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AndrewP
Apr 21, 2010

Vive has a slightly bigger FOV, Rift has a slightly bigger sweet spot.

It's not worth arguing over because the FOV and resolution are pretty poor on both.

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Warbird
May 23, 2012

America's Favorite Dumbass

I'm pretty certain that I have the lenses set closest to the eyes, but I'll double check. I don't notice any ski-google effect, but I've used my headset enough that it's auto-parsed-out by the ol'noodle.

Senor Tron
May 26, 2006


Yeah, in my experience the Vive is slightly wider FOV, while the overall picture is clearer in the Rift. Although interestingly the Rift takes a little more positioning to get into the sweet spot. When it comes to comfort and perceived visual quality it just comes down to personal opinion.

Tom Guycot
Oct 15, 2008

Chief of Governors


Warbird posted:

Question for those of you that have tried both headsets. Buddy of mine recently tried the Rift after using my Vive a few times. He mentioned that the Rift had a wider field of view than the Vive and didn't feel the ski-goggle blinder effect on it. This surprised me as I vaguely remember people doing some weird math and concluding that the Vive was slightly wider in terms of FoV. Plus, I'm using aftermarket facepads that are thinner for EVEN MORE FoV. I haven't had the chance to try a Rift yet; what say you?

My guess is your friend was noticing that the sweet spot is bigger so he can look wherever in the headset without it getting blurry and confusing that in his head with the FOV being larger. I know when I finally tried a vive that and (what seemed like) slightly more SDE were the only things I really noticed different. If you haven't been following all this silly VR stuff for a while, you're probably not looking for things with the right terminology on your tongue.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Oculus better hope their logistics company doesn't gently caress this up.

Blue Star
Feb 18, 2013

by FactsAreUseless
I think VR is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants wear a goofy headset or goggles and awkwardly shuffle around in their living room. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for VR to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Second Life. But most people arent going to give VR a second thought.

seriously the technology just seems kind of dumb.

homeless snail
Mar 14, 2007

Blue Star posted:

I think VR is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants wear a goofy headset or goggles and awkwardly shuffle around in their living room. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for VR to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Second Life. But most people arent going to give VR a second thought.

seriously the technology just seems kind of dumb.
ok

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Blue Star posted:

I think VR is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants wear a goofy headset or goggles and awkwardly shuffle around in their living room. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for VR to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Second Life. But most people arent going to give VR a second thought.

seriously the technology just seems kind of dumb.

Replace any of this with electricity, radio, motion pictures, TV, video games, home computers, cell phones, VCRs, video cameras, any other bit of consumer electronics.

Tom Guycot
Oct 15, 2008

Chief of Governors


Blue Star posted:

I think VR is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants wear a goofy headset or goggles and awkwardly shuffle around in their living room. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for VR to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Second Life. But most people arent going to give VR a second thought.

seriously the technology just seems kind of dumb.

It fun.

Lemming
Apr 21, 2008

Blue Star posted:

I think VR is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants wear a goofy headset or goggles and awkwardly shuffle around in their living room. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for VR to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Second Life. But most people arent going to give VR a second thought.

seriously the technology just seems kind of dumb.

Same

ljw1004
Jan 18, 2005

rum
I've been playing Audioshield for the past week. It's great fun and a real workout. Had a bunch of friends over this evening (non-geeky ones, just fellow parents of babies in my PEPs group) and they all had a blast too -- this stuff has solid mainstream appeal.

https://www.youtube.com/watch?v=FhSsdsu4yIk

I know there are lots of reddit threads about the best songs to play in Audioshield but here are my top picks. I like fast intense loud tracks for working out, and of course ones where Audioshield can recognize the beat well.
Moi Lolita (Alizee)
Hit The Road, Jack (Ray Charles)
Survivor (Destiny's Child)
Laudate Dominum (Taize)
Imperial March (Star Wars)
Klendathu Drop (Starship Troopers)
Papa Don't Preach (Madona)


I've also had lots of fun playing Unseen Diplomacy. This really does roomscale well. (Except: it needs good tracking in every inch of space in your 3m x 4m playing area, including down at floor level, and my room is only just 3m x 4m so the cameras can't track close enough to the floor).

https://www.youtube.com/watch?v=xzntLYGwWrM


Finally, Vivecraft. I love playing Minecraft this way. It feels extra terrifying when monsters are nearby. I'm frustrated at how flakey it is, though.


