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Sir Teabag
Oct 26, 2007
Ghazi

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Flipswitch
Mar 30, 2010


Support box, Naffatun.

Pierzak
Oct 30, 2010

MG42 posted:

I'm currently trying to expand my Haqqislam collection, but I'm not really sure what to get next.
I own the following models because I thought they looked cool :downs:

Qapu Khalqi starter
Red Veil starter + Yuan Yuan
Kaplan Tactical Services box
Azrail AP HMG
Maghariba Guard

Any essentials I should get?
Ghulam special weapons box.
If you wanna go Qapu Khalqi, Odalisque box and more Yuans (always with chain rifle). Alternatively, one of the new Bashi Bazouks could be nice.
Basic Remote box (assemble as sensor+reaction).
If going vanilla, Halqas. They're recently OOP but can still be found as blister, are one of the prettiest sculpts of the older generation, and how can you say no to Ghulams with Mech Deployment at +1 point? Cheap specialists for ITS.

Autodrop Monteur
Nov 14, 2011

't zou verboden moeten worden!
Thanks for the tips all :)
I'll think I'll pick up the Ghulam and Support boxes first.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Does anybody bother magnetising minis in Infinity? Not infantry, but I'm assembling some Nomad Remotes this weekend and wondering if it's worth magnetising them for transport and weapon loadouts. Is it acceptable to just proxy?

Genghis Cohen
Jun 29, 2013

glitchkrieg posted:

Does anybody bother magnetising minis in Infinity? Not infantry, but I'm assembling some Nomad Remotes this weekend and wondering if it's worth magnetising them for transport and weapon loadouts. Is it acceptable to just proxy?

I have magnetised a missile launcher for one of my unarmed messenger remotes. Really, accurate loadouts are not a big deal in Infinity and no-one I've ever met has a problem with proxying. IMO there is no real need to magnetise, just build whichever ones look best. Remotes, especially, the weapons are not too different and don't reflect the recognisable forms of the faction's infantry weapons.

Not a viking
Aug 2, 2008

Feels like I just got laid
Me too. Only the remotes in case I use it as an unarmed remote.

Ilor
Feb 2, 2008

That's a crit.
Yeah, I magnetized my chicken bots (Haqqislam Remotes) so I could swap the weapon loadouts.

PirateDentist
Mar 28, 2006

Sailing The Seven Seas Searching For Scurvy

Ilor posted:

Yeah, I magnetized my chicken bots (Haqqislam Remotes) so I could swap the weapon loadouts.

Same. It's not too hard on those ones. I also mounted them on a post after one leg broke three times.

Ilor
Feb 2, 2008

That's a crit.
On mine the legs broke during prep/assembly, so I replaced the narrowest part with steel pin made from a hunk of big ol' fat paperclip. It's rock solid now.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Odalisque links are real workhorses, with a FO Hafza in there. They're very deadly for their points, like cheaper Deva with better weapons.

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

I'm just getting into Infinity, and I'm feeling like a lost dumb newbie in a brown sea of contradicting opinions and guides which seem well out of date, or have horrible formatting, broken links or no explanations.

So I'm just going to ask the obvious. What's a fairly newbie friendly faction for someone with a decent grasp of wargaming? If it's Ariadna, pretend it isn't because I'm horribly picky when it comes to painting, and they're about as inspiring as breeze blocks to me.

Help on a newbie friendly list, or pointers to where I can do up to date reading would also be amazing.

Aesthetically, I really like CA, but everywhere seems to agree it's a tough faction to learn the game with.

Thanks in advance!

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
CA is perfectly fine to learn the game with. Shasvastii aren't, but there's two other sectorials and a perfectly good and interesting vanilla list to play around with while you get your feet under you. The biggest problem you'll have is making a 120 point list if you're playing in an escalation league, and honestly, that's not that difficult and is a pretty trivial stumbling block. The biggest issue you have to look out for is the vanilla starter box (which doubles as the Onyx Contact Force sectorial starter) being a little weird in terms of having REMs as line troops, which have a couple restrictions on them. Easiest way around this is picking up the Morat starter box, which is very straightforward, and a perfectly reasonable ~120ish point starter list that will let you learn the basics of the game if you drop the Raktorak (or not, it's 140 points with him, which is still in the range of most other starter boxes).

