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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Waffles Inc. posted:

How big, realistically, can this series even get? We might be over 800 pokes with S&M, probably couldn't hurt to do another soft or hard reboot at some point. Like, anyone under 20 doesn't give a poo poo about Gen 1 I wouldn't think

With all the forced Gen 1 Nostalgia? Like Pokemon Go is all Gen 1 and thats still stupid popular.

I predict it will grow until it stops selling. Like maybe in the 5k range or so.

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Ms. Unsmiley
Feb 13, 2012

there are many more pokemon yet to be discovered. i intend to catch all of them

Pomplamoose
Jun 28, 2008

Waffles Inc. posted:

How big, realistically, can this series even get? We might be over 800 pokes with S&M, probably couldn't hurt to do another soft or hard reboot at some point. Like, anyone under 20 doesn't give a poo poo about Gen 1 I wouldn't think

I would guess they don't really differentiate between generations that came before they got into the series. It's not like there's any demarcation between them in the games. If anything they might like the old ones better with things like remakes and Pokemon Go. If someone started with X and Y there's probably several gen 5 pokemon they barely know exist.

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



I can't see them ever stopping making new Pokemon, but I can see each generation getting smaller and smaller in terms of purely new monsters, with more of an emphasis on things like regional and alternate forms.

Like, I can totally see a new generation at some point that's just the starters + a handful of legendaries + maybe 20ish other new monsters.

cheetah7071
Oct 20, 2010

honk honk
College Slice
I could easily imagine that within 10 years we'll have a generation that breaks backwards compatibility and doesn't have all 2k or whatever pokemon coded into it, so forgettable poo poo like Stantler just no longer exists. Then the third version can come along and drive excitement by announcing some beloved old thing like Flygon or whatever is being re-added.

Electric Phantasm
Apr 7, 2011

YOSPOS

https://twitter.com/notty_jirachi/status/778262167594209280

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Sebadoh Gigante posted:

*citation needed

I'd actually prefer if they were blatantly superior because a lot of early gen pokemon (pre physical special split) have painfully sub-optimal base stat distributions . I mean they should have the same total, just be way more efficient.

Agreed there. So far, the Alola forms have all been for Pokemon that were always fairly weak, but left in the dust by time. If they can min-max them all into something powerful to match the new types, I'd be all for it.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Sebadoh Gigante posted:

*citation needed

I mean it's fine if you prefer singles to doubles but how exactly would you define "higher level of play"? From a strictly mechanical perspective, double battles are more complex as there are more possible actions to select per turn.

I skipped ORAS competitive season and I still get loving cold shakes from how rough the Protect metagame has grown with the inclusion of megas. :negative:

Zuzie
Jun 30, 2005

I got this for a Ratatta on GTS.


I'm predicting that Alolan Persian will gain a Steel typing to become a Dark/Steel type. This is mostly due to the idea that Meowth's forehead charm is its most famous feature and regular Meowth lose it when it becomes a Persian (it turns into that generic red gem that a few other Pokémon have). Having Alolan Meowth's charm become an elaborate crown would be really cool to see.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Zuzie posted:

I'm predicting that Alolan Persian will gain a Steel typing to become a Dark/Steel type. This is mostly due to the idea that Meowth's forehead charm is its most famous feature and regular Meowth lose it when it becomes a Persian (it turns into that generic red gem that a few other Pokémon have). Having Alolan Meowth's charm become an elaborate crown would be really cool to see.

Dark/Rock with more gems might work as well.

cancerianmoth
Oct 18, 2012

Zuzie posted:

I'm predicting that Alolan Persian will gain a Steel typing to become a Dark/Steel type. This is mostly due to the idea that Meowth's forehead charm is its most famous feature and regular Meowth lose it when it becomes a Persian (it turns into that generic red gem that a few other Pokémon have). Having Alolan Meowth's charm become an elaborate crown would be really cool to see.

Wonder if they'll keep its stats as a mix attacker, go all one way, or shake it up and make it more defensive.

