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Sloppy Milkshake posted:i guess i'm real bad at reading! If you want to *really* shake things up give them a foreign recruit Bandar sorcerer with n1b1d1.
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# ? Sep 22, 2016 16:02 |
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# ? May 28, 2024 17:56 |
Barono posted:If you want to *really* shake things up give them a foreign recruit Bandar sorcerer with n1b1d1. Even a forest rec one with something like n1 ?1ndb and inept 2 or 3 would be extremely good for them
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# ? Sep 22, 2016 16:15 |
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There are still 4 open slots for the game Sore Losers, a game in which nobody who has ever won a game of Dominions 4 is allowed to play. If you are somebody who has been dicking around in single-player but afraid to join a multiplayer game for fear of getting stomped, this would be a great time to try!
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# ? Sep 22, 2016 16:34 |
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Nuclearmonkee posted:Even a forest rec one with something like n1 ?1ndb and inept 2 or 3 would be extremely good for them i was thinking a b1?1 da multihero but i like that a lot better
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# ? Sep 22, 2016 17:08 |
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Well poo poo somehow MA Ulm has ridiculous amounts of troops that are outright better than my guy while only having half the income I do. Gifts of heaven spam doesn't seem to work that well anymore.
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# ? Sep 22, 2016 18:11 |
Azuth0667 posted:Well poo poo somehow MA Ulm has ridiculous amounts of troops that are outright better than my guy while only having half the income I do. Ulmish troops are superior pound per pound vs just about any other line troop. Gifts spam should beat them just fine but if you can't manage the necessary quantity of gifts or need to destroy a large stack with a small force, you can hit them in their weak spot with expertly applied mages and win easily. Their weaknesses are: -They are slow as gently caress -They get tired easy -Their MR is trash So, as TC with middling research you should be able to totally shut them down by casting a couple pen boosted curse of stones, grip of winter/heat from hell (depending your scales. remember to put resist on your mages or you'll kill yourself too) and spamming a bunch of swarm/elementals at them. A cast of quagmire and howl will also help. Or, you could go pure evocation. Stack up a communion with an air master, drop wrathful skies + storm and spam some eles at him. Again, putting down quagmire and howl will help since those will give your battlefield killer chance to work. Make absolutely sure you have 15+ shockres on your wrathful skies/storm casters. Slaves will probably die unless you have a 3rd master returning them away after Wrathful Skies and Storm go up (you should do this). Or you could spam some elementals and howl/foul vapors/quaqmire them. This will likely result in your mage dying since poison is slow as hell but if you can hold it up long enough you will inflict significant casualties at the cost of a couple mages and some gems.
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# ? Sep 22, 2016 18:23 |
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less good, but you can can also iron bane their armor if you don't have ready access to a bunch of elementals for some reason
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# ? Sep 22, 2016 18:48 |
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That was the most frustrating shitfest I've had with this game. All of the other nations attacked at once. My dudes wouldn't follow their scripts. My province defense was useless so every time I'd retake the stuff around my capitol Ulm would send 10 dudes and it would take out 50+ province defense. For some reason you don't catch opposing armies when they're headed to you and they can go take that province you just took back from them. Somehow my castle with 75 province defense got counted as not having any and seized. I don't know how the AI fielded so many more troops than I did with 1/4th of the income and continued to produce them.
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# ? Sep 22, 2016 21:30 |
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Azuth0667 posted:That was the most frustrating shitfest I've had with this game. All of the other nations attacked at once. My dudes wouldn't follow their scripts. My province defense was useless so every time I'd retake the stuff around my capitol Ulm would send 10 dudes and it would take out 50+ province defense. For some reason you don't catch opposing armies when they're headed to you and they can go take that province you just took back from them. Somehow my castle with 75 province defense got counted as not having any and seized. I don't know how the AI fielded so many more troops than I did with 1/4th of the income and continued to produce them. All of this is basically telling me that you'd have a lot more fun in multiplayer, tbh.
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# ? Sep 22, 2016 21:34 |
Unless you have a very specific plan or are playing factions with really really good PD, more than 5 is usually a waste. Spend the money on mobile stuff instead!
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# ? Sep 22, 2016 21:48 |
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How are u posted:All of this is basically telling me that you'd have a lot more fun in multiplayer, tbh. Maybe but, committing for 3 months for one game isn't something I can do.
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# ? Sep 22, 2016 21:55 |
Here's one weird trick to maintaining contentment with Dominions Four: You can go AI in MP, and people won't mind all that much, so long as you don't do it on like turn 8 from an okay position. You might even enjoy it enough to keep going!
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# ? Sep 22, 2016 22:03 |
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Also, you could get a sub instead of AI
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# ? Sep 22, 2016 22:08 |
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Azuth0667 posted:I don't know how the AI fielded so many more troops than I did with 1/4th of the income and continued to produce them. I believe the AI difficulty setting is just a slider for how many bonus resources/gold the AI nations get.