CA starter box lists:
Morat Starter
──────────────────────────────────────────────────
6 1
SOGARAT Lieutenant Feuerbach / Assault Pistol, AP CCW. (1.5 | 57)
MORAT Combi Rifle / Pistol, Knife. (0 | 14)
MORAT Combi Rifle / Pistol, Knife. (0 | 14)
MORAT Combi Rifle / Pistol, Knife. (0 | 14)
OZNAT Combi Rifle + Light Smoke Grenade Launcher / Pistol, Shock CCW. (0 | 18)
RAKTORAK Combi Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 23)

1.5 SWC | 140 Points

Open in Infinity Army

Vanilla/Onyx Starter
──────────────────────────────────────────────────
6
UMBRA LEGATE Lieutenant K1 Combi Rifle, Flash Pulse / Pistol, DA CCW. (0.5 | 40)
FRAACTA (EI Assault Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 35)
MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33)
UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)
UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)
UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)

2.5 SWC | 150 Points

Open in Infinity Army

Not a viking
Aug 2, 2008

Feels like I just got laid
I don't think CA is newbie unfriendly. They don't have cheap cheerleaders which can be a problem in small games, and most of their troops have a few more special rules, but nothing crazy. A starter box and a drone box is a good way to start.

admanb
Jun 18, 2014

tbh I think any faction can be newbie friendly if you pick the right angle to take. Most sectorals are extremely newbie friendly.

BlackIronHeart
Aug 2, 2004

The Oath Breaker's about to hit warphead nine Kaptain!
Learning the game with the Morat Aggression Force can be an issue primarily because of a few things. Everything's expensive, as noted above. Victory at 150 points is hard to pull off with the MAF simply because you have so few bodies and even a single casualty or two will spell doom. It's hard to have specialists at that level (you'll be lucky to have both a paramedic and a hacker) but you will almost certainly have fire teams, which absolutely need to be utilized to the hilt.

What's sort of a conundrum about the MAF is that almost everyone has the Morat special rule and this can actually be something of a blessing and a curse for newbies. You might not ever learn what a Guts check is (or at least how it works for everyone else), what Loss of Lieutenant means, or how to get put into Retreat. None of that poo poo ever happens to you. Which is great! Until you forget that it happens to everyone else and forget to exploit those things to your benefit. Likewise, you won't have any camo better than Mimetism and most of your infantry has a defined niche. Rodoks have Super Jump, Yaogats have MSV2, Zerats can Infiltrate but they don't really have other sneaky tricks and tools in their arsenal alongside those things. Morat are as complicated and subtle as smashing a brick into someones face.

They are hard as loving nails and I've had a lot of fun playing them over the last year after a little bit of a rough start with lower point battles. Things got a lot easier once we started playing 200+ points. Use fireteams, be aggressive, make sure to know what your units bring to the table and the angry red ape men will see you through.

BlackIronHeart fucked around with this message at 08:10 on Sep 25, 2016

Four Score
Feb 27, 2014

by zen death robot
Lipstick Apathy
As someone who loves the CA models, which are more forgiving as a first army, monkey Klingons or the tentacle cyborgs from Crysis 2?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Vanilla. So the one with sith in it.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

BlackIronHeart posted:

MAF for noobs

Yeah, I've got to second this. I played them in a slow grow recently and had a pretty hard time. There were a lot of good players in the group, and I was completely new, but I found they either did amazing, or fell apart. There were no close (imo fun) games.

Spot on about lietenants and retreat too, I never thought of who the enemy's leut was, or if they were close to retreat. Also while they are hard, they don't shine in any area except 'not running away'. If you know how to exploit that, cool, but as a new player it's tricky to do. For the cost of one of your medium guys most other players can bring some fairly nasty killers or very tricky specialists.

YMMV of course, if you've been playing other skirmish games recently it might help.

If you do go with them don't mess around trying to be clever, just take sogarats :black101:

Flipswitch
Mar 30, 2010


Morats are a bit dull imo, a sectorial whose strength is going monkey man banana time makes for a dull game but maybe I just don't 'get' them.

