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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Dang, I wanted to start a new game yesterday and then got stuck looking for mods all evening, but I'm completely out of the loop since I haven't played in months.

Are there any must-have mods if you are like me and enjoy base building. I especially look for mods which give more functions to settlers: like crafting, scavenging and generally doing more stuff around the settlement. Any advice would be welcome.

In the F4 thread I was recommended NorthlandDiggers http://www.nexusmods.com/fallout4/mods/9710/ Are there other mods like that ?

Hammerstein fucked around with this message at 09:55 on Sep 26, 2016

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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I'm still hoping somebody mades a model replacer for feral ghouls to not look like melted shite.

Jetamo
Nov 8, 2012

alright.

alright, mate.
Can anyone recommend any good non-power armour mods?

Almost all the ones I find are either one-step-from-porn or still require a body replacer.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Jetamo posted:

Can anyone recommend any good non-power armour mods?

Almost all the ones I find are either one-step-from-porn or still require a body replacer.

If you have a female character most of the time you are pretty much forced to have body replacer.

Check the Google document mentioned in the OP, I found a few armor/clothing mods that aren't insanely overtly sexualised.

pyro_archvile
Oct 2, 2011

Not actually an Arch-Vile
Okay what the gently caress have I hosed up here like a loving retard?

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
SettlementKeywords.esm
Homemaker.esm
Robot Home Defence.esm
ArmorKeywords.esm
Arbitration - Resources.esm
CROSS_CosmeticFramework.esm
Snap'n Build.esm
SpringCleaning.esm
TrueStormsFO4.esm
Vault-Tec Historical Preservation Initiative.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Junk Items.esp
Crafting Workbenches - Power Armor.esp
Crafting Workbenches - Pre War and Manufactured.esp
BetterNightVision.esp
Reverb and Ambiance Overhaul.esp
TrueStormsFO4-FarHarbor.esp
DarkerNights.esp
DarkerNightsDetection.esp
Craftable Armor Size.esp
JetPackDrain0.esp
PowerArmorDrain0.esp
LegendaryModification.esp
LegendaryModificationMisc.esp
Fr4nssonsLightTweaks.esp
TrueStormsFO4-EarlierSunsets.esp
OCDecorator.esp
dD-Enhanced Blood.esp
Armorsmith Extended.esp
PerkPaths.esp
GeneraloftheArmy.esp
DV-Durable Vertibirds.esp
BetterSettlers.esp
Eli_Faction Housing Overhaul - AiO.esp
Rebuilt_JamaicaPlain.esp
Remove Interior Fog - All Dlc.esp
Stuff In Wood Boxes - RIF.esp
MojaveImports.esp
PreWarSafes.esp
Believable Drumlin Diner (turret).esp
Chainsaw.esp
RaiderOverhaul.esp
G3.esp
SuperMutantOverhaul.esp
UniqueUniques.esp
Hunting Revolver_SA.esp
mjp_PTRS41ATR.esp
Skibs223Pistol-AWKCR-ShopOnly.esp
Crossbow.esp
ChineseOfficer38 Copy.esp
Chainsaw_LL.esp
WET.esp
Conquest.esp
Fireaxe.esp
UFOCrashSite.esp
MoreMelee.esp
1942Weaponry.esp
3in1.esp
AdvBubbleTurretSet-RealNP.esp
AlienAssaultRifle.esp
alternate_maxson.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
SkyrimInspiredPowerArmor.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp
AssaultronTankLeg.esp
AutomatronSecuritron.esp
AzarPonytailHairstyles.esp
BalancedTargetingHUD.esp
BetterJunkFences.esp
BetterSettlersFarHarborPatch.esp
BetterSettlersNoLollygagging.esp
def_inv_scrap_en.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-MISC-VIS-HTNJ.esp
MoBettaScrap.esp
[PPE] MoBettaScrap + Consistent Aluminium [Patch].esp
Minutemenoverhaul.esp
Research Projects.esp
[PPE] Robot Home Defence + Consistent Aluminium [Patch].esp
brtrn_highValueAreNotJunk.esp
brtrn_holoTagsAreNotJunk.esp
brtrn_undamagedItemsAreNotJunk.esp
brtrn_uniqueItemsAreNotJunk.esp
BuildableBurningCampfires.esp
CCOFO4 - Traits and More Perks.esp
WastelandImports_Classic.esp
chem redux.esp
ClassicSniper.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
companion_DogBots.esp
CompanionsGoHome_A.esp
EntrenchingToolStandalone.esp
Glowing Animals Emit Light.esp
Kukri1.1.0.esp
legendary helmets.esp
PlasmaArsenal.esp
Mauser.esp
MinigunRebalanceV1_2.esp
RealisticStealth.esp
ShellRain.esp
ThrawingWeapans.esp
ModdableRobotSettlers.esp
CompRedo.esp
Craftable Armor Size - Fix Material Requirements.esp
Crafting Workbenches - Automatron DLC.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Crafting Workbenches - Removed Crafting Experience.esp
CROP_SKE.esp
CROSS_Cybernetics.esp
CROSS_Uni_Belt.esp
dD - Small Splatter Size.esp
dD-Action Ragdoll Force.esp
dD-Reduced Explosion Force.esp
Dogmeat's Backpack.esp
DOOM1911.esp
DV-Armored Pilots.esp
EveryonesBestFriend.esp
extendedLightsWS.esp
FAR.esp
Faster Terminal Displays (20x).esp
NickValentinesDay.esp
FixValentineClothing.esp
FunctionalDisplays-AID-VIS-WI.esp
FunctionalDisplays-Patch-DLC01-VIS.esp
FunctionalDisplays-Patch-DLC03-VIS.esp
GaussRifleMk2.esp
GaussRifleMk2 - AWKCR.esp
Glorious_Glowing_Plasma_Weapons_by_Diranar.esp
Grasslands - Unhealthy.esp
GrenadePistol.esp
Grunts.esp
Homemaker - Greenhouse and Bunker Disabler SKE.esp
Homemaker - Streetlights Use Passive Power SKE.esp
Immersive Dismemberment Rate (5).esp
IncreasedSettlerPopulation50.esp
InstituteNoFog.esp
keyNuker.esp
Tactical Flashlights.esp
WM Chinese Assault Rifle - Standalone.esp
KnightPowerArmor.esp
Laser Musket Mods.esp
Lasers Have No Recoil.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification2LM.esp
LegendaryModification2LMAKPatch.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LongerPowerLines3x.esp
Lots More Facial Hair.esp
Lots More Female Hairstyles.esp
Lots More Male Hairstyles.esp
M1Armory.esp
MKIIGrenadeReplacer.esp
mso_sms.esp
No Combat Boundaries.esp
Northland Diggers New.esp
Northland Diggers.esp
OCD FarHarborDLC.esp
OCDispenser.esp
PAMAP.esp
Pip-Boy Flashlight.esp
PlasmaArsenal_BMD.esp
Power Conduits and Pylons Overhaul - SKE.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
RagdollCollision.esp
SanctuaryParts.esp
SC_ExpandedScrapList.esp
SettleObjExpandPack.esp
SettleObjExpandPack-AllLightShadowEnabler.esp
SettlersRename.esp
ShorterNPCgreeting.esp
SkjAlert_All_DLC.esp
Smoke-able Cigars.esp
Stackable Brick Wall Foundations.esp
SuperMutantAmericanFootBallArmor.esp
tank_PA.esp
tank_PA - AWKCR.esp
TCContender.esp
th1nkEyebot.esp
th1nkEyeBot-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
VisibleCompanionAffinity.esp
Water Sources Expanded.esp
Yona_Weapon_DefenseGun.esp
merged patch.esp

