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The brown sea seems anti-fun. Instant ship transfers would be fun. Yes, many people would just use an Asp or Anaconda to get around to systems and transfer their combat ships to ignore the pitiful jump range. Reducing the grind? Well, that's no fun. Implement it immediately! Should also make ranks in the Imperial and Federation militaries 10x harder to get! It won't hurt them, they got the ranks when it was easy to get so. Might as well make the faction fighters require King and Admiral. They don't just give those to anybody. While we're at it, make the neutral fighter require Elite in CQC. That'll show them! Fuel is too plentiful. You must manually refine the hydrogen and that will take 100 minutes for every 100t of Hydrogen gas that you scoop from a star to become 1T of hydrogen fuel your ship can use. You also must dispose of the 99t of waste products in a environmental way. Launching it into the sun is not environmental. Are you trying to be a criminal? Shooting a ship for any reason should make you need to fill out a report on why you discharged your weapons. Failure to do so will label you a criminal with a 100 Billion bounty on your head across every single system in the known galaxy. Bounty hunters will even seek you out if you march to Beagle Point. They will be waiting for you at every system. They know where you're going. Sound like fun? Of course not. But that's what the Brown Sea wants the game to become.
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# ? Sep 27, 2016 21:38 |
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# ? May 26, 2024 10:19 |
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Speaking of outfitting, I have a sudden desire to go mining in my Python again. Last time was before Horizons, did something significantly change? I used the following build to great effect (now with added mines because nobody fucks with miners toting mines) please suggest any improvements: https://coriolis.io/outfit/python/0pftnFflidwssf52k2k2k2m2m04040404050505CeCe1v402tP4.Iw18eQ==.AwiMIyu8g===?bn=Python%20miner%20 Edit: I currently have no home base, but I would like to set up shop somewhere in li Yong rui space for the sweet discounts, possibly close to the centre of the bubble, near to Fed/empire/alliance systems.. Is there such a system? TorakFade fucked around with this message at 22:56 on Sep 27, 2016 |
# ? Sep 27, 2016 21:39 |
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I'd ignored Engineering upgrades until now, due to a mixture of fearing the grind and because I never really had a ship I wanted to keep around long term. Ship transfers, even terrible ones, solve it so I'll jump between ships at least some of the time, so it was time to kit out my Asp Explorer. This morning I started with baby's first simple level 1 FSD range boost. About ten minutes ago I applied my first level 5 FSD range boost. It rolled well. This... this is spaceship crack.
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# ? Sep 27, 2016 23:22 |
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Conskill posted:I'd ignored Engineering upgrades until now, due to a mixture of fearing the grind and because I never really had a ship I wanted to keep around long term. Ship transfers, even terrible ones, solve it so I'll jump between ships at least some of the time, so it was time to kit out my Asp Explorer. It's an amazing thing watching a ship nearly double it's range, in some cases. You should see what 4 overcharged g5 multicannons does to anything that stays in your sights long enough.
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# ? Sep 28, 2016 00:53 |
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IAmTheRad posted:Fuel is too plentiful. You must manually refine the hydrogen and that will take 100 minutes for every 100t of Hydrogen gas that you scoop from a star to become 1T of hydrogen fuel your ship can use. You also must dispose of the 99t of waste products in a environmental way. Launching it into the sun is not environmental. Are you trying to be a criminal? It is almost like you just get free fuel when docking, which seems unusual considering how hard the people at the frontier forums want the game to be. Did there used to be a really hosed up fuel system where you had to wait in line to get gas and it was very expensive or you only were rationed a certain amount of fuel per hour played?
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# ? Sep 28, 2016 02:03 |
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Fuel used to be prohibitively expensive to the point where the really low bounties you got at the time barely paid for the fuel used to collect them
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# ? Sep 28, 2016 02:09 |
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Boogalo posted:Fuel used to be prohibitively expensive to the point where the really low bounties you got at the time barely paid for the fuel used to collect them
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# ? Sep 28, 2016 02:20 |
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Boogalo posted:Fuel used to be prohibitively expensive to the point where the really low bounties you got at the time barely paid for the fuel used to collect them I remember people on the brown sea arguing that it should have been MORE expensive, too. They really do just want a pure masochism simulator.
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# ? Sep 28, 2016 02:21 |
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If only they had a mechanism to sell fuel. Load up an Anaconda with a scoop and fill internals with fuel tanks. Fly to a main sequence star, fill up, and sell it at a Brown Dwarf station.