Now jumping robot cricket TAGs, now we're talking.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Really and truly, I'd pick a faction based on aesthetics and then go from there.

Abstractly, most of the armies have a sectorial choice that will appreciably change their playstyle if you're not enamored of whatever you pick up first. More cynically, you'll either bounce off the game or get sucked in and buy into other factions anyway, so whatever you start with isn't a major concern.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Speaking of CA chat, I recently got a good gift certificate for MM and was looking at picking up some CA. Both the Sith dudes/Batroids as well as the Morats appear the coolest to me. Is the starter box + Xeodron Batroids a good place to start? Any other Morat bits that are dece for picking up?

Pierzak
Oct 30, 2010

Pyrolocutus posted:

Speaking of CA chat, I recently got a good gift certificate for MM and was looking at picking up some CA. Both the Sith dudes/Batroids as well as the Morats appear the coolest to me. Is the starter box + Xeodron Batroids a good place to start? Any other Morat bits that are dece for picking up?

Which starter box?

If you're going Morat sectorial starting with Morat starter, add Kornak Gazarot and the Hungries. Support pack is always a nice option, so is the Drone Remote box (assuming you have a hacker; assemble as reaction+sensor). Yaogat sniper. 2x chain Daturazi. Some kind of Rasyat (unless you're married to the new design, but if so, few people will give you poo poo for proxying it with a Rodok... whioch are also good).

If you're going vanilla, assuming new vanilla starter with the Umbra: support, drones, hungries. 2x Ikadron. Combi Shrouded. Some kind of Malignos. Speculo Killer. ML Noctifer is a nasty surprise ARO unit, if a bit SWC-heavy. Charontid HMG. Can't tell you anything about the new TAGs yet, but they seem decent on paper.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
You missed the Onyx box going for fifty bucks by a couple of weeks, unfortunately. Still a good buy, though.

There are very few times you wouldn't want Dr. Worm, if nothing else.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Pierzak posted:

Which starter box?

If you're going Morat sectorial starting with Morat starter, add Kornak Gazarot and the Hungries. Support pack is always a nice option, so is the Drone Remote box (assuming you have a hacker; assemble as reaction+sensor). Yaogat sniper. 2x chain Daturazi. Some kind of Rasyat (unless you're married to the new design, but if so, few people will give you poo poo for proxying it with a Rodok... whioch are also good).

If you're going vanilla, assuming new vanilla starter with the Umbra: support, drones, hungries. 2x Ikadron. Combi Shrouded. Some kind of Malignos. Speculo Killer. ML Noctifer is a nasty surprise ARO unit, if a bit SWC-heavy. Charontid HMG. Can't tell you anything about the new TAGs yet, but they seem decent on paper.

Yeah, I meant to say the Onyx starter, especially since it seems to come with both Morats and Sith robots. Sounds like Hungries are also a good starter for both Morats and Onyx? Might go Onyx starter, Xeodrons, Hungries to start?

grassy gnoll posted:

You missed the Onyx box going for fifty bucks by a couple of weeks, unfortunately. Still a good buy, though.

There are very few times you wouldn't want Dr. Worm, if nothing else.

:smith: Ah well. 25% off is still decent in itself.

BlackIronHeart
Aug 2, 2004

The Oath Breaker's about to hit warphead nine Kaptain!
Onyx + Xeodrons + Hungries is a strong combo, yeah.

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
I really like the Red Fury Xeodron. It's more than capable of reaching out and touching people, is very resilient to shooting, and is relatively inexpensive as 3-wound Remote Presence TAGs go. I probably wouldn't field 2/the Samaritan Haris link - the Samaritan really wants to get up close and personal, and the Xeodrons want to get somewhere high up and stay there, in my experience. Looking forward to trying out the Overdron, I suspect it will be a great model. That double plasma sniper loadout should be an absolute beast in ARO.

alchahest
Dec 28, 2004
Universal Solvent
And speaking of the dual plasma sniper Overdron, I proxied one of my xeodrons as it this weekend. both (200 point) games I had a strong position for it, elevated with a lot of dominant control of fie lanes.