Internet Kraken
Apr 24, 2010

slightly amused
The reason a good player can do well in VGC even if they usually play a different ruleset is simple; its still Pokemon. The fundamental skills that let you excel at one format transfer to every other one. In the end its still turn based strategy that revolves heavily around team composition and prediction. You just need to be familiar with how a given battle format works and the current metagame in it.

Singles is less complex than doubles simply because less stuff works there. This isn't a matter of opinion. There are moves and abilities that straight up do nothing in singles.

Space T Rex
Sep 15, 2007

Your title was so old it used HTML which isn't even allowed in titles anymore what the hell

tbp
Mar 1, 2008

DU WIRST NIEMALS ALLEINE MARSCHIEREN

Sebadoh Gigante posted:

*citation needed

I mean it's fine if you prefer singles to doubles but how exactly would you define "higher level of play"? From a strictly mechanical perspective, double battles are more complex as there are more possible actions to select per turn.

turn by turn sure, there's more going on but the vgc metagame tends to be a bit more centralized, additionally with such shorter games the long-term strategies you often see in singles (particularly in older generations) aren't as present in vgc. more matches are decided on 50/50s (aka either play COULD be right, it's literally a coinflip what your opponent does) than is the case in singles play.

higher level of play is intuitive (i play both formats, am one of the best singles players in the world and althought i play vgc a much lower amount, im about the level of worlds player, thought atm im not sure if i would make top cut). realistically if i had the time and inclination, i could likely compete on the big stage w/ vgc without too much difficulty, but i prefer the convenience and history and style of singles much more. but ppl are free to like whatever they want, please dont take it as an endorsement of one over the other

edit: i'll also say that part of what makes me believe that singles is currently more competitive comes from being personally involved w/ many people in the communities. a good friend of mine, nails, is overall an average-to-slightly above average player but was able to get to finals of Nugget Bridges big money tournament on his first go around, another, Blarajan, who i dont find very good at all was able to make day 2 worlds in his first vgc season. it happens a lot, there are players who are solidly "good" in the smogon tour culture but not "great" (mcmeghan, ojama, bloo, earthworm, tesung, etc) that end up doing really really well whenever they try VGC.

tbp fucked around with this message at 05:59 on Sep 22, 2016

tbp
Mar 1, 2008

DU WIRST NIEMALS ALLEINE MARSCHIEREN

Internet Kraken posted:



Singles is less complex than doubles simply because less stuff works there. This isn't a matter of opinion. There are moves and abilities that straight up do nothing in singles.

hm, sort of. you are certainly correct in a turn-by-turn and number-of-usable-moves kinda way. but in practice that isn't as much the case.

take for example vgc 16. there was what, 5-6 teams to contend with (lumping together those with extraordinairily similar composition). vgc 15 i think was even worse, with all the japanese top cut guys using the same thing over and over. a metagame that allows super ultra centralizing pokemon tends to, well, centralize around them - so if you want to excel in VGC you need to be able to handle fewer teams with your own.

even if you take JUST oras ou, there's waaaay more you will need to contend with. take the concept that each tournament match in OST (the flagship "current gen OU" tournament) is bo3 and then later bo5, as well. in VGC, teamlock rules are in effect. so you may lose g1 of the bo3 but figure out some tech on the opposing team, and be able to apply that g2 and 3. in OST, you can play hard-stall focus around mega sableye g1, Diancie hyper offense g2 and baton pass g3. simply put the number of strategies usable in any given series increases in a singles tournament, the way that they are currently organized.

additionally when comparing the two as tournaments (so worlds vs smogon tournaments) you should also note that smogon tournaments get a bit more complex with tiers, as well. VGC is ALWAYS "current ruleset VGC". in Smogon tournaments, you may be playing in OST (bo3 current gen OU), Smogon Tour (bo3 ORAS, BW2, DPP), Classic (bo5 BW, DPP, ADV, GSC, RBY) or Grand Slam (bo5 Ubers, UU, RU, NU, PU, LC, Doubles drop 2 tiers).

basically what i'm trying to get across, while the complexity of a given turn might be higher in VGC compared to most smogon tournaments (you have to outright exclude anything including Smogon Doubles OU, which is by nature more complex turn by turn than VGC, and always will be), the complexity of a given series is pretty heavily in favor of the latter the way that they are currently organized.

