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Serious Frolicking posted:that'd be la bravoura. the places you haven't been are marked on the world map. Okay, makes me feel better that it is just someplace I haven't opened yet.
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# ? Sep 25, 2016 13:53 |
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# ? May 16, 2024 05:24 |
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Nephzinho posted:Okay, makes me feel better that it is just someplace I haven't opened yet. no, the island pops up after you save alltrades
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# ? Sep 25, 2016 14:01 |
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Bigass Moth posted:For someone who hasn't played vii what do tablets do? I don't remember them in the ps1 version but that was a hundred years ago and I never finished it. They're the fragments of the forgotten past. You find all the pieces and go to new places, then find ones in those places before/after saving their island from bad things to go to more.
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# ? Sep 25, 2016 14:15 |
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Unexpected back-to-back bossfights are very rude.
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# ? Sep 25, 2016 14:25 |
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Ojetor posted:Ability bloat sure is a thing on my Gladiator. Like 3 pages of Offensive attacks that are all a variation of "hit hard". I wish they were a bit more transparent about what all the skills actually do. I mean, what is even the difference between Pressure Pointer, Flying Knee and Knuckle Sandwich? I agree. The actual effects of each ability are extremely vague. I've just been looking them up on the Dragon Quest wiki. Most abilities share the same effects from DQVI to DQVII so between both games they're pretty much all on the wiki. http://dragon-quest.org/wiki/Main_Page
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# ? Sep 25, 2016 14:46 |
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Your Computer posted:So, thread; what do you consider to be the best starting point in the series? I love JRPGs (I'm the type who inspects every box, jar and crate and talks to every NPC 5 times. I also unironically enjoy backtracking) even if/because it takes ages to complete them. I also love job systems/character customization. I would say either 4 or 5. 5 is generally the better game but 4 has a really cool framing technique that puts it over the top for me personally. I love games that are segmented into small chunks (which is probably why I'm loving 7 so much again)
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# ? Sep 25, 2016 15:13 |
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i wish there was a list of monster class skills somewhere. like okay, extra grinding to get permanent skills is a perfectly fine concept, but doing all that grinding without knowing what the heck i'm even grinding for?
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# ? Sep 25, 2016 15:46 |
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I'm pretty sure a PS1 guide should be the same as far as monster classes go?
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# ? Sep 25, 2016 16:00 |
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Someone needs to make a modern/translated version. Guess it's up to me, the guy who has done nothing but monster classes.
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# ? Sep 25, 2016 16:03 |
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Harlock posted:I'm pretty sure a PS1 guide should be the same as far as monster classes go? it is the same as far as the class tree goes. but for skills, almost everything has a different name and i've already found differences in the human class skills. for example, since hybrid skills were removed i've found a few that were integrated in the normal class skill list, and others i haven't been able to find at all yet.
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# ? Sep 25, 2016 16:13 |
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Serious Frolicking posted:i wish there was a list of monster class skills somewhere. like okay, extra grinding to get permanent skills is a perfectly fine concept, but doing all that grinding without knowing what the heck i'm even grinding for? If you don't mind using Google Translate (or can read Japanese), this may come in handy. That said, it uses the Japanese names for the spells, so if you don't know them there's still a bit of guessing or lookup, but you can at least see what they share with human classes and where. Additionally, here is a list of skills and spells that can only be learned permanently by monster classes, or can't be at all: Spells: code:
code:
Prism fucked around with this message at 16:34 on Sep 25, 2016 |
# ? Sep 25, 2016 16:22 |
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thanks, that's helpful. a quick check between the google translated list and the old ps1 faq made it very clear that the skill lists for some of the monster classes are quite different.
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# ? Sep 25, 2016 16:40 |
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it looks like flying devil is a good intermediate goal that doesn't require any rare hearts.
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# ? Sep 25, 2016 16:49 |
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I'm dedicated to making a perfect little spreadsheet for all the monsters now. Honestly doing work like this is kinda fun to me, so I don't mind. I'll try and note special skills that need monsters to be carried over from those lists, as well. Never realized that I have only barely delved into how deep this can go, haha.
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# ? Sep 25, 2016 17:21 |
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The envoy is loving me up
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# ? Sep 25, 2016 17:26 |
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Jesus, this game gives your old JRPG Bullshit muscles a workout. I was just stuck for 20 minutes because I went to Animal Town, talked to a few people, had Kiefer say "Hey, remember that guy that can talk to animals?", went all the way back to the Woodcutter, he didn't help, went back to Animal Town and apparently had missed a building with Ruff in it, triggering a cutscene, after which Kiefer said the exact same "Hey, remember that guy that can talk to animals?" speech, only at which point could I get the woodcutter to come with me and progress the quest. Which I also got stuck on for 10 minutes because I had overlooked a backdoor to one of the houses.
