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COOL CORN posted:Gary Grigsby's War in the Pacific: Admiral's Edition I'm doing my first game against the AI (I've done a bunch of partial mp games against goons). Highly entertaining but it feels a bit like cheating so far. I have a stranglehold on Rabaul and the Japanese aren't going to be able to successfully invade south of there, no matter how poorly they try. Edit: I do love the naval combat, and also loved carriers at war as well Baudin fucked around with this message at 20:29 on Sep 20, 2016 |
# ? Sep 20, 2016 20:26 |
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# ? Jun 5, 2024 05:51 |
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Thing about WitPAE is that carrier battles ultimately feel random. If you play the coral sea over and over again, doing the same moves, you will get different results every time.
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# ? Sep 20, 2016 20:28 |
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Phi230 posted:Thing about WitPAE is that carrier battles ultimately feel random. Part of the charm is the random results you can get :p
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# ? Sep 20, 2016 20:31 |
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Saros posted:Okay for a newbie ATG game we have: mavisbeacon at gmail
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# ? Sep 20, 2016 20:49 |
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Dark_Swordmaster posted:I guess our resident dev was too drunk to post it but Command's next Live scenario is out. US v Chinese naval battle. $3. Shockingly he isn't even on probation.
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# ? Sep 20, 2016 21:00 |
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:yet: e: Oh, sorry. :baloogan: Oh, huh...
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# ? Sep 20, 2016 21:12 |
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He's now an IK, but he occasionally probates himself if he gets drunk enough
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# ? Sep 20, 2016 21:29 |
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Anyone here try out atlantic fleet? I bought it the other day and it's a blast except for the fact I can't figure out how to target submarines with carrier aircraft.
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# ? Sep 21, 2016 02:02 |
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Just picked up ATG. I'm down for that, or another go at DC:WtP, or even DC:Barbarossa or WiTE! PM me!
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# ? Sep 21, 2016 03:26 |
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Phi230 posted:Thing about WitPAE is that carrier battles ultimately feel random. Super predetermined battles would suck the fun out of it. Half the game is stacking the deck against the enemy until you are drat near certain to win. The other half is deciding whether the deck is sufficiently stacked yet. If you could always determine exactly who is going to win, then the losing side has no incentive to actually fight.
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# ? Sep 21, 2016 16:42 |
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Partly the randomness is because Carrier ops work the same for both sides whereas IRL the US had a significant practical advantage. Midway played out in game is going to come off as an IJN victory more often than not.
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# ? Sep 21, 2016 16:56 |
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so, i went and got ATG. Anyone have recommendations on interesting mods/scenarios to try with it?
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# ? Sep 21, 2016 17:32 |
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ArchangeI posted:Super predetermined battles would suck the fun out of it. Half the game is stacking the deck against the enemy until you are drat near certain to win. The other half is deciding whether the deck is sufficiently stacked yet. If you could always determine exactly who is going to win, then the losing side has no incentive to actually fight. Exactly. Coral Sea being "random" is the point, because the mistake was making Coral Sea happen in the first place under those conditions. Send the entire KB towards Port Moresby and dare Fletcher to stop them.
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# ? Sep 21, 2016 17:54 |
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Nick Esasky posted:so, i went and got ATG. Anyone have recommendations on interesting mods/scenarios to try with it? Check out the official forums. There are a lot of mods floating around but they're not that well curated. Definitely used the 'new dawn' settings at least as they add the whole ToE system and leaders etc over the base game.
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# ? Sep 21, 2016 18:28 |
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So last year I heard about Sovereignty: Crown of Kings going into Early Access, and after picking my jaw up off the floor about a Slitherine game going on Steam I looked into it and thought "there are some interesting ideas here, I'm getting a really awesome Birthright vibe and basically love the idea of a really deep fantasy 4X, I'll wishlist it and pick it up when it leaves EA." A year and a half later it's still in EA. Is there anyone ITT with less willpower than me who can say if it's a) looking close to done and/or b) actually any good?
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# ? Sep 22, 2016 01:30 |
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Dallan Invictus posted:So last year I heard about Sovereignty: Crown of Kings going into Early Access, and after picking my jaw up off the floor about a Slitherine game going on Steam I looked into it and thought "there are some interesting ideas here, I'm getting a really awesome Birthright vibe and basically love the idea of a really deep fantasy 4X, I'll wishlist it and pick it up when it leaves EA." It's okay-ish. The tactical combat is fun at least. There has been a lot of updates while the game has been in EA but they haven't really added any new features which is pretty disappointing. Do note that it's not really a 4X, it's more of grand strategy game. Strategy part isn't all that deep either.
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# ? Sep 22, 2016 08:06 |
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ATG newbie game is off, destination: World War. Teams are 3v3: SU + FR + AR vs DE + CH + US May god have mercy on them all.
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# ? Sep 22, 2016 15:49 |
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Saros posted:ATG newbie game is off, destination: World War.
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# ? Sep 22, 2016 15:50 |
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That's some fine border gore the map generator produced for us.
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# ? Sep 22, 2016 22:31 |
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Oh I spent a bunch of time tidying it up. and moving stuff away from borders too, it was even worse before!