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# ? Sep 28, 2016 03:49 |
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INTJ Mastermind posted:If only they had a mechanism to sell fuel. Load up an Anaconda with a scoop and fill internals with fuel tanks. Fly to a main sequence star, fill up, and sell it at a Brown Dwarf station. Erm, you can buy Hydrogen Fuel and ship it. You just can't use it to fill up your fuel tanks, or to put fuel from your tanks into the commodity. You could also use Fuel Limpets to give fuel to other people from your fuel tanks. There's almost no profit margin to ship fuel.
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# ? Sep 28, 2016 04:09 |
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TorakFade posted:Speaking of outfitting, I have a sudden desire to go mining in my Python again. Last time was before Horizons, did something significantly change? Limpets now launch 1 by 1, no matter how many controllers you fire. Which is a bit annoying. Next change will be limpets surviving instance changes, which in turn is nice. Also P-metals are rarer now, and missions only revolve around osmium and ice-ring stuff. No more Painite missions that make you rich. In short, mining is a hobby now, not the money maker it used to be.
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# ? Sep 28, 2016 08:46 |
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Mining has never really been much of a money-maker, though. It's far more profitable than it was when the game launched (not that that's saying much), but it's always been one of those things you do because you happen to enjoy it or just want a change of pace, like exploration. And I want to say that limpets have always launched one-by-one, but don't hold me to that. Not a huge deal when they last 12 minutes a pop on an A-rated controller, regardless. Helter Skelter fucked around with this message at 10:32 on Sep 28, 2016 |
# ? Sep 28, 2016 10:29 |
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Gort posted:Is there any point to landing on unexplored planets? Some of the most fun I've had in ED has been hooning around randomly in an SRV looking for interesting cliffs to drive off. If playing low gravity stunt driver doesn't appeal then I really don't have any advice for you.
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# ? Sep 28, 2016 10:51 |
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Helter Skelter posted:Mining has never really been much of a money-maker, though. It's far more profitable than it was when the game launched (not that that's saying much), but it's always been one of those things you do because you happen to enjoy it or just want a change of pace, like exploration. Yeah I just do it when I am bored of combat, making money on the side is nice even if it's not the best method. So if limpets go out 1 by 1 it just takes more time to poo poo them out but with 2 5a controllers I can still have 6 collectors working right? I had this thing going where with 2 med lasers I could quickly strip an asteroid and 6 collectors finished getting minerals just 10-15 seconds after emptying the asteroid leading to almost zero downtime, it was great
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# ? Sep 28, 2016 10:58 |
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Helter Skelter posted:Mining has never really been much of a money-maker, though. It's far more profitable than it was when the game launched (not that that's saying much), but it's always been one of those things you do because you happen to enjoy it or just want a change of pace, like exploration. Limpets launched 1by1 from each controller, so i fired 3 at a time with 3 controllers. Its not a biggie, but its annoying launching 8 limpets by clicking 8 times and waiting for cargo open/close 7 times. It was a moneymaker in the same sense as hazres, with roughly the same monetary output. Its worse now with all painite/platinum missions gone while hazres is unchanged. Its still very relaxing though.
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# ? Sep 28, 2016 11:08 |
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CapnBry posted:It is almost like you just get free fuel when docking, which seems unusual considering how hard the people at the frontier forums want the game to be. Did there used to be a really hosed up fuel system where you had to wait in line to get gas and it was very expensive or you only were rationed a certain amount of fuel per hour played? Ships used to have weird modifiers, where filling up 4 tons of fuel in a sidewinder would cost 100 credits, but filling the same amount in a bigger ship like a type 6 or asp would cost 10s of thousands, and for an anaconda, an empty tank meant you'd have to pay close to a million credits, whereas 64 tons of fuel in a sidewinder was like 1k? Which is funny, seeing how fuel is just plain hydrogen. Truga fucked around with this message at 11:26 on Sep 28, 2016 |
# ? Sep 28, 2016 11:24 |
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Truga posted:Ships used to have weird modifiers, where filling up 4 tons of fuel in a sidewinder would cost 100 credits, but filling the same amount in a bigger ship like a type 6 or asp would cost 10s of thousands, and for an anaconda, an empty tank meant you'd have to pay close to a million credits, whereas 64 tons of fuel in a sidewinder was like 1k? Truga posted:Which is funny, seeing how fuel is just plain hydrogen.
