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Same here, nothing more irritating that not haveing a solid mechanical keyboard with my on my morning 3 miles to bang out a few emails and code some javascript
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# ? Sep 27, 2016 22:01 |
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# ? May 21, 2024 14:39 |
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8 track betamax posted:Same here, nothing more irritating that not haveing a solid mechanical keyboard with my on my morning 3 miles to bang out a few emails and code some javascript Comment your loving code, I don't want to have to debug the function to figure out what a variable does. But yeah, the mechanical keyboard made a huge difference in my rig pictured here. Still the best speakers on the planet though.
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# ? Sep 27, 2016 22:22 |
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that can't be good for your back/shoulders
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# ? Sep 27, 2016 22:47 |
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CaptainSarcastic posted:Dave and Busters is more or less equivalent to Chuck E. Cheese if memory serves. Both are not good. Hah! I loved this place!!! Even right though highschool, we would still go there to shoot pool. Sadly, they stopped updating the arcade machines in about 1987 or so. The last few years I'd play the old Bank Panic machine, but that's about it. Glad to see I'm not the only goon who remembers... hell, I think I still have an old AP token somewhere.
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# ? Sep 27, 2016 23:02 |
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SquadronROE posted:Comment your loving code, I don't want to have to debug the function to figure out what a variable does. those klipsch speakers are fukken dope
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# ? Sep 28, 2016 00:02 |
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Squashy Nipples posted:If you need a non-gaming mechanical keyboard for office use, I'm a huge fan of this one: If it had USB3 ports instead of 2, I'd probably buy it right now.
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# ? Sep 28, 2016 00:12 |
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The Gasmask posted:I wonder if keyboards and mice will become a relic in certain jobs in the 3D modeling/game dev industries with the full adoption of VR-based editors. It's already started with Epic adding VR editing support in UE4, and I know there's some VR modeling projects ongoing with Blender. It seems like the place where VR is going to shine, even if it never gets adapted for consumer use; being able to model and arrange while having a true visualization of depth allows for massive streamlining, with the potential to offer significantly faster workflows. VR editing is never going to be a thing anyone on the professional side of things uses or cares about.
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# ? Sep 28, 2016 00:17 |
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SquadronROE posted:Comment your loving code, I don't want to have to debug the function to figure out what a variable does. promedia 2.1?
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# ? Sep 28, 2016 00:22 |
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A Yolo Wizard posted:I stuck every video I downloaded off of kazaa / old game sites in the early 2000s into a youtube channel a few years ago Holy poo poo thank you for doing this. I need to find more of these. The loving watermarks that would scroll down the screen at the start of the video that say "freeonlinevideos.co.uk" really bring me back. Already found a couple videos I remember watching as a young lad.
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# ? Sep 28, 2016 01:14 |
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Bloody Hedgehog posted:VR editing is never going to be a thing anyone on the professional side of things uses or cares about. VR has been used professionally for decades.
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# ? Sep 28, 2016 01:27 |
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Bloody Hedgehog posted:VR editing is never going to be a thing anyone on the professional side of things uses or cares about. Nothing new will ever happen.
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# ? Sep 28, 2016 01:27 |
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Every 3D designer I know is pretty psyched about the advent of consumer VR. Even the basic tools in UE4's VR mode can demonstrate the potential, scale in particular isn't something that can be communicated though a 2D screen, not to mention the utility of having 1:1 tracked controllers.
SCheeseman has a new favorite as of 01:44 on Sep 28, 2016 |
# ? Sep 28, 2016 01:39 |
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SwissCM posted:VR has been used professionally for decades. Yeah, by a beyond infinitesimal subsector of professionals out there. The new wave of VR is not going to change anything. No artist is stumped by viewing a "3D" image on a 2D screen. There are no artists out there clamoring for VR because they just can't wrap their head around what their building/sculpting on a 2D screen. Not to mention the tactile feedback that a keyboard and pen/tablet provide to artists. Waving a limited VR wand around is basically scratching in the dirt with a stick. And then ultimately in the end, there's the factor that VR just released to deafening silence. SwissCM posted:Every 3D designer I know is pretty psyched about the advent of consumer VR. Even the basic tools in UE4's VR mode can demonstrate the potential, scale in particular isn't something that can be communicated though a 2D screen, not to mention the utility of having 1:1 tracked controllers. Psyched about designing in VR, or displaying the finished product in VR? I'm going to guess it's the latter, since these guys are on a timeline and a budget, and designing in VR space is beyond cumbersome.
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# ? Sep 28, 2016 02:10 |
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Yeah aside from whenever an artist is shown even basic creation tools in VR and is amazed and can't wait to try more.
