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So this has become my new favorite assault hands down. EXE-C Laser Smackdown Also, I've found you can get alot more out of the jumpjets if you MASC into the jump and let the momentum carry you. Doing pretty well with it too. (Only screenshotted last 2 matches) Would never take it on an invasion though. Would be a flaming trainwreck.
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# ? Sep 23, 2016 23:03 |
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# ? May 18, 2024 08:34 |
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Pattonesque posted:I haven't seen that vid in a while but that one had him landing headshots on an enemy far away from him that was either stationary or headed right toward him, correct? That video had the guy making perfect shots in Canyon with people traversing sideways up and down the canyon walls. I'd say that it can handle leading.
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# ? Sep 23, 2016 23:07 |
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A.o.D. posted:That video had the guy making perfect shots in Canyon with people traversing sideways up and down the canyon walls. I'd say that it can handle leading. Ah OK, the one I saw was on Polar and it didn't look as impressive
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# ? Sep 23, 2016 23:09 |
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So loyalty mechs are around the corner, got myself 2 hellbringers for starters. What 2 cataphracts will go well with the loyalty one?
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# ? Sep 23, 2016 23:14 |
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Get the CTF-0XP. It doesn't look like much, but the ECM really helps. You can make a pretty mean deadside brawler, like so. Most people go for 4xML + AC20, but I absolutely swear by this thing. The rest of the Cataphracts are negotiable, depends on what you like. The 1X you can make into a smaller laserdrill, the 4x does quad AC5s, the 3D has... jumpjets, I guess. Get the 0XP and whatever else floats your boat. And yeah, I am loving the Executioners. Trying to get skills mastered on both the Kodiaks and Executioners right now, and while the KDK-3 is hands down the best, I honestly prefer the Executioners to the rest of the Kodiaks.
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# ? Sep 24, 2016 00:07 |
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Is there another mech that dakka's similarly to the BJ-1? The dual AC2s and quad MLs are just hilarious. Ideally in the medium weight class because I love the ability to move 90kph and just dump rounds at range from safety.
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# ? Sep 24, 2016 00:14 |
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rex rabidorum vires posted:Is there another mech that dakka's similarly to the BJ-1? The dual AC2s and quad MLs are just hilarious. Ideally in the medium weight class because I love the ability to move 90kph and just dump rounds at range from safety. You can do 3 AC/2 with high mounts on this: http://mwo.smurfy-net.de/mechlab#i=110&l=f4c7e80c1f5893b47f731a4f0d050bd193704469 25% ballistic cooldown and 10% velocity, so not half-bad
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# ? Sep 24, 2016 00:17 |
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Pattonesque posted:You can do 3 AC/2 with high mounts on this: I actually run mine slightly slower, but with a STD engine and more armor on the arms for shielding. I find that running the AC2 dakka you're GOING to be taking some return fire, and having deadside mitigation helps alot. http://mwo.smurfy-net.de/mechlab#i=110&l=4a473b3bf625de08be93f30535f309a43844ddda If you want to really make people go "but... why?" you could always grab a dragon. http://mwo.smurfy-net.de/mechlab#i=23&l=f6cb19a0a9914edfcf0a101583377a170869e381 I mean, it's a terrible idea. Just god-awful. But it theoretically sorta works I guess. e: please don't do this. I will cry. Rysithusiku fucked around with this message at 01:06 on Sep 24, 2016 |
# ? Sep 24, 2016 00:53 |
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Rysithusiku posted:I actually run mine slightly slower, but with a STD engine and more armor on the arms for shielding. I find that running the AC2 dakka you're GOING to be taking some return fire, and having deadside mitigation helps alot. man, I remember for like two months when the DRG-1N had 50% cooldown quirks on AC/5s. Combine that with modules and you were looking at like a 62% cooldown reduction, which meant that despite a) all the firepower being in a low arm mount b) that required you to stare at the enemy c) with your humongous center torso, the -1N was actually a good robot then they nerfed the cooldown rate -- and this will absolutely shock you -- and I haven't seen more than two or three -1Ns since
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# ? Sep 24, 2016 01:10 |
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Pattonesque posted:man, I remember for like two months when the DRG-1N had 50% cooldown quirks on AC/5s. probably people that left when it was still good and came back to play without checking if those quirks had changed.
