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Supremezero posted:Obviously you don't, since there's only 5 permanent party members. Keifer comes back in the postgame for the remake
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# ? Sep 28, 2016 15:31 |
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# ? May 16, 2024 09:12 |
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Truspeaker posted:So I wasn't getting any hearts at all from anything but slimes in the tablets. Literally hundreds of battles, no hearts. I saved, then fully closed the game and reopened it and now Ive gotten 4 birdy hearts in 15 battles. Like, maybe its confirmation bias, but I haven't played anything else on my 3ds since I got to alltrades at least, and saving and quitting is literally the only thing I did to change things, and now monsters drop hearts again. I would love to know if someone else having that problem can fix it that way too. It makes sense that would work because it probably re-seeded the RNG
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# ? Sep 28, 2016 15:45 |
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Zore posted:Keifer comes back in the postgame for the remake This still seems kind of eh besides getting to drag him around to hear his party chats (which aren't even that much, because it's 7) and dragging him back to his sister, since, you know, 0 MP and all.
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# ? Sep 28, 2016 16:23 |
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Zore posted:Keifer comes back in the postgame for the remake im there, how do i make this happen?
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# ? Sep 28, 2016 16:51 |
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insanityv2 posted:im there, how do i make this happen? I assume the DLC tablet Memories of an Old Friend
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# ? Sep 28, 2016 18:31 |
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Finally finished Nottagen, really, for real this time, and I've unlocked monster meadows on the map. I can't find most of my monsters, though, there's only a few in the forest enclosure and I can't seem to interact with them in a meaningful way. I made a tablet and gave the manager guy the blueprints from Highendreigh but he just keeps repeating that he can't wait to see what they make. How do I get it built, what all can I do with my monsters, and why are they all level 1?
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# ? Sep 28, 2016 18:40 |
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I beat the game. I can't believe it took me this long to realize that you just fly up to the roof of the final dungeon and enter from there. Ugh...
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# ? Sep 28, 2016 19:15 |
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Cicadas! posted:Finally finished Nottagen, really, for real this time, and I've unlocked monster meadows on the map. I can't find most of my monsters, though, there's only a few in the forest enclosure and I can't seem to interact with them in a meaningful way. I made a tablet and gave the manager guy the blueprints from Highendreigh but he just keeps repeating that he can't wait to see what they make. He has built one enclosure from your blueprint, but you can find others so he just keeps repeating the "I can't wait to see what blah blah"-thing. You must talk to the other guy standing in the old guy's cottage by the table to get monsters you've tamed sent to the fields. As far as I know, you can't do anything except hunt for tablets with your monsters (talk to the old guy in the cabin). You pick 3 monsters, and you'll encounter mainly those monsters in the dungeon they find for you (the main monster will be the boss). The only way to level monsters up seems to be to share their tablets to other players. Enclosures let you pick some monsters to put indoors, allowing you to have more than one of the same monster, so you can for example make a dungeon that has only metal slimes or something.
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# ? Sep 28, 2016 19:27 |
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So do all the enemies featured in the tablet dungeons have monster hearts they can drop, or is it only a few like slimes and walking corpses? Was just wondering if I could be this cool-rear end pumpkin enemy or if I'm wasting my time grinding them.
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# ? Sep 28, 2016 19:28 |
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The Big Book of Beasts tells you if a monster drops its heart.
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# ? Sep 28, 2016 19:37 |
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Dr Pepper posted:The Big Book of Beasts tells you if a monster drops its heart. Yeah, and there are very few monsters who actually do. Like 30ish out of the 300+ monsters in the game.
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# ? Sep 28, 2016 19:39 |
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So wait, are monster hearts consumable items? Cause I don't see the Healslime Heart in my inventory after switching Ruff back...
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# ? Sep 28, 2016 19:44 |
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Dr Pepper posted:The Big Book of Beasts tells you if a monster drops its heart. Ohh, okay. I forgot I even had that dang book.
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# ? Sep 28, 2016 19:48 |
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Detective No. 27 posted:So wait, are monster hearts consumable items? Cause I don't see the Healslime Heart in my inventory after switching Ruff back... Yep, they get consumed.
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# ? Sep 28, 2016 19:50 |
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Detective No. 27 posted:So wait, are monster hearts consumable items? Cause I don't see the Healslime Heart in my inventory after switching Ruff back... Yes, they permanently open that class for the person who changes into it though. So you only ever need 5 total and can safely sell off any you get over that.
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# ? Sep 28, 2016 19:50 |
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Ah. Looking forward to getting another Healslime then. Multiheal on Ruff is nice, but he's only got 39mp now that I switched him over to Shepherd.
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# ? Sep 28, 2016 19:54 |
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Any good trip reports on Builders? I am still not super clear what's up with that game.