I'm using HTC Vive, roomscale, 3m x 4m play area.

Tom Guycot
Oct 15, 2008

Chief of Governors


ljw1004 posted:

I love playing Minecraft this way.

Same. I thought I was kind of past minecraft, hadn't thought about it in years, but ever since the official VR support launched I've been playing an absolutely ton of it. I also really wish every other game with artificial locomotion would take notice, because the control in that game, with head turning disabled is absolutely perfect. I mean I've usually been good about vr sickness, though I can start to feel it a little in most things after a point, but i can play minecraft for hours and not even get a tiny twinge of sickness. Its so great.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Blue Star posted:

I think VR is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants wear a goofy headset or goggles and awkwardly shuffle around in their living room. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for VR to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Second Life. But most people arent going to give VR a second thought.

seriously the technology just seems kind of dumb.

!!!

emanresu tnuocca
Sep 2, 2011

by Athanatos
VR is still 4-5 years away from being a commercially viable platform for software developers. Tilt brush is more along the line of software that will make VR viable than any of the current generation games (who are mostly at the level of testing the water and appealing to nerds than anything that could be considered commercially viable).

Content creation in VR environments is gonna be big in the next decade imo.

Tom Guycot
Oct 15, 2008

Chief of Governors


emanresu tnuocca posted:

VR is still 4-5 years away from being a commercially viable platform for software developers. Tilt brush is more along the line of software that will make VR viable than any of the current generation games (who are mostly at the level of testing the water and appealing to nerds than anything that could be considered commercially viable).

Content creation in VR environments is gonna be big in the next decade imo.

I'm excited as poo poo to see where content creation goes with VR.

homeless snail
Mar 14, 2007

The important thing to remember re: VR viability is that by the end of the decade this poo poo will have evolved so far from what we have now, that not only will the current hardware be considered primitive garbage by then, its entirely possible that the words "Rift" or "Vive" will be some long dead anachronism that's only ever said in the same context we talk about things like the iPod. You already got way more Gear VRs out there than these PC HMDs are ever gonna sell, Daydream's about to come out and we'll see how hard Google pushes it, and Apple is clearly working on VR in some capacity but probably won't do anything with it until its more established elsewhere. Its totally conceivable that in 2020 the majority of mid-high tier phones will be VR capable. Like, VR ubiquity is going to happen whether people want it or not.

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
Vr is good for simulation. I can't have a ping pong table but I can play ping pong almost 100% like in vr. That's why vr owns

homeless snail
Mar 14, 2007

Abu Dave posted:

Vr is good for simulation. I can't have a ping pong table but I can play ping pong almost 100% like in vr. That's why vr owns
which one do you like? I've been playing Paddle Up and it seems like #1 VR Ping Pong Game, IMVO

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
Paddle up Yeah. I was playing pong waves also

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
I think first person is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants to not see their game character or look down the sights of a gun and awkwardly shuffle around on a keyboard. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for first person perspective to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Ultima Underworld. But most people arent going to give first person shooters a second thought.

seriously the technology just seems kind of dumb.

AndrewP
Apr 21, 2010

Blue Star posted:

I think VR is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants wear a goofy headset or goggles and awkwardly shuffle around in their living room. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for VR to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Second Life. But most people arent going to give VR a second thought.

seriously the technology just seems kind of dumb.

Posts like this puzzle me. I have always been under the impression that VR was sort of the end goal for video games.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Mordaedil posted:

I think first person is going to be a bust. Nobody wants this thing except hardcore tech and game nerds. Regular people arent going to go for this. Nobody wants to not see their game character or look down the sights of a gun and awkwardly shuffle around on a keyboard. People are going to keep playing games the old fashioned way, watching TV and movies the old fashioned way.