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# ? Sep 24, 2016 01:16 |
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Rysithusiku posted:probably people that left when it was still good and came back to play without checking if those quirks had changed. Most likely yeah In general I think this game is at its best when each robot has a unique role. This is not always possible but oftentimes quirks are able to make it so. Like the Grid Iron's original role when quirks were introduced was "rapid fire gauss glass cannon" and I don't think any other mech in the game came close to filling that specific role. The DRG-1N was "god-hand rapid-fire AC/5 skirmisher". The TDR-9S was a peerless ERPPC sniper. Now they're just variants no-one plays anymore. Admittedly things could get out of hand (sometimes you'd get teams dropping with 12 TDR-9S in Faction Warfare and going against all those ERPPCs couldn't have been fun) but it really helped with playstyle variety. I think these days the Hunchback line actually does the best job of this. All variants play very differently, partially due to hardpoints but also due to quirks. The -4SP, for example, doesn't have the damage potential of the SRM Griffins but it has a role on the battlefield as a medium you have to spend ages killing. quirks are good and cool is what I'm saying.
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# ? Sep 24, 2016 01:32 |
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I just spent most of a match spectating a Kodiak who never once fired his UAC10. Started with 180 rounds, ended with 180 rounds. also, his LL was only fired under 400m. Three of us were yelling at him on voice to no avail.
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# ? Sep 24, 2016 02:07 |
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Helios, obviously, doesn't exist in this game. All the cheatards were weeded out with that one pass. Not validating veedub, but the poo poo is hilarious when you see it.
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# ? Sep 24, 2016 02:29 |
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NihilCredo posted:To make the LPLs perform in the same ballpark as the MPLs, you've had to sacrifice FIVE tons of other stuff. Five tons of equipment and armour on a 55-tonner. That's a lot. Couple things that aren't immediately obvious from the builds. 2 srm6 packing 3 tons of ammo is 25 trigger pulls (300/12=25). 2 srm4 with 2 tons of ammo is ALSO the same amount of shots(200/8=25). Its a fairly straight weapon swap: they even have the same identical heat per second. However, medium pulses are balls loving hot. The mpulse build runs 16 sinks with a 42% cooling efficiency. The second runs 14 with a 46% cooling efficiency - after double checking on smurphy thats a difference of 2 heat sinks's worth. 5 tons may sort of sound like a lot, but comparing the two you've got 4 tons of free heatsinks holding them side by side. And of the 1 spare ton difference, half of that is the second jump jet. On the engine front, you'd be paying 3 tons for a 5.9 kph difference. And 5.2m cbills for an odd size. Why not at least find a half ton for the 325 with the extra engine sink.
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# ? Sep 24, 2016 04:47 |
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TheParadigm posted:Couple things that aren't immediately obvious from the builds. I love you, and your "math".
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# ? Sep 24, 2016 06:54 |
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I enjoy that since I already have the Cameron Star and the Dagger Warhorn I'm not particularly fussed about playing this event too much.
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# ? Sep 24, 2016 06:56 |
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I just played a couple hours of quickplay today and managed to complete every challenge except the NG kmdd. Just didnt run into any today. Pretty easy free stuff this time around.
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# ? Sep 24, 2016 07:24 |
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TheParadigm posted:Couple things that aren't immediately obvious from the builds. Half a ton of armour, half a ton of jump jets, two tons from the SRM launchers, one ton of ammo. That's four tons dropped which have nothing to do with energy weapons. The fact that SRM4s are more efficient doesn't matter. If you're trying to compare MPLs to LPLs, you must keep the rest of the mech identical except for the weapon themselves and the heatsinks to support them. Otherwise the comparison is worthless. Note that I'm not bashing you for saying "this GRF-1S LPL build is better than the MPL build"; I haven't played either, maybe that specific mech really wants more range. I'm bashing you for saying stuff like "you can just drop heatsinks to replace MPLs with LPLs and come out ahead" and "LPLs are pretty much 2 MPL stapled together with better range" , which is patently wrong.
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# ? Sep 24, 2016 08:43 |
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Yo, don't forget refire rates
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# ? Sep 24, 2016 10:54 |
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If you're doing hit and run, the MPL build gets an extra 2 DPS before heat becomes an issue then you run away so
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# ? Sep 24, 2016 14:03 |
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I took a headshot last night from a jump sniping NG with guass. It was an EMP player and I was twisting at the time, at fairly close range (<50m). It might have been a lucky shot, I suppose...
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# ? Sep 24, 2016 16:13 |
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Woo, got my Ace of Spades title. In quick play no less! That enemy team really hated me.
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# ? Sep 24, 2016 18:37 |
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armchairyoda posted:Helios, obviously, doesn't exist in this game. All the cheatards were weeded out with that one pass. That was my main point. It is super obvious when it happens. That being said, I ACTUALLY GOT SOMETHING DECENT OUT OF A SUPPLY CACHE. I got another hamster huey. Last huey drat near died from asphyxiation, he needs a break. Dual uac20, triple mpl is good stuff on the Night Gyr. Shame you can't put normal 20s or lbx in it though.
