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CharlieFoxtrot posted:Have they talked about a Mac port? (Are those still things?) And would PC and Mac people be able to play together? The Mac Port exists, is coming out, but probably not on the release date. The releases of CivV, G&K, BNW, Civ:BE, Rising Tide all had Mac ports, and they got closer and closer to the launch date with each successive release. I don't think it's too much to assume it will come out sooner than 1.5 months afterwards in time for Christmas. I think their strategy is to not promise a date, but work towards the best one they can deliver.
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# ? Sep 19, 2016 20:55 |
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# ? Jun 3, 2024 22:15 |
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OfChristandMen posted:The Mac Port exists, is coming out, but probably not on the release date. The releases of CivV, G&K, BNW, Civ:BE, Rising Tide all had Mac ports, and they got closer and closer to the launch date with each successive release. It would also be nice if the Mac port could be modded the same as the PC port, and even better if the mods themselves required no change to work on either platform.
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# ? Sep 19, 2016 21:00 |
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Powercrazy posted:It would also be nice if the Mac port could be modded the same as the PC port, and even better if the mods themselves required no change to work on either platform. I'm fairly certain that that is actually impossible without expending some insane amount of resources into developing it.
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# ? Sep 19, 2016 23:16 |
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AnoHito posted:I'm fairly certain that that is actually impossible without expending some insane amount of resources into developing it. No, it just requires them to build in a scripting engine so that mods don't require compiled code (which is de facto platform-specific) to work. Or I guess they could write the game in Java.
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# ? Sep 19, 2016 23:21 |
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TooMuchAbstraction posted:No, it just requires them to build in a scripting engine so that mods don't require compiled code (which is de facto platform-specific) to work. Really, it just means they'd have to make it unnecessary to have to (re)build the core DLL like it is for Civ4 & Civ5 mods that need to do so in order to make the changes they want.
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# ? Sep 20, 2016 01:48 |
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AnoHito posted:I'm fairly certain that that is actually impossible without expending some insane amount of resources into developing it. Mods in paradox games are 100% cross plataform. Most mods for Civ 5 are too. That big community patch is not cause it uses changed DLLs So no, is not that hard Elias_Maluco fucked around with this message at 13:32 on Sep 20, 2016 |
# ? Sep 20, 2016 13:13 |
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Many things that make mods cross-platform (scripting, externalized resources, etc.) also make development more efficient, so it wouldn't be all that surprising.
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# ? Sep 20, 2016 13:16 |
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Civ V mods are technically cross platform if they don't touch DLLs, but the Aspyr ports don't have Workshop support so it's a pain in the rear end a relative fraction of the players bother with, afaik.
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# ? Sep 20, 2016 13:19 |
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AlphaKretin posted:Civ V mods are technically cross platform if they don't touch DLLs, but the Aspyr ports don't have Workshop support so it's a pain in the rear end a relative fraction of the players bother with, afaik. They...do have Workshop support. I'm staring at it on my Mac. e:
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# ? Sep 20, 2016 13:25 |
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Huh. Either that's relatively* new, or its time to fall back on my "afaik" clause. *like, a year or more E: Does Speedball read this thread? I remember it being mention in his Peace Walker mod LP. AlphaKretin fucked around with this message at 13:30 on Sep 20, 2016 |
# ? Sep 20, 2016 13:28 |
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Aerdan posted:They...do have Workshop support. I'm staring at it on my Mac. Works normally on linux too
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# ? Sep 20, 2016 13:32 |
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AlphaKretin posted:Huh. Either that's relatively* new, or its time to fall back on my "afaik" clause. I do now! What's up?
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# ? Sep 20, 2016 18:33 |
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Now I'm wondering how an MSF civ lead by Big Boss would play in Civ 6. Wherever ViceVirtuoso is, I hope he's planning it out at this very moment.
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# ? Sep 20, 2016 22:16 |
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Interestingly I like how America is as much of a cultural powerhouse this time around with its unique moviemaking facility. Teddy Roosevelt as a leader representing the U.S. is a long time coming, he was absolutely the coolest pres we ever had. Yeah, looks like Civ 6 is taking a few pages from Endless Legend. Which I am totally on board with.
