|
Sage Grimm posted:Oh sorry, I'm was actually thrilled that trying to spell consumable nearly got a workable term. Sometimes I forget that sarcasm is the default expectation online. I'm Jeffrey. Ask me about irony levels. (self.roguelikes) postcommentreply
|
# ? Sep 19, 2016 23:29 |
|
|
# ? May 24, 2024 08:37 |
|
Sage Grimm posted:I like you're using the term comestible or "item of food" to describe potions (granted, they are drunk) and wands (uh). Rarely used word that was nearly applicable in this situation! code:
|
# ? Sep 20, 2016 02:18 |
|
If you're in this thread and you've never polymorphed into a rust monster and eaten a wand in nethack then you can just see yourself to the door right now. Edit: casting stone-to-flesh on a marble wand and eating the resulting meat stick is also acceptable.
|
# ? Sep 20, 2016 02:24 |
|
DoomRL server update! The way control configuration works has been overhauled; default keybinds have been moved into their own (read-only) file, and "config controls" now gets you a file that just contains overrides and high-level settings. The settings are documented in detail in the file, but as a quick overview they are: - BindMovementToNumKeys: controls whether the server automatically maps the numbers to movement. This lets you use KP5 to rest but stops you from using the number keys for fast weapon switching. On by default. - BindQuickKeysTo: automatically bind the weapon fast-switching keys to the number keys (vanilla DoomRL behaviour) or the F keys (the default if BindMovementToNumKeys is on). - QuickKeysUseCategories: I'm actually really proud of this one: category-based fast weapon switching. Press F1 to cycle through all your melee weapons, F2 for pistols, F3 for shotguns, etc. Realize the full potential of Juggler without needing 50 lines of custom keybinds, or just enjoy never having to open your inventory to switch weapons. Everyone has had their control settings migrated to the new format; people with custom keybinds had them preserved and will find them in "config controls" as usual. The category-based weapon switching code is actually pretty nasty, but if anyone's curious about it, the source code is, as always, available on github. Feel free to use it in your local DoomRL installs, if you like. ToxicFrog fucked around with this message at 04:13 on Sep 20, 2016 |
# ? Sep 20, 2016 04:11 |
|
Mzbundifund posted:If you're in this thread and you've never polymorphed into a rust monster and eaten a wand in nethack then you can just see yourself to the door right now. i've never played nethack
|
# ? Sep 20, 2016 05:05 |
|
Bear with me I'm in a chatty mood this evening and I'm perusing the Infra Arcana changelog for no particular reason. I remember Ultima Online and it's groundbreaking predecessors. The magic system in Ultima involved putting syllables of magic together into a nonsense psudo-latin word to create a magical effect. For example the three syllable word "In Vas Por" (cause great movement) creates an earthquake. Contrast this with "In Vas Mani" (cause great healing) which heals the player. Then I was thinking of the traditional scrolls in most roguelikes. Is there a roguelike that gives out syllables of power, one per scroll, and leaves it to the player to figure out the magical language? Sort of leading to a pokemon-esque catch and horde all the scrolls you can. I'm thinking this would be tactical "do I save these on the off chance I get a Vas scroll to create a greater effect or do I use In Mani now to heal myself for a little?" but I'm sure there is a downside in "optimal gameplay" i'm not seeing.
|
# ? Sep 20, 2016 05:40 |
|
The biggest issue is the learning gap. You can't really make things like that consumables because that says to the player 'look, either you throw away several runs burning your resources to figure out this magic system, or you go look at a wiki', and that gap makes the system rather user-unfriendly. You'd at least have to spell all that poo poo out ahead of time, probably with a list of known spells, to allow the player to manage their resources. And at that point it's probably kind of busywork once they start getting a lot of them.