Seriously what problem is this trying to solve? Im not saying that there has to be some purpose for first person perspective to exist, but it still has to fit some kind of niche. Maybe a tiny minority of people will be into this, but most people won't. It might be like Ultima Underworld. But most people arent going to give first person shooters a second thought.

seriously the technology just seems kind of dumb.
ok

e: you can't drag artistically-inclined people off of drawing/sculpting apps even if they aren't normally what you'd consider gamers, you're talking like fps is the one true game type and yeah it doesn't translate well

Bhodi fucked around with this message at 17:12 on Sep 10, 2016

jbusbysack
Sep 6, 2002
i heart syd
I realize this is in the Games forum but I'd love to talk shop with anyone developing/producing VR/AR experiences for the large enterprise space.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


AndrewP posted:

Posts like this puzzle me. I have always been under the impression that VR was sort of the end goal for video games.

It's just the natural evolution of media. Tell a story/show a world via a play, a book, more recently through moving pictures and then through pictures that you can move in stories you affect. Now, you get to be in the stories.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

AndrewP posted:

Posts like this puzzle me. I have always been under the impression that VR was sort of the end goal for video games.
It's certainly been a dream, being "in the game" is a sci-fi trope that probably predates video games as a practical concept. Once VR becomes sophisticated enough imagine the spawn of e-sports and MMA it will produce.

jbusbysack posted:

I realize this is in the Games forum but I'd love to talk shop with anyone developing/producing VR/AR experiences for the large enterprise space.
I think we're long past the point where we can call porn a "large enterprise"

But seriously, the only obvious internal VR use that I can envision is telecommunication, eg creating those virtual corporate star chambers that cyberpunk fiction always features. Everything else I think it would depend on the scale of public adoption and its use as something beyond novelty - that is, will consumers not think it strange or laborious to move through a virtual grocery isle to make their selections in Freshdirect? Or will it be something like we saw with Second Life, where companies build virtual offices that no one visits? I'd see augmented reality as the clearer / cheaper / more practical alternative in reaching consumers.

Basic Chunnel fucked around with this message at 17:45 on Sep 10, 2016

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
If you're disabled, VR is life-changing.

In the "real world", that is, discounting liesure time, people are experimenting with VR for home renovations and CAD and surgery and anything where a 3rd dimension and a sense of scale and presence is advantageous.

You aren't going to be grocery shopping with it, ever.

Bhodi fucked around with this message at 17:46 on Sep 10, 2016

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Bhodi posted:

If you're disabled, VR is life-changing
That's a very good point but it's got to go way beyond the disabled. If working in the (rapidly privatizing) transportation sector has taught me anything it's that the free market doesn't consider the disabled to be a userbase that's worth the investment to reach.

NRVNQSR
Mar 1, 2009

Basic Chunnel posted:

But seriously, the only obvious internal VR use that I can envision is telecommunication, eg creating those virtual corporate star chambers that cyberpunk fiction always feature. Everything else I think it would depend on the scale of public adoption and its use as something beyond novelty - that is, will consumers not think it strange or laborious to move through a virtual grocery isle to make their selections in Freshdirect? Or will it be something like we saw with Second Life, where companies build virtual offices that no one visits. I I'd see augmented reality as the clearer / cheaper / more practical alternative in reaching consumers.

I've talked to a lot of people looking at using VR in enterprise; primarily for engineering or medical purposes, but some for communications - both social and corporate.

I think the handful of developers ITT are all in games, though.

e: If you've seen the kind of bizarre technology people already throw at teleconferencing you'll know that VR is pretty tame and sensible by comparison.