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# ? Sep 28, 2016 11:38 |
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You could equip a bunch of fuel tanks, scoop a star for an hour then come back and sell the tanks, I think you'd get the value of the fuel as well. It would just be poo poo.
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# ? Sep 28, 2016 11:37 |
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Early on missions sucked pretty badly. But the cheat engine invulnerability + the fines->bounties exploit meant you could make 2 billion credits in 15 hours of autohotkey nonsense. Now the fastest way to make money is to work for it.
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# ? Sep 28, 2016 12:17 |
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mpyro posted:You are the poor. Get more credits. TorakFade posted:I have read the brown sea for 10 minutes. It's hilariously expensive right now lmao how can they be asking for more I'm a spacetrump but I wouldn't pay 1.750 million (or nearly 9 for a python) and wait 19 minutes jesus christ The mechanic as it exists in beta 4 is completely unusable
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# ? Sep 28, 2016 15:50 |
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Are they nerfing the poop runs from CEOS and Sothis in the next patch? If so, how do I make my space dollars so I can afford the cool new stuff?
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# ? Sep 28, 2016 15:58 |
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Fried Watermelon posted:Are they nerfing the poop runs from CEOS and Sothis in the next patch? Signs point to a nerf, but it's not the first time that missions got nerfed in a previous beta with the nerf not hitting live. Passengers can be p lucrative if you're already on the way out exploring, tens of millions to Sag A* and back. Ofc this is pretty low money for everyone else so Edit: Passengers pay very little for the amount of hassle. They routinely change the destinations on you (with no signs of this ever changing), pay little, and the more interesting sightseeing ones pay 1/10th of what they should. 2000ly roundtrip for 3 million? lmao Chrysophylax fucked around with this message at 16:19 on Sep 28, 2016 |
# ? Sep 28, 2016 16:16 |
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lol, the brown sea posted:Don't see what's the fuss. How do you make 8 millions in 18 minutes? That's 25 millions/hour, I never ever came close to making that kind of dough Maybe I should just stop whining and git gud
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# ? Sep 28, 2016 17:46 |
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The Sothis Ceos they can do serverside. They don't need a client patch to change those. People will find the path of least resistance for making money. The question is what will they find next.
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# ? Sep 28, 2016 17:58 |
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Have been mining a little, found some new minerals like praseodymium and samarium. Middling prices but eh, you can't fire a prospector blindfolded and hit a painite or platinum rock anymore so I take it. Also even in a pristine metallic ring every asteroid seems to have low content, is it normal? I don't even remember that voice from my last mining experience. What's better, taking time to only gather precious stuff or strip mine (excluding of course lovely bertrandite or whatever the really low value stuff is) and hoof it back to sell whenever the hold is full? Also why the only combat missions ever are to kill skimmers? I see them at every board and literally zero "kill 20 pirates" missions which were much better
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# ? Sep 28, 2016 19:37 |
Chrysophylax posted:They routinely change the destinations on you (with no signs of this ever changing) This should never, ever happen. It's impressively stupid. I was paid to do a job, not paid to do a job plus whatever else the client says without additional pay. You change the destination mid flight? You pay off the first contract which you agreed to, then I can opt to take a second full price contract to the new destination. No business would work that way, and no one would ever work for the client again without cash up front.
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# ? Sep 28, 2016 19:52 |
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BitBasher posted:This should never, ever happen. It's impressively stupid. I was paid to do a job, not paid to do a job plus whatever else the client says without additional pay. You change the destination mid flight? You pay off the first contract which you agreed to, then I can opt to take a second full price contract to the new destination. No business would work that way, and no one would ever work for the client again without cash up front. Dude the only unrealistic things we won't tolerate are the fun ones. The unfun soul-crushing ones like this though? Pure gold GOTY material.
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# ? Sep 28, 2016 20:07 |
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TorakFade posted:Also even in a pristine metallic ring every asteroid seems to have low content, is it normal? I don't even remember that voice from my last mining experience. Known bug, supposed to be fixed next patch. Their threshold was set wrong/too low so everything showed as "low". TorakFade posted:What's better, taking time to only gather precious stuff or strip mine (excluding of course lovely bertrandite or whatever the really low value stuff is) and hoof it back to sell whenever the hold is full? I always still grab the precious only, PPPOG (plat, painite, palladium, osmium, gold). Should get easier next patch. When you dump cargo you own your limpets should automatically pick it back up, so you can more easily dump the junk. Natsuumi fucked around with this message at 22:22 on Sep 28, 2016 |
# ? Sep 28, 2016 20:36 |
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I found a good 1-hop trade route. 4 million per run.