|
# ? Sep 20, 2016 05:44 |
|
PleasingFungus posted:i've never played nethack you should try it once just boot it up, drink from fountains, die to a water demon, get the whole intro experience
|
# ? Sep 20, 2016 06:23 |
|
On the other hand it could be pretty simple to understand with the right or wrong lessons taken from the crafting systems of other genres. The first example (though not the best suited) example that comes to mind is Starbound's crafting of healing items. A more genre relevant example would be my hatred for SotS: the Pit's crafting knowledge unlock system, or the absurd amount of packrat behavior induced by Dredmor. Also keeping in mind inventory limits, you could have some design issues to work out. Edit: or actually reading the question, I vaguely recall a 7day rl that may or may not exist. I'll poke around a bit, but there are way too many LordSloth fucked around with this message at 06:35 on Sep 20, 2016 |
# ? Sep 20, 2016 06:32 |
|
PleasingFungus posted:i've never played nethack Hey PF, you look nothing like your avatar, WTF??? PS Loved your talk, was very interesting and entertaining!
|
# ? Sep 20, 2016 07:19 |
|
Complete clusterfuck of the day: going to Containment Area and, in the ensuing game of rocket tag with three Barons of Hell, destroying the backpack.
|
# ? Sep 20, 2016 13:29 |
|
ToxicFrog posted:Complete clusterfuck of the day: going to Containment Area and, in the ensuing game of rocket tag with three Barons of Hell, destroying the backpack. God I hate it, that's why I don't go there if I can avoid it.
|
# ? Sep 20, 2016 13:32 |
|
Are there any videos of the recent talks floating around?
|
# ? Sep 20, 2016 13:34 |
|
Angry Lobster posted:God I hate it, that's why I don't go there if I can avoid it. I almost always go to Containment Area because the backpack + missile launcher is just too drat tempting. It's definitely way worse than The Wall, though.
|
# ? Sep 20, 2016 13:44 |
|
ToxicFrog posted:I almost always go to Containment Area because the backpack + missile launcher is just too drat tempting. It's definitely way worse than The Wall, though. I actually kinda prefer the Containment Area to the Wall since you're generally fighting in tighter quarters than at the Wall, and you can use a phase device to nope out of the shitshow at the end and re-engage with a variety of cover to hide behind and maybe a choke point or two to utilize. It just seems to offer more tactical options and ways to get some breathing room (bring a phase device for sure though). The Wall is just this huge open clusterfest of nonstop explosive hellfire from a giant swarm of beefy assholes unafraid to blow each other and themselves the gently caress up as they pour out of the breach like huge howling bees that spit fireballs. Trying to do it relatively safely seems to require a metric fuckton of ammo unless you're already some kind of nightmare death juggernaut who can just obliterate everything in a straight damage race. I die to the Wall vastly more often than the Containment Area.
|
# ? Sep 20, 2016 14:01 |
|
Angry Diplomat posted:I actually kinda prefer the Containment Area to the Wall since you're generally fighting in tighter quarters than at the Wall, and you can use a phase device to nope out of the shitshow at the end and re-engage with a variety of cover to hide behind and maybe a choke point or two to utilize. It just seems to offer more tactical options and ways to get some breathing room (bring a phase device for sure though). I basically never have a phase device on me, either I never found one, or I found one but dropped it to carry more medkits. Historically I've found they're just as likely to drop me right in the middle of a pack of enemies as they are to save me; medkits never let me down like that. So the Containment Area is just a complete clusterfuck of enemies teleporting in all around me and very little in the way of usable cover. With The Wall I generally never have a problem, I blow a hole in the northern or southern edge of the wall and then just camp there picking off the enemies with shotgun blasts or rockets as they come out. If they get shy I poke my head in and wildly fire a few shotgun blasts into the distance to get their attention, then retreat.
|
# ? Sep 20, 2016 14:19 |
|
Played a 4 hour game of Toejam & Earl with my sister in law. She really liked the game even though she's not such a gamey person usually. She accidentally found out that there's a second secret island on level 1 which I had no idea about (she used the telephone gift by mistake and it turned up some hidden squares on the map), if you go east northeast of the main island there's another little island with presents on it.
|
# ? Sep 20, 2016 15:33 |
|
ToxicFrog posted:DoomRL server update! How do you login on this? I keep trying to figure something out but nothing.