Sylink
Apr 17, 2004

I gave up on this game for a bit, the small gameplay adjustments are nice and more guns are cool. But there are no good quest expansions or new areas at all compared to say Skyrim.

The modding for fo4 is pretty disappointing, the questing is probably due to the voiced protagonists.

Raygereio
Nov 12, 2012

pyro_archvile posted:

Okay what the gently caress have I hosed up here like a loving retard?
Not saying what your problem is. Is it a CTD? If so, when and where. Are there magic rainbows coming out of your character's ears? It's kind of hard to give advice if you don't know what you're giving advice for.

Sylink posted:

I gave up on this game for a bit, the small gameplay adjustments are nice and more guns are cool. But there are no good quest expansions or new areas at all compared to say Skyrim.
The modding for fo4 is pretty disappointing, the questing is probably due to the voiced protagonists.
It's funny how some things never change. There were people in the early days of Skyrim modding with the exact same complaint.
Quest mods require a lot of time and effort. Far more then creating a new weapon model, and certainly more then simply tweaking some tweaking some stats on a weapon. And the community is still finding its feet and updating/creating tools.
If I recall right, quest mods for Skyrim didn't happen until 2 years after the CK dropped. And then they were generally still rough beta versions. So have some patience or go make a quest mod yourself if you really think it's easy and something you can fart out in one afternoon.

Gonkish
May 19, 2004

On the quest mod front, there is Tales from the Commonwealth by the same team that made the Interesting NPCs mod for Skyrim. It's mostly just random NPCs but there's several (relatively short) quests and I think three companions.