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# ? Sep 22, 2016 23:09 |
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In command how do I properly utilize AWACS? Do I want them orbiting a single point or use two points to have it travel back and forth parallel to the carrier group or airbase?
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# ? Sep 23, 2016 02:33 |
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Stairmaster posted:In command how do I properly utilize AWACS? Do I want them orbiting a single point or use two points to have it travel back and forth parallel to the carrier group or airbase? Practically speaking, you can do either. I usually do a line with two points for aesthetic reasons.
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# ? Sep 23, 2016 03:15 |
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If you really want to sperg about AEW positioning, use a transit altitude of 2000-4000 ft, set EMCON only to go active on station. Positioning of carrier based patrols are all done with a "threat vector" in mind, the expected direction of attack. For example in the north atlantic you would expect attack from the north east. Your AEW's station should be off this axis, so the enemy doesn't get the bearing of your carrier from the emissions of your AEW. Your AEW station should be roughly parallel with your threat vector, this increases the time required to triangulate your AEW's position from its emissions for sensors along the threat vector. Your carrier's course shouldn't be parallel with the threat vector for a few reasons, ideally you want to zig zag a bit. This unmasks sensors/directors along the threat axis. You might have multiple threat axes, one for submarine threat, one for air threat. Having more than one patrol point is essential for triangulating signals.
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# ? Sep 23, 2016 06:29 |
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I don't know if it exists somewhere still but Harpoon II had a really great strategy guide written a billion years ago that applies pretty directly to questions like that and a lot of other Command stuff. e: I think this is the one https://www.amazon.com/Harpoon-II-Official-Strategy-Secrets/dp/1559584572
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# ? Sep 23, 2016 06:55 |
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Hopefully I'm not holding the newbie game up but I did get my game to work so if I am the last one I'll be able to do my turn tonight
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# ? Sep 24, 2016 00:10 |
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Meanwhile On the Mius Front, The Germans are bravely goosestepping at the enemy in the face of certain defeat...
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# ? Sep 25, 2016 00:33 |
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Lockmart Lawndart posted:Meanwhile On the Mius Front, The Germans are bravely goosestepping at the enemy in the face of certain defeat... Yup, welcome to Graviteam also why is it that Wargames such as Graviteam Tactics and Combat mission: (1) have dudes just like completely ignore or run circles around enemies very clearly in close proximity; (2) not detect enemies in close proximity; and (3) refuse to fire at enemies in clear line of sight, or have the enemy in their sights but refuse to fire.
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# ? Sep 25, 2016 02:02 |
Phi230 posted:Yup, welcome to Graviteam It's best to think of the infantry models as abstractions for an entire unit. You're firing at a unit of infantry that aren't necessarily where the unit models are displayed on screen.
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# ? Sep 25, 2016 02:41 |
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Phi230 posted:
Having served in the army IRL, can confirm that this is an authentic simulation of real soldiers. Lockmart Lawndart fucked around with this message at 02:55 on Sep 25, 2016 |
# ? Sep 25, 2016 02:51 |
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Popete posted:It's best to think of the infantry models as abstractions for an entire unit. You're firing at a unit of infantry that aren't necessarily where the unit models are displayed on screen. Except GTMF and Combat Mission model individual men
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# ? Sep 25, 2016 15:55 |
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Maybe they're actually bad games... srsly: Let's all learn to make games and make a good Combat Mission that runs at better framerates than the highly acceptable 12 and also doesn't do stupid poo poo!
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# ? Sep 25, 2016 17:20 |
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Dark_Swordmaster posted:Maybe they're actually bad games... I dream of this scenario. Like, I had a real dream where I Crobberts' together a game studio just to make a Combat Mission game that didn't suck
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# ? Sep 25, 2016 17:27 |
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Dark_Swordmaster posted:Maybe they're actually bad games... It's called Men of War: Assault Squad. Or XCOM.
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# ? Sep 25, 2016 17:28 |
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Dark_Swordmaster posted:Maybe they're actually bad games... Well human eyes can't see more than 12fps
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# ? Sep 25, 2016 17:38 |
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I like Fortress Italy
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# ? Sep 25, 2016 18:35 |
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Grognard (n) From the French grognard (“grumbler”).
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# ? Sep 25, 2016 18:38 |
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LordPants posted:I like Fortress Italy You are only allowed to like the Platonic idea of wargame, it says so in the club's rulebook. The games that you actually play are mere shadows of that abstract idea.
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# ? Sep 25, 2016 20:54 |
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Phi230 posted:Yup, welcome to Graviteam
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# ? Sep 25, 2016 21:47 |
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AceRimmer posted:Someone on the dev team actually believed and simulated SLA Marshall's bullshit perhaps. I think the AI just sucks, and the LOS calculations/whatever just suck and makes the AI suck, suck worse
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# ? Sep 25, 2016 22:04 |
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# ? Jun 5, 2024 05:51 |
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AceRimmer posted:Someone on the dev team actually believed and simulated SLA Marshall's bullshit perhaps. What's SLA Marshall's bullshit? Is he the guy that said that it took thousands of rounds to inflict one casualty in WWII or the Vietnam War?
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# ? Sep 25, 2016 23:39 |