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Kai Tave
Jul 2, 2012
Fallen Rib
Spycraft is the quintessential book of crunchy poo poo that requires intimate knowledge of how it all interacts and weaves together in order to get the most out of it, yet fails to present this abundance of technical information in a format designed to facilitate ease of absorption. The crunch may in fact be extremely well realized, but even for someone who might have previous experience playing and/or running other d20 games there's hundreds of pages of poo poo to get your head around, most of which is interconnected in some fashion, some of which is counterintuitive, and none of which is really laid out in a way that helps you build upon the bits you've digested in a seamless fashion as opposed to the usual "flip back and forth looking at tables and different chapters and also the index" method most RPGs employ. I like robust games with engaging mechanical depth, but since I'm not actually in high school anymore I don't really have much interest in a game where I literally have to do my homework in order to know how to play it.

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Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Alien Rope Burn posted:

Still got that preorder for Spellbound, after all. :v:

I was going to run a Fantasycraft game for some friends, and I wanted to wait just a little bit longer because "Hey, the magic book is supposed to be out around Gencon this year."

Oops. That was four or five years ago.

remusclaw
Dec 8, 2009

Lord_Hambrose posted:

I was going to run a Fantasycraft game for some friends, and I wanted to wait just a little bit longer because "Hey, the magic book is supposed to be out around Gencon this year."

Oops. That was four or five years ago.

"See, that why I switched to GURPS. I am going to pick up the new book at my FLGS tomorrow."

Looks around for a ride, can't find any Vehicles.

Doodmons
Jan 17, 2009
I actually know some people who played a GURPS campaign where GURPS vehicles was in play - and they knew how to use it. It was a 1700s Caribbean pirate game and they built a triple-hulled hydrofoil and then jetted around the Caribbean at hypersonic speeds loving people up like it was Tokyo Drift. Say what you like about crunch vs rules-lite but doing that by taking GURPS Vehicles of all things and making work for you has a bit more cachet to it than picking 'triple-hulled hydrofoil' off of a PBtA playbook.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I ran an anime game that used GURPS Vehicles and GURPS Mecha and posted my research and designs to the web.

Later, when a RPG came out for that anime, it credited my site as a reference. :prepop:

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I just giggled when our GM tried to interest the group in importing some Vehicles-derived Autoduel stuff into our City of Heroes adaptation. The other guys were baffled by the idea of ditching the lemon of an RV we operated out of.

remusclaw
Dec 8, 2009

Alien Rope Burn posted:

I ran an anime game that used GURPS Vehicles and GURPS Mecha and posted my research and designs to the web.

Later, when a RPG came out for that anime, it credited my site as a reference. :prepop:

That's really cool. I actually do like GURPS quit a lot, I was just referencing the fact that 4E Vehicles has basically been "in production" since the new edition shipped in 04.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
One of ENWorld's writers found to be editing and deleting his own statements regarding improper disclosure of sponsored content to make himself look better.

Really glad to see someone taking the needle to the balloon.

dwarf74
Sep 2, 2012



Buglord
I don't get what's such a big deal about properly disclosing affiliate links other than stubbornness. Morrus was snarky about it in a post about the Middle Earth 5e Guide, too. - it was a different post, and maybe wasn't as snarky?

DTRPG, by the by, does some creepy stuff with their affiliate links. If you follow one of their affiliate links, close the webpage, and then buy the product later in a different session, the affiliate relationship is nevertheless maintained for a time (2 weeks, I think). Check your cookies; you can find the affiliate relationship maintained there. I don't know if this is standard practice or not, but it feels vaguely invasive.

dwarf74 fucked around with this message at 20:07 on Sep 13, 2016

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
This kind of thing is going to be more and more common. The FTC went after some video game youtubers for this http://www.gamasutra.com/view/news/251650/Dead_Realm_publisher_disregards_FTC_disclosure_guidelines_for_YouTubers.php

I do sponsored podcasts on RPPR every once in a while but I disclose it.