GRINDCORE MEGGIDO
Feb 28, 1985


Just in case anyone else didn't realise that you can move entire buildings you have created by holding down the build button with just a part of the building selected.

Holy poo poo.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

wipeout posted:

Just in case anyone else didn't realise that you can move entire buildings you have created by holding down the build button with just a part of the building selected.

Holy poo poo.

I love that functionality but it is really unforgiving when it comes to clipping through terrain.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Gonkish posted:

On the quest mod front, there is Tales from the Commonwealth by the same team that made the Interesting NPCs mod for Skyrim. It's mostly just random NPCs but there's several (relatively short) quests and I think three companions.

I hate you so much. I keep going "Ok I'm going to start my new game now" and then a new mod comes in.

Gonkish
May 19, 2004

Gridlocked posted:

I hate you so much. I keep going "Ok I'm going to start my new game now" and then a new mod comes in.

:smug:

Tales from the Commonwealth is totally safe to add in at any time, though. There's really nothing huge that is changed, it just adds little things here and there. It shouldn't break anything. The voice acting is... well it is. It varies from decent to terrible, because, you know, mod voice acting. There's like three new companions, a handful of new quests, etc., and it mostly fits right in.

8 Ball
Nov 27, 2010

My hands are all messed up so you better post, brother.

pyro_archvile posted:

Okay what the gently caress have I hosed up here like a loving retard?
AFAIK keynuker isn't working currently so if your problem is crashing around Nuka World that's it

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Gonkish posted:

:smug:

Tales from the Commonwealth is totally safe to add in at any time, though. There's really nothing huge that is changed, it just adds little things here and there. It shouldn't break anything. The voice acting is... well it is. It varies from decent to terrible, because, you know, mod voice acting. There's like three new companions, a handful of new quests, etc., and it mostly fits right in.

Well their skyrim mod was excellent so.

pyro_archvile
Oct 2, 2011

Not actually an Arch-Vile

Raygereio posted:

Not saying what your problem is. Is it a CTD? If so, when and where. Are there magic rainbows coming out of your character's ears? It's kind of hard to give advice if you don't know what you're giving advice for.

It's funny how some things never change. There were people in the early days of Skyrim modding with the exact same complaint.
Quest mods require a lot of time and effort. Far more then creating a new weapon model, and certainly more then simply tweaking some tweaking some stats on a weapon. And the community is still finding its feet and updating/creating tools.
If I recall right, quest mods for Skyrim didn't happen until 2 years after the CK dropped. And then they were generally still rough beta versions. So have some patience or go make a quest mod yourself if you really think it's easy and something you can fart out in one afternoon.

ctd in the main menu

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

pyro_archvile posted:

ctd in the main menu

missing master, run fo4edit and it'll tell you the problem

Sjonnar
Oct 22, 2011
I'm having an issue where I assign an automatron bot as a supply line but when I fast-travel to the place I sent it, it has reverted to a default, armorless protectron chassis. Some investigation online shows that lots of people are encountering this bug infrequently, but for me it happens every time - guaranteed. Some of the information I've dug up says this is the "cell reset bug". Everything I've been able to dig up on that says it messes with power armor, but no one mentions robots. And that Bethesda may have fixed it a while back, maybe?

Near as I can tell, this only started happening since Nuka-World released. I was using robot supply lines in my old games and they never reset on me before.

A) Could a mod be causing this? Something that Nuka World broke?

B) Does anyone know of a mod that would fix this?

Falken
Jan 26, 2004

Do you feel like a hero yet?
http://www.nexusmods.com/fallout4/mods/18796/

I think I found something to replace my Glock 20.

Sylink
Apr 17, 2004

Raygereio posted:

Not saying what your problem is. Is it a CTD? If so, when and where. Are there magic rainbows coming out of your character's ears? It's kind of hard to give advice if you don't know what you're giving advice for.

It's funny how some things never change. There were people in the early days of Skyrim modding with the exact same complaint.
Quest mods require a lot of time and effort. Far more then creating a new weapon model, and certainly more then simply tweaking some tweaking some stats on a weapon. And the community is still finding its feet and updating/creating tools.
If I recall right, quest mods for Skyrim didn't happen until 2 years after the CK dropped. And then they were generally still rough beta versions. So have some patience or go make a quest mod yourself if you really think it's easy and something you can fart out in one afternoon.

Seemed earlier to me but I'm probably wrong!

I guess its the same old argument because Skyrim is simply much bigger with regards to vanilla content. Fallout 4 has a lot of detail in a relatively small space. Skyrim is sort of like this but it feels like it has more room to breath and explore.

