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There are a couple of vehicles that look neat (eg the looting Thopter, the mana rock, the skyship) but the payoff for building a dedicated vehicles deck doesn't seem particularly great.
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# ? Sep 18, 2016 20:24 |
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# ? Jun 7, 2024 22:16 |
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Orange Fluffy Sheep posted:"I don't feel sacrificing flavor for slightly improved gameplay is the direction magic should be going" is the kind of reasoning that protested the removal of mana burn, wasn't it? Exactly the same mentality. Except I think it's more about just hating any kind of change and resenting perceived "dumbing down" than any kind of real argument based on "flavor".
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# ? Sep 18, 2016 20:28 |
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Irony Be My Shield posted:There are a couple of vehicles that look neat (eg the looting Thopter, the mana rock, the skyship) but the payoff for building a dedicated vehicles deck doesn't seem particularly great. Start Your Engines?
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# ? Sep 18, 2016 20:33 |
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Entropic posted:Exactly the same mentality. Except I think it's more about just hating any kind of change and resenting perceived "dumbing down" than any kind of real argument based on "flavor". So, Grognards?
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# ? Sep 18, 2016 20:44 |
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Elyv posted:Tom Ross is playing 8Rack update: he top 8d
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# ? Sep 18, 2016 21:06 |
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Irony Be My Shield posted:There are a couple of vehicles that look neat (eg the looting Thopter, the mana rock, the skyship) but the payoff for building a dedicated vehicles deck doesn't seem particularly great. Calling your deck Wacky Races
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# ? Sep 18, 2016 21:23 |
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Irony Be My Shield posted:There are a couple of vehicles that look neat (eg the looting Thopter, the mana rock, the skyship) but the payoff for building a dedicated vehicles deck doesn't seem particularly great. Fleetwheel Cruiser seems like potentially the best one if you ask me. The curve Veteran Motorist -> Depala -> Cruiser, smash with a 7/5 trample haste seems pretty brutal. RE: 80's James Hetfield, I don't have a list yet but I'm brewing one up
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# ? Sep 18, 2016 21:29 |
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Eddie Whitson posted:Calling your deck Wacky Races Let's be real, they'll just call it wedge/shard Vehicles on stream
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# ? Sep 18, 2016 21:33 |
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stinkles1112 posted:Fleetwheel Cruiser seems like potentially the best one if you ask me. The curve Veteran Motorist -> Depala -> Cruiser, smash with a 7/5 trample haste seems pretty brutal. awesome, i love your brews and look forward to your impending post
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# ? Sep 18, 2016 22:01 |
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I'll miss the mechanical twist of regenerating creatures tapping down/leaving combat - made for interesting setups with first strike and bolt and such.
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# ? Sep 18, 2016 22:02 |
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So, isn't there supposed to be some kind of pre-prerelease for Kaladesh tonight? What's the deal there? On stream somewhere, obviously, not in stores.
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# ? Sep 18, 2016 22:23 |
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Loading Ready Run is doing it, as usual. They've been going for a few hours now, I believe
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# ? Sep 18, 2016 22:39 |
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Regeneration shields and Mana Burn were both really stupid and counter-intuitive but I don't really see why Regenerate couldn't just make a triggered ability when the permanent would be destroyed or take lethal damage that just let the controller pay the cost to tap it and prevent the destruction. Mana Burn doesn't really have any basis in standard fantasy, but Regeneration is a pretty standard fantasy trope you'd think they'd want to keep in the game.
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# ? Sep 18, 2016 22:54 |
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Why was mana burn ever a thing to begin with? As you said, there is no precedent for it really. Was it in the rules from the very beggining?
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# ? Sep 18, 2016 22:59 |
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Foreskin Problems posted:Let's be real, they'll just call it wedge/shard Vehicles on stream A Fancy Bloke posted:Regeneration shields and Mana Burn were both really stupid and counter-intuitive but I don't really see why Regenerate couldn't just make a triggered ability when the permanent would be destroyed or take lethal damage that just let the controller pay the cost to tap it and prevent the destruction.
