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mastershakeman
Oct 28, 2008

by vyelkin
web should probably be a 4th level spell, it's so good in so many situations

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siggy2021
Mar 8, 2010
I briefly played a divination wizard in a 5th Ed campaign and owl familiar was so broken and irritating I eventually put it away during combat. I had enough tools to gently caress things up.

Edit: oh and initially the dm didn't want to deal with the owl having its own init so he just told me to have it act on my turn. He took that back after I demonstrated how I'd just give myself free advantage permanently.

siggy2021 fucked around with this message at 03:20 on Sep 14, 2016

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

siggy2021 posted:

I briefly played a divination wizard in a 5th Ed campaign and owl familiar was so broken and irritating I eventually put it away during combat. I had enough tools to gently caress things up.

Edit: oh and initially the dm didn't want to deal with the owl having its own init so he just told me to have it act on my turn. He took that back after I demonstrated how I'd just give myself free advantage permanently.

Yeah, I ended up using my owl primarily for scouting after a while. The constant helping seemed a bit weird though totally legal as written. Like you said, I could gently caress stuff up just fine with lucky and portent.

Arivia
Mar 17, 2011

mastershakeman posted:

web should probably be a 4th level spell, it's so good in so many situations

No. It literally cannot be a 4th level spell, it has been 2nd since 1st edition if not before. Gygax decreed it a 2nd level spell and thus it shall stay.

Admiral Joeslop
Jul 8, 2010




Oh are we talking about Famliars? My invisible Quasit spends every round humping the enemy as his Help action to give me advantage. Him or I delay our turns so we're always in sync.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Admiral Joeslop posted:

Oh are we talking about Famliars? My invisible Quasit spends every round humping the enemy as his Help action to give me advantage. Him or I delay our turns so we're always in sync.

Whoah there buddy that's not RAW!

(I'm being facetious - yes you cannot delay turns per the rules, but that was a dumb omission from what's already been established in 3rd and 4th Edition)

Admiral Joeslop
Jul 8, 2010




gradenko_2000 posted:

Whoah there buddy that's not RAW!

(I'm being facetious - yes you cannot delay turns per the rules, but that was a dumb omission from what's already been established in 3rd and 4th Edition)

Per the rules, he or I set our actions. He waits till I attack and reacts with Help, I wait till he Helps to attack. Also he's invisible but the GM never attacks him. Despite this, I'm on Mr. Noodle the 4th due to various circumstances.

meatbag
Apr 2, 2007
Clapping Larry
My DM prohibited the owl dive bomb help action :saddowns:

bewilderment
Nov 22, 2007
man what



meatbag posted:

My DM prohibited the owl dive bomb help action :saddowns:

Given how powerful wizards are and how useful an Owl is out of combat this is actually an entirely reasonable decision.
Even if it happened partway through a campaign, rather than you being told in advance, by the time you're level 5 or so you have so many interesting things to do that the owlvantage is just icing on the cake.

It helps that my DM has, for this campaign, agreed to "as RAW and/or Sage Advice says, so shall it be" and allowed me to go full godwizard on it though. I'm already going to be limited when it comes to skeletons because he's enforcing encumbrance rules and ration rules and so I can't afford to spend a week starting a skeleconomy, so I'll only be carrying around four skeletons maximum to make it easier on the both of us.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

mango sentinel posted:

Fighter is easy to fix since the core design of "gets a ton more actions in combat" is solid, they just need real progression options and non-combat utility. Banneret was a good idea but a weak execution and stuff they should just roll into the other archetypes. Also erase Eldritch Knight.

Ranger sucks because they have no idea what the core mechanical idea behind it is.

Ranger is easier to fix because it's a spellcaster by default, and the solution is just "give it more spells that make sense with the theme" which is easy since the loving Druid spell list is right there, not to mention Nature Clerics and Oath of Ancients Paladins.

By contrast, what spells should all Fighters have? I'm sure there is an answer, it just involves a lot more digging than the previous case.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Rangers were easy to fix because people would admit that they needed to be fixed in the first place.

SkySteak
Sep 9, 2010
Hey if this is a bit dodgy to ask then I deeply apologise but recently http://ephe.github.io/grimoire/ was taken down (I heard it was a DMCA takedown by WotC). It was a really excellent 5th ed spell list and I am wondering if there are any other spell list sites like it out there?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

ProfessorCirno posted:

Rangers were easy to fix because people would admit that they needed to be fixed in the first place.