|
# ? Sep 20, 2016 15:40 |
|
A band of rogues from the Roguelike Celebration. Yanked from Kyzrati's blog: http://www.gridsagegames.com/blog/2016/09/roguelike-celebration-2016-experience/ e: I don't know everyone's name, but here's off the top of my head: Row 1 Tyriq Plummer (Catacomb Kids) Thomas Biskup (ADOM) Glenn R Wichman (Rogue) Jim Shepard (Dungeomans) [madjackmcmad] ??? Drew Streib (nethack.alt.org) Gabriel Santos (Stone Story) Alexei Pepers (Accessibility in Nethack researcH) Tarn Adams (Dwarf Fortress) Zach Adams (Dwarf Fortress) Brian Bucklew (Caves of Qud/Sproggiwood) [me] John Harris (@Play) Row 2 Brian Walker (Brogue) Erik Osheim (Angband) Ken Arnold (Rogue) Britta Gustafson (Organizer and one of the lightning talks) Jason Grinblat (Caves of Qud/Sproggiwood) [handofluke] Nicholas Feinberg (DCSS) [PleasingFungus] Noah Swartz (Celebration Organizer) Josh Ge (Cogmind) [kyzrati] Unormal fucked around with this message at 01:47 on Sep 21, 2016 |
# ? Sep 20, 2016 19:00 |
|
lol way to doxx the thread!!!
|
# ? Sep 20, 2016 19:09 |
|
Helical Nightmares posted:Then I was thinking of the traditional scrolls in most roguelikes. Is there a roguelike that gives out syllables of power, one per scroll, and leaves it to the player to figure out the magical language? Sort of leading to a pokemon-esque catch and horde all the scrolls you can. It isn't an unappealing idea, I just worry it would create too much busywork.
|
# ? Sep 20, 2016 19:12 |
|
ChaseSP posted:How do you login on this? I keep trying to figure something out but nothing. Where are you having problems? If you're having trouble figuring out how to connect in the first place, you need a telnet client. If one's already installed, you may be able to launch it just by clicking on the "connect to phobos.ancilla.ca:3666" link on the server website; if that doesn't work, you'll need to run it and enter the server name (phobos.ancilla.ca) and port (3666) manually. If you don't even have one installed, how to fix that varies by OS; on Linux you can probably just tell your package manager to install "telnet". If you have a telnet client but it's timing out, I was doing some network maintenance a few days ago and hosed things up. Try it again now. If you're getting connected but don't have an account, "register <name> <pass>" to create one. And if you already have an account, "login <name> <pass>" to log in. Once you're logged in, use the 'config' command to edit your settings and 'play' to start or resume a game. ToxicFrog fucked around with this message at 19:17 on Sep 20, 2016 |
# ? Sep 20, 2016 19:15 |
|
Unormal posted:A band of rogues from the Roguelike Celebration. These nerds have created programs that I've spent too many hours of my life in, and I thank you all for it.
|
# ? Sep 20, 2016 19:27 |
|
ToxicFrog posted:Where are you having problems? It goes immediately to log in whenever I join, might be my settings I'll check them out
|
# ? Sep 20, 2016 19:37 |
|
spider wisdom posted:Are there any videos of the recent talks floating around?
|
# ? Sep 20, 2016 19:38 |
|
PleasingFungus posted:i've never played nethack
|
# ? Sep 20, 2016 20:36 |
|
ChaseSP posted:It goes immediately to log in whenever I join, might be my settings I'll check them out Yeah, when you connect you should see a big "DOOM" banner, followed by: pre:Type "help" for a list of commands. guest>
|
# ? Sep 20, 2016 20:38 |
|
IronicDongz posted:that's ok, it's bad
|
# ? Sep 20, 2016 20:39 |
|
Jeffrey of YOSPOS posted:lol way to doxx the thread!!! Stelas posted:The biggest issue is the learning gap. You can't really make things like that consumables because that says to the player 'look, either you throw away several runs burning your resources to figure out this magic system, or you go look at a wiki', and that gap makes the system rather user-unfriendly. If you're thinking this sounds a lot like Skyrim's dragon shouts you're right: The amount of UI overhaul required to do that made me want to feed myself to a snapping turtle, so it's on hold for now.