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# ? Sep 18, 2016 23:01 |
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Well, that certainly was a draft e: aaaaaand I lose in Round 1 to UW spirits Soul Glo fucked around with this message at 23:41 on Sep 18, 2016 |
# ? Sep 18, 2016 23:12 |
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A Fancy Bloke posted:Regeneration shields and Mana Burn were both really stupid and counter-intuitive but I don't really see why Regenerate couldn't just make a triggered ability when the permanent would be destroyed or take lethal damage that just let the controller pay the cost to tap it and prevent the destruction. Because if something takes lethal damage/is destroyed, it's put into the graveyard before it could have a triggered ability happen. It would have to be a replacement effect, which is what regeneration already is. You're right that it's probably easier to do what you said than have the whole regeneration shield thing that they have now. But I suppose that's why they got rid of it. Markovnikov posted:Why was mana burn ever a thing to begin with? As you said, there is no precedent for it really. Was it in the rules from the very beggining? Yep. It's like you store up too much energy without using it and it ends up hurting you. I'm sure there's some kind of precedent in D&D or anime or something.
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# ? Sep 18, 2016 23:13 |
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Chill la Chill posted:But that's not even what regeneration does. The term "regeneration" in magic is more accurately called resurrection, especially considering how "comes back into play tapped" is a common resurrection mechanic. But rules-wise your creature never actually dies, how is that resurrection
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# ? Sep 18, 2016 23:17 |
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A Fancy Bloke posted:Regeneration shields and Mana Burn were both really stupid and counter-intuitive but I don't really see why Regenerate couldn't just make a triggered ability when the permanent would be destroyed or take lethal damage that just let the controller pay the cost to tap it and prevent the destruction. Making it a replacement effect would work for creatures that regenerate themselves. But what about instants and sorceries that regenerate creatures, like Golgari Charm? Without the interrupt type, how do we implement them? They could grant the creature "Regenerate 0, regenerate this way only once each turn" until end of turn, which is fine if you control the creature. But what if you want to regenerate a creature you don't control, like for Debt of Loyalty or because it's your creature that has just been borrowed for a turn with Act of Treason? If you were designing regenerate from the ground up this would work fine, but now that it's on instants it doesn't work particularly well.
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# ? Sep 18, 2016 23:23 |
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Soul Glo posted:Well, that certainly was a draft
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# ? Sep 19, 2016 00:06 |
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I kinda feel like Undying would be a better evergreen mechanic than regeneration if they wanna keep the flavor. It fits pretty easily on a standard troll or the like, is pretty easy to understand for and is all upside which is nice for new players.
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# ? Sep 19, 2016 00:25 |
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odiv posted:What are Scavengers/Rats doing in your sideboard? Or is that not the finished deck? I liked the removal and the fliers better in the five slot But then I lost so what do I know
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# ? Sep 19, 2016 00:29 |
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dont be results oriented, soul glo
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# ? Sep 19, 2016 00:30 |
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Soul Glo posted:I liked the removal and the fliers better in the five slot Seems like it would be worth dropping a wailing ghoul and that Goldknight Castigator to have the meld combo. Also why did you not play the Mindwrack demon? Also the Tooth Collector seems better than the supplicant to me in this kind of deck. anglachel fucked around with this message at 00:48 on Sep 19, 2016 |
# ? Sep 19, 2016 00:46 |
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Soul Glo posted:I liked the removal and the fliers better in the five slot Yea your curve is pretty good how it is. Maybe you could have cut Dreadknight, Pale Rider, and a combat trick for the combo pieces? Scavenges might even be better than the Knight and Pale Rider sucks so I wouldn't be too upset about replacing it with a vanilla 2/1. You really should be playing that Tooth Collector though. Card is pretty bomby in a format with so many 1-toughness creatures. anglachel posted:Seems like it would be worth dropping a wailing ghoul and that Goldknight Castigator to have the meld combo. Also why did you not play the Mindwrack demon? Also the Tooth Collector seems better than the supplicant to me in this kind of deck. There's no artifacts/enchantments and only one sorcery in his whole deck, Mindwracks not going to get delirium very often. little munchkin fucked around with this message at 01:31 on Sep 19, 2016 |
# ? Sep 19, 2016 01:20 |
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Yeah I looked for ways to hit Derlium all through pack 3 and any way to splash the Avacyn and no dice on either front. The Mindrack would have just killed me faster. And yeah the Pale Rider got cut after game 1. Kinda makes up for how I drafted zero rares last night at my LGS, when six mythics including Lilli got opened in my pod, at least. e: I left the zombies in trying out Lilliana's Elite for the first time, was never relevant, so, meh. Soul Glo fucked around with this message at 01:31 on Sep 19, 2016 |
# ? Sep 19, 2016 01:28 |
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Kaladesh is so, so sweet. Also does Demon of Dark Schemes seem playable as a control finisher to anyone else?
