will summon three heads in varying amounts from the classes that you pick up heads from in secret rooms. Collector will open up the fight with this skill, and will use this skill in elevated frequency as you kill more of his summons. His other attacks can range in threat value depending on the situation. His most used attack is Show Collection, which hits your front two ranks for ~10 stress damage, but does nothing else so its something you hope for. Comparatively, Life Steal has a high damage range, high crit rate, can bleed and mark the victim, and worse off heal the Collector for 10 HP. Suffice to say, Lifesteal is his worst attack just by merit of making the fight longer.

The rest of the Collector's "attacks" comes from his cohorts.


Collected Highwayman

The Collected Highwayman is a man of variable threat level to other players and me. His only attack is Headhunt, which does a decent amount of damage, has a respectable crit rate, and can bleed. This is where a majority of this fight's damage comes from, and depending on how many bandit heads are on the field it can range from an easy fight to a bloodbath. Many consider him the biggest threat due to his high speed and the AI's propensity to target low-HP characters. I don't mind him, mainly because I bring a lot of control to my teamcomp that results in him being a useless body that reduces the chance of Collector summoning more heads. In reference to the episode, two appeared and I normally remove one, but my healers was capable of out-healing one guy and I locked down the other one.


Collected Man-at-Arms

The Collected Man-at-Arms is not a threat at all, but goddamn is he irritating. His only attack is Head Games, which gives him PROT and has him intercept attacks on a target. His AI is also more inclined to protect the Collector and Highwayman more than the Vestal and other MoA heads, so he loves getting in the way. This head, in some sick sense, is one of the preferred heads to be on the field since its a wasted slot that you can easily manipulate with a stun. Without a stun though, he becomes an irritating sack of HP.


Collected Vestal

The collected Vestal is the support of this group, and as usual I attack her first because she will prolong the fight. Her main ability is Headstrong, which heals a target for 6-12 HP, while Headache buffs an enemy's damage/ACC/Crit to dangerous levels. Seeing a Headache buff on the Highwayman or the Collector is the worst thing to deal with, and with her keeping the fight going longer through healing this gives the Collector more chances to stack stress on you. This is why she dies first. Many people claim to leave her on the field since you can out-damage her heals, but the buff is the bigger threat and staying in this fight longer is exactly the opposite of what I want.


On strategies for the Collector, I prefer to bull-rush the Collector and any Vestals on the field while keeping any Highwayman and MoA heads on lockdown. Unlike most typical boss fights with ads, Collector will actively try to keep the field full since those are his actions, so you want to keep useless bodies around so he'll waste his time doing other attacks. If you do the opposite and try to clear the field, this keeps the battle going for longer without any clear advantages. AoE's and DoT's are great here since the MoA head is a thing that can prolong the fight way longer than it should go, and a clever AoE will ignore guard while DoT's will chew through his disgusting PROT. This boss is probably the easier of the midbosses since it has that element of RNG, but it can catch people offguard with how much pain he brings to the party. One last thing to note: Once you kill the Collector, the heads still stick around, so if there's still a MoA or Vestal around then you can take the time to heal/de-stress while it does nothing.

For beating the Collector you can get a single Puzzling Trapozohedron, or the offchance of getting one of the coveted head-accessories.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Highwang posted:

head-accessories.

Not a phrase I usually take literally, but this game is weird.

double nine
Aug 8, 2013

I was really hoping for the other, purple, corridor mini-boss. So disappointed.

According to the wiki there needs to be no light though so that was impossible.

DGM_2
Jun 13, 2012
I note the jester's mask has no holes for the mouth or nose. Could you even breathe in one of those things if it's made of porcelain rather than cloth?

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.
It also has no nose, so it's relatively open on the inside, and looks to be open on the bottom so there wouldn't really be an air problem.



Actually looking at official art, seems it does have a breathing hole that isn't shown ingame? Unless it's just an oddly placed shadow.

Nalesh fucked around with this message at 20:45 on Sep 9, 2016

Highwang
Nov 7, 2013

No Pineapple?
No Thank You!

DGM_2 posted:

I note the jester's mask has no holes for the mouth or nose. Could you even breathe in one of those things if it's made of porcelain rather than cloth?

The real joke is that Jester is suffocating this whole time under that mask.

DGM_2
Jun 13, 2012

Highwang posted:

The real joke is that Jester is suffocating this whole time under that mask.

So, naturally, you want one for yourself. Are we sure it's only your characters taking sanity damage here? :P

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CapitanGarlic
Feb 29, 2004

Much, much more.

Fat Samurai posted:

Not a phrase I usually take literally, but this game is weird.

It could be said that Dismas is an accessory to murder.

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