Game one: it got forward observed then suffered five guided rockets over two coordinated attacks and burned to death. did you know that Tohaa get 15 point guided rocket launchers with FA 4?? Jesus christ - even with ECM on the Overdron it didn't stand a chance. I'll note as well that I tried to keep playing but was forward observed and ate another pile of rockets.

Game two: completely shut down JSA. blew holes in his impetuous troops by outrolling the smoke grenades on the bike, then annihilated a five man link and we called it early. 2xPlasma sniper is amazing if you're in a good position.

But as cool as it was to blow away the table in the second game, holy poo poo whose idea was it to allow guided rockets in a coordinated order?

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

I painted my first dude in like, over 7 years. Feel it came out as I wanted, though I'm a fair bit rusty compared to my old painting grade.

Also, my only decent camera is a DSLR set up for landscape photography, so please excuse the lovely depth of field.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

That is a ace, and wow if that is you painting rusty.

Sir Teabag
Oct 26, 2007

alchahest posted:

And speaking of the dual plasma sniper Overdron, I proxied one of my xeodrons as it this weekend. both (200 point) games I had a strong position for it, elevated with a lot of dominant control of fie lanes.

Game one: it got forward observed then suffered five guided rockets over two coordinated attacks and burned to death. did you know that Tohaa get 15 point guided rocket launchers with FA 4?? Jesus christ - even with ECM on the Overdron it didn't stand a chance. I'll note as well that I tried to keep playing but was forward observed and ate another pile of rockets.

Game two: completely shut down JSA. blew holes in his impetuous troops by outrolling the smoke grenades on the bike, then annihilated a five man link and we called it early. 2xPlasma sniper is amazing if you're in a good position.

But as cool as it was to blow away the table in the second game, holy poo poo whose idea was it to allow guided rockets in a coordinated order?

So he had three sources of guided rockets firing at you? I guess the good news is that he's kind of got a gimmicky list? The bad news is, is that it's apparently pretty good against light TAGS.

E: That's a sexy Umbra! My most frequent opponent just picked up the Onyx contact force as a second army (he usually plays MO). I'm at that stage where everything he can field is scary to me because I'm not sure what they all do.

Sir Teabag fucked around with this message at 13:56 on Sep 26, 2016

alchahest
Dec 28, 2004
Universal Solvent
Yeah, three of the uhhh Chaksa? guys? They're dirt cheap, 14-15 points and have smart rockets. it's the first time I've seen someone run up against the 5 guided shots per turn limit.

Admittedly part of the problem was playing firefight, I gambled on not taking a hacker, so no access to u-turn. But yikes.

Also that Legate is making me want to get off my duff and paint my legate. Though obviously it will look less awesome than yours, it will look more awesome than bare metal and will probably roll better because of it.

And I will say that besides that amazingly inexpensive, brutal gimmick, the Overdron was REALLY good at face to face rolls at long range.

Genghis Cohen
Jun 29, 2013
:siren: Tournament Report :siren:

So there was a 2-day event this last weekend, not 10 minutes drive from my flat, so of course I went. Most Infinity events in my neck of the woods are one-day, <20 people affairs, so this was more of a marathon, 6 games over the 2 days, between 38 people, with a hell of a lot of good players there.

I used Corregidor (really am considering buying another army soon-ish) in my usual 'high model count, loads of chaff and a few specialists/operators, and an Intruder HMG' configuration. I figured that Day 1, which was more Spec Ops missions, I would use List A with Moran Masais, and on Day 2, more Direct Action, would be List B with a drop trooper and cheap remotes. Apart from that the lists were broadly the same concept.

Game 1: Supplies, against vanilla Aleph. In the opening round, I had the mixed pleasure of playing Chris, who I had faced in a tournament final recently and eked out a draw against. He's better than me. So the chance for a very interesting game, but no easy meat here! As it happens he played the same sort of list he'd had previously, just as I had. A really tense game, he won the roll to pick first turn, and came at me hard with a Marut - his real tactic with that list, which has a Marut and the fearsome Posthumans as his only real strikers, still achieving board control and a decent order count by maximum unarmed remotes and 2 TR bots. Despite his excellent play inflicting casualties turn 1, I fought back and was within an ace of killing the drat thing on three occasions, with an Intruder, a TR bot and a Moran Masai. On each he pipped my multiple burst with a single ARO and blew me up. A very hard fought three turns (he managed to pick up one box in round 3, the only one taken all game) left him with a clear win. Could have gone the other way, with the Marut on its last Str point, but it's his key piece, and my failure to bring it down cost me the game. Absolute cracked of a match against a quality opponent, ending up on a 1-7 DEFEAT