Evil Mastermind
Apr 28, 2008

dwarf74 posted:

I don't get what's such a big deal about properly disclosing affiliate links other than stubbornness. Morrus was snarky about it in a post about the Middle Earth 5e Guide, too.
Yeah, it's a bit scummy, but maybe I'm missing some context because I'm not seeing how this is that big of a deal. Is Fannon ENWorld staff or something?

Arivia
Mar 17, 2011

Evil Mastermind posted:

Yeah, it's a bit scummy, but maybe I'm missing some context because I'm not seeing how this is that big of a deal. Is Fannon ENWorld staff or something?

I think so. He's been doing a bunch of their coverage since they decided to start having a dedicated news thing recently.

dwarf74
Sep 2, 2012



Buglord

Evil Mastermind posted:

Yeah, it's a bit scummy, but maybe I'm missing some context because I'm not seeing how this is that big of a deal. Is Fannon ENWorld staff or something?
I don't know the exact relationship, but he writes generic RPG fluff pieces and 'picks of the week.' The affiliate links are his own, rather than filling ENWorld's own coffers. I don't know if he gets paid in addition to that, or if his pay is just the affiliate link. Morrus is the only one I know of who really writes about anything vaguely newsworthy.

As for being a big deal ... Honestly, I think the FCC has the right of it, here. If some dude is writing about something, and they have a clear financial relationship, I think readers deserve to know it, and I don't know why they wouldn't be upfront about disclosing it. :shrug:

Evil Mastermind
Apr 28, 2008

Okay, yeah, I see what you mean. I misread your original post there.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Sean is a weird guy.

dwarf74
Sep 2, 2012



Buglord

Alien Rope Burn posted:

Sean is a weird guy.
Like I just mentioned over on the post Libertad! linked to, it's not just Sean. Everyone posting news (or even "news"!) over there has their own affiliate link ID.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

All you have to do, disclose it. That's it. I've occasionally gotten free review copies of things for the podcast. I mention it ahead of time and move on.

It's not like you have to submit a form to the FTC.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Kai Tave posted:

I'm talking a game where there's no such thing as a Strength score or a rating in Firearms. Do you have Atlas mk.3 synthetic muscle grafts? Great, those come with the following tags which confer the following benefits and expand your assumed capabilities with regard to feats of strength thusly. Do you not have some sort of strength-enhancing cyberware? Then you probably aren't going to be punching through walls or ripping car doors off their hinges. What happens when someone with strength augs gets into a fistfight with someone who doesn't? Nothing that needs to be rolled for.

Chargen is literally "You have X-hundred thousand futurebucks to spend, here's the equipment chapter."
This sounds almost exactly like Underground which I am sure has come up before (well it still has things like a strength score but...), from what I was ever able to understand from reading the players' handbook that does not, in fact, seem to teach you how to create a character. I did eventually get a character creation book of some sort that did little to dissuade me from the idea that you literally purchase your entire body in addition to your equipment because everyone is a PTSDed-out supersoldier who spends millions of dollars to select exactly what extreme physiological modifications caused him to go insane.

It still makes me so very sad that Underground's actual game mechanics are so terrible because it seemed like the most fun game world ever to me as a dumb kid. I still have Chuck-D-Day marked on my Google Calendar :911:

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

dwarf74 posted:

Like I just mentioned over on the post Libertad! linked to, it's not just Sean.

This is true but I think my statement stands.

long-ass nips Diane
Dec 13, 2010

Breathe.

dwarf74 posted:

I don't get what's such a big deal about properly disclosing affiliate links other than stubbornness. Morrus was snarky about it in a post about the Middle Earth 5e Guide, too. - it was a different post, and maybe wasn't as snarky?

DTRPG, by the by, does some creepy stuff with their affiliate links. If you follow one of their affiliate links, close the webpage, and then buy the product later in a different session, the affiliate relationship is nevertheless maintained for a time (2 weeks, I think). Check your cookies; you can find the affiliate relationship maintained there. I don't know if this is standard practice or not, but it feels vaguely invasive.

