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AltaBrown posted:This boss battle exemplifies why I gave up on the Star Ocean games: the battles become tedious grinds that are in no way made up for by the lackluster plots and idiotic protags. There are a lot of things you could call the MMO twist but lazy? Really?
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# ? Sep 23, 2016 22:06 |
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# ? Jun 1, 2024 06:28 |
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wateyad posted:There are a lot of things you could call the MMO twist but lazy? Really? the mmo twist is the kind of stupid that required real effort to achieve
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# ? Sep 23, 2016 22:12 |
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wateyad posted:There are a lot of things you could call the MMO twist but lazy? Really? cock hero flux posted:the mmo twist is the kind of stupid that required real effort to achieve Okay, I'll give points for that, but as far as I know, there have been no other hints in any other SO games that they take place in another dimension's MMO. There is no build up whatsoever to this grand reveal - it is just dropped like a hot, steaming turd onto the player, and for me, the cold water backsplash of the reveal made me scream in rage. Not really hyperbolizing, either. That's why it's lazy. It's a bunch of writers sitting around a table wondering what sort of twist they can haul out to justify an otherwise rote rpg. No effort went into it; there's no Checkov's gun; no lampshading; nothing. Just hey guys, you're all lovely npc's in a game for another reality's neckbeards! So yeah, that's my opinion.
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# ? Sep 23, 2016 22:33 |
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I read the SO3 LP out of curiosity, wanting the terribleness for myself. I feel like with a great writing staff you could have fit everything up to the big reveal in ~5-10 hours, spend the rest of the game focusing on fallout from what happened at the game's climax, and had a really interesting game. Instead they go out of their way to avoid any large implications from the plot twist and just used it to set up the final battles. I could go into a lot more depth about this, but it would be so incredibly spoiler heavy it really is the wrong thread. It does upset me how great of an opportunity they blew. I did save one screenshot from that LP that really stuck out. Noone ever touching the subject again really shows how much the writers didn't want to deal with the ramifications of the world they created, and :elon musk:. Or it's a very poor attempt at lampshading -- but given the context and the skill of the writers I don't think it is. Super spoilery screenshot. Chuu fucked around with this message at 04:00 on Sep 24, 2016 |
# ? Sep 24, 2016 03:42 |
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Chuu posted:I read the SO3 LP out of curiosity, wanting the terribleness for myself. I feel like with a great writing staff you could have fit everything up to the big reveal in ~5-10 hours, spend the rest of the game focusing on fallout from what happened at the game's climax, and had a really interesting game. Instead they go out of their way to avoid any large implications from the plot twist and just used it to set up the final battles. I could go into a lot more depth about this, but it would be so incredibly spoiler heavy it really is the wrong thread. It does upset me how great of an opportunity they blew. No, they couldn't have. The twist isn't just stupid for the sake of its own game, it retroactively shits on the entire series. There's no polishing that turd.
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# ? Sep 24, 2016 05:01 |
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Neddy Seagoon posted:No, they couldn't have. The twist isn't just stupid for the sake of its own game, it retroactively shits on the entire series. There's no polishing that turd. This. This this this this this. And every game after has to live with the knowledge of that lovely twist, thereby invalidating them, too.
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# ? Sep 24, 2016 06:47 |
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I like the bit where the bad lizards attack the other lizards, causing them to mutate into more bad lizards... that are already holding brand new swords and shields. This bad space junk is terrifying, it can turn people into rocks and shellfish, and it can turn sci-fi lizard people into preindustrial lizard people. I hope the galaxy will be okay.
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# ? Sep 24, 2016 08:14 |
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AltaBrown posted:This. This this this this this. And every game after has to live with the knowledge of that lovely twist, thereby invalidating them, too. is all I say to these games. Koorisch fucked around with this message at 10:03 on Sep 24, 2016 |
# ? Sep 24, 2016 09:27 |
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No it's so bad that all media everywhere is now tainted with the shittiness of the MMO twist! (you guys are getting stupid)
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# ? Sep 24, 2016 09:32 |
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Star Ocean 3 caused litrpgs.
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# ? Sep 24, 2016 09:38 |
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That sounds like it would be profound if you were really high when you played it. Maybe Tri Ace was on something when they made the game? "Like, dude... whats the REAL difference between me and like, a.... computer or something? I mean, we both think, right?" "Dude..."
