|
The more I play Soldier the more I think he doesn't actually counter Pharah. Like yeah you counter BAD ones but the good ones move erratically as hell, and unlike McCree, Ana and Widow you actually keep to keep your crosshairs on them for a while. Maybe I'm just salty because my last team had Ana asking me why I was failing at my duty, but I feel like she's a much better anti-Pharah.
|
# ? Sep 21, 2016 15:49 |
|
|
# ? May 11, 2024 09:39 |
|
your ult lets you just look her direction and kill her. Also you have a health pool you can put down, also you can sprint to move away from oncoming rockets.
|
# ? Sep 21, 2016 15:55 |
|
Kashuno posted:your ult lets you just look her direction and kill her. Also you have a health pool you can put down, also you can sprint to move away from oncoming rockets. I think a good pharah basic skill test is "Is junkrat killing you". I'll feel all proud of myself about it until I give it some thought and think, "nah, I'm not that great, the pharah I killed is just more than I am."
|
# ? Sep 21, 2016 16:04 |
|
What I'd like to know is how exactly does pushback affect flying Pharah? Is ramming them as D.va a viable strategy?
|
# ? Sep 21, 2016 16:20 |
|
dasmause posted:What I'd like to know is how exactly does pushback affect flying Pharah? Is ramming them as D.va a viable strategy? Oh my yes.
|
# ? Sep 21, 2016 16:22 |
|
dasmause posted:What I'd like to know is how exactly does pushback affect flying Pharah? Is ramming them as D.va a viable strategy? Yeah. For both D.Va and Winston smacking yourself into a flying Pharah is a very good tactic.
|
# ? Sep 21, 2016 16:25 |
|
Just had a rare match last night where I played DVA and there was no Zarya on the other team. They didn't even switch to counter when I went from 3 elims as winston in round 1 to 26 by the end of round 2. Their reaper was also bad so I was pretty much uncontested. So much fun just flying around bullying the hell out of everyone. YOU get to go in the pit, and YOU get to go in the pit, oh roadhog thanks for hooking me to you, right next to the pit, guess where you're going? DVA seems like a weird case because she really seems op unless you are running a direct counter. It just doesn't come up much because her counter is in almost every game. edit: very much enjoying getting better with rein too. had a match last night where I charged, navigated the pushback from a roadhog ult directly in front of me to pin and murder a zen, then earthshocked a lucio and soldier before clubbing them to death. The Walrus fucked around with this message at 16:34 on Sep 21, 2016 |
# ? Sep 21, 2016 16:31 |
|
hhhat posted:Yes. The test of the team was standing around and watching you MLG pro it up oh yeah I'm just Mr. Carries-my-team-as-Zarya over here MLG ownz0ring the gently caress out of noobs and not impatiently waiting for someone, anyone to start getting shot at so I can charge up my gun with killbubbles. A tank shouldn't be out-damaging the attack characters, there's something wrong with that. Hell, as mediocre as I am at this game it's doubly wrong when I'm racking up silver and gold medals in offensive metrics as a tank hero because there's undoubtedly 3-4 people on the team who are better, can do better, and should be doing better. You may have misinterpreted what I was getting at - basically the only real way to do noticeably worse than how I'm doing is to spectate. I could see me griping about being so much better than these dead-weight lowlifes if I was, like diamond, but 1971 with a season max of like 2315? Come on. That's not a high bar to clear. Hell it isn't even a bar. Just push forward, let me shield you when you get shot at, I promise that poo poo's off cooldown.
|
# ? Sep 21, 2016 16:47 |
|
The tanks are more like spheres of death. You get into that sphere, you die. If you stay out of it they can't hurt you much. If you rack up massive damage as Zarya it's the enemy that's playing wrong by coming into your zone of agony and lasers. Same with Reinhardt, he has no range but if people get into your face they get hammered.