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# ? Sep 28, 2016 02:19 |
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Bloody Hedgehog posted:Yeah, by a beyond infinitesimal subsector of professionals out there. The new wave of VR is not going to change anything. No artist is stumped by viewing a "3D" image on a 2D screen. There are no artists out there clamoring for VR because they just can't wrap their head around what their building/sculpting on a 2D screen. Not to mention the tactile feedback that a keyboard and pen/tablet provide to artists. Waving a limited VR wand around is basically scratching in the dirt with a stick. And then ultimately in the end, there's the factor that VR just released to deafening silence. Tilt brush is roughly analogous to MacPaint and people are coping quite well without tactile input (not that a mouse or keyboard is all that much more tactile than a vive remote). I think you're willingly blinding yourself from seeing any potential since you've been so keen to diss the medium in the past and the realisation that you're wrong will make you feel like an idiot. I personally know a lot of artists who have interest in VR as a creation tool, and by a lot I mean all of them. Tools have to be developed, UI paradigms discovered and refined and the tech itself is pretty rough, but frankly you have to be some kind of idiot to not realise that the tech has a lot of potential. Bloody Hedgehog posted:Psyched about designing in VR, or displaying the finished product in VR? I'm going to guess it's the latter, since these guys are on a timeline and a budget, and designing in VR space is beyond cumbersome.
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# ? Sep 28, 2016 02:51 |
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mechanical keyboards own. i wish i were typing on one right now. i have one at work and it's so loud ... i give approaching 0 fucks though my coworkers can all eat a dick haha
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# ? Sep 28, 2016 02:58 |
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SwissCM posted:Both. It's cumbersome now since it's early days, but have you used a 3D modelling program? It's already cumbersome as gently caress. The vfx studio I work at also does in-house animations and has some dudes developing games on the side, and pretty much everyone is psyched about the potential of VR for workflow uses. Sure, it's in it's early days and there's an assload of bugs, annoyances and kinks to work through, but even now our game dev dudes are having a blast making their VR game, and my boss has been keenly following development for the 3D modeling side of things. And yeah, I'm 100% in agreement about how cumbersome working in any 3D package is. I've done it as a hobby for 2 decades and professionally for a little bit now, and I don't see any reason to just sit back and say "well, this is how it is, no reason to ever try anything new!". Even if VR for content creation bombs, it's still worth exploring for the chance that maybe it can make the job easier and more fun.
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# ? Sep 28, 2016 03:17 |
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VR isn't going to get much traction until they roll out the porn. https://www.fastcompany.com/3058836/vr-gaining-steam-but-not-mainstream-yet-report-finds
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# ? Sep 28, 2016 04:21 |
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thathonkey posted:mechanical keyboards own. i wish i were typing on one right now. i have one at work and it's so loud ... i give approaching 0 fucks though my coworkers can all eat a dick haha For all fans of good keyboards, there's an entire megathread devoted to the clicky goodness. https://forums.somethingawful.com/showthread.php?threadid=3189022
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# ? Sep 28, 2016 04:25 |
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For VR porn to really work lightfield capture needs to be more affordable and prevalent. Lightfield cameras are extremely useful for 2D stuff too as it obsoletes chroma keys and removes the need for a lot of costly post processing in general so it has application in a lot of current industries, but for AR/VR it's capable of capturing enough data to realistically recreate a scene that you can move around in. The current method of 360 VR videos is kinda lovely.
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# ? Sep 28, 2016 04:28 |
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Since GBS is back, should this thread go back to GBS?
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# ? Sep 28, 2016 05:25 |
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People access threads from something besides their bookmarks?
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# ? Sep 28, 2016 06:00 |
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The Gasmask posted:I wonder if keyboards and mice will become a relic in certain jobs in the 3D modeling/game dev industries with the full adoption of VR-based editors. I did 3D modelling for a number of years professionally and one of these was bundled into to Workstation that was bought for me: It was a pretty cool idea, I understand why people would love it but my mind was hardwired to keyboard shortcuts, and every time I would TRY to use it, 10 minutes later I would notice that I had through muscle memory gone back to the keyboard.
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# ? Sep 28, 2016 08:30 |
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Bloody Hedgehog posted:Yeah, by a beyond infinitesimal subsector of professionals out there. The new wave of VR is not going to change anything. The new wave of VR has already died out, there have been virtually no sales in the past few months. It's fitting that it got brought up in the tech relics thread.
