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Smirr posted:You don't need to use skills in order to level them. Just enable only Evocation in the m screen and then kill things using whatever works best. This will level only Evocation. Why when I have 3-4 skills active, is Evocation always gaining at like 2%, but something like Spellcasting is at 30%?
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# ? Sep 12, 2016 15:32 |
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# ? Jun 11, 2024 02:00 |
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SlyFrog posted:Why when I have 3-4 skills active, is Evocation always gaining at like 2%, but something like Spellcasting is at 30%? Sounds like you aren't in manual mode. Have you pressed [/] to enable it?
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# ? Sep 12, 2016 16:07 |
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If you're really in manual mode you can put 100% of incoming xp into one skill, if you want.
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# ? Sep 12, 2016 16:18 |
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Why does DCSS even have auto train anymore? Does anyone use it?
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# ? Sep 12, 2016 16:18 |
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geke rowsperg posted:When you're drained, does xp go towards undoing the draining or do I get normal skill gain in the background while the draining wears off? This is something I haven't been able to figure out. The latter. Skill gain is reduced while drain is in effect but it will still go up.
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# ? Sep 12, 2016 16:22 |
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pathetic little tramp posted:Why does DCSS even have auto train anymore? Does anyone use it? New players use it all the time. Also keep in mind many, many players don't participate in online Crawl discussion and don't know all the tips and tricks and strategies that we do.
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# ? Sep 12, 2016 16:46 |
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SlyFrog posted:Why when I have 3-4 skills active, is Evocation always gaining at like 2%, but something like Spellcasting is at 30%? jerkstoresup posted:is that why Pakellas was axed? i'm a poo poo player who enjoyed being given strong wands and rods Can Of Worms posted:Lightning rods are stronger during consecutive uses (the first use costs 2 MP, then every other use costs 5 MP.) There's also a relation between damage and how many tiles you target, I don't know if it's inversely proportional or not. Unrelated: LazyMaybe fucked around with this message at 17:03 on Sep 12, 2016 |
# ? Sep 12, 2016 16:59 |
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I got my first 3 rune win in July, and yesterday got my second win with a 15 rune run. This board has helped a lot with snippets of info along the way that are making me play differently than before. 15 rune run - gargoyle fighter. Cleared 3 runes and to Zot 4 with Chei, then as I had a +9 demon whip decided to try my hand at extended and switched to TSO. TSO was mostly a tab-fest through extended with the odd call to get a divine warrior with larger groups. Nearly died in PAN TSO map to the seraph (popped lots of consumables, took 2-3 attempts to clear), in PAN to Lom Lobon (thanks apportate for getting the rune allowing me to tport out of there), and in Hell to Antaeus (again, thanks apportate). Zot5 I took a chance on blocked routes to the room and stepped on the permanent teleport, it dropped me on top of the orb surrounded by many bad things so I teleported out and came back in a more orderly clear. The orb run was uneventful, plenty of haste and boots of running, and the odd dig to clear the way. http://crawl.akrasiac.org/rawdata/Decairn/morgue-Decairn-20160912-004530.txt
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# ? Sep 12, 2016 17:09 |
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pathetic little tramp posted:Why does DCSS even have auto train anymore? Does anyone use it?
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# ? Sep 12, 2016 17:34 |
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Ramc posted:Take it easy and Step From Time, Bro. Internet Kraken posted:Or just spam slouch a bunch. Brannock posted:Ehh, you just need to use it two or three times (I forget how many) to kill the Moths of Wrath then you're good to go. You could even stairdance that once the moths are dead and be fine. Just wanted to say thanks for the suggestions. The answer was Slouch x4. This kills the Orb of Fire.
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# ? Sep 12, 2016 19:15 |
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geke rowsperg posted:Sounds like you aren't in manual mode. Have you pressed [/] to enable it? I'm definitely in manual mode (the word "manual" is literally in white, auto is dark and grey), I know that I can turn off all skills but one. The issue is, if I do have four skills turned on (say Fighting, Spellcasting, Ice Magic, and Evocations), why does Evocations gain at like 2%? I want to train Evocations evenly with other skills, not train only Evocations. I know I can turn skills on and off in manual, but other than setting one to an asterisk to emphasize it, I can't seem to actually set the percentage that a skill gains if I have more than one active.