Amazon affiliate links are pretty similar, I think they last a day.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Kai Tave posted:

I mean sort of but even Eclipse Phase has Attributes and Skills that are independent of sleeves and the sleeves act more like equipment modifiers to your "natural" numbers, I'm talking a game where there's no such thing as a Strength score or a rating in Firearms. Do you have Atlas mk.3 synthetic muscle grafts? Great, those come with the following tags which confer the following benefits and expand your assumed capabilities with regard to feats of strength thusly. Do you not have some sort of strength-enhancing cyberware? Then you probably aren't going to be punching through walls or ripping car doors off their hinges. What happens when someone with strength augs gets into a fistfight with someone who doesn't? Nothing that needs to be rolled for.

Chargen is literally "You have X-hundred thousand futurebucks to spend, here's the equipment chapter."

Yeah, I heard something like that from somebody at Origins, working on their own hack of PbtA cyberpunk.

You roll and keep 2d6 if you're not cybered for something, and increasing amounts of d6 (still keeping 2) if you are.

Kai Tave
Jul 2, 2012
Fallen Rib

Glazius posted:

Yeah, I heard something like that from somebody at Origins, working on their own hack of PbtA cyberpunk.

You roll and keep 2d6 if you're not cybered for something, and increasing amounts of d6 (still keeping 2) if you are.

I think the key to a game like this, at least the way I'm envisioning it, would be to make sure that the gear lists are as extensive and detailed as something you'd find in Shadowrun or CP2020, not genericized "big pistol, small pistol, big rifle" etc, but you just make it so that gear shopping is literally the beginning and end of chargen so it's actually not just a second layer of character creation on top of another layer of character creation but literally "this is how you build a character." If people love fictional gear porn shopping it seems like there's an untapped niche for a game where doing so is more than just a sideline charop exercise.

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib
Not gonna lie, I love long lists of equipment when they actually do cool things and suggest cool stories.

Asimo
Sep 23, 2007


Personally I think big equipment lists are great when they're effectively the same as, like, selecting super powers in a superhero game. Things that make characters distinct from one another, provide different capabilities or hooks, and generally just kind of give fun options to play around with beyond just adding +1 to something.

Most games don't work like that though, and in that case you're just better off abstracting stuff.

Kai Tave
Jul 2, 2012
Fallen Rib

JackMann posted:

Not gonna lie, I love long lists of equipment when they actually do cool things and suggest cool stories.

That would be the idea, yeah. And like Asimo points out, the idea would also be to get away from gear-porn-as-number-stacking because nothing is actually interesting or evocative about simple optimization exercises, everyone who's nerdy enough to be playing tabletop RPGs regularly, especially crunchy ones, knows how to squeeze the most +X's out of a thing, writing 50 pages of gear that's nothing but a another tedious hunt through the dross for the good stuff is frankly a waste of everybody's time. And since this is the only sort of gear porn anyone making RPGs seems interested in it's the main reason why I've become less enchanted with crufty, fiddly gear lists over time.

So no numbers, no +X to Y in large part because there is no Y, no attributes or skills means there's nothing for you to be adding numbers to. Go crazy with tags and aspects and permissions and such, give each piece of gear lavish backstories and product histories and poo poo, name-brand everything, character advancement is literally a matter of "you got paid for this job, so you can sink that money into more gear for yourself if you want."

kingcom
Jun 23, 2012

Kai Tave posted:

That would be the idea, yeah. And like Asimo points out, the idea would also be to get away from gear-porn-as-number-stacking because nothing is actually interesting or evocative about simple optimization exercises, everyone who's nerdy enough to be playing tabletop RPGs regularly, especially crunchy ones, knows how to squeeze the most +X's out of a thing, writing 50 pages of gear that's nothing but a another tedious hunt through the dross for the good stuff is frankly a waste of everybody's time. And since this is the only sort of gear porn anyone making RPGs seems interested in it's the main reason why I've become less enchanted with crufty, fiddly gear lists over time.

So no numbers, no +X to Y in large part because there is no Y, no attributes or skills means there's nothing for you to be adding numbers to. Go crazy with tags and aspects and permissions and such, give each piece of gear lavish backstories and product histories and poo poo, name-brand everything, character advancement is literally a matter of "you got paid for this job, so you can sink that money into more gear for yourself if you want."