Yeah, this. Good luck getting people to admit that the Champion is a poo poo-lousy design, or that it doesn't actually deal more damage than the Battlemaster unless your encounter pacing is completely hosed up.

mastershakeman
Oct 28, 2008

by vyelkin

Arivia posted:

No. It literally cannot be a 4th level spell, it has been 2nd since 1st edition if not before. Gygax decreed it a 2nd level spell and thus it shall stay.

things that shouldn't have existed when gygax ran things:
2nd level web
rangers
maybe monks? I hate monks

Mode 7
Jul 28, 2007

Monks are one of those weird things where I don't understand how kung fu masters ended up being a class in the western medieval fantasy adventure roleplaying game.

Was someone just a massive kung fu cinema fan and desperately craved monks in there?

FMguru
Sep 10, 2003

peed on;
sexually

Sodomy Non Sapiens posted:

Was someone just a massive kung fu cinema fan and desperately craved monks in there?
All accounts point to that being the exact explanation.

An early player was a big fan of the Kung Fu TV show and wanted to play a character like David Carradine's and he wrote up some rules and sent them to Gygax and he liked them enough to print them and well now here we are.

And D&D didn't start out as medieval - the early stuff is full of world mythology and weird fantasy and fairy tale and sword & sorcery stuff; it only later took on the familiar form of Tolkien-goes-to-RenFaire (I blame the heavy initial uptake of D&D by medievalist groups like the SCA for that)

ImpactVector
Feb 24, 2007

HAHAHAHA FOOLS!!
I AM SO SMART!

Uh oh. What did he do now?

Nap Ghost

Sodomy Non Sapiens posted:

Monks are one of those weird things where I don't understand how kung fu masters ended up being a class in the western medieval fantasy adventure roleplaying game.

Was someone just a massive kung fu cinema fan and desperately craved monks in there?
People played undead (who, as they levelled up became entirely different types of undead, from skeleton to vampire) and a balrog journalist in those old games.

Also the cleric was created for someone who wanted to kill one of the undead players' characters.

This game is really weird and always has been is what I'm saying. My understanding is Gary would just make up rules for whatever people wanted to do pretty much on the fly.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
It seems like D&D in the early days had more in common with some of the more freewheeling systems out there nowadays!

Elector_Nerdlingen
Sep 27, 2004



ImpactVector posted:

People played undead (who, as they levelled up became entirely different types of undead, from skeleton to vampire) and a balrog journalist in those old games.

Also the cleric was created for someone who wanted to kill one of the undead players' characters.

This game is really weird and always has been is what I'm saying. My understanding is Gary would just make up rules for whatever people wanted to do pretty much on the fly.

The cleric is the real stand out "not western medieval fantasy" thing.

But please prove me wrong by finding the pre-D&D story about the guy who's so religious that he can cast magic spells and make zombies explode (not by casting magic spells though) but the tradeoff is that he's not allowed to use any sharp weapons.

Sage Genesis
Aug 14, 2014
OG Murderhobo

AlphaDog posted:

The cleric is the real stand out "not western medieval fantasy" thing.

But please prove me wrong by finding the pre-D&D story about the guy who's so religious that he can cast magic spells and make zombies explode (not by casting magic spells though) but the tradeoff is that he's not allowed to use any sharp weapons.

On top of that, typical D&D Clerics are henotheistic and do not wield the power to bestow imperium. They're a ludicrously artificial element of the game that do not reflect medieval Europe in any way.

Selachian
Oct 9, 2012

FMguru posted:

All accounts point to that being the exact explanation.

An early player was a big fan of the Kung Fu TV show and wanted to play a character like David Carradine's and he wrote up some rules and sent them to Gygax and he liked them enough to print them and well now here we are.

And D&D didn't start out as medieval - the early stuff is full of world mythology and weird fantasy and fairy tale and sword & sorcery stuff; it only later took on the familiar form of Tolkien-goes-to-RenFaire (I blame the heavy initial uptake of D&D by medievalist groups like the SCA for that)

Jim Ward was the player in question, and I've heard the Remo Williams/"Destroyer" books cited as another inspiration for the monk.

And when we're talking about characters from Gygax's campaigns who would give modern grognards conniptions, we can't forget Murlynd, Don Kaye's character who was basically a D&D cowboy. Complete with Stetson hat and magic six-shooters (Kaye was a Western buff). Murlynd ended up becoming a minor god in the Greyhawk setting, even.

golden bubble
Jun 3, 2011

yospos

AlphaDog posted:

The cleric is the real stand out "not western medieval fantasy" thing.

But please prove me wrong by finding the pre-D&D story about the guy who's so religious that he can cast magic spells and make zombies explode (not by casting magic spells though) but the tradeoff is that he's not allowed to use any sharp weapons.

Isn't the Cleric just the bastard love-child of archbishop Turpin and Abraham Van Helsing? Admittedly, those are two completely different characters from two works written almost 1000 years apart.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

golden bubble posted:

Isn't the Cleric just the bastard love-child of archbishop Turpin and Abraham Van Helsing? Admittedly, those are two completely different characters from two works written almost 1000 years apart.