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# ? Sep 12, 2016 19:31 |
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If evo is training at 2% then you're not in manual mode, I'm p sure
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# ? Sep 12, 2016 19:33 |
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If you have four skills selected in manual mode, each of them would be set to 25%. If one was emphasized with an asterisk, it would be at 40% while the rest would be at 20%. As Carl says, if one is training at 2% you're not in manual mode.
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# ? Sep 12, 2016 19:45 |
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Once you do set your skills to manual, I would highly recommend the option to show skill costs over percentages. The skill costs show you how much experience it would take a skill to go from one level to the next (like 8.0 to 9.0), with the cost units being based off how much experience it takes to bring a skill from 0.0 to 1.0 with a 0 aptitude. It really helps for showing why it is worth it to branch out to different skills instead of just focusing on one skill until it reaches 27, as well as showing why bad aptitudes don't mean that you shouldn't train that skill at all.
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# ? Sep 12, 2016 19:50 |
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Sage Grimm posted:If you have four skills selected in manual mode, each of them would be set to 25%. If one was emphasized with an asterisk, it would be at 40% while the rest would be at 20%. I'm more than willing to admit I may be loving something up, I'm just not sure what it is. If I get a chance, I'll try to take a screenshot of it and post it; it will make it easier than posting text descriptions of it where I may be leaving something out.
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# ? Sep 12, 2016 20:23 |
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code:
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# ? Sep 12, 2016 20:32 |
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SlyFrog posted:I'm more than willing to admit I may be loving something up, I'm just not sure what it is. manual training mode with axes and evo turned on(50/50):
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# ? Sep 13, 2016 04:58 |
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Between this and the frequent crashes, Abyss is a little more meta than I remember.
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# ? Sep 13, 2016 16:00 |
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Requesting corruption lang.
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# ? Sep 13, 2016 16:06 |
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Sage Grimm posted:Requesting corruption lang. Corrupted butt lang: slowly increases the odds of butt replacements per line based on turn time, until odds reach 100% butt.
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# ? Sep 13, 2016 16:19 |
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Floodkiller posted:Corrupted butt lang: slowly increases the odds of butt replacements per line based on turn time, until odds reach 100% butt. Ideally not incompatible with a honk language corruption.
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# ? Sep 13, 2016 16:33 |
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The collision would result in *fart*
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# ? Sep 13, 2016 16:37 |
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Shady Amish Terror posted:
Do you have any crash logs? If you're playing locally, they should be in your morgue directory - hitting # in-game will tell you where that is.
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# ? Sep 13, 2016 17:10 |
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They're from 0.18.1 stable in tiles mode, so I don't actually know how useful they'd be, but yeah, they're there. Today's log is up to 47kb. Should I be submitting these somewhere on the site? E: Oh, it's just the last crash for a given character on a given day I guess? Ah well. E2: Wait these logs seem...kind of uninformative, here. The game appears to have made logs for every time I crashed via a repeatable problem I noticed (attempting to shift-click an item in the inventory to drop it freezes the game and it will crash entirely after another input), but the only relevant data appears to be my message log and last input state, and it didn't even make crash logs for the crashes I've been encountering most where the game just randomly dies. Those crashes are usually while auto-exploring, but sometimes while I'm fighting or fiddling with inventory, so I'm not sure what's going on there. There's no stack or trace data for the handful of logs the game actually HAS made, but I'm so far gone from knowing anything about programming anymore that I don't know if that's just a lack of debug options/permissions/whatever. E3: Aaaand a handful of crashes from starting the game up with even LESS information, but at least I know the game considers me to be an Unemployed Yak. Shady Amish Terror fucked around with this message at 17:32 on Sep 13, 2016 |
# ? Sep 13, 2016 17:16 |
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That crash is known - it's https://crawl.develz.org/mantis/view.php?id=10296, which I think I've fixed in 0.19. (Hard to say for sure, since i was never able to reproduce it reliably.) If you get any other crashes, though, please toss them up on Mantis, along with anything you remember about what was going on - it's always helpful for us to get more crash reports from local tiles and/or Windows, since we don't have much instrumentation or testing there. The message you screenshotted should be fixed for future, fwiw - good bug!
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# ? Sep 13, 2016 17:32 |
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Yeah, that appears to be the one, based on the description; those conditions account for pretty much all of my crashes so far. I'll keep an eye out for any other weird ones though, thank you.