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# ? Sep 24, 2016 18:45 |
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veedubfreak posted:That was my main point. It is super obvious when it happens. That being said, I ACTUALLY GOT SOMETHING DECENT OUT OF A SUPPLY CACHE. The customizability in many clanmechs genuinely confuses me. Like, in half of them you can strip out arm actuators for additional slots (obv, at the cost of functionality). But others, nope! Because then you might put an lbx20 in a night gyr and we don't want that.
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# ? Sep 24, 2016 19:15 |
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It only has an upper arm actuator, so there's nothing to strip out. The problem with the Gyr is that it has a shitton of locked armor/structure due to having ferro and endo.
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# ? Sep 24, 2016 19:20 |
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veedubfreak posted:It only has an upper arm actuator, so there's nothing to strip out. The problem with the Gyr is that it has a shitton of locked armor/structure due to having ferro and endo. Ah, fair enough. tbh I haven't spent any actual time looking at the Night Gyr. I know it's rough specs but not really any more.
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# ? Sep 24, 2016 19:26 |
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Rysithusiku posted:Woo, got my Ace of Spades title. In quick play no less! Good thing you got it in quick play, you can't do it in CW.
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# ? Sep 24, 2016 19:39 |
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Didn't know that. Figured that'd be the easy way to get AoS and Death Star.
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# ? Sep 24, 2016 23:49 |
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Any advice that can be given that will help advance me from being another pubbie bad? Have plenty of the mechs that SHOULD do well...I realize that doing pugs here is much like repeatedly slamming forehead against a concrete wall. I played quite a bit a while ago, but took a bit of a break - I dunno; Either the overall meta dynamic has changed dramatically, or I pretty much got the equivalent of the illusion that I did well early on, simply because there were people infinitely worse than me. Not horribly valid for me now at T3! (for what it matters) (Disclaimer : Understood that the chance of a facetious answer is currently at 68.235235%!)
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# ? Sep 25, 2016 00:34 |
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Killer_B posted:Any advice that can be given that will help advance me from being another pubbie bad? The meta has changed if you're coming back. All of the maps favor long rage sniping, (jump sniping is back) and lrms with narc'ers. Some games people will push and you'll win, other games you'll just get sniped to pieces because your team is retarded. Udoshi brought up something about how clan singles are actually a lot closer to clam doubles, and the commoner's build concept. Thoughts? This sort of theorycrafting only works on IIC mechs. All The Single Lasers
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# ? Sep 25, 2016 00:44 |
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veedubfreak posted:Udoshi brought up something about how clan singles are actually a lot closer to clam doubles, and the commoner's build concept. Thoughts? This sort of theorycrafting only works on IIC mechs. Nope, it's poo poo. Drop endo and use DHS to reach equivalent cooling efficiency. Same build, but with 7.5 free tons and 4 free slots.
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# ? Sep 25, 2016 00:54 |
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I assume a triple AC-10 CTF-IM is garbage?
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# ? Sep 25, 2016 01:49 |
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Killer_B posted:Any advice that can be given that will help advance me from being another pubbie bad? The current meta is the most varied it's been in quite some time. Laservomit, dakka, PPC jumpsniping, brawling, and sniping are all viable. LRMs are still bad and will continue to be bad
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# ? Sep 25, 2016 02:15 |
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I'm loving crazy about guns DRG-1N
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# ? Sep 25, 2016 02:23 |
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WhiskeyJuvenile posted:I assume a triple AC-10 CTF-IM is garbage? With Endosteel and the stock engine I'm looking at 3.5 tons of ammo. Which seems a little light to me. On the other hand I've been running this on my Ilya. Triple UAC5 Marmoset
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# ? Sep 25, 2016 02:26 |
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WhiskeyJuvenile posted:I assume a triple AC-10 CTF-IM is garbage? correct. I'm the biggest ac10 fan but there's no way to make that work.
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# ? Sep 25, 2016 02:32 |
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what about duals? ILYA MUROMETS
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# ? Sep 25, 2016 02:40 |
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NihilCredo posted:Nope, it's poo poo. Drop endo and use DHS to reach equivalent cooling efficiency. Same build, but with 7.5 free tons and 4 free slots. It was just a quick what if that came up. Figured it likely didn't work.
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# ? Sep 25, 2016 02:56 |
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also i'm trying to talk myself out of dropping 2k mc on vaporwave camo colors
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# ? Sep 25, 2016 03:13 |
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# ? May 18, 2024 08:34 |
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Banano posted:correct. I'm the biggest ac10 fan but there's no way to make that work. You are mistaken. http://mwo.smurfy-net.de/mechlab#i=54&l=01aee866a1c448ceaa262d862ff3da87233593d3 3 AC10 IM is a fully funny build to play and one i really like.
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# ? Sep 25, 2016 03:17 |