I don't know who Turpin is, but Van Helsing yes, absolutely - the Cleric originally began as a counter-point for another player who was playing a vampire.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
It goes Blackmoor by Dave Arneson -> Gygax makes Greyhawk based on the idea of Blackmoor -> Collaborate and make the original Dungeons and Dragons, though it was nearly all Gygax due to him wanting to publish ASAP.

https://en.wikipedia.org/wiki/Blackmoor_(supplement)

Blackmoor was published for D&D in 1975, and contains the first monk and assassin. It was also "contradictory, confusing, incomplete, partially incomprehensible, lacking huge bits and pieces and mostly gibberish". so who is the first creator of the Monk? Probably just the tortured brain of Arneson and with help from Tim Kask, the editor. If anyone would know, it would be Kask. Anyway Blackmoor was goofy as gently caress and filled with crazy poo poo like Aliens and injokes and a billion cursed items with humorous and stacking effects. Monk back then was like a Fighter-Thief with special cleric rules.

Mentzer, Ward, Kask and Clark are all contributing off and on to Eldritch Enterprises, which coincided with the enthusiasm for 'old-school' style modules. http://www.eldritchent.com/page/Buy-Now.aspx You can see things such as Monty Haul's Lesser Tower of Doom, 40 pages with an 80% fatality rating. I believe the intention is that one dies, then generates a new character, and finds such new character in a room further in the dungeon. Definitely a style of play, but not a modern one.

Sax Solo
Feb 18, 2011



Laphroaig posted:

It was also "contradictory, confusing, incomplete, partially incomprehensible, lacking huge bits and pieces and mostly gibberish".

Keep in mind Tim Kask was firmly on team Gygax/TSR, and had strong career interest in minimizing any Arneson contribution to D&D. Like, trust it as much as you'd trust a Zuckerberg sycophant's opinion of Eduardo Saverin's work product.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The 0th Edition/Blackmoor Monk seems pretty cool:

* free good unarmed attacks
* 75% chance stunning fist as long as you exceed your needed attack roll by 5
* increased movement speed
* multiple attacks per round
* naturally increasing AC (equal to plate by name level!)
* harder to surprise
* can open locks, remove traps, listen at doors, climb walls, move silently, hide in shadows, like thieves
* can speak with animals, and then later plants
* can feign death
* can naturally heal damage
* can become immune to suggestion and hypnotism and quests and geas
* can learn the quivering palm ability which in this version is a straight-up kill target, no save
* can use saving throws to dodge missile attacks
* can learn a proto-Evasion ability; zero damage on successful saves, half damage on failed saves
* can start attracting followers by as early as level 6 (50k XP), as compared to a level 9 Fighting Man (240k XP)

The only drawback is the d4 hit dice if you're playing with variable HD sizes

Laphroaig posted:

I believe the intention is that one dies, then generates a new character, and finds such new character in a room further in the dungeon. Definitely a style of play, but not a modern one.

It still exists, but just got transferred to different media.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

gradenko_2000 posted:

Yeah, this. Good luck getting people to admit that the Champion is a poo poo-lousy design, or that it doesn't actually deal more damage than the Battlemaster unless your encounter pacing is completely hosed up.

Legit.

I know a guy who's a big 5e honk and he's like "man there's this Champion Fighter in my party and they do CRAZY damage~"

Doresh
Jan 7, 2015

NachtSieger posted:

But we already had 4e :v:

Edition F will be the nostalgia bait version of 4e.

FMguru posted:

All accounts point to that being the exact explanation.

An early player was a big fan of the Kung Fu TV show and wanted to play a character like David Carradine's and he wrote up some rules and sent them to Gygax and he liked them enough to print them and well now here we are.

And D&D didn't start out as medieval - the early stuff is full of world mythology and weird fantasy and fairy tale and sword & sorcery stuff; it only later took on the familiar form of Tolkien-goes-to-RenFaire (I blame the heavy initial uptake of D&D by medievalist groups like the SCA for that)

Not to mention there's at least one old adventure module where the party dungeon crawls through a derelict spaceship.

FRINGE
May 23, 2003
title stolen for lf posting

Doresh posted:

Not to mention there's at least one old adventure module where the party dungeon crawls through a derelict spaceship.
The fantasy -> ancient advanced technology crossover was pretty big in the 70s. Lots of crazy fantasy novels back then like that.

mango sentinel
Jan 5, 2001

by sebmojo

FRINGE posted:

The fantasy -> ancient advanced technology crossover was pretty big in the 70s. Lots of crazy fantasy novels back then like that.

Yeah specifically primitive fantasy settings built upon the ruins of advanced sci-fi setting.

