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Nien.with Pattern Analyzer, Vectored Thrusters, Push the Limit, and R3A2. Maximum chance of utterly ruining your opponent's day with no stress cost.
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# ? Sep 19, 2016 18:57 |
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# ? Jun 7, 2024 09:35 |
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ConfusedUs posted:Yes it is. That is going to be a pretty nice combo against arc dodgers. Give them stress so that they can't further move. Nien's PS at 7 could actually be a good spot for him. He gets to move before any of the PS 8 or 9 Imps, and they can be a little predictable on their initial manuver. He can set up to catch Soontir in the obvious follow up attack locations. Thus forcing Soontir to disengage, or else risk getting double stressed with the second shot being a 4-dice primary.
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# ? Sep 19, 2016 18:59 |
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Snap Shot on Nien is going to be hilarious. Flying with an Intelligence Agent anywhere on the field has the opportunity to royally gently caress up aces post-dial The only issue is I don't see a single thing in here that's going to do anything to stop U-boats.
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# ? Sep 19, 2016 19:01 |
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overdesigned posted:Nien takes Pattern Analyzer and PtL. Does a K-turn or T-roll. Pattern Analyzers to get his action, boosts if needed to get into R1. PtL's for whatever, drops the stress. Then check pilot stress hits, assigns a stress from the red, which he then also drops. This is so 'X-Wing Rebels' it hurts and I want to try it right now. Also, LOL at the username/ship build combo
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# ? Sep 19, 2016 19:04 |
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Strobe posted:Snap Shot on Nien is going to be hilarious. Flying with an Intelligence Agent anywhere on the field has the opportunity to royally gently caress up aces post-dial The droid would've been ok against Agro uboats, and will do good work against the party bus, but yeah, the holy grail promised hard counter is still out there.
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# ? Sep 19, 2016 19:05 |
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If we don't get a fake alt-art with Nien and a comically oversized pair of sunglasses I will be immensely disappointed.
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# ? Sep 19, 2016 19:08 |
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The 'promised' x-wing fix btw is from an interview after integrated astro was revealed where FFG said they were going to wait and see how it did and that they had some options open.
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# ? Sep 19, 2016 19:08 |
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Why is there only one copy of Primed Thrusters? WHY?
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# ? Sep 19, 2016 19:37 |
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It's hosed up that there's an astromech with R in its name.
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# ? Sep 19, 2016 19:39 |
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Jess is fantastic for the brick that I keep trying to play. When replacing Garven, and pumping PS to deal with PS-kills from jumps and crack/juke swarms, you get this: Jess Pava — T-70 X-Wing 25 R2-D6 1 Adaptability 0 Integrated Astromech 0 Ship Total: 26 Biggs Darklighter — X-Wing 25 R4-D6 1 Integrated Astromech 0 Ship Total: 26 Red Squadron Pilot — X-Wing 23 R2 Astromech 1 Integrated Astromech 0 Ship Total: 24 Red Squadron Pilot — X-Wing 23 R2 Astromech 1 Integrated Astromech 0 Ship Total: 24 That's... fun, but probably not good. This, on the other hand, looks delicious to me: Dash Rendar — YT-2400 36 Push the Limit 3 Heavy Laser Cannon 7 Kanan Jarrus 3 Engine Upgrade 4 Outrider 5 Ship Total: 58 Poe Dameron (PS9) — T-70 X-Wing 33 Lone Wolf 2 R5-P9 3 Pattern Analyzer 2 Autothrusters 2 Ship Total: 42 Being able to fight and regen on Tallon Rolls is just amazing.
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# ? Sep 19, 2016 20:24 |
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They have Jess Pava flying in the Black One painted T70 when she lacks the PS to even fly with the title. My immersion.
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# ? Sep 19, 2016 20:47 |
I played against a Dash/Poe list yesterday. Even without the new stuff, Poe is amazing. He's so hard to kill unless you get multiple 3-die attacks on him.
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# ? Sep 19, 2016 20:47 |
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"Snap" Wexley — T-70 X-Wing 28 Veteran Instincts 1 Targeting Astromech 2 Pattern Analyzer 2 Autothrusters 2 Black One 1 Ship Total: 36 Jess Pava — T-70 X-Wing 25 R2-D6 1 Adaptability 0 Integrated Astromech 0 Ship Total: 26 Green Squadron Pilot — A-Wing 19 Crack Shot 1 Chardaan Refit -2 Adaptability 0 A-Wing Test Pilot 0 Ship Total: 18 Green Squadron Pilot — A-Wing 19 Crack Shot 1 Chardaan Refit -2 Adaptability 0 A-Wing Test Pilot 0 Ship Total: 18
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# ? Sep 19, 2016 21:23 |
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Or how about averaging 8.5 effective actions per turn? "Snap" Wexley — T-70 X-Wing 28 Veteran Instincts 1 Targeting Astromech 2 Pattern Analyzer 2 Vectored Thrusters 2 Black One 1 Ship Total: 36 Norra Wexley — ARC-170 29 Push the Limit 3 Kyle Katarn 3 BB-8 2 Engine Upgrade 4 Alliance Overhaul 0 Ship Total: 41 Sabine Wren (TIE Fighter) — TIE Fighter 15 Veteran Instincts 1 Tactician 2 Black Market Slicer Tools 1 Sabine's Masterpiece 1 Ship Total: 20 e: This includes an initiative bid because if Snap moves after Inqy/OL he can absolutely ruin their day. Corbeau fucked around with this message at 21:38 on Sep 19, 2016 |
# ? Sep 19, 2016 21:34 |
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I'm glad Jess looks usable. I also have to say I really like Snap Wexley's design, and will be trying to use him a lot. I have a question about Pattern Analyzer, it basically just delays when you lose your action if you take say a K-Turn, right? So you get your action the turn you K-Turn but next turn even if you green because of the swapped order you lose the action then, right?