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# ? Sep 24, 2016 15:42 |
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I'm not entirely convinced that the entire Star Ocean series isn't some kind of joke that's delivered either so straight faced or just so badly that everyone misses it.
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# ? Sep 24, 2016 16:28 |
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So with this twist, these guys are really just invading these monsters' home (who don't seem to be hurting anyone) and killing them all. That's more in line with what I'd expect from a crew who's surveying a planet with plans to colonate it, at least.
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# ? Sep 24, 2016 16:29 |
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After playing SO3, you have to live with the knowledge that the entire Star Ocean series is just video games. They were always video games.
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# ? Sep 24, 2016 17:28 |
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wateyad posted:I'm not entirely convinced that the entire Star Ocean series isn't some kind of joke that's delivered either so straight faced or just so badly that everyone misses it. Given that the first game has you start as a typical JRPG hero with a typical quest, but you fail and it and then a Star Trek away team saves your rear end, and then you go into an entirely different plot, I continue to subscribe to 'straight-faced joke'. The other games demonstrate it better, but that's where it started from. Basically any plot beat makes more sense when viewed through this lens, as do a lot of weird little details. Remember in 3 where the fleet find the giant energy beams and instead of going "it's off the scale!", it's something absurdly low? "That's magnitude 3!" I think they went with.
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# ? Sep 24, 2016 22:37 |
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# ? Sep 24, 2016 23:39 |
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"Video games are art." - Sam Raimi
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# ? Sep 24, 2016 23:44 |
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Chuu posted:I read the SO3 LP out of curiosity, wanting the terribleness for myself. I feel like with a great writing staff you could have fit everything up to the big reveal in ~5-10 hours, spend the rest of the game focusing on fallout from what happened at the game's climax, and had a really interesting game. Instead they go out of their way to avoid any large implications from the plot twist and just used it to set up the final battles. I could go into a lot more depth about this, but it would be so incredibly spoiler heavy it really is the wrong thread. It does upset me how great of an opportunity they blew. Like once you accept the fact that the NPCs in a video game are capable of just leaving with no apparent difficulties the fact that they can also still use their video game powers shouldn't be that hard to swallow.
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# ? Sep 25, 2016 00:43 |
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cock hero flux posted:The fact that, upon discovering that they're in a video game, they can just leave and go gently caress around in the real world at all is the bit that really makes no sense. They just kind of appear in the real world and have physical bodies and stuff despite the fact that they're clouds of 1s and 0s. As stupid as it is, they do actually explain that it's because Maria's special lab-coded Symbology ability was Alteration, turning them real enough to enter 4D space.
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# ? Sep 25, 2016 01:16 |
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And SO4 is the one they decided to make non-canon.
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# ? Sep 25, 2016 03:19 |
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Haha. Is SO4 really no longer canon? Oh boy that makes this poo poo show even better.
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# ? Sep 25, 2016 06:22 |
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Man, cock hero flux posted:The fact that, upon discovering that they're in a video game, they can just leave and go gently caress around in the real world at all is the bit that really makes no sense. They just kind of appear in the real world and have physical bodies and stuff despite the fact that they're clouds of 1s and 0s. I know it's an way out of left field twist and poo poo but you guys never read Flatland as a kid? If you take a square and take it off its little world of paper, it's still a square even though everything else around it now has depth. The difference between the 4th dimension and the 3rd dimension was so poorly defined (you could say it didn't even exist at all in the writer's heads if you're feeling cynical) that not seeing a difference is about all you can expect. ...Reading this back to myself, I recognize that the problem is if you're not allowing for the same suspension of disbelief I had with imagining animate squares and other polygons as a kid, you probably want an explanation better than 'it's magic, i don't gotta explain poo poo'.
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# ? Sep 25, 2016 06:47 |
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What is the 4th Dimension in this series even supposed to be? Is it something like Flatland, where they just exist in another physical dimension the 3D cannot even see? Is it some kind of Space and Time intersect here kind of BS? I haven't taken Physics since high school, but a quick Google skimming seems to suggest people break up 4D into Flatland or Dr Who.
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# ? Sep 25, 2016 15:02 |
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As if these hacks know what a dimension really is. As far as they know or care "fourth dimension" probably just means "alternate universe", right?
