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quote:Once upon a time, I used to play Air Combat Games IRL and on PC.
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# ? Sep 13, 2016 16:39 |
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# ? May 14, 2024 01:13 |
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The alternative to bloom is reticle sway which is even worse because the game is rubbing your face in the RNG. Or they can make every gun a perfect laser beam giving XIM users even more of an advantage.
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# ? Sep 13, 2016 16:55 |
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when people got mad at bloom in halo reach it made me laugh because it's been in every halo game (and you know, a lot of/most other shooters) although I'm not quite sure how it interacts with recoil and stability in Destiny. it's just that that was when they added an actual visual indicator and suddenly people were all pissy. like it's just a mechanic that makes you pace your shots. Burst fire instead of spray. Although hand cannon right now in Destiny are hosed, especially how it interacts with the range stat.
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# ? Sep 13, 2016 17:29 |
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Bloom is fine. What isn't fine is attaching it to range even after the weapon has settled. wtf Bungie?
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# ? Sep 13, 2016 17:31 |
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Introducing Trent Bloom - now with a larger cone
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# ? Sep 13, 2016 17:33 |
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hitchensgoespop posted:Fired up the game for a few games last nigt, went into PvP solo Found your problem.
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# ? Sep 13, 2016 17:45 |
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Maker Of Shoes posted:Bloom is fine. What isn't fine is attaching it to range even after the weapon has settled. They have to do something, they're trying to balance way more weapons than any FPS ever has and avoid situations where one gun is BIS for all situations. They could certainly handle it better though, like if you hit a target outside the effective range you get the little "invulnerable" text like shotguns sometimes get.
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# ? Sep 13, 2016 17:46 |
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xzzy posted:Or they can make every gun a perfect laser beam giving XIM users even more of an advantage. Yes please.
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# ? Sep 13, 2016 17:47 |
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Bloom as in 'repeated shots are less accurate even if you are perfectly on target each time' is lame but whatever Bloom as in 'My perfectly lined up shot on his head while I and my target are stationary misses' is loving awful and stupid and bad, and that exists in Destiny right now, on HCs and Scouts both (really any gun, but its most miserable on HCs, you aren't going to notice or care on an AR or pulse quite as much) Damage falloff accomplishes the same goal of preventing a weapon from being too dangerous outside whatever range, and is far less infuriating than aiming your weapon spot-on while ADS at a target, pulling the trigger and missing
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# ? Sep 13, 2016 17:47 |
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Damage drop off seems like a better answer than bloom to me But if you read the comments on reddit about "effective range" I don't think that would be acceptable to them in any way that mattered. Really Bungie just needs to ignore Reddit and their forums and just ask me what to do
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# ? Sep 13, 2016 17:48 |
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I may be a casual, but I don't find anything wrong or strange with the weapons on the game. Other than automatic rifles having 1/4 of the dead potential in other games, and 1/4 of the magazine. .. but maybe this is necesary so other weapon types can shine. I am not saying the weapons are good and everything is correct. If you guys say that theres a problem, I believe it. I say that must not be a huge problem, because casuals like me don't notice it.
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# ? Sep 13, 2016 17:52 |
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victrix posted:Bloom as in 'My perfectly lined up shot on his head while I and my target are stationary misses' is loving awful and stupid and bad, and that exists in Destiny right now, on Scouts Either I'm the world's greatest shot with a Scout rifle or this doesn't happen I mostly use high impact scouts too so I'd notice a perfect shot not hitting
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# ? Sep 13, 2016 17:53 |
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I started noticing Bungie's "bloom" most when I rolled an alt and had nothing but that blue scout rifle they give you for popping a Spark of Light. It's just a no frills med/high impact scout with good stability but jesus Christ was it hilariously unreliable at easy scout rifle range. Something that MIDA doesn't suffer from AT ALL. That shouldn't happen.
