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Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Kai Tave posted:

I've noticed that whenever the subject of weird pornographic fetishes gets brought up regardless of thread or context it usually results in at least a couple pages of people showing off how much they know about those weird pornographic fetishes in detail, occasionally with links and illustrations provided.

*awkwardly closes queued up PowerPoint presentation *

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LCL-Dead
Apr 22, 2014

Grimey Drawer

Panfilo posted:

*awkwardly closes queued up PowerPoint presentation *

Had a guy in my platoon, when attempting to defend his love for foot fetish porn, actually draw up a PP presentation for it.
We left him alone after that.

Manatee Cannon
Aug 26, 2010



Discospawn posted:

That is not actually true based on the percentages that the player base fell into at the end of Season 1 versus what the percentages are now for Season 2. That formula was only true briefly on PTR before they changed their placement algorithm.

I suppose it's closer to accurate if you fell within 45-55 SR last season, and you're within 2300-2700 this season (which is most of the player base), but it stops being true at higher levels.

idk where you're getting this from, it's still true at higher levels. 60 was top 6% last season and 3000 is top 8% this season, it's about the same. top 6% now is the equivalent of 61-62, there's very little difference in the way people are ranked now compared to last season

it makes sense for the second season to be a little higher because most of the players have gotten better and more familiar with the format

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
When is Ana a sensible choice?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Kashuno posted:

When is Ana a sensible choice?

Depends on your threshold of sensible.

She basically doesn't see serious / pro use outside of triple tank + triple healer comps.

If you want her to just be a good-enough choice, make sure the other healer is someone who has good throughput (Mercy or Lucio + Ana sure, okay, Zenyatta + Ana is kind of iffy, Ana only healer is suicide) and that there's at least one character on the team who actually synergizes with her ult.

If you just don't want to actively sabotage people, the only rule you need is "don't play Ana as a solo healer."

Prav
Oct 29, 2011

LCL-Dead posted:

Had a guy in my platoon, when attempting to defend his love for foot fetish porn, actually draw up a PP presentation for it.
We left him alone after that.

sounds like he was very persuasive

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Kashuno posted:

When is Ana a sensible choice?

I like Ana when the tank on my team is a Winston or Dva because of how readily they can up and cross the map. There's something I find fun about mag dumping into a teamfight with Ana because I generally don't care what I hit, friend or foe works out for me either way.

As the stupidest of newbies, I kind of like the concept of Zarya but I am absolutely poo poo with her. She seems not great on paper; she's got the least health/shields/armor of the tanks, she has no mobility skills like the others, her barrier is super time limited and her primary weapon has basically no range and has to reload constantly on secondary fire. I feel like I spend most of my time as her trying to run into range and if I get caught out I get shot to pieces. Can someone tell me what I'm doing wrong?

Sestze
Jun 6, 2004



Cybernetic Crumb

Kashuno posted:

When is Ana a sensible choice?
She's one of the best single-target healers in the game if she can hammer her m1 reliably on a target. If you have a team with a good target for her ultimate and need to be aggressive, she's great. If they have a key channeled ultimate that needs to be shut down (High Noon, Whole Hog, Angry Monkey, Barrage) she's also a great choice. If you're facing a team that relies on a zenyatta ult to prevent your team from accomplishing their objectives, she's a great choice because of her biotic grenade. Finally, she's not bad at dumping out damage if you're reasonably accurate, so she's a decent anti-sniper or ranged DPS in a pinch.

She's absolutely terrible if your opposing team has hyper aggressive flankers (genji, tracer, monkey) or consistent damage to a wide spread of people (junkrat, soldier 76). If you're rear end at aiming, a team full of thin people also sucks to play with - ana's best as hammering the butt of big heal targets like Roadhog, Reinhardt, and D.Va. She's also map specific. Long sight lines and good access to your team are necessary to be able to heal people effectively, and cramped quarters or other obstructions (think king's row alleyways, or the hangar bay in gibraltar) can make it difficult to get heals on the right people at the right time.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Slowly learning how to play Hanzo in every map has been one of my favorite experiences with the game, this game is goddamn great

Kerrzhe
Nov 5, 2008

patch notes~ http://us.battle.net/forums/en/overwatch/topic/20749157415#post-1

quote:

GENERAL UPDATES

General
Players should now see fewer Plays of the Game featuring Mercy’s Resurrection ability
Increased payload speed on Eichenwalde