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# ? Sep 22, 2016 22:09 |
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Nuclearmonkee posted:Ulmish troops are superior pound per pound vs just about any other line troop. Gifts spam should beat them just fine but if you can't manage the necessary quantity of gifts or need to destroy a large stack with a small force, you can hit them in their weak spot with expertly applied mages and win easily.
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# ? Sep 22, 2016 22:11 |
MF_James posted:Also, you could get a sub instead of AI
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# ? Sep 22, 2016 22:16 |
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Azuth0667 posted:That was the most frustrating shitfest I've had with this game. All of the other nations attacked at once. My dudes wouldn't follow their scripts. My province defense was useless so every time I'd retake the stuff around my capitol Ulm would send 10 dudes and it would take out 50+ province defense. For some reason you don't catch opposing armies when they're headed to you and they can go take that province you just took back from them. Somehow my castle with 75 province defense got counted as not having any and seized. I don't know how the AI fielded so many more troops than I did with 1/4th of the income and continued to produce them. As someone else who has less trouble dealing with real life humans than dumb robot AI, I've found there are two secrets to beating the Dominions-AI: 1. Make sure your magic research is good and use globals freely. 2. The AI will often just spam small and medium armies all over the place, counter with as many forts as you can build to trip them up and send your own armies to take their forts. But overall fighting the AI is an exercise in tedium and not recommended. Exceptions are for games where you set up giganto-titanic maps with like 4 AIs so when you meet them all your magic is maxed and you can just roll over them in every engagement. But that again ends in tedium. Without the crazy poo poo human players can come up with the game is seriously crippled.
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# ? Sep 22, 2016 22:29 |
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Azuth0667 posted:That was the most frustrating shitfest I've had with this game. All of the other nations attacked at once. My dudes wouldn't follow their scripts. My province defense was useless so every time I'd retake the stuff around my capitol Ulm would send 10 dudes and it would take out 50+ province defense. For some reason you don't catch opposing armies when they're headed to you and they can go take that province you just took back from them. Somehow my castle with 75 province defense got counted as not having any and seized. I don't know how the AI fielded so many more troops than I did with 1/4th of the income and continued to produce them. Thugs of some stripe can kill the smaller raiding armies they try to throw at you.
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# ? Sep 22, 2016 23:44 |
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Washout posted:Thugs of some stripe can kill the smaller raiding armies they try to throw at you. Problem with this being that MA T'ien C'hi doesn't exactly have much access to decent thugging chassi. No decent recruitables for that purpose and no native death access means that thugs aren't really too viable until midgame at the least. And sacred thugs in general against Ulm are an incredible crapshoot. Honestly, MA Ulm is probably one of the better AI nations, simply because there is no real gimmick with them, and the money and resource boosts the AI gets are fully effective since there are no sacreds to recruit and almost all their national troops are both extremely cheap and very good. The AI being pathetic at proper magic scripting matters far less with them as well. You just get a bunch of extremely heavily armored guys together, then go smash someone's face in. With that said, AI Ulm is unlikely to make particularly good use of MA Ulm's counters to powerful magical beings or sacreds, so throwing some of those at them wouldn't go amiss. Mass spam of fire or air elementals might work decently, especially if combined with spells like Storm (for air only) or Fire Storm/Heat From Hell. Lord Koth fucked around with this message at 01:04 on Sep 23, 2016 |
# ? Sep 23, 2016 01:00 |
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isn't Stellar Cascades AP? just do that a lot geomancers.
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# ? Sep 23, 2016 13:35 |
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Libluini posted:As someone else who has less trouble dealing with real life humans than dumb robot AI,
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# ? Sep 23, 2016 16:15 |
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Density posted:Not according to your red text sorry. That red text came from someone who couldn't take a joke, you shouldn't believe everything you read.
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# ? Sep 23, 2016 16:23 |
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New part from my ongoing fight against SkyNet: Dominions 4 Multiplayers Part 23 Libluini fucked around with this message at 17:02 on Sep 23, 2016 |
# ? Sep 23, 2016 16:59 |
Sloppy Milkshake posted:isn't Stellar Cascades AP? just do that a lot geomancers.