Babe Magnet
Jun 2, 2008

Crosspeice
Aug 9, 2013

gently caress you, get out of my thread.

Space T Rex
Sep 15, 2007

Your title was so old it used HTML which isn't even allowed in titles anymore what the hell
New Ash doesn't look like Ash.

Ka0
Sep 16, 2002

:siren: :siren: :siren:
AS A PROUD GAMERGATER THE ONLY THING I HATE MORE THAN WOMEN ARE GAYS AND TRANS PEOPLE
:siren: :siren: :siren:

tbp posted:

hm, sort of. you are certainly correct in a turn-by-turn and number-of-usable-moves kinda way. but in practice that isn't as much the case.

take for example vgc 16. there was what, 5-6 teams to contend with (lumping together those with extraordinairily similar composition). vgc 15 i think was even worse, with all the japanese top cut guys using the same thing over and over. a metagame that allows super ultra centralizing pokemon tends to, well, centralize around them - so if you want to excel in VGC you need to be able to handle fewer teams with your own.

even if you take JUST oras ou, there's waaaay more you will need to contend with. take the concept that each tournament match in OST (the flagship "current gen OU" tournament) is bo3 and then later bo5, as well. in VGC, teamlock rules are in effect. so you may lose g1 of the bo3 but figure out some tech on the opposing team, and be able to apply that g2 and 3. in OST, you can play hard-stall focus around mega sableye g1, Diancie hyper offense g2 and baton pass g3. simply put the number of strategies usable in any given series increases in a singles tournament, the way that they are currently organized.

additionally when comparing the two as tournaments (so worlds vs smogon tournaments) you should also note that smogon tournaments get a bit more complex with tiers, as well. VGC is ALWAYS "current ruleset VGC". in Smogon tournaments, you may be playing in OST (bo3 current gen OU), Smogon Tour (bo3 ORAS, BW2, DPP), Classic (bo5 BW, DPP, ADV, GSC, RBY) or Grand Slam (bo5 Ubers, UU, RU, NU, PU, LC, Doubles drop 2 tiers).

basically what i'm trying to get across, while the complexity of a given turn might be higher in VGC compared to most smogon tournaments (you have to outright exclude anything including Smogon Doubles OU, which is by nature more complex turn by turn than VGC, and always will be), the complexity of a given series is pretty heavily in favor of the latter the way that they are currently organized.

I have not a clue about what you are saying and I've never been happier to be ignorant.

mabels big day
Feb 25, 2012


heh.

also tbp is right but i didn't read all of his posts

also megas will NOT be in sun and moon

Pomplamoose
Jun 28, 2008

tbp posted:

turn by turn sure, there's more going on but the vgc metagame tends to be a bit more centralized, additionally with such shorter games the long-term strategies you often see in singles (particularly in older generations) aren't as present in vgc. more matches are decided on 50/50s (aka either play COULD be right, it's literally a coinflip what your opponent does) than is the case in singles play.

higher level of play is intuitive


You're applying a double standard here. You're claiming one format is chance but the other is intuition. Any format of competitive pokemon, but especially VGC, revolves around managing probabilities. This isn't strictly quantitative, but I think the "intuition" comes from quickly and accurately deducing your opponent's moves and reacting accordingly. I would argue that this "intuition" plays a relatively larger role in VGC than in the Smogon format, but it's still plays a role in any format. Smogon singles are more dependent on planning ahead than thinking on your feet. In other words, the opposite of what you just said.