USER INTERFACE UPDATES

General
A new Competitive Tier legend has been added to the Competitive Play info screen
A new Match Complete splash screen has replaced the former Round Complete splash screen in competitive matches


BUG FIXES

General
Fixed a bug which prevented the Triple Kill announcement from being played after a kill streak of 3 or more
Fixed several issues causing some players obtain a skill rating that's higher than their actual rating
Note: A very small number of people were affected by these issues, but those who were affected will have their skill rating adjusted appropriately

Heroes
Fixed a bug causing the wrong arrow to be shown on Hanzo's bow, or disappear entirely (the correct arrow would still be fired)
Fixed a bug preventing Junkrat’s RIP-Tire from receiving credit for kills, achievements, and other stats

Maps
Fixed a bug allowing Reaper to Shadow Step to unintended locations on Hollywood

eichenwald payload buffed, mercy POTG fixed, junkrat tire fixed, good poo poo


edit: jeffykins on eichenwald:

LLJK posted:

We just put a patch up that increases the payload speed. We'll see how that plays out.

I know a lot of players are concerned about the choke but that's not the problem we're seeing. The first point on Eichenwalde gets captured over 75% of the time (even though the choke feels intimidating). Out of the "Hybrid" maps, only Kings Row has a higher capture rate on the first point (82.8%). Hollywood and Numbani are down at 72.9% and 73.1%.

So hopefully the change to the payload speed will balance things out a little more without greatly sacrificing the feel of the map, which players seem to enjoy quite a bit.

We're watching this closely and if today's changes are not enough, we'll make more. What concerns us the most is: Are you having fun playing the map?

Kai Tave
Jul 2, 2012
Fallen Rib

DeathSandwich posted:

I like Ana when the tank on my team is a Winston or Dva because of how readily they can up and cross the map. There's something I find fun about mag dumping into a teamfight with Ana because I generally don't care what I hit, friend or foe works out for me either way.

As the stupidest of newbies, I kind of like the concept of Zarya but I am absolutely poo poo with her. She seems not great on paper; she's got the least health/shields/armor of the tanks, she has no mobility skills like the others, her barrier is super time limited and her primary weapon has basically no range and has to reload constantly on secondary fire. I feel like I spend most of my time as her trying to run into range and if I get caught out I get shot to pieces. Can someone tell me what I'm doing wrong?

I wrote a quick and dirty beginners' Zarya guide in another thread, lemme find it real quick.

Kai Tave posted:

Practice makes perfect.

1). Your barriers aren't really to save your teammates, though they can provide a momentary bit of protection. You use your aggressive teammates to bring your barriers into the path of enemy bullets so they can give you charge. At the start of a game, quickly identify which of your teammates is going to run recklessly into the enemy team. Use them as a lightning rod to soak enemy fire. This is the quickest and easiest way to farm charge that doesn't expose you to danger. Projected barriers come off cooldown quicker than the personal one, so it's okay to be a little generous about it. Is someone shooting at something? Throw a barrier on them.

2). In crazy, chaotic teamfights on the point where like 10-12 people are present you're going to feel the urge to bubble some specific someone and panic because oh gently caress how do I pick out a specific teammate everyone's running around oh gently caress. Don't. Just bubble someone, anyone, because chances are whoever it is will be getting shot, which gives you more charge, and giving anyone an added 200 hitpoints of breathing room can help turn a fight, so don't worry if you don't get the precise person you hoped to protect, in situations like that shielding anyone is usually good enough.

3). Save your personal barrier for when you really need it. It comes off cooldown slowly, so pocket it for when you actually need the protection and not just "oh I'll go dance in the chokepoint to gain some charge that way."

4). Despite your barrier, good Reapers will continue to give no fucks. Don't think "oh I have a shield, edgelord can get stuffed." Reaper can do like 280 DPS or some crazy poo poo, he will pop your bubble and then you. Treat him like you usually would, engage at enough of a distance that his shotguns can't mulch you as quickly. Odds are you won't kill him outright but force him to wraith off, and that's fine. Do not pursue him unless he's really low and far from a health pack. Also you can't facetank Bastions for poo poo so don't try unless you have the drop on them.

5). Graviton Surge takes a while to build up, so whenever you aren't engaged in serious fighting you should always be lobbing M2 shots at enemies within reach when possible. Every bit of damage helps. Bomb groups of enemies lingering near the choke waiting for a push even if it won't kill them, it's like Rein and firestrike though at low charge your grenades won't do much damage, but still. It also puts pressure on, especially if you have an angle that lets you keep someone out of a flank spot or birds nest by punishing them.