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# ? Sep 13, 2016 17:36 |
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Oh god, I can't decide if I hope this works on my pet or I hope it doesn't.... Also I have the clarity mutation. I am going to argue the hep hexer is as strong a pet as the blaster. Mass Confusion and Paralyze are insane. All three pets have a really well thought-out progression based on your XP though.
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# ? Sep 13, 2016 17:58 |
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Generally I have seen most people saying hexer is the best.
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# ? Sep 13, 2016 18:00 |
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Decided to roll a Hu of Dith, then the game gave me 15 rune drops so I did the victory lap. Good tech: Using robe of vines with a form that meld armors. Bad tech: Dithmenos's shadow mimic angering spectral allies. Special note goes to the 2 potions of brilliance I used to cast Statue Form on Swamp:4 and clean out the vault, and the 27 mutant beasts I spawned on Zot:5 for the hell of it.code:
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# ? Sep 14, 2016 02:12 |
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Floodkiller posted:Corrupted butt lang: slowly increases the odds of butt replacements per line based on turn time, until odds reach 100% butt. Shady Amish Terror posted:Ideally not incompatible with a honk language corruption. Only works in the experimental Space Station 13 branch.
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# ? Sep 14, 2016 07:41 |
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Internet Kraken posted:Only works in the experimental Space Station 13 branch. 'Added Randart property: Vomitous. Mostly aesthetic.' 'Added Randart property: Meth. Works on the old heat/tension system, you become progressively faster but more prone to system shock as tension rises.' 'Added Randart property: Bees. You'll figure it out.'
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# ? Sep 14, 2016 11:16 |
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So turns out if you have Jihad out and quaff berserk it will berserk summons but not your Hep pet:code:
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# ? Sep 14, 2016 17:16 |
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I've been playing random "viable" species/class combos. I think I've solved the Evocations skill thing, but won't know until I play something that uses Evocations. I have found that I am so, so much better at playing tanky fighter stuff than any kind of spellcasting, ranged, or assassin stuff. Though part of that may be because I'm figuring out the skill system. I still want to spread out my skills, but it really does seem like it is better to really jack one or two at a time. So hard to leaving fighting or things like that turned off as a spellcaster though. I want those HP.
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# ? Sep 14, 2016 18:36 |
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You should train some fighting as a spellcaster eventually, HP is good.
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# ? Sep 14, 2016 18:43 |
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Yeah, but with the usual advice 'switch to Survive Dudes skills after mainlining your Kill Dudes skills to a comfortable level.' Historical note: It used to be sort of a pitfall to train Fighting early for HP increases because experience levels played a pretty heavy part in that calculation. You wouldn't see much of a difference in the early game! Now training for HP is fine no matter when you start.
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# ? Sep 14, 2016 19:16 |
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Someone make a crawl branch where you only have the two skills KillDudes and DontDie
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# ? Sep 14, 2016 19:21 |
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Araganzar posted:So turns out if you have Jihad out and quaff berserk it will berserk summons but not your Hep pet... Ancestors are nonliving, which means they can't berserk.
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# ? Sep 14, 2016 19:43 |
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PleasingFungus posted:Ancestors are nonliving, which means they can't berserk. Does that restriction exist for any reason other than making MuBe unplayable so greaterplayers have no choice but to suffer?
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# ? Sep 14, 2016 19:46 |
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Preventing Ancient Liches from becoming decidedly ineffective if they happen to be near a moth of wrath in Zot?
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# ? Sep 14, 2016 20:05 |
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# ? Jun 11, 2024 02:00 |
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I...very, very, VERY vaguely remember discussion of the topic ages ago. Preventing liches from getting chumped was a thing, but if I recall correctly a big part of the discussion at that time was talking about how to fix skill gain vis a vis the food clock. At that time, mummies were controversial because, technically, a dedicated player could just set up macros and have a mummy (very slowly) play themselves, usually in combination with Sif Muna, who would bury you lovingly in a mausoleum of the printed word for doing very little other than existing and casting spells at nothing. So there was talk of a whole bunch of ways that mummies should get locked out of mechanics that normally relied on the food clock, including the timers that currently eventually stop enemies from spawning on a given level. Whether that's still a factor in deciding why undead can't berserk now, I'm not sure; I think enabling one (admittedly hilarious) niche playstyle is probably just pretty low on the to-do list.
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# ? Sep 14, 2016 20:18 |