I guess if you still wanted to use the word "intuition" to describe each, you could put it in terms of Jungian functions: singles emphasizes introverted intuition while doubles emphasizes extroverted intuition. Or in Myers Briggs terms, singles emphasizes judging and doubles emphasizes perceiving, but that's mostly pseudo-scientific mumbo jumbo anyway.

quote:

(i play both formats, am one of the best singles players in the world and althought i play vgc a much lower amount, im about the level of worlds player, thought atm im not sure if i would make top cut). realistically if i had the time and inclination, i could likely compete on the big stage w/ vgc without too much difficulty, but i prefer the convenience and history and style of singles much more. but ppl are free to like whatever they want, please dont take it as an endorsement of one over the other

edit: i'll also say that part of what makes me believe that singles is currently more competitive comes from being personally involved w/ many people in the communities. a good friend of mine, nails, is overall an average-to-slightly above average player but was able to get to finals of Nugget Bridges big money tournament on his first go around, another, Blarajan, who i dont find very good at all was able to make day 2 worlds in his first vgc season. it happens a lot, there are players who are solidly "good" in the smogon tour culture but not "great" (mcmeghan, ojama, bloo, earthworm, tesung, etc) that end up doing really really well whenever they try VGC.

Different people are better at different things. I never had any history with Smogon but I still managed to win first place in the first Nugget Bridge tournament I participated in. There are people that have top cut or even won the first regional they've participated in. I doubt they were all Smogon people. Some people just pick up the format more quickly than others, that's not necessarily due to any secret smogon ninja training.

tbp
Mar 1, 2008

DU WIRST NIEMALS ALLEINE MARSCHIEREN
i meant its intuitive for me, by watching them. not that the playing itself is intuitive

edit: and nah i mean no disrespect to the vgc folks, there's plenty of really good players that stick to that only. in my estimation right now, i think smogon players are generally better, but i've said before i expect that gap to close sooner rather than later - probably before the end of SuMo you will have the top players in the world focusing primarily on VGC.

PSWII60
Jan 7, 2007

All the best octopodes shoot fire and ice.

Every time I see this I see the Macarena.

Pomplamoose
Jun 28, 2008

tbp posted:

i meant its intuitive for me, by watching them. not that the playing itself is intuitive

That's just like, your opinion man.

Pomplamoose
Jun 28, 2008

PSWII60 posted:

Every time I see this I see the Macarena.

You see the macarena every time you watch the twin towers fall? That's hosed up.

tbp
Mar 1, 2008

DU WIRST NIEMALS ALLEINE MARSCHIEREN

Sebadoh Gigante posted:

That's just like, your opinion man.

yup! and the two communities dont interact much so its all just shooting the breeze to talk about, anyway, tho i do know smogon intends to become the go-to for VGC stuff during this gen (as nugget bridge is kinda dying, and twitter being the primary community hub kinda sucks for something where u usualy want long analyses).

i intend to play primarily vgc during sun and moon because the singles tiers i enjoy most don't see a ton of activity during most of the year (ADV mainly). so i can stick to playing ADV during smogon premier league and in ADV Cup, and VGC for the rest of the time, and honestly from my interaction w the mons community as a whole i know more and more people are moving into the format

Pomplamoose
Jun 28, 2008

tbp posted:

yup! and the two communities dont interact much so its all just shooting the breeze to talk about, anyway, tho i do know smogon intends to become the go-to for VGC stuff during this gen (as nugget bridge is kinda dying, and twitter being the primary community hub kinda sucks for something where u usualy want long analyses).

i intend to play primarily vgc during sun and moon because the singles tiers i enjoy most don't see a ton of activity during most of the year (ADV mainly). so i can stick to playing ADV during smogon premier league and in ADV Cup, and VGC for the rest of the time, and honestly from my interaction w the mons community as a whole i know more and more people are moving into the format

I hadn't been paying much attention to things this season but I remember checking nugget bridge for the first time in months and being really disappointed to see it all shriveled up. Reading other people's long form analyses really helped me a lot when starting out, and I still like reading about teams I've seen in action so I can see the thought process behind them. That'd be cool if smogon picked up the slack.