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# ? Sep 13, 2016 17:54 |
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Maker Of Shoes posted:I started noticing Bungie's "bloom" most when I rolled an alt and had nothing but that blue scout rifle they give you for popping a Spark of Light. It's just a no frills med/high impact scout with good stability but jesus Christ was it hilariously unreliable at easy scout rifle range. Something that MIDA doesn't suffer from AT ALL. That shouldn't happen. The scouts that I use regularly are around 80 range (Colovance's, Badger CCL) so that'd explain why I'd never see it But I never see it on MIDA either and that has like 55 range, right?
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# ? Sep 13, 2016 17:57 |
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deadwing posted:Either I'm the world's greatest shot with a Scout rifle or this doesn't happen https://www.youtube.com/watch?v=bZ24eDTg_s4&t=141s It does, you definitely won't notice it as much on scouts as you will on HCs, both due to the better range and the rate of fire It just feels loving awful on HCs. I miss the Y1 super range HCs you could snipe across entire PvE maps with I don't care if I aim at a dude across the map in PvP and hit him for 10 with a HC, as long as it loving hits when I'm on target. When you aim perfectly at a guy in the same room with you and miss, was it lovely lag, or did your bullet deviate? Who knows!
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# ? Sep 13, 2016 17:58 |
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Man, are HCs even good in the game meta? I stopped maining with HCs a while back.
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# ? Sep 13, 2016 18:01 |
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That's an auto rifle
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# ? Sep 13, 2016 18:01 |
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https://www.twitch.tv/mlg the mlg stream is on, maybe we'll get private lobbies after or during or whenever also it's funny because I think everyone has been introduced as "real good with the shotguns"
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# ? Sep 13, 2016 18:07 |
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deadwing posted:That's an auto rifle I know, I mean it applies to every gun - it's just way more noticeable on HCs due to their range/accuracy settings and how much of your damage is tied up in every shot. It's also not nearly as big of a deal to miss a scout shot at mid-long range unless the dude has a sniper. Miss one shot with your HC against the rear end in a top hat blink sliding at you with a shotgun?
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# ? Sep 13, 2016 18:08 |
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PassTheRemote posted:Man, are HCs even good in the game meta? I stopped maining with HCs a while back. Other than TLW and possible Thorn in a week, no.
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# ? Sep 13, 2016 18:10 |
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Thorn will be garbage in Y3. TLW is literally the only HC worth using and I struggle to even call it a HC because of how different it is.
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# ? Sep 13, 2016 18:14 |
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haveblue posted:Other than TLW and possible Thorn in a week, no. Are you insane? The high end meta is literally 81impact HCs with rifled and max impact shotguns with Max range.
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# ? Sep 13, 2016 18:17 |
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Yeah. The try hards have all moved on from the PDX/Hawksaw to the Esyluna (with LitC if possible!) I mean you still see the other guns but it seems to have shifted.
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# ? Sep 13, 2016 18:19 |
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victrix posted:I know, I mean it applies to every gun - it's just way more noticeable on HCs due to their range/accuracy settings and how much of your damage is tied up in every shot. He slapped Injection Mold on there to make it seem way worse than it is, why would you ever use a high impact auto rifle
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# ? Sep 13, 2016 18:20 |
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I stand corrected, then. I thought it was still high ROF pulses and doctrine/claw ARs.
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# ? Sep 13, 2016 18:22 |
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I don't got no LiTC eyasluna but I have a rangefinder + braced frame one and it feels super nice to use in crucible. Third eye is pretty nice too because I can hardscope corners and pop heads. LiTC is a cheese perk that shouldn't have ever been put into the game.