|
# ? Sep 21, 2016 16:55 |
|
It's not actually that unusual to see DPS get outstripped by their tanks in damage. Usually the thing that will set DPS apart from their tanks in raw damage is shooting Reinhardt and Winston shields. Other than that, damage distribution can be extremely close, and can even favor tanks if the enemy is playing tightly or isn't keeping out of the tanks' ranges. If you don't have another tank or an aggressive flanker to initiate for you it's time to switch away from Zarya and grab a tank that can initiate the push instead of waiting to support a push that will never be initiated. Commoners fucked around with this message at 17:03 on Sep 21, 2016 |
# ? Sep 21, 2016 17:01 |
|
If I learn to Mcree I will become a much better overwatch player. He rewards bomb rear end aim, and is a bursty DPS which doesn't let the enemy team supports gain ult from chip. The biggest selling point is that his terrible mobility will force me to improve my awareness. I really feel like I have a positive impact on games when I play Mcree.
|
# ? Sep 21, 2016 17:16 |
|
I got 5 gold medals for the first time ever today I was Roadhog
|
# ? Sep 21, 2016 17:20 |
|
JackDarko posted:If I learn to Mcree I will become a much better overwatch player. He rewards bomb rear end aim, and is a bursty DPS which doesn't let the enemy team supports gain ult from chip. The biggest selling point is that his terrible mobility will force me to improve my awareness. I really feel like I have a positive impact on games when I play Mcree. this sounds eerily like one of the discussion assignments i get in my online classes "Which hero do you think would benefit you the most from learning, and why? Briefly explain in your own words."
|
# ? Sep 21, 2016 17:44 |
|
If the changes were supposed to make it easier for healers to get POTG they hosed that up because I only ever see Mercy. I've seen Zen and Lucio maybe once or twice each since I started playing the game and never Ana or Symmetra.
|
# ? Sep 21, 2016 17:52 |
|
Verranicus posted:If the changes were supposed to make it easier for healers to get POTG they hosed that up because I only ever see Mercy. I've seen Zen and Lucio maybe once or twice each since I started playing the game and never Ana or Symmetra. Ana and Lucio are much more rare for PotG than Mercy or Symmetra. I've seen them all but Lucio getting one is exceedingly rare.
|
# ? Sep 21, 2016 17:53 |
|
i love drilling holes into dvas and roadhogs with my amped up particle beam and watching them panic
|
# ? Sep 21, 2016 17:54 |
|
Kenshin posted:Ana and Lucio are much more rare for PotG than Mercy or Symmetra. I've seen them all but Lucio getting one is exceedingly rare. Lucio will usually get it he gets a multi boop
|
# ? Sep 21, 2016 18:01 |
|
ImPureAwesome posted:Lucio will usually get it he gets a multi boop Yep. I think every Lucio PotG I've ever seen was on Ilios or Nepal with a boop off an edge.
|
# ? Sep 21, 2016 18:11 |
|
FAUXTON posted:A tank shouldn't be out-damaging the attack characters, there's something wrong with that. Hell, as mediocre as I am at this game it's doubly wrong when I'm racking up silver and gold medals in offensive metrics as a tank hero because there's undoubtedly 3-4 people on the team who are better, can do better, and should be doing better. I dunno, it's not like tanks don't do any damage, it's just that they have a pretty short range. However they also have tremendous health and usually some way to bring the fight to them (hook/charge/jet...Zarya doesn't have any game but she also has the most reliable long-range attack). Unless the enemy makes a substantial effort to stay out of your kill zone, you're just a beefier dps. I get a lot of medals on Rein and my assumption isn't that the rest of my team is doing nothing, but rather that the reds are not respecting my kill zone and thus they are paying the price.
|
# ? Sep 21, 2016 18:15 |
|
Kenshin posted:Yep. I think every Lucio PotG I've ever seen was on Ilios or Nepal with a boop off an edge. I've gotten some Lucio PotGs on Lijang Tower too.
|
# ? Sep 21, 2016 18:16 |
|
ImPureAwesome posted:Lucio will usually get it he gets a multi boop That's pretty much the only way he'll get it.