Game 2: Antenna Field, against Onyx Contact Force. My first game against this sectorial, and while some blokes who lost got to face some new player, I drew another strong player, Ian, who had just happened to lose. One of the strengths of this event, as became apparent through the day, was that good players went up against each other constantly. So I chose to go second, or maybe he picked deployment, but I consider going second the major advantage in this mission, so good stuff. I was less happy when he took a huge risk in his opening order, pitting his B2 linked missile launcher against my TR bot and 2 link team members - nonetheless I failed with every roll and he downed 2 models. This shaped the opening turn and I took significant casualties. Fighting back through rounds 1 and 2, I got the objective points for each round while staying on the back foot tactically. Finally, though, I put down the Haris of 2 TAGs and a Samaritan badass who rampaged through the midfield, with a combination of Possession and firepower. This allowed me to stay on enough objectives at the end, confirming an eventual 6-1 VICTORY

Game 3: Comms Centre, against vanilla Haqqislam. So I now drew a player who is good-ish but not too experienced, which worked well. She then made (IMO) a pretty serious deployment error by picking to go second, not a massive advantage in the mission, leaving me to grab a massively advantageous deployment zone. In short, I penned her in with templates and HMG fire while sending the warbands in to attack - never really lost control of the game. In fairness I had good luck, with things just going right on the first try frequently. Should have kept the classified objectives in mind at the end but for some reason just went to kill some low-point models, limiting myself to a 8-2 VICTORY

So, end of the day, mid table, still some hopes to place at the finish - a 6 round tournament leaves these things open, which was a cool new element to this for me.

Game 4: Frontline, against Tohaa. Now I hate Tohaa, while I've beaten them more often than not, it is a huge slog when the player is good, because they have such potent tools as an army, and some of them (see below) are special rules so unique that they just feel a bit cheaty, in a way that excellent picks such as Ghazis or Spetsnaz don't. I didn't realise during set up, as I hadn't played him before, but my opponent was last year's top ITS player in the country. Can you see where this is headed? I was going second, and I could tell as he set up that his army was a lean, tuned machine. He had 3 MSV2 models, 2 separate mini-units of synchronised beast-chainrifle creatures, which have regular smoke, and everything else was just all Triads. So excellent efficiency, mean offensive tools, resilience. Of particular irritation were the 2 cheap CoC units fielding an unsurprising 4 'Symbiomates', ie the little buggers that let the Tohaa player nullify all hits received in an order. I have no idea why or how those passed the playtesting process - I have never seen a competent Tohaa player since HSN3 who doesn't take the maximum AVA.

Enough whining from me. I tried to deploy to gun down his smoke-throwers before they could screen themselves, but his deployment was very good and I didn't quite manage it with the far flank. He played very efficiently and by taking a couple risks, which my dice didn't punish him for, he got his smokescreen down. Then it as just a matter of picking me apart - I took 4 or 5 important casualties in turn 1, compounding this by losing the HMG intruder among them - with all my long range weapons gone, that was it. I did make (I think) a good attempt at a counter, but an unlucky roll to kill a smoke-carrier meant that a defensive smokescreen stopped that as well. So against such a very strong player, the initial blow was decisive and I never really got back in it. I should add, despite my moaning about Tohaa rules, my opponent was an absolute legend and a real gentleman - you can't blame a good, keen player for using what's available to him. But oh, when his initial smoke-shooting attacks on my link team (SSL2) failed to beat 2 panzerfaust hits, and any other model in the game would have been facing 6 ARM rolls, and he just spent his Symbiomate (21 points for 2, with a regular, CoC model thrown in) I could have absolutely cried. Almost completely wiped off the table in a textbook display, 0-9 DEFEAT