6). Learn when to use M1 and when to use M2. M1 does more DPS at all levels of charge, but M2 does splash and at high charge levels ain't bad. Some targets are not going to be as easy to track with M1, like Tracer or jumpy pilot D.Vas or Genjis, so sometimes it's better to use M2, especially if they're low enough that you can pop them with it and finish them off. It also does knockback so M2 can be useful for helping push away someone like a Symmetra who's too close for comfort. Also get a feel for when your ammo is running low because while M2 takes 25 ammo to fire, you can use the M1 beam all the way down to the last 1 in your ammo bar and then still fire an M2 grenade with that last bit of ammo before reloading, this is a good way to finish off low-health enemies.

7). Remember that 200 of your 400 hitpoints regenerate. Keep an eye on your health and learn to fall back to cover when you hit 200 health and let your shields recover and you'll improve your sustainability.

8). "Welcome to the gun show" is pro-tier voiceline.

On paper Zarya seems finicky and fiddly and saddled with drawbacks (low health pool compared to other tanks, high cooldown personal protection ability, a finicky weapon), but there's a reason you see Zaryas on practically every serious competitive team unless they have specific reasons not to include her. There's rarely a comp she can't work well with, when charged up her weapon wrecks face, and she can be surprisingly difficult to kill despite her relative-seeming fragility. She requires a greater degree of situational awareness to use well...playing Zarya is a bit like playing a bit of tank, support, and DPS all rolled into one, so you need to be aware of where the enemy is, where your allies are, and what's going on in between as well as tracking targets with your M1 so you can melt them down...but when you get into the swing of things and find yourself able to deny the enemy Roadhog hooks, pulse bombs, and RIP-tire kills with well-timed barriers you'll feel like a god.

FormerPoster
Aug 5, 2004

Hair Elf
The choke on Eichenwald is really not hard to break. Just send a D.va or a Pharah up through the hole in the roof and the enemy team scatters like rats. It's far, far harder to break in through both Anubis and Hanamura.

Cephas
May 11, 2009

Humanity's real enemy is me!
Hya hya foowah!

DeathSandwich posted:

I like Ana when the tank on my team is a Winston or Dva because of how readily they can up and cross the map. There's something I find fun about mag dumping into a teamfight with Ana because I generally don't care what I hit, friend or foe works out for me either way.

As the stupidest of newbies, I kind of like the concept of Zarya but I am absolutely poo poo with her. She seems not great on paper; she's got the least health/shields/armor of the tanks, she has no mobility skills like the others, her barrier is super time limited and her primary weapon has basically no range and has to reload constantly on secondary fire. I feel like I spend most of my time as her trying to run into range and if I get caught out I get shot to pieces. Can someone tell me what I'm doing wrong?

Zarya works best when you go in second. You want to have a teammate initiate the fight, so that you can shield them as they're being fired at. If you're lucky, your charge will go up to 30-50% from a good shield on an ally. This means that when you jump in yourself, your charge is already about halfway full, so when you bubble yourself you have the opportunity to reach a high charge state.

Zarya has health that regenerates on its own and shields that only stay up for a few moments, and any time you die you have to recharge your beam. So try to fight in positions where you can easily disengage by breaking line of sight, so you can regain health and get your bubbles back from cooldown. I usually try to stagger my bubbles, so that if I'm bubbled then my ally-bubble is soon to be available for use again. This helps you keep your front lines sturdy, even when you're in a state where Zarya herself is vulnerable.

Basically, use your bubble as damage is already coming your way, rather than trying to preemptively bubble. Go in second, after you've already had an ally to bubble and build charge for you. And try to fight in situations where it's easy for you to disengage and replenish your defensive options.


Edit: Oh, and give no fucks about D.Va. I think Zarya might be the best D.Va counter I've seen. Your beam goes right through her shield, and your grenades can almost instantly take down her pilot form the moment she jumps out from her mech. Feel free to bubble against her self-destruct for a free 50% charge. Just make sure you don't feed your graviton surge to her.

Cephas fucked around with this message at 20:44 on Sep 13, 2016

Kai Tave
Jul 2, 2012
Fallen Rib

Naerasa posted:

The choke on Eichenwald is really not hard to break. Just send a D.va or a Pharah up through the hole in the roof and the enemy team scatters like rats. It's far, far harder to break in through both Anubis and Hanamura.