tbp
Mar 1, 2008

DU WIRST NIEMALS ALLEINE MARSCHIEREN

Sebadoh Gigante posted:

I hadn't been paying much attention to things this season but I remember checking nugget bridge for the first time in months and being really disappointed to see it all shriveled up. Reading other people's long form analyses really helped me a lot when starting out, and I still like reading about teams I've seen in action so I can see the thought process behind them. That'd be cool if smogon picked up the slack.

yeah for some reason they switched to like, a blog-style format or something, now the information is hidden amongst a lot of noise which is hard to keep up w/. one thing i really love about VGC is that the people that teambuild have ludicrous attention to detail - EVs are so on point that they do stuff across like three attacks (ex: this spread lives a gengar tbolt, OHKOs char-y at -1, and outspeeds greninja at +1) or stuff like that. you never see that poo poo in ORAS OU, so many mons are just 252/252 + which is boring after some time.

coincidentally thats another thing i love a lot about ADV, i make spreads that end up accomplishing really specific stuff and look like this at the end:

Cloyster @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 64 Atk / 16 Def / 88 SpA / 88 SpD
Relaxed Nature
- Spikes
- Rapid Spin
- Ice Beam
- Explosion

Ms. Unsmiley
Feb 13, 2012

Ka0 posted:

I have not a clue about what you are saying and I've never been happier to be ignorant.

not a single thing in that post was difficult to understand

Ruggington
Apr 21, 2012

Ka0 posted:

I have not a clue about what you are saying and I've never been happier to be ignorant.

vgc stands for "Video Games! Cool!"

Internet Kraken
Apr 24, 2010

slightly amused

tbp posted:

hm, sort of. you are certainly correct in a turn-by-turn and number-of-usable-moves kinda way. but in practice that isn't as much the case.

take for example vgc 16. there was what, 5-6 teams to contend with (lumping together those with extraordinairily similar composition). vgc 15 i think was even worse, with all the japanese top cut guys using the same thing over and over. a metagame that allows super ultra centralizing pokemon tends to, well, centralize around them - so if you want to excel in VGC you need to be able to handle fewer teams with your own.

even if you take JUST oras ou, there's waaaay more you will need to contend with. take the concept that each tournament match in OST (the flagship "current gen OU" tournament) is bo3 and then later bo5, as well. in VGC, teamlock rules are in effect. so you may lose g1 of the bo3 but figure out some tech on the opposing team, and be able to apply that g2 and 3. in OST, you can play hard-stall focus around mega sableye g1, Diancie hyper offense g2 and baton pass g3. simply put the number of strategies usable in any given series increases in a singles tournament, the way that they are currently organized.

additionally when comparing the two as tournaments (so worlds vs smogon tournaments) you should also note that smogon tournaments get a bit more complex with tiers, as well. VGC is ALWAYS "current ruleset VGC". in Smogon tournaments, you may be playing in OST (bo3 current gen OU), Smogon Tour (bo3 ORAS, BW2, DPP), Classic (bo5 BW, DPP, ADV, GSC, RBY) or Grand Slam (bo5 Ubers, UU, RU, NU, PU, LC, Doubles drop 2 tiers).

basically what i'm trying to get across, while the complexity of a given turn might be higher in VGC compared to most smogon tournaments (you have to outright exclude anything including Smogon Doubles OU, which is by nature more complex turn by turn than VGC, and always will be), the complexity of a given series is pretty heavily in favor of the latter the way that they are currently organized.

That's a whole lot of words that completely miss my point.

Singles is literally less complex than doubles, and this is by design. I'm not talking about VGC or Smogon formats, I'm talking about the actual game itself. A bunch of mechanics don't work in singles and I can't think of a single one that doesn't work in doubles. And its pretty clear that this trend is only gonna continue on from here; more stuff is being added that is designed entirely around being used in battles with more than one pokemon.