Game 5: Supremacy, against vanilla Haqqislam. Not too hot in the rankings now, I faced off another first-time opponent, who seemed confident and competent. Going first with deployment advantage, because I chose to go second in this mission, he loaded one flank with smoke and 2 MSV2 Djanbazans. I twitched slightly in remembrance of my first game. However, this chap, while probably a good player, was not quite as efficient, nor was his army quite as threatening to mine, as the previous one. He bagged my TR bot with smoke-shooting but then got his MSV2 HMG killed by pushing his luck against a linked ML. So I kept the advantage of going second, which is huge for the primary objective of dominating areas, for not much tactical loss. My counter-smoke-shooting was devastating, I think the Intruder HMG bagged 7 models throughout the game, so I kept control and despite 3 of my models dying to crits on the other flank, I dominated the table in each round and got the extra points where needed. Got consoles, got quadrants. 10-1 VICTORY

Game 6: Frontline, against Qapu Khalki. Awesome final game in a very bloodbathy mission, almost as much so as Biotechvore. I started with a howler of a mistake - I was absolutely firm in a mistaken conviction that Yuan Yuan cannot use Airborne Infiltration (walking on the sides) and have to risk combat jumping. No idea, in retrospect, why I thought so. But in this mission every AD model can 'Van Zant' into the enemy DZ, and I failed to deploy against such a possibility, thinking I was secure. I wasn't, his 3 Yuan Yuan bagged 2 models, and between some bad dice and the weaknesses this opened in my defense, my opponent, going first, bagged 8(!) models in his first turn. Nearly half my force. I had a pretty good counterpunch by bringing on my own AD and killing his Lt, while hitting back with my Intruder. This allowed me to recover into round 2, and it went back and forth, with the AD attacks on both sides faltering and my fire support trading shots with a full Janissary+Hafza link. End of the game, I went for 'Secure HVT' with my Intruder moving along strafing a boarding shotgun Janissary. Failed to kill him with 3 orders. Literal last order of the tournament, I got critted. Our army points remaining were so close, that if that last duel had gone my way, I would have won 7-2. Losing the HVT and the points swing made it a 3-6 DEFEAT.

Summary, this was a great event and I am very much looking forward to another 2-day thing down south next month, where I know some people I played here will be attending. Revenge shall be mine!

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Warstore stating MSRP for the new Garuda is $19.

alchahest
Dec 28, 2004
Universal Solvent
Anyone here planning on going to Rumble on Route 66? Looks like a couple of locals and myself will be making the trek in March to participate in (and in my case) lose a bunch of games and have a hell of a lot of fun doing it.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
So, i've been out of the loop for ages.

Someone give me the downlow.

NeoTerra Bolts; Worth anything now? USAriadna; What? Yu-Jing; Can I finally play full-on invincibles? Steel Phalanx; Worth anything in N3? TAGs; Same question.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



no
don't bother
like a sectorial? no
they get the job done
same but there's supposedly something new coming for them in this ITS season

Pierzak
Oct 30, 2010
>NeoTerra Bolts; Worth anything now?
Still seem overpriced, still don't see much use.

USAriadna; What?
What what? ARM3 the faction. Also actual 2W HI, bikers and the cheapest camo specialists known to man.

Yu-Jing; Can I finally play full-on invincibles?
Not yet, but the new Yan Huo will serve you well in a HI-heavy list.

Steel Phalanx; Worth anything in N3?
Yyyyes?

TAGs; Same question.
See Bolts. There's a new official option to make a 1-combat group event though, so they should see use there.

Ilor
Feb 2, 2008

That's a crit.
Yes, especially in an NCA force where you can link them. Lots of camo, fast biker warbands, and cheap, good medium infantry - oh, and werewolves. Yes, but currently only in a vanilla list, which means no Invincible Fireteams - yet (thank the gods). gently caress yes. Yes, with the caveat that they're better for certain missions than they are for others.

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Signal
Dec 10, 2005

I'm just going to shamelessly crosspost these here.

Signal posted:

Oath Complete!


William Wallace's Kilt is my Journal, going for the plaid.

Neoterran Bolts, from the Cyberpunk world of Infinity are my Dickpunk entry

Model I obviously cared the least about, but she's done!


Really happy with how the more Leonine-version of the Morat came out.

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