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# ? Sep 28, 2016 08:47 |
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Humphreys posted:I did 3D modelling for a number of years professionally and one of these was bundled into to Workstation that was bought for me: I have one of the SpaceNavigator mini's at home, and I learned what little I know about 3D modeling with it. I can never go to keyboard shortcuts - just about everything I have modeled is made 100% with one of those, a mouse, and a numpad for number input and the escape/backspace key. I figured if I was going to spend $150 on 3d printing software (Simplify3D), then I could afford $80 for a good 3D manipulation tool. It's invaluable. I guess it's just what you learned on, but if you're still in the plastic-brain stage of schooling and learning (whether at an actual school, or self-teaching), then if a better tool comes along, people will embrace it. E:VVV That's why I'm not too quick to discredit VR modeling. I don't know or like it (all I have is a DK2 though), and I'm already stuck with a few hundred hours in my current ways, and I'm just a hobbyist. For those of you with dozens or hundreds of thousands of hours using keyboard shortcuts in your day job modeling, then I can understand how something like even the spacenavigator can seem alien and childish, and something like VR stuff seems just crazy stupid. But I'm going to let the industry do what it does, and maybe my children will look at complex modeling people do with a M+KB as insane. I don't think a M+KB will ever really go away (I'm only 30 and I've personally lived through three distinct "the keyboard won't be around in five years!" news hubbubs that have all been bunk), and you can pry my desktop from my cold, dead hands. But I won't completely eschew new tech just because I don't understand or agree with it. Queen_Combat has a new favorite as of 10:25 on Sep 28, 2016 |
# ? Sep 28, 2016 10:05 |
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what even ARE you posted:I guess it's just what you learned on, but if you're still in the plastic-brain stage of schooling and learning (whether at an actual school, or self-teaching), then if a better tool comes along, people will embrace it. Yeah muscle memory is a bitch. I thought I could be more efficient with it but nope.
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# ? Sep 28, 2016 10:22 |
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Jog wheels own for video editing.
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# ? Sep 28, 2016 11:20 |
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They do. That's not a jog wheel, though. But speaking, are there any that exist in modern times? Not attached to a keyboard. Or do I have to use the side scroll on my MX Master?
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# ? Sep 28, 2016 11:35 |
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Without actually checking, "expensive specialist hardware for the kind of companies that can afford it" seems like a solid niche - so I expect they are still available at an exorbitant price. Edit: Yup. https://www.bhphotovideo.com/c/product/900828-REG/Avid_9900_65170_00_Artist_Transport.html There are cheaper ones as well, though. Computer viking has a new favorite as of 11:48 on Sep 28, 2016 |
# ? Sep 28, 2016 11:45 |
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Computer viking posted:Without actually checking, "expensive specialist hardware for the kind of companies that can afford it" seems like a solid niche - so I expect they are still available at an exorbitant price. BAH! Using J K and L keys in rapid succession is the only way to live. Then frame stepping with , and . if I remember. drat I loved AVID Media Composer. Old photo as it was still tape days and lovely headphones:
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# ? Sep 28, 2016 12:12 |
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Cojawfee posted:Nothing new will ever happen. VR isn't new
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# ? Sep 28, 2016 14:29 |
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Remember when 3d televisions/monitors were going to revolutionize computers?
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# ? Sep 28, 2016 14:30 |
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Improbable Lobster posted:Remember when 3d televisions/monitors were going to revolutionize computers? No.
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# ? Sep 28, 2016 19:07 |
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Improbable Lobster posted:Remember when 3d televisions/monitors were going to revolutionize computers? Not that I think VR is doing a very effective job at grabbing peoples' attention but the idea of fully immersive binocular screens combined with 1:1 motion controls is a little more compelling than a jumped-up version of putting on red-blue glasses that make your screen 80% darker.
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# ? Sep 28, 2016 19:38 |
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If VR fails then I can get a headset for cheap later, and I doubt any of that porn is going anywhere.
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# ? Sep 28, 2016 19:42 |
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Quarts choppa... Do they still use this type of manufacturing process or are they just synthesized/grown directly in a lab? https://www.youtube.com/watch?v=b--FKHCFjOM
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# ? Sep 28, 2016 20:48 |
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Casimir Radon posted:If VR fails then I can get a headset for cheap later, and I doubt any of that porn is going anywhere. Yeah that's my strategy, the were was just no compelling reason to drop a grand for a set but if people start dumping them for fractions of the price, I'd be all over it.
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# ? Sep 28, 2016 21:36 |
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mobby_6kl posted:Yeah that's my strategy, the were was just no compelling reason to drop a grand for a set but if people start dumping them for fractions of the price, I'd be all over it. http://www.gearbest.com/pc-headset/pp_436489.html?wid=21 $299, made in china, higher resolution than the Vive or the Oculus, but 60fps as opposed to 90. Reviews are decent, no controller support yet but who needs controllers to jerk off.
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# ? Sep 28, 2016 21:40 |
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Frozen Pizza Party posted:http://www.gearbest.com/pc-headset/pp_436489.html?wid=21 That's not VR, that's a screen. VR is absolutely nothing without the tracking.
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# ? Sep 28, 2016 21:43 |
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# ? May 21, 2024 14:39 |
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what even ARE you posted:That's not VR, that's a screen. It tracks via gyroscope, no IR like the vive.
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# ? Sep 28, 2016 21:50 |