|
# ? Sep 21, 2016 18:18 |
|
Oh yeah I forgot Winston exists but he kills stuff good too and can jump so he still follows the basic tank format I described previously. And he is pretty qt.
|
# ? Sep 21, 2016 18:24 |
|
turtlecrunch posted:I get a lot of medals on Rein and my assumption isn't that the rest of my team is doing nothing, but rather that the reds are not respecting my kill zone and thus they are paying the price.
|
# ? Sep 21, 2016 18:29 |
|
When I win games with Zarya I almost always have gold damage. I don't believe that means I'm carrying or anything. It's mostly likely due to my teammates staying in my LOS and letting me build charge.
|
# ? Sep 21, 2016 18:38 |
|
I want a hero with maximum troll/rage potential: Jump: If you can land directly on top of an enemy (normally you'd need a bit of elevation to get high enough) you stun them briefly. Melee: hits cause enemy to lose 30%of their maximum ammo capacity until they reload(dva not affected obviously) forcing them to reload more frequently. Main attack is weak rapid fire shot whose hits cause enemies aim to pull to the left or right. The more they get hit the more their aim is offset. RMB makes it pull to the right, and LMB makes it pull to the left. Left Shift : Causes targeted enemy to whip around 180 degrees, and reverses any forward momentum they might have had. Low cool down. E: Enemy briefly becomes vulnerable to his Ally's offensive abilities (not just damage, but also push/pull/stuns/etc.) Ultimate: Marks a single enemy, causing all projectiles in a large radius around them to home in on their head. You could do fun stuff like reverse Reinharts charge and make him ram himself and a buddy off a cliff, neutralize turrets by making them unable to hit you, debuff then ult an enemy and have them die to a thousand projectiles that zoomed in on them, etc.
|
# ? Sep 21, 2016 18:39 |
|
A thief class that steals ammo from people would own.
|
# ? Sep 21, 2016 18:47 |
|
I'd like a guy whose instantly activating ult draws all enemy fire onto him/herself and if they die the effect still stays till the corpse goes away. Idk why, maybe lucio/zen combos don't satisfy my need for a safety blanket. Putting it on an enemy seems op, it should not affect physical/melee stuff like charges or hammers or genji anyway
|
# ? Sep 21, 2016 18:57 |
|
turtlecrunch posted:I'd like a guy whose instantly activating ult draws all enemy fire onto him/herself and if they die the effect still stays till the corpse goes away. That entire character description was ridiculously OP. But completely negating all enemy attacks for 10 seconds is also ridiculously OP.
|
# ? Sep 21, 2016 19:03 |
|
The Walrus posted:Just had a rare match last night where I played DVA and there was no Zarya on the other team. They didn't even switch to counter when I went from 3 elims as winston in round 1 to 26 by the end of round 2. Their reaper was also bad so I was pretty much uncontested. So much fun just flying around bullying the hell out of everyone. YOU get to go in the pit, and YOU get to go in the pit, oh roadhog thanks for hooking me to you, right next to the pit, guess where you're going? DVA seems like a weird case because she really seems op unless you are running a direct counter. It just doesn't come up much because her counter is in almost every game.
|
# ? Sep 21, 2016 19:05 |
|
turtlecrunch posted:I dunno, it's not like tanks don't do any damage, it's just that they have a pretty short range. However they also have tremendous health and usually some way to bring the fight to them (hook/charge/jet...Zarya doesn't have any game but she also has the most reliable long-range attack). Unless the enemy makes a substantial effort to stay out of your kill zone, you're just a beefier dps. And in my mind that's one of the strongest differentiators between a mediocre tank and a good one. Most people can hold Rein's shield up and stay alive, but a good Rein will wreck the enemy team if they get close, and will position himself to produce those opportunities. Ersatz fucked around with this message at 19:12 on Sep 21, 2016 |
# ? Sep 21, 2016 19:08 |
|
Aggressive Rein is the best Rein when done properly. Also a well rounded salt farm when the enemy team begins to get frustrated at being killed by the giant german bastard repeatedly. Source: Been on the receiving end of a good, aggressive Rein a few times.