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# ? Sep 19, 2016 22:44 |
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Pattern Analyzer is a "may," so no: you're never forced into losing an action.
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# ? Sep 19, 2016 22:50 |
Eimi posted:I'm glad Jess looks usable. I also have to say I really like Snap Wexley's design, and will be trying to use him a lot. It's a "may" ability, so you could just not use it next turn to get your stress removed on a green. Probably. Edit: I'll just pretend I wasn't beaten.
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# ? Sep 19, 2016 22:50 |
Eimi posted:I'm glad Jess looks usable. I also have to say I really like Snap Wexley's design, and will be trying to use him a lot. You get to choose the order each turn. That means you could delay it to get an action on a turn you do a red maneuver, then on the next turn you do a green but don't delay it, so you still get an action. I'm pretty sure you could also use this on a PTL ace to end the activation phase without a stress. Reveal a green. Delay check stress. Do action, PTL for another, receive stress. Remove stress for doing a green.
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# ? Sep 19, 2016 22:51 |
ConfusedUs posted:You get to choose the order each turn. This is how BB-8 Poe works so I would assume this is fine too.
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# ? Sep 19, 2016 23:05 |
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Hey guys, Snap Shot works with Rhymer's ability. And you can put Tactician on him.
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# ? Sep 19, 2016 23:07 |
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ConfusedUs posted:You get to choose the order each turn. Yeah, I was thinking about this. Only ships that come to mind are maybe some TIE/fo. I do like that it makes the TIE/sf with its lovely dial a bit better value proposition.
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# ? Sep 19, 2016 23:11 |
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Hey Strobe, you're the XXX player 'round here, what do you think of potentially replacing Luke with Snap? Wes Janson (29) Veteran Instincts (1) R3-A2 (2) Integrated Astromech (0) Wedge Antilles (29) Juke (2) R3 Astromech (2) Integrated Astromech (0) "Snap" Wexley (28) Veteran Instincts (1) Targeting Astromech (2) Pattern Analyzer (2) Integrated Astromech (0) Black One (1) Total: 99 View in Yet Another Squad Builder He doesn't close like Luke does, but he potentially does a lot more for the formation as a whole against lock-using Imp Aces (Inqy, OL, Vessery).
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# ? Sep 19, 2016 23:14 |
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Strobe posted:Hey guys, Snap Shot works with Rhymer's ability. And you can put Tactician on him. OK this could be fun as hell.
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# ? Sep 19, 2016 23:14 |
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Corbeau posted:Pattern Analyzer is a "may," so no: you're never forced into losing an action. Okay, that's really really good then. And here I was bitching that it wasn't 1 point like Thrusters.
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# ? Sep 19, 2016 23:21 |
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The 3 R's (Ryad, Rhymer, inquisitoR) Major Rhymer (26) Snap Shot (2) Tactician (2) Systems Officer (2) Twin Ion Engine Mk. II (1) TIE Shuttle (0) The Inquisitor (25) Push the Limit (3) Autothrusters (2) TIE/v1 (1) Countess Ryad (34) Push the Limit (3) Twin Ion Engine Mk. II (1) TIE/x7 (-2) Total: 100 View in Yet Another Squad Builder
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# ? Sep 19, 2016 23:24 |
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Just got the call that my ships have come in at the FLGS. Think I'm gonna put together a Clone wars themed ship list. ARC-170, Y-Wing and Z-95(s?)
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# ? Sep 19, 2016 23:45 |
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No reason why Snap Shot wouldn't work with abilities that add dice to attacks, right? Mauler Mithel, Scourge, Zuckuss, Fenn Rau. Noice.
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# ? Sep 20, 2016 00:01 |
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canyoneer posted:No reason why Snap Shot wouldn't work with abilities that add dice to attacks, right? Correct. You can add dice, you can't add dice results.