NRVNQSR fucked around with this message at 17:49 on Sep 10, 2016

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Basic Chunnel posted:

That's a very good point but it's got to go way beyond the disabled. If working in the (rapidly privatizing) transportation sector has taught me anything it's that the free market doesn't consider the disabled to be a userbase that's worth the investment to reach.
That's clearly not true since there is a thriving market in products for disabled people. Even expensive gadgets. Look up the price and variety of hearing aids sometime.

You don't have to have an all-inclusive market, you just need one that's big enough to sustain growth and innovation.

jbusbysack
Sep 6, 2002
i heart syd

NRVNQSR posted:

I've talked to a lot of people looking at using VR in enterprise; primarily for engineering or medical purposes, but some for communications - both social and corporate.

I think the handful of developers ITT are all in games, though.

e: If you've seen the kind of bizarre technology people already throw at teleconferencing you'll know that VR is pretty tame and sensible by comparison.

Learning & training of manual skills, conceptual communications/sales, experiential pre-sales all are very strong cases in large enterprise.

Pi Mu Rho
Apr 25, 2007

College Slice

jbusbysack posted:

Learning & training of manual skills, conceptual communications/sales, experiential pre-sales all are very strong cases in large enterprise.

Yep, that's pretty much what I've been working on in VR terms. Simulations, interactive training materials and technology demonstrations. It might be a niche in gaming, but large enterprises are absolutely mad for it. Training 20+ people at a time to drive a train (as an example) is expensive and time-consuming - you have to build or repurpose a train cab, only one person at a time can use it. Replace that with a bunch of VR-capable PCs and HMDs, and now you can train them all simultaneously, in a conference room, at a fraction of the price.

Foxfire_
Nov 8, 2010

The place I used to work had a group that made training simulators for agricultural and construction equipment. It's way cheaper and safer to do initial training when each student isn't tying up (and potentially breaking) a multimillion dollar machine and burning diesel. For ag, it also helps that you don't need a fully grown field to practice on.

When I was there a few years ago they were using a couple big monitors wrapped around the fake cabs, but VR would be cheaper and better

Cockmaster
Feb 24, 2002
Wired just did an article about VR music videos:

https://www.wired.com/2016/09/future-of-vr-music/

If there's anything along those lines that desperately needs the VR treatment, it's the Pink Floyd Laser Spectacular.



Bhodi posted:

That's clearly not true since there is a thriving market in products for disabled people. Even expensive gadgets. Look up the price and variety of hearing aids sometime.

The market is mostly thriving in products which are either meant for relatively common conditions (such as hearing loss, a common symptom of growing old), or which have some significant use for the rest of us (such as VR). For everything else (especially anything which would have to be custom-made, such as prosthetic limbs), the production volume is often going to be so low that the price ends up grossly disproportionate to the technology inside.


Pi Mu Rho posted:

Yep, that's pretty much what I've been working on in VR terms. Simulations, interactive training materials and technology demonstrations. It might be a niche in gaming, but large enterprises are absolutely mad for it. Training 20+ people at a time to drive a train (as an example) is expensive and time-consuming - you have to build or repurpose a train cab, only one person at a time can use it. Replace that with a bunch of VR-capable PCs and HMDs, and now you can train them all simultaneously, in a conference room, at a fraction of the price.

And now the price has come down within reach of not-so-large enterprises. $600-800 might be expensive for a gaming peripheral, but it's peanuts compared to what a decent headset used to cost back in the early years of VR experiments.

eggyolk
Nov 8, 2007


Jaded VR user post.

After a couple months with the Vive and some sessions trying out the Rift, the most lingering disappointment so far has been the low resolution. It's so low that after a certain point distant objects cease to be believable. A mountain in real life on a clear day is overflowing with details the eye can't catch or process, which contributes I think to the sensation of awe. In VR that same mountain now reduced to a small batch of pixels begins to look flat and featureless. When you first try VR the scene might overwhelm you, but as your eyes adjust to the tech you begin searching distant objects with more scrutiny. I honestly find it hard to get too immersed anymore. Especially with Project Cars, when the braking point or car you're trying to catch in the distance is a jumbled flickering mess of about 100 pixels square. The lack of peripheral vision also destroys the sense of speed or motion, since you're forced to move your head to bring useful visual information into that central patch of 1,000 or so pixels.