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# ? Sep 13, 2016 18:22 |
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It's banned in sweats
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# ? Sep 13, 2016 18:29 |
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I also roll with a Handcannon as my PvP primary weapon and have done so for a long time. It's definitely viable since the Time To Kill is low with most of them. I can't stand to use them unless they have SureShot scopes, however. Braced Frame is also highly sought after. To contribute to the conversation about 'ghost' bullets: I always understood that if I'm shooting at too extreme a distance with a Hand Cannon, then the bullets are going to fly off in random directions sometimes. It just means you have to make sure you're engaging at distances your cannon is reliable at or else expect bullets to whiff. It became a lot more noticeable after the April update when they lowered HC ranges across the board (if I remember correctly). I agree that I'd prefer damage dropoff to just be made more severe instead, but I doubt Bungie will implement any change that drastic as it's a fundamental reworking of their 'accuracy' stat and would necessitate a complete review of all weapons in the game to make sure they're all in line with each other. All we can hope is that they use a better system for Destiny 2, or at least a more flexible system that allows for more drastic changes to gun properties without causing huge headaches in regards to balance. Probably won't happen.
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# ? Sep 13, 2016 18:51 |
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victrix posted:Bloom as in 'repeated shots are less accurate even if you are perfectly on target each time' is lame but whatever But in the video, the shooter is outside the range. Below are two screen caps from the video. I made the cross hairs stand out more in each photo. In the top one, any shot will land within the white circle. ADSing it wills till fall between the 2 green lines on the thorn sights. I added the white to show the circle. The range they want you to play at is very close, but every bungie game since Halo CE used the circle sights to represent accuracy before bloom makes it get even larger. The dot covers most of the opponents head, and leave a lot of room to miss. Edit - I suck at posting pictures. Last_Taste fucked around with this message at 19:26 on Sep 13, 2016 |
# ? Sep 13, 2016 19:04 |
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I get that, I'm saying that missing your first shot is loving dumb in all situations, in or out of range. I don't like bloom (as in, repeated shots causing bullet deviation), but it's manageable. You can't do anything about your bullet deciding to miss on the first shot. It'd bug me way less if the bullet still hit but did less damage. 'I hit but did low/bad damage' is a clear indicator you're outside your guns effective range, 'I missed' could be bloom, could be lag, could be bad aim, who knows? It can favor you the other way too, a shot to their chest instead turns into a crit. Adding that extra die roll to combat feels bad. I enjoyed tuning into that mlg stream and hearing 'sweaties' within three seconds.
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# ? Sep 13, 2016 19:11 |
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Go go private matches (now).
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# ? Sep 13, 2016 19:15 |
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Bettyspagh3tt1 posted:Go go private matches (now). Oh shi, time to find every location you can mortar the enemy team with grenades and nova bombs on every map
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# ? Sep 13, 2016 19:16 |
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victrix posted:Oh shi, time to find every location you can mortar the enemy team with grenades and nova bombs on every map I'll wait until someone with way more time than me makes a YouTube video.
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# ? Sep 13, 2016 19:21 |
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victrix posted:I get that, I'm saying that missing your first shot is loving dumb in all situations, in or out of range. TF2 dealt with that fairly I think.. with pistols, your first bullet always goes straight down the crosshairs, and every subsequent bullet gets additional bloom applied to it. If you stop firing for one second it resets and you get another perfect bullet. Discourages spam fire rather well while also rewarding precision.
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# ? Sep 13, 2016 19:21 |
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I love the Thorn. I will take a nerf to it has a indication that Year 3 will have a similar weapon. Maybe a scout rifle with the same effect. We can't have a whole year without people screen turning green. I don't allow it, It can't be, It will not be.
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# ? Sep 13, 2016 19:23 |
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Tei posted:I love the Thorn. Tei I've been gone a year and did not miss Destiny, but I definitely missed your posts Also you're in luck, there is a pretty similar weapon (Thorn is year 3 confirmed)
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# ? Sep 13, 2016 19:26 |
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New (?) dead ghosts available on crucible maps. Also you can play Rift with sparrows in private games
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# ? Sep 13, 2016 19:31 |
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Roman posted:New (?) dead ghosts available on crucible maps. What the what
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# ? Sep 13, 2016 19:33 |
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1v1me sparrows only or u scared
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# ? Sep 13, 2016 19:35 |
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# ? May 14, 2024 01:13 |
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RIP http://i.imgur.com/zGeo4UU.gifv
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# ? Sep 13, 2016 19:35 |