Ms. Unsmiley
Feb 13, 2012

tbp posted:

yeah for some reason they switched to like, a blog-style format or something, now the information is hidden amongst a lot of noise which is hard to keep up w/. one thing i really love about VGC is that the people that teambuild have ludicrous attention to detail - EVs are so on point that they do stuff across like three attacks (ex: this spread lives a gengar tbolt, OHKOs char-y at -1, and outspeeds greninja at +1) or stuff like that. you never see that poo poo in ORAS OU, so many mons are just 252/252 + which is boring after some time.

coincidentally thats another thing i love a lot about ADV, i make spreads that end up accomplishing really specific stuff and look like this at the end:

Cloyster @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 64 Atk / 16 Def / 88 SpA / 88 SpD
Relaxed Nature
- Spikes
- Rapid Spin
- Ice Beam
- Explosion

this is badass.

qnqnx
Nov 14, 2010

tbp posted:

VGC for the rest of the time, and honestly from my interaction w the mons community as a whole i know more and more people are moving into the format

Well that's a shame.

jarbv
Jul 10, 2004

Zore posted:

With all the forced Gen 1 Nostalgia? Like Pokemon Go is all Gen 1 and thats still stupid popular.

I predict it will grow until it stops selling. Like maybe in the 5k range or so.

"popular"

tbp
Mar 1, 2008

DU WIRST NIEMALS ALLEINE MARSCHIEREN

Internet Kraken posted:

That's a whole lot of words that completely miss my point.

Singles is literally less complex than doubles, and this is by design. I'm not talking about VGC or Smogon formats, I'm talking about the actual game itself. A bunch of mechanics don't work in singles and I can't think of a single one that doesn't work in doubles. And its pretty clear that this trend is only gonna continue on from here; more stuff is being added that is designed entirely around being used in battles with more than one pokemon.

oh, my mistake for misunderstanding

tbp
Mar 1, 2008

DU WIRST NIEMALS ALLEINE MARSCHIEREN

qnqnx posted:

Well that's a shame.

in a sense yeah, itd be cool if nintendo cared at all about singles, but the design of the game is just pretty flawed. power creep has made oras kinda unfun, a "long term" strategy for some games is like "get diancie to 70%, DD with charizard X and win" which is kinda boring all things considered. i sound like an old person w/ this but its one of the main reasons im a big fan of older generations, probably the perfect balance between defensive and offensive power was gen 3 where i think singles peaked.

Space T Rex
Sep 15, 2007

Your title was so old it used HTML which isn't even allowed in titles anymore what the hell
I don't remember all the deets offhand but my favorite custom set is my Snorlax. Belly Drum, Rest, Last resort, no fourth move. Chesto Berry. Its just a gimmick but its funny and I named it the Jeff Special. I'm Jeff.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
Where do I insert my crack about Sludge Wave Gengar in this discussion? :negative:

qnqnx
Nov 14, 2010

tbp posted:

in a sense yeah, itd be cool if nintendo cared at all about singles, but the design of the game is just pretty flawed. power creep has made oras kinda unfun, a "long term" strategy for some games is like "get diancie to 70%, DD with charizard X and win" which is kinda boring all things considered. i sound like an old person w/ this but its one of the main reasons im a big fan of older generations, probably the perfect balance between defensive and offensive power was gen 3 where i think singles peaked.

Personally I preferred gen 4, really need that physical/special split.
Admittedly I haven't bothered with laddering in years, last time was roughly before B2/W2 when pokemononline.eu was still the go to simulator. Permarain everywhere was boring and gen 6 was even more of a snoozefest even by merely looking in it's general direction.

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Pomplamoose
Jun 28, 2008

tbp posted:

i sound like an old person w/ this but its one of the main reasons im a big fan of older generations, probably the perfect balance between defensive and offensive power was gen 3 where i think singles peaked.

*inserts copy of Pokemon Emerald into GameCube GBA player and dons raincoat*

You know, the third generation was when the series really came into its own, commercially and artistically.

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