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# ? Sep 25, 2016 15:07 |
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sleepy.eyes posted:What is the 4th Dimension in this series even supposed to be? Is it something like Flatland, where they just exist in another physical dimension the 3D cannot even see? I presume that was the intent; it's a place that contains the "3D" realm, but is not observable from it.
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# ? Sep 25, 2016 15:41 |
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Wet, Sam Raimi, 555 and Limb were too weak to defeat the angel, RIP and goodnight
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# ? Sep 25, 2016 21:16 |
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This is probably where I stopped playing. I thought it was in the tower but then I recognized the ship. Anyway, I am looking forward to seeing the stupid reason the village gives for letting a small child go off into space with a bunch of weirdos. Maybe they all end up with cement shoes and die
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# ? Sep 25, 2016 23:52 |
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Episode 21: I'll Just Run Around in Circles https://www.youtube.com/watch?v=jNMy1cFkLQ4
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# ? Sep 26, 2016 17:02 |
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That skip cutscene screen is genius. What the hell is it doing here?
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# ? Sep 26, 2016 20:00 |
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What an amazing bossfight.
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# ? Sep 26, 2016 20:22 |
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That seems like it would be a lot easier for a melee character. Unlike the AI, wateyad knows not to just run right into it when it does the attack that leaves it vulnerable.
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# ? Sep 26, 2016 21:19 |
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sleepy.eyes posted:That seems like it would be a lot easier for a melee character. Unlike the AI, wateyad knows not to just run right into it when it does the attack that leaves it vulnerable. The main benefit of switching to a melee character is your special attack goes off faster than any of the ranged ones, this is important because the boss will only take a few hits while vulnerable and if anyone else is active they will likely smack it with the weakest attack they have before you get the chance. The best tactic here is to either kill (as demonstrated) or set to manual everyone else so that never happens. The other thing is he doesn't attack if you're too far away, so you need to run away less.
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# ? Sep 26, 2016 21:52 |
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Congrats to Wet Maverick for killing half the planet.
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# ? Sep 27, 2016 00:16 |
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Don't you just hate it when your pickup group keeps standing in the fire and you have to solo the rest of the boss fight? Good thing there are no enrage timers in this game.
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# ? Sep 27, 2016 01:50 |
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I youtube'd the fight because I was curious if others had this much trouble. I found a video that took the fight on at around the party's level -- basically controlling Edge who dances in and out of melee -- but the AI characters seem a lot less suicidal. Is that what the BEAT system controls? The solution is to grind to level 25 or so where your def is high enough you can just stand in the fire and have enough defense to survive. I'm also guessing Edge is supposed to be wearing that ~25% fire resistance armor that we found. I can't wait to find out what retarded plot twist we get that forces the ending to be non-cannon. So far it's pretty standard JRPG fare, and SO3 sets a really high bar. Chuu fucked around with this message at 04:19 on Sep 27, 2016 |
# ? Sep 27, 2016 04:16 |
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Chuu posted:I can't wait to find out what retarded plot twist we get that forces the ending to be non-cannon. So far it's pretty standard JRPG fare, and SO3 sets a really high bar. There is none, unless that happens in SO5 or something. The thing that was declared non-canon was the twist in SO3 that everything is JUST a simulation. SO4 should still be entirely canon.
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# ? Sep 27, 2016 04:33 |
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I thought of Billy Preston before Wham! Got a boss fight, ain't got no variety Let the bad guy win every once in a while
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# ? Sep 27, 2016 04:35 |
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SamReimi has once again proven to be the best character by defeating the boss all by herself.
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# ? Sep 27, 2016 07:44 |
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Chuu posted:I youtube'd the fight because I was curious if others had this much trouble. I found a video that took the fight on at around the party's level -- basically controlling Edge who dances in and out of melee -- but the AI characters seem a lot less suicidal. Is that what the BEAT system controls? The solution is to grind to level 25 or so where your def is high enough you can just stand in the fire and have enough defense to survive. The BEAT system is just stats. The video you watched the person would have likely set the tactics for the other characters to not be 'all out attack' and to something more useful.
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# ? Sep 27, 2016 17:50 |
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# ? Jun 1, 2024 06:28 |
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FillInTheBlank posted:The BEAT system is just stats. The video you watched the person would have likely set the tactics for the other characters to not be 'all out attack' and to something more useful.
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# ? Sep 28, 2016 01:30 |