Man if only we had a cool narrative system where abilities of weapons were something that was dynamic as you played so the attributes of the weapon was something that just kinda naturally evolved as you played. Maybe your gun burns through charge packs constantly or your rifle has a super low power setting but it means its way easier to be a crack shot with and shoot guns out of peoples hands. Man I wish we had that but it would probably get dismissed in a giant circle jerk for 10 pages idk.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style

kingcom posted:

Man I wish we had that but it would probably get dismissed in a giant circle jerk for 10 pages idk.

If only we could do your idea without fifteen pages of charts and tables but since we only play our games in the infinite realm of imagination we can't :(

That Old Tree
Jun 24, 2012

nah


Is Monte Cook Games the greatest? —an article from Monte Cook Games

I mean congratulations to MCG being good at marketing and getting fans to love and presumably have fun with a product, but this looks tacky as poo poo. Also, continuing the fine tradition of claiming to be the innovatiest.

That Old Tree fucked around with this message at 18:41 on Sep 22, 2016

Evil Mastermind
Apr 28, 2008


Answer: No

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
What does "reinventing" mean, anyway?

NGDBSS
Dec 30, 2009






Wow, it'll be hard to top that article for disingenuousness. Not only is Charles Ryan patting himself and the company on the back for what is essentially noise and brand loyalty, but he's also quoting himself as if he's schizophrenic or amnesiac. Plus they're weaseling their way out of mentioning 7th Sea 2E, which raised nearly double the funding with six times the backers. MCG's being successful, but that has less to do with secret techniques and more to do with the fact that they're selling an expensive premium product to a close-knit group of whales.

dwarf74
Sep 2, 2012



Buglord

Alien Rope Burn posted:

What does "reinventing" mean, anyway?
I think we can break it down to its literal meaning here, since we're talking about Monte Cook - "inventing again." As in, "inventing" stuff that someone else already invented, while claiming credit for innovation. Passive perception, Compels, the list goes on....

Evil Mastermind
Apr 28, 2008

One thing I kept seeing about Invisible Sun is how the people involved were convinced that the project is "the future of RPGs", which is a pretty depressing idea.

e: not that anyone outside the Monte Cook Fan Club is buying into the idea, but still.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
The next monte cook game is going to be a plastic dildo.

Not come with, it simply is a plastic dildo, the rest of the game you make up yourself and you will be grateful to Monte Cook for the experience.

Serf
May 5, 2011


Kurieg posted:

The next monte cook game is going to be a plastic dildo.

Not come with, it simply is a plastic dildo, the rest of the game you make up yourself and you will be grateful to Monte Cook for the experience.

Well this can't be true because that concept contains the potential for fun.

potatocubed
Jul 26, 2012

*rathian noises*

Kurieg posted:

The next monte cook game is going to be a plastic dildo.

There are plenty of people who would part with the extra cash for Monte to tell them what to do with it.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

dwarf74 posted:

I think we can break it down to its literal meaning here, since we're talking about Monte Cook - "inventing again." As in, "inventing" stuff that someone else already invented, while claiming credit for innovation. Passive perception, Compels, the list goes on....

Don't forget him taking credit for inventing bluebooking.


potatocubed posted:

There are plenty of people who would part with the extra cash for Monte to tell them what to do with it.

quote:

$6000 Grasp the Obsidian Shaft
People who back at this tier will recieve random sexts from Monte Cook over the course of a year further drawing you into the deviant fantasies only the mind of Monte Cook could create. This tier also contains all 57 of our random commemorative medallions that do absolutely poo poo all but at least you can say you have all of them.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Kurieg posted:

The next monte cook game is going to be a plastic dildo.

Not come with, it simply is a plastic dildo, the rest of the game you make up yourself and you will be grateful to Monte Cook for the experience.

The plastic hand is a prototype.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I painted Monte Cook as a huckster back when I did my Pathfinder review, and every product he's released since then seems to have been designed to erase any doubts I had in making that estimation.

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Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS
What I find most hilarious about that article is they make such a big deal about how they've never seen anything like it, omg, the kicktraq curve is like nothing else in kickstarter! Not only is it a perfectly normal curve with occasional spikes like any other kickstarter with marketing pieces and stretch goals in the middle, but they actually provide a picture of the curve that shows that its bullshit.

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