FMguru
Sep 10, 2003

peed on;
sexually

mango sentinel posted:

Yeah specifically primitive fantasy settings built upon the ruins of advanced sci-fi setting.
Beloved early weird RPG setting Tekumel/Empire of the Petal Throne was exactly this.

Also: the monsters are actually genetically designed that way for a reason, the magic is actually psi powers, magical items and artifacts are all high-tech baubles, and the erratic god is actually the damaged AI computer from the crashed starship that brought them here to this crazy planet.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

FRINGE posted:

The fantasy -> ancient advanced technology crossover was pretty big in the 70s. Lots of crazy fantasy novels back then like that.

I believe the Might & Magic series started out this way, then turned into straight fantasy. I didn't know that was a common theme.

404notfound
Mar 5, 2006

stop staring at me

The entire Ultima series of games also features sci-fi elements, and the avatar is just a dude from the real world who gets transported to Britannia at the start of every game.

remusclaw
Dec 8, 2009

Japan jumped on the premise and never really let it go, what with how sci fantasy alot of the Final Fantasy games are. The Genesis series Phantasy Star is clearly post apocalyptic and has cyborg team mates and interplanetary travel.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

FMguru posted:

the magic is actually psi powers
It always cracks me up that psionics was considered science only half a century ago.
Thank you, James Randi.

e: well, science adjacent.

Splicer fucked around with this message at 19:24 on Sep 14, 2016

FMguru
Sep 10, 2003

peed on;
sexually

Splicer posted:

It always cracks me up that psionics was considered science only half a century ago.
Thank you, James Randi
Blame John W. Campbell, the long-time editor of Analog (the SF magazine) for that - he was a big believer in and promoter of the science of psionic powers. He was also a big believer in the science of Dianetics, the Dean Drive, the "Hieronymous Machine", and the truth underlying the Shaver Mystery.

Doresh
Jan 7, 2015

FRINGE posted:

The fantasy -> ancient advanced technology crossover was pretty big in the 70s. Lots of crazy fantasy novels back then like that.

Didn't fantasy novels basically start as pulp stories released in sci-fi magazines?

The gap between fantasy and sci-fi generally wasn't that big originally. Stuff like Flash Gordon did basically both, and you had sci-fi pulp heroes like Northwest Smith who frequently came across supernatural critters and gods.

Zomborgon posted:

I believe the Might & Magic series started out this way, then turned into straight fantasy. I didn't know that was a common theme.

Man, playing Wizardry VII as a kid was pretty strange. It was fantasy, but then you also had lost of space stuff.

And though I've never played them, I've heard the first couple Ultimate games let you go into space.

remusclaw posted:

Japan jumped on the premise and never really let it go, what with how sci fantasy alot of the Final Fantasy games are. The Genesis series Phantasy Star is clearly post apocalyptic and has cyborg team mates and interplanetary travel.

It's pretty hard in general to find a sci-fi setting from Japan that doesn't have swords as viable weapons and/or strange, more or less magic-like abilities. Especially if the setting is from a video game.

dwarf74
Sep 2, 2012



Buglord
Yeah, any idea that fantasy was considered a totally separate genre from sci-fi back in the 70's is wrong. :)

Tolkien is an outlier, honestly. Most other fantasy from those time periods that I can think of went to great lengths to give "scientific" justifications for everything. They were usually on other planets, colonized by Earth from some point, etc.

Heck; I don't even remember a separate Fantasy section in Waldenbooks in the 80's. It was all lumped under Sci-Fi or else Sci-Fi/Fantasy.

dwarf74 fucked around with this message at 20:21 on Sep 14, 2016

golden bubble
Jun 3, 2011

yospos

gradenko_2000 posted:

I don't know who Turpin is, but Van Helsing yes, absolutely - the Cleric originally began as a counter-point for another player who was playing a vampire.

In the Song of Roland, Turpin is the Archbishop of Rheims and one of the Twelve Peers of Charlemagne. He spends most of the song giving moral advice and sermons to the other knights while killing "saracens".

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RPZip
Feb 6, 2009

WORDS IN THE HEART
CANNOT BE TAKEN

dwarf74 posted:

Yeah, any idea that fantasy was considered a totally separate genre from sci-fi back in the 70's is wrong. :)

Tolkien is an outlier, honestly. Most other fantasy from those time periods that I can think of went to great lengths to give "scientific" justifications for everything. They were usually on other planets, colonized by Earth from some point, etc.

Heck; I don't even remember a separate Fantasy section in Waldenbooks in the 80's. It was all lumped under Sci-Fi or else Sci-Fi/Fantasy.

Granted that I haven't been inside a Barnes and Noble in about seven years now, but the one I used to go to had a Sci-Fi/Fantasy section rather than separate ones. It's still common to keep them together.

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