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# ? Sep 20, 2016 00:04 |
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Anyone else's TTS auto dials no longer work correctly? I'm getting a merged redo/delete button for the action side and half the time it doesn't go back properly and it either gets permanently removed or unslaved. Friend has a similar problem. I think the guy was messing around with some new range quadrants for the disco ship and even that looks worse since there's now a range band gap.
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# ? Sep 20, 2016 00:21 |
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Eimi posted:Okay, that's really really good then. And here I was bitching that it wasn't 1 point like Thrusters. Yeah I was thinking the way you were until it was explained here. It is unironically my top poo poo reveal of that box with just the way I can imagine comboing PTL constantly on it.
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# ? Sep 20, 2016 00:38 |
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Pattern Analysis makes T-70s the most maneuverable fighters in the game.
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# ? Sep 20, 2016 00:44 |
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Corbeau posted:Pattern Analysis makes TIE/sfs the most maneuverable fighters in the game.
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# ? Sep 20, 2016 00:49 |
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I really love that all the new T-70 pilots look fun as gently caress to fly. It's not going to set the world on fire, but I kind of like this trip T-70 list: Poe Dameron (31) Push the Limit (3) BB-8 (2) Sensor Cluster (2) Integrated Astromech (0) Black One (1) Jess Pava (25) R2 Astromech (1) Integrated Astromech (0) Nien Nunb (29) Stay On Target (2) Targeting Astromech (2) Pattern Analyzer (2) Integrated Astromech (0) Total: 100 canyoneer posted:
"Quickdraw" (29) Push the Limit (3) Electronic Baffle (1) Pattern Analyzer (2) Shield Upgrade (4) Special Ops Training (0) E: not 100% sold on PTL versus maybe... lone wolf? ...but also not 100% NOT sold. Owlbear Camus fucked around with this message at 00:56 on Sep 20, 2016 |
# ? Sep 20, 2016 00:50 |
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Guys Snap Shot can work with R3 Astromech, and you can fit that, AT, the new tech that is basically defensive weapon focus for 34 points. If it goes off you get a statically assured automatic three evades against a target of your choice when AT is in play. Pre-EDIT: gently caress, R3 is primary only. Goddammit FFG is the pool of things that can use R3 and wants to use a secondary weapon really so large that distinction was necessary.
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# ? Sep 20, 2016 01:05 |
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Strobe posted:Guys Snap Shot can work with R3 Astromech, and you can fit that, AT, the new tech that is basically defensive weapon focus for 34 points. If it goes off you get a statically assured automatic three evades against a target of your choice when AT is in play. TLT Y-Wings, probably. (Though with that said they would really only be effective on Horton and maybe Dutch, depending on the opponent.) Speaking of astromechs though, I was thinking about the new one that was revealed today and I had an... idea. 100 points Pilots ------ “Dutch” Vander (33) Y-Wing (23), BTL-A4 Y-Wing (0), R2-D6 (1), Proton Torpedoes (4), Extra Munitions (2), Autoblaster Turret (2), Guidance Chips (0), Veteran Instincts (1) Thane Kyrell (32) ARC-170 (26), M9-G8 (3), Weapons Engineer (3), Alliance Overhaul (0) Shara Bey (35) ARC-170 (28), Plasma Torpedoes (3), Veteran Instincts (1), Weapons Engineer (3), Alliance Overhaul (0), Guidance Chips (0) AKA "Who needs predator anyway", Or, "I Hope You Like Target Locks"
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# ? Sep 20, 2016 01:26 |
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Not when X-Wings get Astromech slots and SFs/FOs don't.
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# ? Sep 20, 2016 02:41 |
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Strobe posted:Guys Snap Shot can work with R3 Astromech, and you can fit that, AT, the new tech that is basically defensive weapon focus for 34 points. If it goes off you get a statically assured automatic three evades against a target of your choice when AT is in play. You just gotta believe in the Wedge life man.
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# ? Sep 20, 2016 03:02 |
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Green Squadron Pilot (19) Chardaan Refit (-2) A-Wing Test Pilot (0) Opportunist (4) Snap Shot (2) Vectored Thrusters (2) Green Squadron Pilot (19) Chardaan Refit (-2) A-Wing Test Pilot (0) Opportunist (4) Snap Shot (2) Vectored Thrusters (2) Green Squadron Pilot (19) Chardaan Refit (-2) A-Wing Test Pilot (0) Opportunist (4) Snap Shot (2) Vectored Thrusters (2) Green Squadron Pilot (19) Chardaan Refit (-2) A-Wing Test Pilot (0) Opportunist (4) Snap Shot (2) Vectored Thrusters (2) Total: 100 Guys I think I found my favorite (and the most thematic hands down) use for Snap Shot.
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# ? Sep 20, 2016 03:46 |
Vectored Thrusters worth it over Autothrusters in that build?
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# ? Sep 20, 2016 03:48 |
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# ? Jun 7, 2024 09:35 |
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Getting to where a given ship is going to end up in front of you at range one? Absolutely.
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# ? Sep 20, 2016 03:51 |