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# ? Sep 20, 2016 23:48 |
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I'm Not a programmer, but I feel like if you manage your modules properly so that the game.exe is a glorified resource loader, there is no reason mods can't be cross platform compatible. CivIV was architected the way it was because of the performance and memory considerations of the day. afaik it was designed to be 32-bit and use python 2.7 from the very beginning, but with much faster multi core processors, as well as heaps more ram and the ability to require 64-bit systems to play the game, I feel like none of those concerns are valid anymore. So expose every resource, let nothing remain out of reach for the community. I'm excited for Civ VI! ate shit on live tv fucked around with this message at 00:52 on Sep 21, 2016 |
# ? Sep 21, 2016 00:50 |
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Speedball posted:I do now! What's up? Oh I just vaguely remember you saying something in that LP about how getting mods working on Mac was a pain in the rear end and I'm desperately seeking confirmation that I'm not insane about it once not having Workshop support. E: VVV Phew, thanks. AlphaKretin fucked around with this message at 02:21 on Sep 21, 2016 |
# ? Sep 21, 2016 01:21 |
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AlphaKretin posted:Oh I just vaguely remember you saying something in that LP about how getting mods working on Mac was a pain in the rear end and I'm desperately seeking confirmation that I'm not insane about it once not having Workshop support. It didn't have native Workshop support, that's for sure. I had to go through a process of moving it out of one download folder and into another, unpacking it with a third program... and not every mod was Mac-friendly. Speedball fucked around with this message at 02:13 on Sep 21, 2016 |
# ? Sep 21, 2016 02:10 |
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Whats the difference between the regular and deluxe editions? Edit. Nevermind, found the answer.
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# ? Sep 21, 2016 13:45 |
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Speedball posted:Interestingly I like how America is as much of a cultural powerhouse this time around with its unique moviemaking facility. Teddy Roosevelt as a leader representing the U.S. is a long time coming, he was absolutely the coolest pres we ever had. He fuckin' was, wasn't he? Like one of the few leaders we've had that anyone, regardless of their political alignments, can agree that was a drat fine fella. My favorite part so far has got to be the art direction they went with re: leaderheads. It almost looks like claymation puppets, it's good poo poo.
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# ? Sep 21, 2016 13:53 |
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He is more obscure than Lincoln or Washington for non-Americans though. He definitely deserves to be the American leader in Civ 6, but considering the cartoony feel of the game, it seems like a missed opportunity not to have Lincoln again.
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# ? Sep 21, 2016 14:33 |
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It's Rome with Trajan today! Leader UA: Trajan's Column - All cities start with a free building in the City Center (usually a Monument). Civ UA: All Roads Lead to Rome - All cities start with a Trading Post. All new cities within trade route range of the capital start with a road built to it. Your trade routes earn extra gold for passing through Trading Posts in your own cities. Civ UU: Legion - Replaces Swordsman. Costs more, but is stronger and can build Forts and roads (limited building charges, though). Civ UD: Baths - Replaces the Aqueduct District. Provides Amenities and more Housing than the Aqueduct. Hogama fucked around with this message at 15:14 on Sep 21, 2016 |
# ? Sep 21, 2016 15:06 |
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The Rome fanatics on every civ forum will be excited about that
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# ? Sep 21, 2016 15:09 |
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UA: All Roads Lead to Rome - all cities start with trading post, new cities within trading range of your capital start with a road leading to them. Trade routes earn extra gold for trading through trading posts in your own cities. UU: Legion - stronger and more expensive than swordsman which it replaces, can build forts and roads (limited number of builds, looks like 2). This gives Rome early access to forts. UI: Baths - replaces aqueduct. Provides amenities and more housing. Unlocked at Engineering. LUA: Trajans' Column - all cities start with one free building in the city center (most of the time will be Monument which is +2 culture) I love that UA.
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# ? Sep 21, 2016 15:11 |
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the big question i have here is if those roads are free or if they cost maintenance
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# ? Sep 21, 2016 15:12 |
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Rexides posted:He is more obscure than Lincoln or Washington for non-Americans though. He definitely deserves to be the American leader in Civ 6, but considering the cartoony feel of the game, it seems like a missed opportunity not to have Lincoln again. I still want to see Truman as an American leader, myself. He wasn't much liked at the time, but historians have come around to how well he handled things at a very difficult time and how many of his unpopular decisions were, looking back, ultimately the correct ones.