Whereas in Fallout 4 I go wandering and I'm out yet another settlement.

Icedude
Mar 30, 2004

Sjonnar posted:

I'm having an issue where I assign an automatron bot as a supply line but when I fast-travel to the place I sent it, it has reverted to a default, armorless protectron chassis. Some investigation online shows that lots of people are encountering this bug infrequently, but for me it happens every time - guaranteed. Some of the information I've dug up says this is the "cell reset bug". Everything I've been able to dig up on that says it messes with power armor, but no one mentions robots. And that Bethesda may have fixed it a while back, maybe?

Near as I can tell, this only started happening since Nuka-World released. I was using robot supply lines in my old games and they never reset on me before.

A) Could a mod be causing this? Something that Nuka World broke?

B) Does anyone know of a mod that would fix this?

I ran into that on my last save, not sure what made it start happening but it only seemed to be caused by fast traveling from one end of the bot's supply line to the other. Going somewhere else and then going to the other end of their supply line seemed to be a way to avoid it.

Unfortunately I have no idea how to actually fix it for good.

Gonkish
May 19, 2004

Falken posted:

http://www.nexusmods.com/fallout4/mods/18796/

I think I found something to replace my Glock 20.

I've never been big on tactilol weapons in Fallout (having, like, AUGs and SCARs and poo poo seems out of place in the setting, at least to me), but that is a damned beautiful model, poo poo.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
It looks pretty but ouch the file size.

Hide Helmets 2 is the most recent 'hide my helmet while I am talking/doing poo poo' mod on the Nexus at the moment.

Ever wanted to beat a man to death with the tacky lawn decoration Flamingo?

MORE DIVERSE CAT NPCS MEOW MEOW MEOW MEOW

Concept Art Synthetic Armor/Gear

And finally something for us now veterans of the game who haven't got the patince to take every single loving item from a location, Salvage Beacon here had you pretty much tell your Settlers to haul junk back to your Settlement while you are busy saving the commonwealth/finding your son/cosplaying as a better Fallout character from the past!

LETS COLLECT SOME BALLS!

Hobo on Fire
Dec 4, 2008

Millenia makes amazing stuff and I genuinely hope he starts churning out weapons for Fallout 4 like he did for New Vegas. He's a professional modeler (and a goon) too, so I'm confident it won't set my computer on fire, despite it being a 136MB download for a pistol.

Davoren
Aug 14, 2003

The devil you say!


Aw, I thought this might make the armour itself not look like butts but it's just the underarmour, still looks good though. I should probably look for some. That guy also has a pretty decent Road Warrior set, shame it's male only.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

SeanBeansShako posted:

And finally something for us now veterans of the game who haven't got the patince to take every single loving item from a location, Salvage Beacon here had you pretty much tell your Settlers to haul junk back to your Settlement while you are busy saving the commonwealth/finding your son/cosplaying as a better Fallout character from the past!

You do still have to clean out the location into one container, but your settlers take it from there.

Davoren
Aug 14, 2003

The devil you say!

Oh poo poo, I somehow missed the news that Millenia has released their first gun, oh well, time to abandon my cowboy aesthetic.

waffles beyond waffles
Jun 22, 2008

Oh, what a day...
What a lovely day!
That seems really cool. My first play through, I just did a player.modav carryweight 10000. Because I hate inventory management. But I like this idea.

Falken
Jan 26, 2004

Do you feel like a hero yet?

Gonkish posted:

I've never been big on tactilol weapons in Fallout (having, like, AUGs and SCARs and poo poo seems out of place in the setting, at least to me), but that is a damned beautiful model, poo poo.
Nor do I really, I always intend to keep pistols like that in a kind of stock format visually. Never was a fan of match barrel extensions or reflex sights on pistols.

At the moment for my rifle weapons I've got the R-91 which looks very in with the lore, and an AK of some description. Usually I stick to those but the SCAR is pretty and has wonderful new anims.

Kind of scared to start up my game again because all of the mods are probably needing updating now that Nukaworld has dropped. Kind of a shame because I have no reason or want to play Nukaworld. :(

Davoren
Aug 14, 2003

The devil you say!

I have to say, despite being cognitively dissonant as gently caress, being overboss of the raiders feels real good, no more babysitting settlements, just fire and forget a raider camp and let the caps roll in. Also Andrew W.K. is the DJ on raider radio.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Davoren posted:

I have to say, despite being cognitively dissonant as gently caress, being overboss of the raiders feels real good, no more babysitting settlements, just fire and forget a raider camp and let the caps roll in. Also Andrew W.K. is the DJ on raider radio.