|
# ? Sep 21, 2016 19:23 |
|
I'm getting a ton of games where as soon as team chat is activated, people are poo poo talking and fighting because they were just in a game together and it didn't go well. I'm sure it happens just as much where you get the same pleasant dude from last match, and occasionally you will hear the comment like, "oh that guy on the other team is gonna pick Hanzo and throw" then surely enough it happens second half. The opposite means you are stuck listening to people bicker before you've even done anything to bicker about, though. I'd almost take longer queue times just for a fresh match each time. also stop putting griefers who I literally just reported into my next match, what was that 5 minute queue time even for?!?! sleppy fucked around with this message at 19:27 on Sep 21, 2016 |
# ? Sep 21, 2016 19:24 |
|
So the newest trend on the OF is comparing Overwatch to Paladins, and while most people realize that despite them both being cartoony they're totally different game styles some people are hopping the bandwagon to point out all the stuff Paladins does sooo much better than Overwatch.
|
# ? Sep 21, 2016 19:29 |
|
The one thing I'll say re: Overwatch and Paladins (which also applies to Battleborn after I hunted down some videos of people actually playing it) is it seems like a lot of the non-Overwatch hero shooters don't really seem to do a whole lot with vertical space. Overwatch's maps may not be a masterclass in design through and through but a lot of these other games that keep getting thrown up against it in comparison have maps that just seem like big flat circuits you walk around.
|
# ? Sep 21, 2016 19:33 |
|
Kai Tave posted:The one thing I'll say re: Overwatch and Paladins (which also applies to Battleborn after I hunted down some videos of people actually playing it) is it seems like a lot of the non-Overwatch hero shooters don't really seem to do a whole lot with vertical space. Overwatch's maps may not be a masterclass in design through and through but a lot of these other games that keep getting thrown up against it in comparison have maps that just seem like big flat circuits you walk around. Now that game is a masterclass in FPS level design. That said, the more I play Eichenwald the more I like it, and I'm looking forward to what they release next.
|
# ? Sep 21, 2016 19:35 |
|
Kai Tave posted:The one thing I'll say re: Overwatch and Paladins (which also applies to Battleborn after I hunted down some videos of people actually playing it) is it seems like a lot of the non-Overwatch hero shooters don't really seem to do a whole lot with vertical space. Overwatch's maps may not be a masterclass in design through and through but a lot of these other games that keep getting thrown up against it in comparison have maps that just seem like big flat circuits you walk around. That's because Paladins and Battleborn and a lot of other games like it are more like (or outright) MOBAs and not just team based shooters. Having a ton of vertical passages outside of the usual three lanes in a MOBA would make it too hard to balance around. I can think of one game that handles it well and that's SMITE, and it's only because they keep any sort of ability that sends you into the air as a short ult and not something you can just do all the time.
|
# ? Sep 21, 2016 19:37 |
|
Well I imagine the inevitable Moon map will be very vertical. Maybe even have low-grav parts but i doubt that
|
# ? Sep 21, 2016 19:53 |
|
I'm still stuck on endless Anubis. Seriously it's 2/3s if my matches. It's usually Anubis, Anubis, Illos, Anubis, Anubis, Kings Row, repeat. I don't remember playing any other maps for these past two weeks. I've never enjoyed Anubis and this bullshit makes me miss the option to thumbs down a few maps in Star Craft 2.
|
# ? Sep 21, 2016 20:38 |
|
RCarr posted:I got 5 gold medals for the first time ever today
|
# ? Sep 21, 2016 20:39 |
|
|
# ? May 11, 2024 09:39 |
|
Nakar posted:The dream. I almost had it, once, but gold was stolen just under the wire by an Ana who joined late and actually healed people. And then I didn't even get the 5/4 card. I got a 65% hook accuracy card
|
# ? Sep 21, 2016 20:47 |