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# ? Sep 23, 2016 19:46 |
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jBrereton posted:The problem isn't really their defence, which is what Cascades is really really good at tanking, it's more that they have gigantic prot scores. You get a bit of help with increased crits against high fatigue units but unless you have a really gigantic communion (which MA Ulm can blow up with RoS from A smiths) you probably aren't going to be able to win a fight against a mega army using Cascades. you kill them with over 200 fatigue damage which sidesteps prot. i have had success brutally owning ma ulm as bandar using this strat. also you're gonna get evo5 for SC way before they get evo 7 for RoS though i guess you've gonna have a hard time tarpitting a huge army without using buffed markata
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# ? Sep 23, 2016 19:52 |
Sloppy Milkshake posted:you kill them with over 200 fatigue damage which sidesteps prot. i have had success brutally owning ma ulm as bandar using this strat. also you're gonna get evo5 for SC way before they get evo 7 for RoS
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# ? Sep 23, 2016 20:15 |
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Other anti-Ulm strategies may include an E2 mage with Epower-> Destruction vs the smaller armies, or the aforementioned Gifts from Heaven communion. Earthquake is not really recommended as it doesn't do enough damage to bypass armor. It sounds like you have having problems with the macromanagement aspect though. Gold -> Forts -> Mages is the forumula that lets you dominate AI and most players too. Chances are if you're falling behind on production you aren't aggressive enough to get gold and you aren't spendy enough on more forts. Troops that are lower quality (like TC's and most human nations) are basically only good for fodder so the proportion you spend on them cannot be as high as if you're playing a nation that can lean hard on the troops. If any strategy fails just default to spamming Thunder Strike. Viability may vary on nation but if you have A2 or air/astral you can do it.
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# ? Sep 24, 2016 00:39 |
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If you feel like trying MA Ulm yourself, Azuth, note that general strategy is to be relatively aggressive and likely plow straight over one of your neighbors as soon as (or possibly even before) initial expansion is over. Bonus points if you manage to flatten a scary sacred nation, like Vanheim and their ponymans, at this point, as Ulm is actually really bloody good at nuking people using a sacred-heavy strategy. They are extremely, EXTREMELY powerful in the earlygame, so you want to take advantage of that. Also, people will normally be quite happy to look the other direction or even help you remove a nation like Vanheim or Mictlan, so diplomatically they're good targets as well. Ulm's biggest weakness is their extreme lack of magic diversity and higher paths, which means the longer the game goes on the relatively weaker you become compared to other nations. You really want to reach the mid-lategame with them in a position of strength, as you can leverage that advantage, as well as hopeful good independent mage finds, into a win. Especially if you initially border another nation with strong magic access, you want them gone before they can really take advantage of that. Some of this is of course not nearly as important against the AI, which has no clue how to use magic properly. Lord Koth fucked around with this message at 01:08 on Sep 24, 2016 |
# ? Sep 24, 2016 01:05 |
Can anyone link me the LP where Ulm goes toe to toe with ponies and wins.
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# ? Sep 24, 2016 01:07 |
Decrepus posted:Can anyone link me the LP where Ulm goes toe to toe with ponies and wins. Here you go: No joke it is a think that could occur tho
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# ? Sep 24, 2016 02:46 |
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If I were to cast a global with a mage and felt they were in danger of getting mind hunted would giving them a slave collar and feeble-minding them protect from mind hunts and allow the global to stay up?
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# ? Sep 24, 2016 03:38 |
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Fauxbot posted:If I were to cast a global with a mage and felt they were in danger of getting mind hunted would giving them a slave collar and feeble-minding them protect from mind hunts and allow the global to stay up? No, Feeblemind instantly removes any globals they had up. I may have gotten careless Mind Hunting with an S9 pretender with globals up once. edit: Do you have any access to astral mages whatsoever, whether national or indy? Just stick them in the same province. Alternatively, stick a shitload of scouts (or something else cheap) in the province. Lord Koth fucked around with this message at 03:46 on Sep 24, 2016 |
# ? Sep 24, 2016 03:44 |
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Lord Koth posted:No, Feeblemind instantly removes any globals they had up. I may have gotten careless Mind Hunting with an S9 pretender with globals up once. Ah, bummer. I figured that would be too easy. No astral mages in the game I'm thinking about. The scout trick sounds like a good 'un though, cheers.
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# ? Sep 24, 2016 06:49 |
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welcome to the greatest mod on earth
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# ? Sep 24, 2016 07:05 |
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Upen and Frankenfreak you both need to upload your god to Sore Losers game so it can start.
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# ? Sep 24, 2016 20:29 |
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Samog posted:welcome to the greatest mod on earth what happens when you give an assassin commander a +leadership item and surround him with assassins and then try to assassinate someone?
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# ? Sep 24, 2016 20:38 |
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Samog posted:welcome to the greatest mod on earth
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# ? Sep 24, 2016 20:58 |
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DOWN JACKET FETISH posted:what happens when you give an assassin commander a +leadership item and surround him with assassins and then try to assassinate someone? He just assassinates someone, the unit assassins don't join him.
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# ? Sep 24, 2016 21:35 |
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How are u posted:Upen and Frankenfreak you both need to upload your god to Sore Losers game so it can start.
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# ? Sep 25, 2016 00:37 |
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# ? May 28, 2024 17:56 |
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Sore Losers has started!
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# ? Sep 25, 2016 00:49 |