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# ? Sep 25, 2016 17:30 |
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is there an in-game tracker of what monsters you've tamed? The book shows if they can be tamed, not if you already tamed one. Haven't fully unlocked monster meadows yet, wondering if it's going to force me to make my own checklist or something.
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# ? Sep 25, 2016 17:39 |
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How do I download new tablets? I have gotten the slime one, beat it, and turned my streetpass settings on. I saw someone earlier in the thread say SE had sent out some new tablets... But how do I get them?
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# ? Sep 25, 2016 18:34 |
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Overemotional Robot posted:How do I download new tablets? I have gotten the slime one, beat it, and turned my streetpass settings on. After you meet a few monsters they build a bar and church.
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# ? Sep 25, 2016 18:38 |
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Ah, so I have to find more reformed monsters like I found the slime guy? I don't want to miss out on the online stuff like I did with 9, so looks like I need to find a guide.
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# ? Sep 25, 2016 18:49 |
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Overemotional Robot posted:Ah, so I have to find more reformed monsters like I found the slime guy? I don't want to miss out on the online stuff like I did with 9, so looks like I need to find a guide. You only need three to get to the bar. The first three are the slime guy you already found, someone in the inn in Estard, and someone on the second floor of the big building in present-day Ballymolloy. That should be enough to unlock the Download Bar.
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# ? Sep 25, 2016 18:58 |
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Prism posted:You only need three to get to the bar. On that note, where's the fourth?
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# ? Sep 25, 2016 19:00 |
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Bongo Bill posted:On that note, where's the fourth? In the tavern/dancing area in the basement of modern Emberdale, IIRC. There's generally one per city.
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# ? Sep 25, 2016 19:02 |
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Your Computer posted:So, thread; what do you consider to be the best starting point in the series? I love JRPGs (I'm the type who inspects every box, jar and crate and talks to every NPC 5 times. I also unironically enjoy backtracking) even if/because it takes ages to complete them. I also love job systems/character customization. I'd say just start at the beginning. Emulate the GBC versions of 1-3 (the Android versions of the phone ports, at least, are flaming rear end); if 1 and 2 don't click with you, skip to 3, the first two are pretty primitive even in updated form and 3 is where the series really starts to become itself.
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# ? Sep 25, 2016 19:13 |
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Generally the most recent villager you get will tell you where to find the next one, if you speak to them in the immigrant town.
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# ? Sep 25, 2016 19:29 |
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TurnipFritter posted:Generally the most recent villager you get will tell you where to find the next one, if you speak to them in the immigrant town. Yeah, the immigrant told me they were in Emberdale, but they also said something about not being able to find them yet, so I'm wondering what's the trigger for them to appear.
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# ? Sep 25, 2016 19:37 |
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Bongo Bill posted:Yeah, the immigrant told me they were in Emberdale, but they also said something about not being able to find them yet, so I'm wondering what's the trigger for them to appear. Its just telling you they won't be there immediately, sometimes they wait for one or more islands to be cleared. If you've done at least one island past Emberdale they'll be chilling on the second floor of the big building.
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# ? Sep 25, 2016 19:43 |
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So I'm looking for a villager for the Haven. They said it's a sailor that used to be a pot and wanted to hide. I can't for the life of me find where that is, any help?
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# ? Sep 25, 2016 19:46 |
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Moriveth posted:So I'm looking for a villager for the Haven. They said it's a sailor that used to be a pot and wanted to hide. I can't for the life of me find where that is, any help? Its in a desert village but he won't show up until you clear the next island too.
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# ? Sep 25, 2016 19:50 |
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I don't know if anyone's nearly as far as me, but I'm trying to get past a certain terrifying face in a certain underground ruin. How would I do this?
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# ? Sep 25, 2016 20:07 |
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Does anybody have a link to a monster class tree?