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# ? Sep 19, 2016 01:35 |
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DAD LOST MY IPOD posted:Kaladesh is so, so sweet. Also does Demon of Dark Schemes seem playable as a control finisher to anyone else? I think noxious gearhulk is better, unless your control deck went heavy on the energy.
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# ? Sep 19, 2016 01:39 |
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little munchkin posted:There's no artifacts/enchantments and only one sorcery in his whole deck, Mindwracks not going to get delirium very often. Goldknight feels like it will be more of a liability than Mindwrack.
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# ? Sep 19, 2016 01:41 |
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Do ya'll think that Kaladesh looks to be a stronger set than SOI or EMN?
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# ? Sep 19, 2016 03:55 |
It's certainly a set that makes me excited to play, instead of the nonstop badtimefeels of everything since Fate Reforged. Magic's been a little glum, but now I can staff public transit trains with teams of dwarven city employees.
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# ? Sep 19, 2016 04:00 |
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I think it seems incredibly strong for limited. If I had to guess I would say the average KLD draft deck would crush most other formats.
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# ? Sep 19, 2016 04:07 |
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Injuryprone posted:Do ya'll think that Kaladesh looks to be a stronger set than SOI or EMN? Stronger as in what? Power level? I guess that is going to depend on how good new chandra is and if vehicles are really good. Languish made some deck options unplayable the during SOI and EMN. Those decks get to do their funky things now without good ways to deal with them. Certain cards like olivia and drana might see play when they simply couldn't beat a languish deck before.
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# ? Sep 19, 2016 04:17 |
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Man, watching the top 8 of SCG Orlando made me wish for Modern to die and be replaced by holo-extended already.
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# ? Sep 19, 2016 04:20 |
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Retromancer posted:Man, watching the top 8 of SCG Orlando made me wish for Modern to die and be replaced by holo-extended already. Why? What's the appeal of a half-step between Modern and Standard, anyway?
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# ? Sep 19, 2016 04:22 |
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KLD is strong as hell and thankfully the removal is as well.
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# ? Sep 19, 2016 04:24 |
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Soul Glo posted:Why? What's the appeal of a half-step between Modern and Standard, anyway? Selling Waste Not for more than four dollars
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# ? Sep 19, 2016 04:28 |
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do you think Modern would be improved or worsened if they got rid of the "no consistent wins before turn 4" mandate
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# ? Sep 19, 2016 04:28 |
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Sickening posted:Stronger as in what? Power level? I guess that is going to depend on how good new chandra is and if vehicles are really good. Languish made some deck options unplayable the during SOI and EMN. Those decks get to do their funky things now without good ways to deal with them. Certain cards like olivia and drana might see play when they simply couldn't beat a languish deck before. Mechanically I guess? I started playing during SOI and EMN and it seems like nothing caught on except W.
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# ? Sep 19, 2016 04:33 |
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# ? Jun 7, 2024 22:16 |
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dragon enthusiast posted:do you think Modern would be improved or worsened if they got rid of the "no consistent wins before turn 4" mandate 80% of decks win on turn 3 or 4 anyway
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# ? Sep 19, 2016 04:33 |