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# ? Sep 21, 2016 15:13 |
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IDK, I think America should get the same treatment everybody else gets and they should have some person who either didn't exist or was never a leader to represent America. Like Johnny Appleseed or something E: Or maybe just replace every civ with America under a different president
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# ? Sep 21, 2016 15:14 |
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MMM Whatchya Say posted:IDK, I think America should get the same treatment everybody else gets and they should have some person who either didn't exist or was never a leader to represent America. Like Johnny Appleseed or something Paul Bunyan His UU could be Babe.
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# ? Sep 21, 2016 15:15 |
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So for Rome's ability, when they say all cities in range of the capital, foreign cities are included, right? It looked like Delhi was used as an example.
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# ? Sep 21, 2016 15:19 |
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Davincie posted:the big question i have here is if those roads are free or if they cost maintenance I'm assuming there's no road maintenance in Civ VI at all, given how they're constructed.
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# ? Sep 21, 2016 15:23 |
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Funny that Rome can't build aqueducts
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# ? Sep 21, 2016 15:29 |
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Beh, with that Digital Deluxe you get 4 DLC expansion packs for only $20 more. That is a significant savings since most DLCs are at least $20 a pop, right? It seems its being intentionally obfuscated. I want all the expansion packs, but surely this can't be that. It looks like it may just be extra leaders, maps, and scenarios. I want all leaders and all civs, but I don't really care about custom scenarios or maps, especially when you can find them in the mod community. Maybe I will hold off on this Deluxe upgrade after all, though the soundtrack WOULD be nice. Jastiger fucked around with this message at 15:54 on Sep 21, 2016 |
# ? Sep 21, 2016 15:46 |
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Senerio posted:Paul Bunyan Hell yes. I may be biased though.
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# ? Sep 21, 2016 16:00 |
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Kurtofan posted:Funny that Rome can't build aqueducts Yeah, it's kinda weird decision to replace the most Roman non-unique building with something that historically required aqueducts to provide water. I'm not saying that baths is a silly unique, I'd just want to see Roman cities with both.
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# ? Sep 21, 2016 16:00 |
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Streamers have begun getting pre-release copies of the game, but the NDA doesn't expire until 9 AM US Central, Thursday, September 29th. (That's 2 PM GMT/UTC) So expect to see basically everything shy of the DLC (and possibly the as-yet officially unrevealed civs) starting next Thursday.
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# ? Sep 21, 2016 16:07 |
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Davincie posted:the big question i have here is if those roads are free or if they cost maintenance I believe we've seen enough mouseover tooltips at this point to confirm that roads in general do not cost maintenance. That was a V-only thing anyway (BE too? I don't remember much about that game's mechanics).
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# ? Sep 21, 2016 16:10 |
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Lord Hypnostache posted:Yeah, it's kinda weird decision to replace the most Roman non-unique building with something that historically required aqueducts to provide water. I'm not saying that baths is a silly unique, I'd just want to see Roman cities with both. though upon closer look the Baths improvement incorporates an aqueduct.
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# ? Sep 21, 2016 16:13 |
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Roman Bathhouse should randomly let you warp a unit over to one of Japan's cities.
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# ? Sep 21, 2016 16:28 |
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Jastiger posted:Beh, with that Digital Deluxe you get 4 DLC expansion packs for only $20 more. That is a significant savings since most DLCs are at least $20 a pop, right?
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# ? Sep 21, 2016 16:33 |
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Rirse posted:Roman Bathhouse should randomly let you warp a unit over to one of Japan's cities. Is this an anime joke? I'm sure I saw my wife watching some bizarre anime like that once.
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# ? Sep 21, 2016 16:33 |
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# ? Jun 3, 2024 22:15 |
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JeremoudCorbynejad posted:Is this an anime joke? I'm sure I saw my wife watching some bizarre anime like that once. I think it is. I only know about it through Chip and Ironicus though. http://chipandironicus.com/videos/anime/5.html
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# ? Sep 21, 2016 16:53 |