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# ? Sep 25, 2016 20:52 |
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Alxprit posted:I don't know if anyone's nearly as far as me, but I'm trying to get past a certain terrifying face in a certain underground ruin. How would I do this? Patience. Just wait in front of it for like 10 seconds. Mylan posted:is there an in-game tracker of what monsters you've tamed? The book shows if they can be tamed, not if you already tamed one. Haven't fully unlocked monster meadows yet, wondering if it's going to force me to make my own checklist or something. Little slime stamp next to whether it can be tamed, after you've tamed one. Dr Pepper posted:Does anybody have a link to a monster class tree? Here's two guides from the PS version. The names are different, but should be pretty easy to figure out, or just google the wiki which should list both the new and old names: http://www.gamefaqs.com/ps/197152-dragon-warrior-vii/faqs/44895 https://www.gamefaqs.com/ps/197152-dragon-warrior-vii/faqs/24915 LostRook fucked around with this message at 21:10 on Sep 25, 2016 |
# ? Sep 25, 2016 20:56 |
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I was just flipping through the DQVII guide for the PSX and I don't think that it would match up well with the 3DS port. As a sort of collector of DQ guides, I'm a little sad that the 3DS version didn't get its own. The GBC ports of 1&2 and 3 did, after all. Also, despite VII being the longest game in the series, its strategy guide is the thinnest. Perhaps because so much of the game is grinding? LORD OF BOOTY posted:I'd say just start at the beginning. Emulate the GBC versions of 1-3 (the Android versions of the phone ports, at least, are flaming rear end); if 1 and 2 don't click with you, skip to 3, the first two are pretty primitive even in updated form and 3 is where the series really starts to become itself. I will second this. I have an iPad and the iOS ports of the early DQ games are fine as far as I know, but 3 really is a good entrance to the series. I like 1, but it is nothing but grinding, and I think that 2NES is rear end. Go with 3. Introduced the class-swapping mechanic which is fun but simple and not required. You do want a sage, though... they are qualitatively superior to pilgrims and wizards.
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# ? Sep 25, 2016 21:04 |
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Very little of the game's net length comes from grinding, though? Like even if you just play the game straight through it's very very long.
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# ? Sep 25, 2016 21:24 |
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Is there a trick to getting monster hearts? I've never gotten a single one except for a slime heart from the card matching game and the healslime heart at Alltrades. Are they just really rare drops?
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# ? Sep 25, 2016 21:28 |
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Mountaineer posted:Is there a trick to getting monster hearts? I've never gotten a single one except for a slime heart from the card matching game and the healslime heart at Alltrades. Are they just really rare drops? They're super rare drops, but a lot of them are available in chests or through casinos.
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# ? Sep 25, 2016 21:30 |
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The 3DS version is basically the same as the PSX version as far as a guide would care with a few differences: some of the fragments that you had to pick up are instead given by NPCs in the same area after completing their story, the fragments are on the ground instead of in chests, some areas and chests are locked that were unlocked in PSX and vice-versa, some of the items from the opening were moved to shop items later in the streamlining (I think I saw the pearl from the original opening in a shop), some mini-medal locations were altered (one where the pearl used to be, probably others), some of the plot flow was slightly streamlined, and some of the chests/looted items were moved to overworld chests or shifted around slightly. Like in the PSX version I think you could loot Greenthumb on the second past visit but in the 3DS version they either had moved some of the items to Wilted Heart or just took them out since they were basically just you looting twice what you had already looted in the pastier past. Basically, you should be able to use a PSX guide just fine and only miss out on some treasure or mini-medals that you don't need to concern yourself with. As far as I know they didn't actually change the location/amount of missable mini-medals or items, even, so where it could actually matter the older guides should have your back. I could see a DQVII guide being the thinnest not because most of the game is grinding--it's probably the easiest DQ and needs the least grinding, even on PSX--but because its dungeon design contains few relevant paths and the rest of it is exposition which in a guide is maybe a few sentences per area on how to progress it. It's not like a zelda game guide where you are traversing 100% of every dungeon. In DQ7 most of the bad paths are at best to give you a vantage on chests/good paths but in a guide you'd just skip those entirely.
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# ? Sep 25, 2016 21:32 |
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I think I'm lost and I can't figure out where to go. I've just finished Hubble and Providence and I don't have a completed tablet to travel to...
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# ? Sep 25, 2016 21:34 |
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In Training posted:I think I'm lost and I can't figure out where to go. I've just finished Hubble and Providence and I don't have a completed tablet to travel to... Hit B, info and Next Tablet Fragment. It gives a hint as to where all tablet fragments you can currently acquire are.
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# ? Sep 25, 2016 21:38 |
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# ? May 16, 2024 05:24 |
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Yeah the only one listed is the one you get for collecting mini medals, but all my available tablets have 2+ spots...
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# ? Sep 25, 2016 21:39 |