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon
I'm hoping the faceplate with thinner padding I'm getting next month will increase the FOV on mine a fair bit. I still end up immersed such thast I don't notice the carboard box effect, but the loss of peripheral does make all sorts of things a litte more awkward

StarkRavingMad
Sep 27, 2001


Yams Fan

eggyolk posted:

Jaded VR user post.

After a couple months with the Vive and some sessions trying out the Rift, the most lingering disappointment so far has been the low resolution. It's so low that after a certain point distant objects cease to be believable. A mountain in real life on a clear day is overflowing with details the eye can't catch or process, which contributes I think to the sensation of awe. In VR that same mountain now reduced to a small batch of pixels begins to look flat and featureless. When you first try VR the scene might overwhelm you, but as your eyes adjust to the tech you begin searching distant objects with more scrutiny. I honestly find it hard to get too immersed anymore. Especially with Project Cars, when the braking point or car you're trying to catch in the distance is a jumbled flickering mess of about 100 pixels square. The lack of peripheral vision also destroys the sense of speed or motion, since you're forced to move your head to bring useful visual information into that central patch of 1,000 or so pixels.

I'm still pretty amazed by VR. Maybe it's a problem in something like Project Cars where it's in the uncanny valley of something that should look real but doesn't. Stuff like Minecraft and Elite Dangerous still amazes me, there's an immersion there I can't find elsewhere.

My main disappointment is how uncomfortable the damned things are still for any length of time. I've done every "proper fitting guide" methodology I've seen for the Rift, and while it isn't bad at first, after a couple hours it's unpleasant on either my brow, my cheeks, or both. It really feels to me like it should have a counterweight on the back or something. I read these accounts by people who are like "I hardly feel it, it's like the slightest angel breath on my face" and those people are either damned liars or they have a magical head like a marble.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
You'd really hate the vive then. You can rotate the front part of the rift up and down. Have you tried that to remove pressure off whatever part of your face it's on?

Cockmaster
Feb 24, 2002

eggyolk posted:

Jaded VR user post.

After a couple months with the Vive and some sessions trying out the Rift, the most lingering disappointment so far has been the low resolution. It's so low that after a certain point distant objects cease to be believable. A mountain in real life on a clear day is overflowing with details the eye can't catch or process, which contributes I think to the sensation of awe. In VR that same mountain now reduced to a small batch of pixels begins to look flat and featureless. When you first try VR the scene might overwhelm you, but as your eyes adjust to the tech you begin searching distant objects with more scrutiny. I honestly find it hard to get too immersed anymore. Especially with Project Cars, when the braking point or car you're trying to catch in the distance is a jumbled flickering mess of about 100 pixels square. The lack of peripheral vision also destroys the sense of speed or motion, since you're forced to move your head to bring useful visual information into that central patch of 1,000 or so pixels.

Just wait a couple years - If VR doesn't completely flop, we'll be seeing a new generation of the Rift and/or Vive.

Plus the StarVR headset offers higher resolution (though it's spread out over a much larger FOV, so the image might not be that much sharper).

FuzzySlippers
Feb 6, 2009

StarkRavingMad posted:

It really feels to me like it should have a counterweight on the back or something. I read these accounts by people who are like "I hardly feel it, it's like the slightest angel breath on my face" and those people are either damned liars or they have a magical head like a marble.

That's one of the things Sony figured out. The PSVR sits a little more comfortably and this is especially noticeable for people who can't get a good rift fit I believe.

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StarkRavingMad
Sep 27, 2001


Yams Fan

Cojawfee posted:

You'd really hate the vive then. You can rotate the front part of the rift up and down. Have you tried that to remove pressure off whatever part of your face it's on?

Yeah, I can make the choice between eventually crushing my forehead or eventually crushing my cheeks. Maybe I just have a horrible misshapen head.

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