|
# ? Sep 20, 2016 20:41 |
|
Helical Nightmares posted:Bear with me I'm in a chatty mood this evening and I'm perusing the Infra Arcana changelog for no particular reason. I remember someone brought up an idea like this a while ago. Someone mentioned Mage Guild, a game that seems to have been built along a similar line of thought. Linked site there is down but you can find a couple of uploaded versions if you poke around. Also there was another flash game (dunno if it was a roguelike or not) about a wizard brought up, but the name escapes me.
|
# ? Sep 20, 2016 20:42 |
|
Unormal posted:A band of rogues from the Roguelike Celebration. The woman in the front row was another of the organizers, Britta Gustafson, I think. She had a good lightning talk talking about her first encounter with the command line/vim: "oh, this is easy, it's just like Nethack!"
|
# ? Sep 20, 2016 20:55 |
|
PleasingFungus posted:The woman in the front row was another of the organizers, Britta Gustafson, I think. She had a good lightning talk talking about her first encounter with the command line/vim: "oh, this is easy, it's just like Nethack!" Ah yeah! Knew she was an organizer but couldn't remember the name,.
|
# ? Sep 20, 2016 21:34 |
|
spider wisdom posted:Are there any videos of the recent talks floating around? They're all up in the Twitch archive. This Reddit thread has convenient time-stamp links for all the individual talks if you don't feel like watching two 8 hour streams all in one go.
|
# ? Sep 21, 2016 01:36 |
|
PleasingFungus posted:i've never played nethack You should, it's hugely significant to the genre and has had a lot of influence on tons of other roguelikes. It still stands supreme in terms of offering a sort of simulationist dungeon crawl where you can do pretty much anything you can think of with any item and get a unique effect or event as a result. Whether you actually like that kind of experience, I don't know, but I think it's worth trying, especially given it's significance. I think this article from John Harris gives a good summary of the Nethack fan's point of view, as well as some examples of the weird things that result from Nethack's crazy item interactions: http://www.gamesetwatch.com/2007/09/column_play_balancing_a_game_t.php I recommend trying Pathos: Nethack Codex too, it's based on Nethack but the interface is far easier to cope with. It works really well on tablets/phones too.
|
# ? Sep 21, 2016 01:47 |
|
"Why don't I give the DoomRL server an in-browser telnet client", I said. Because it's a gigantic pain in the rear end, apparently.
|
# ? Sep 21, 2016 02:20 |
|
There's a game called Runestone Keeper on Humble Bundle for just 1$. It's kinda an interesting mix between something like Pixel Dungeon and Minesweeper. Definitely worth at least taking a look at.
|
# ? Sep 21, 2016 03:43 |
|
thorsilver posted:I think this article from John Harris gives a good summary of the Nethack fan's point of view, as well as some examples of the weird things that result from Nethack's crazy item interactions: http://www.gamesetwatch.com/2007/09/column_play_balancing_a_game_t.php quote:Nethack's deeper features tend to be extensions and elaborations of Rogue's: its identification game, its objects with heavily programmed functions, and the secret uses of many items. And these are the things that roguelike fans who don't like Nethack disapprove of. I maintain this is because they've been trained to enjoy "mainstream" gaming first, which tends to be devoid of real strategy, values providing the player with an "experience" more than being a game that can be lost, and are forgiving to the point where he can't really ever die: he can always return to a previous save, after all.
|
# ? Sep 21, 2016 04:23 |
|
ToxicFrog posted:Yeah, when you connect you should see a big "DOOM" banner, followed by: Using a fresh download of putty so dunno why this is happening. Any suggestions?
|
# ? Sep 21, 2016 04:31 |
|
Sounds like he's confusing knowledge with skill.
|
# ? Sep 21, 2016 04:36 |
|
|
# ? May 24, 2024 08:37 |
|
Roguelike Celebration was a blast, and I finally got to meet unormal, madjackmcmad, handofluke, and PleasingFungus in person. 10/10 would fly across an ocean again.
|
# ? Sep 21, 2016 04:46 |