The first choke isn't terribly bad though I'm playing at a level where I would say it stymies teams more than 25% of the time, the real bitch is the final push in the castle itself where suddenly all the fun verticality and various flank routes of the middle section are replaced by a claustrophobic hallway that turns into an inevitable meatgrinder. To answer Kaplan's question I have fun on about 50-60% of Eichenwalde while the remaining percent feels like a slog or in the case of the first choke a perfunctory exercise in "can your team coordinate a Lucio speedboost push y/n?"

junan_paalla
Dec 29, 2009

Seriously, do drugs

DeathSandwich posted:

As the stupidest of newbies, I kind of like the concept of Zarya but I am absolutely poo poo with her. She seems not great on paper; she's got the least health/shields/armor of the tanks, she has no mobility skills like the others, her barrier is super time limited and her primary weapon has basically no range and has to reload constantly on secondary fire. I feel like I spend most of my time as her trying to run into range and if I get caught out I get shot to pieces. Can someone tell me what I'm doing wrong?

Use the friend bubble to farm charge, it has a lower cooldown.
Corner peek with your 200 shield health and lob m2s into the enemy team to farm ult and annoy them. Use your own shield only when poo poo's getting real and try to take cover when it's on cooldown.
Get good at shielding obvious hooks/charges/ults/discords/pissjars and ulting friendlies. Use ult in combo with teammates, or if you think it can end the teamfight quickly.
Play Zarya a lot, especially if you have another tank. Someone'll usually play tank 2 if you slampick Zarya.
e: also whatever everyone else said

junan_paalla fucked around with this message at 20:49 on Sep 13, 2016

Jastiger
Oct 11, 2008

by FactsAreUseless
If yoi bubble pharah or junkrat and they shoot themselves, does that gain charge?

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

DeathSandwich posted:

I like Ana when the tank on my team is a Winston or Dva because of how readily they can up and cross the map. There's something I find fun about mag dumping into a teamfight with Ana because I generally don't care what I hit, friend or foe works out for me either way.

As the stupidest of newbies, I kind of like the concept of Zarya but I am absolutely poo poo with her. She seems not great on paper; she's got the least health/shields/armor of the tanks, she has no mobility skills like the others, her barrier is super time limited and her primary weapon has basically no range and has to reload constantly on secondary fire. I feel like I spend most of my time as her trying to run into range and if I get caught out I get shot to pieces. Can someone tell me what I'm doing wrong?

Zarya was the first hero I played when I started this game and instantly loved her. Keep in mind my SR is only 2000 so I am not v good.

First off, she has 200 shields which regenerate automatically. If you find yourself in a losing fight and hitting the 50% mark, just back away and let your shields regen while your enemy either keeps following at best or runs off further than you do to heal up at best. While she can't take as continuously as other tanks, she can dip and dive a lot and stay in combat much longer than any other character in the game.

Her barrier is absolutely stellar, but definitely takes game experience and practice to learn when to time right. She is not mobile herself, but her barrier helps your teammates who are more mobile. Got a genji/reaper/pharah poppin ult and diving deep? That short barrier on them will help them do more as well as more than likely give you a strong boost to your weapon.

KoB
May 1, 2009
When Reaper/Pharah are ulting, plop a barrier on them because they become fast targets for the enemy and also they gain protection.

Verranicus
Aug 18, 2009

by VideoGames
I like Overwatch.

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion

Verranicus posted:

I like Overwatch.

Get out.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

Verranicus posted:

I like Overwatch.

look at this idiot enjoying a game can you even imagine haha lmbo

Main Paineframe
Oct 27, 2010

DeathSandwich posted:

As the stupidest of newbies, I kind of like the concept of Zarya but I am absolutely poo poo with her. She seems not great on paper; she's got the least health/shields/armor of the tanks, she has no mobility skills like the others, her barrier is super time limited and her primary weapon has basically no range and has to reload constantly on secondary fire. I feel like I spend most of my time as her trying to run into range and if I get caught out I get shot to pieces. Can someone tell me what I'm doing wrong?

Sounds like you're playing Zarya too aggressively. Aggressiveness definitely has its time and place with her, but she's very sensitive to the flow of the game and the condition of both teams. As Zarya, you should never really have to go out of your way to close the distance - just stick near your team and join in on the teamfight, using the barriers and the M2 to push on the scales a little bit and create opportunities for your teammates while farming up charge for yourself.