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# ? Sep 28, 2016 20:35 |
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That clearly says 3.2mil
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# ? Sep 28, 2016 20:41 |
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Morter posted:That clearly says 3.2mil The other way gives me .8 million you dummy.
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# ? Sep 28, 2016 20:43 |
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Then that's 2 hops
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# ? Sep 28, 2016 21:22 |
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Natsuumi posted:Known bug, supposed to be fixed next patch. Their threshold was set wrong/too low so everything showed as "low". Anyways in what amounts to a couple hours of relaxing mining, taking my time and only selling on the market without board scumming, I made 2.5 millions from 174 tons of stuff (mostly palladium and gold, a few painite and platinum, some praseodymium). Not that bad but res farming is more fun.
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# ? Sep 28, 2016 22:01 |
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Mike the TV posted:I found a good 1-hop trade route. Are you talking silver back?
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# ? Sep 28, 2016 22:11 |
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BitBasher posted:This should never, ever happen. It's impressively stupid. I was paid to do a job, not paid to do a job plus whatever else the client says without additional pay. You change the destination mid flight? You pay off the first contract which you agreed to, then I can opt to take a second full price contract to the new destination. No business would work that way, and no one would ever work for the client again without cash up front. They should really let you accept or decline them, as is already in the beta for passenger requests.
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# ? Sep 28, 2016 22:46 |
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OMG this game is amazing in VR
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# ? Sep 28, 2016 23:37 |
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So, a few random thoughts / reviews of my ship collection divided by role : COMBAT (PvE): Vulture. There's no other ship with comparable agility, firepower and toughness at this price point. Since combat is one of the riskiest activities, having a low rebuy (800k for a mostly a-graded build iirc) is a nice plus, if I ever get blown up it's no big deal. It can kill literally everything besides wings of high end ships. Loadout: large beam + large multicannon, chaff, point defense, KWS, shield booster. Great for res farming, but for assassination missions I'd swap the multi for a frag due to insane alpha damage and the low ammo capacity won't be an issue. TRADING/MINING: Python. 200 cargo, 2 5a collection controllers, 4a refinery will make short work of any asteroid and earn a nice profit. For bulk trading just swap mining equipment for cargo racks and you'll have 280 tons of cargo with the ability of landing at outposts, and decent range. A 3a shield with 4 shield boosters gets you 336mj of shields, quite enough to keep wannabe pirates off your back while you pepper them with mines or charge up your fsd. Maybe an Anaconda would be better but it's still too expensive for me... CG RUNNING / EXPLORING / MISSIONS: Asp explorer, 96 cargo, about 22 ly laden/32ly unladen. The jump range helps a lot in reaching whatever CG / mission target no matter how far, 96 cargo is enough for most missions and a few trips will get your foot in the door (up to top 50% in my experience) on most CGs. Has a 3a scoop, adv and detailed scanners and an SRV bay to explore short range. Kinda frail with only a 3a shield but with 5a thrusters you can escape most threats and it can drop mines like a pro. If you renounce 32 tons of cargo for a size 5 shield it becomes competent at fighting too, with 6 hardpoints you can mix and match and take on any ship your size or smaller. Can land anywhere, go anywhere quickly, do anything but direct heavy combat. We have vultures and fdls for that. MULTIROLE: eh... I have a clipper for that but not using it much, it's so large and lacking shields that it feels vulnerable in combat, has ok range and great speed but enormous drift so kinda sucks in asteroid fields, although it can be fitted with all kind of internals I find I would be better off getting my dedicated ships or the Asp in most cases. This makes me sad because I love fast, sexy ships with that kind of firepower. TorakFade fucked around with this message at 23:56 on Sep 28, 2016 |
# ? Sep 28, 2016 23:54 |
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Does gabri (https://imgur.com/a/fFWsz#8crI1bu) work post beta?
DreadLlama fucked around with this message at 03:05 on Sep 29, 2016 |
# ? Sep 29, 2016 02:58 |
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TorakFade posted:So, a few random thoughts / reviews of my ship collection divided by role : it's a baller pirate ship. hatch breakers and cargo limpets in the extra internal space, large pulses and med missiles. it's fast and sexy so you can run away looking good
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# ? Sep 29, 2016 10:17 |
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# ? May 26, 2024 10:19 |
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Colonial Air Force posted:OMG this game is amazing in VR welcome to the dork side
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# ? Sep 29, 2016 10:37 |