He is? I got to listen to that radio some more then.

Also, Nuka Breaker is on Nexus but since It's a stupid console command spawn only mod I am not posting a URL because I am tired of lazy modders argh

Davoren
Aug 14, 2003

The devil you say!

SeanBeansShako posted:

He is? I got to listen to that radio some more then.

Also, Nuka Breaker is on Nexus but since It's a stupid console command spawn only mod I am not posting a URL because I am tired of lazy modders argh


He is the REAL DEAL.
https://bethesda.net/#en/events/game/fallout-4-nuka-worlds-redeye-interview-with-andrew-wk/2016/09/19/204

Gonkish
May 19, 2004

http://www.nexusmods.com/fallout4/mods/18821/

A loving AN-94. Model seems nice, and it can even be skinned (including skins based off the hot rod magazines) in-game. I wonder if it has the two-round burst as standard... because then slapping a two-shot legendary mod on there would be fun (probably only three shots, given how the legendary effect works, but still).

Davoren
Aug 14, 2003

The devil you say!

With the release of Nuka World, and now this AN-94, I've really been missing the old weapon skills versus the weapon type perks we have now. Sometimes you just wanna magdump an AK without building your whole character around it!

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe

Gonkish posted:

http://www.nexusmods.com/fallout4/mods/18821/

A loving AN-94. Model seems nice, and it can even be skinned (including skins based off the hot rod magazines) in-game. I wonder if it has the two-round burst as standard... because then slapping a two-shot legendary mod on there would be fun (probably only three shots, given how the legendary effect works, but still).

Thats a brilliant idea for skinning, in fact, just making a mod with more hot rod magazines scattered around and making weapon/pa skins, is really tempting, shame that Stalker COC 1.4 was released yesterday by Millenia, (one of the team behind COC, as thats released, I have a small suspicion he might get more into modding Fallout 4), or I would think about making such a mod, but no, time to go and shoot up the Ukraine. ( like russia).

DadWilly
Jul 1, 2003

Did a mod ever come along that lets you auto-equip settlers with guns and armour?

escalator dropdown
Jan 24, 2007

Like all good stories, the second act begins with a call to action and the building of a robot.

Sjonnar posted:

I'm having an issue where I assign an automatron bot as a supply line but when I fast-travel to the place I sent it, it has reverted to a default, armorless protectron chassis. Some investigation online shows that lots of people are encountering this bug infrequently, but for me it happens every time - guaranteed. Some of the information I've dug up says this is the "cell reset bug". Everything I've been able to dig up on that says it messes with power armor, but no one mentions robots. And that Bethesda may have fixed it a while back, maybe?

Near as I can tell, this only started happening since Nuka-World released. I was using robot supply lines in my old games and they never reset on me before.

A) Could a mod be causing this? Something that Nuka World broke?

B) Does anyone know of a mod that would fix this?

Also ran into this bug yesterday. Picked up the game for the first time since launch and finally cleared Automatron, was all excited to pimp out a bunch of robo-provisioners, but I lost the upgrades on my first one twice in quick succession, probably because I was fast-traveling back and forth between both ends of the route (Sanctuary and Starlight Drive-in) to move all my loot, power armor, etc. I was all excited to try the Securitron mod for them too. :(

I'm also running into the bug where settlements forget that they have beds/food/water/defense thus tanking the happiness. That bug was annoying as poo poo at launch and I'd really hoped that it would have been fixed by Bethesda or the unofficial patch by now, but apparently not.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

Davoren posted:

With the release of Nuka World, and now this AN-94, I've really been missing the old weapon skills versus the weapon type perks we have now. Sometimes you just wanna magdump an AK without building your whole character around it!

Gotta admit, I always have and will be a big fan of character specialization, so the new Perk system suits me just fine. Getting rid of skills felt like ditching a layer of needless numbers and that was fine.

I am one of those people that has a different character for every type of thing I want to do. Doing everything on a single character is an anathema to me.

Davoren
Aug 14, 2003

The devil you say!

Though I still kinda miss having skills, this is the first time I've missed the old division of small guns/energy weapons etc, which surprises me. I remember a while back ropekid wrote a blog post about splitting weapons into automatics, pistols, and so on, wonder if anyone at Bethesda was taking notice.

Gonkish
May 19, 2004

I guess the AN-94 uses the SMG animations, too. :(

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staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
I was lucky and discovered BeMobileWorkshop, it solved all of my carry weight problems, it has a bmw chest you can summon through the aid menu, I just dump my extra junk into that, when I get to a settlement I want to dump stuff at, I just open the chest up and retreive all.

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