Zarya's main survivability is that half her health is shields, and she can buy a couple of seconds with her shields. Because of her lack of mobility and the limited duration of the barrier, she's doomed if she goes more than a few seconds from safety, but she has unmatched staying power if she positions well and dances right on the very edge of danger. Chip damage might as well not exist for her, because she'll regenerate her health if she can back out of the fray for a couple of seconds. Her barrier is more about getting charge than defending - move forward to bait people into shooting you, use the barrier, then back up and regen while using M2 to dissuade people from following.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
What's up with the queue for loggin in

Snazzy Frocks
Mar 31, 2003

Scratchmo
i think bnet broke

which is good because i sure as poo poo was gonna lose that comp match i got kicked out of

Kai Tave
Jul 2, 2012
Fallen Rib
Goddamnit, that game was going really well too.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Why are there so many Korean players in the US server? Why don't they play in the Asian servers? Given how useful communication is in the game its pretty annoying to have to deal with language barriers.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
7 minute bnet queue then login into overwatch and get "there are 3000 players in front of you"

Found this in the mean time

Kashuno fucked around with this message at 00:44 on Sep 14, 2016

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Panfilo posted:

Why are there so many Korean players in the US server? Why don't they play in the Asian servers? Given how useful communication is in the game its pretty annoying to have to deal with language barriers.

I think Overwatch actually lets you queue across regions, it's just rare since ping is one of the things it factors into the search.

Verranicus
Aug 18, 2009

by VideoGames

Panfilo posted:

Why are there so many Korean players in the US server? Why don't they play in the Asian servers? Given how useful communication is in the game its pretty annoying to have to deal with language barriers.

A friend of mine from that part of the world told me some of them play on American/Eurpean servers when they feel like showing off/rolling people. Funnily enough this has only happened once when I was playing with goons and we were up against a full premade of Koreans who made us their bitch, every time I encounter just one or two they're either on par with or worse than NA players.

FormerPoster
Aug 5, 2004

Hair Elf

Kashuno posted:

7 minute bnet queue then login into overwatch and get "there are 3000 players in front of you"

It was sitting at 2000 for me and I thought 'this must be an error' so I refreshed and now I'm up at 3000

Discospawn
Mar 3, 2007

Manatee Cannon posted:

idk where you're getting this from, it's still true at higher levels. 60 was top 6% last season and 3000 is top 8% this season, it's about the same. top 6% now is the equivalent of 61-62, there's very little difference in the way people are ranked now compared to last season

it makes sense for the second season to be a little higher because most of the players have gotten better and more familiar with the format

Level 60 was not top 6% last season, it was more like top 15%. Also, level 70 was not top 1% last season, while 3500 is just that in Season 2.

Snazzy Frocks
Mar 31, 2003

Scratchmo
just got back in and it looks like everyone kicked out was given a loss

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Discospawn posted:

Level 60 was not top 6% last season, it was more like top 15%. Also, level 70 was not top 1% last season, while 3500 is just that in Season 2.

Rank 60 was top 6% according to Blizzard's own statements. Third-party stat aggregators have selection bias.

AceClown
Sep 11, 2005

My EU PS4 connection has been shady as poo poo all night, rubber banding all over the place, must be something up at blizz hq.

Verranicus
Aug 18, 2009

by VideoGames
The official forums are losing their mind, demanding Blizz give them "reimbursement" for lost comp ranking, lol.

Snazzy Frocks
Mar 31, 2003

Scratchmo
i'll be happy to eat the points if the ones that got banned for previous quits stay banned

Verranicus
Aug 18, 2009

by VideoGames

Snazzy Frocks posted:

i'll be happy to eat the points if the ones that got banned for previous quits stay banned

Why wouldn't they?

Snazzy Frocks
Mar 31, 2003

Scratchmo

Verranicus posted:

Why wouldn't they?

i meant the if the abandon from the server crash got them banned

Manatee Cannon
Aug 26, 2010



Tuxedo Catfish posted:

I think Overwatch actually lets you queue across regions, it's just rare since ping is one of the things it factors into the search.

it does, you can pick where you want to queue from the battle.net launcher. ptr is selected from the same place

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Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Manatee Cannon posted:

it does, you can pick where you want to queue from the battle.net launcher. ptr is selected from the same place
I think they mean that players from different regions can be matched together regardless of their region setting in the launcher (though possibly just in comp?). I know I've seen a fair amount of Korean and Japanese names while queuing late night on the west coast US.

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