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# ? Sep 28, 2016 20:07 |
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I was completely unimpressed by the trailer, but maybe it's more fun if you're playing it? Can anybody who's played the demo weigh in?
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# ? Sep 28, 2016 20:13 |
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I enjoyed the demo a lot. It certainly cribs a lot of influence from MC, but there's a story and "missions" you're doing to progress the story. In short, you're building a city and have to build rooms with specific features in order to "level up" your base and advance the story. The other noticeable thing is that the world (at least in the demo area) is not randomly generated. There's neat stuff like caves and towers that have very specific placements and bridges that are out. The coolest moment from the demo was trying to climb a tower of earth to get a chest, and realized I had to build my way up to get it. There's also lots of little story stuff scattered around to do with the alt-timeline DQ I stuff. I dig it a lot, but if you're on the fence, try out the demo.
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# ? Sep 28, 2016 20:27 |
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Can anybody translate the old monster names to the new ones so I can freaking know what the monster class tree is without a ton of guess work.
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# ? Sep 28, 2016 20:37 |
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Cicadas! posted:I was completely unimpressed by the trailer, but maybe it's more fun if you're playing it? Can anybody who's played the demo weigh in? I had a lot of fun with the demo. Reminds me of the city building in Dark Cloud.
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# ? Sep 28, 2016 20:39 |
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Tempura Wizard posted:I enjoyed the demo a lot. It certainly cribs a lot of influence from MC, but there's a story and "missions" you're doing to progress the story. In short, you're building a city and have to build rooms with specific features in order to "level up" your base and advance the story. That does sound pretty slick. I am fine with MC elements but I don't want a MC clone. I am hoping it is very goal driven instead of being a bit too sandboxey. If that makes any sense.
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# ? Sep 28, 2016 20:39 |
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Professor of Cats posted:That does sound pretty slick. It is very goal-driven and story oriented, from my time with the demo. Sure, you could make it a sandbox if you wanted to ("I'm going to build a weird structure RIGHT HERE"), but you've always got some quest or mission passed to you by a villager. The demo ends with you getting a portal to another land, so I can't speak to the randomization there, but everything seems to be guided.
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# ? Sep 28, 2016 21:10 |
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Dr Pepper posted:Can anybody translate the old monster names to the new ones so I can freaking know what the monster class tree is without a ton of guess work. Someone linked this earlier: https://docs.google.com/spreadsheets/d/1h5PrRqTCV_IoUZjq_J3b3LWYrZb25w4K8Y8BvfqpwBU/edit#gid=0
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# ? Sep 28, 2016 21:12 |
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Dr Pepper posted:Can anybody translate the old monster names to the new ones so I can freaking know what the monster class tree is without a ton of guess work. They changed the tree anyway I think.
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# ? Sep 28, 2016 21:16 |
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Tempura Wizard posted:It is very goal-driven and story oriented, from my time with the demo. Sure, you could make it a sandbox if you wanted to ("I'm going to build a weird structure RIGHT HERE"), but you've always got some quest or mission passed to you by a villager. The demo ends with you getting a portal to another land, so I can't speak to the randomization there, but everything seems to be guided. Rad. Thanks for the details!
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# ? Sep 28, 2016 21:22 |
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Mountaineer posted:Someone linked this earlier: https://docs.google.com/spreadsheets/d/1h5PrRqTCV_IoUZjq_J3b3LWYrZb25w4K8Y8BvfqpwBU/edit#gid=0 Thank you this helps a ton.
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# ? Sep 28, 2016 22:02 |
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Once I have all the english names finalized I'll probably add a tab for the monster tree. And maybe just fill it out with human vocations as well, just for completeness's sake.
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# ? Sep 28, 2016 23:25 |
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Professor of Cats posted:That does sound pretty slick. The demo is pretty slick, it seems fun and pretty charming. From what I understand, there is a story mode, that's broken up into different chapters that all have a different setting, and have goals and some guidance, and then the game has a separate sandbox mode if you just want to build weird things.
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# ? Sep 28, 2016 23:42 |
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Really enjoying the DQ Builders demo. I was doing all the quests, but now the guy just keeps telling me to keep building and level up the town. Did I do all the quests? I built a few more rooms, but can't tell if I'm getting anywhere. Do they want me to do something specific or just keep building things until I level up?
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# ? Sep 29, 2016 00:11 |
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Bongo Bill posted:They changed the tree anyway I think. Wait really. I've been grinding a lot of hearts and classes to work my way up to PlatKing based on those old trees...
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# ? Sep 29, 2016 01:17 |
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Unmature posted:Really enjoying the DQ Builders demo. I was doing all the quests, but now the guy just keeps telling me to keep building and level up the town. Did I do all the quests? I built a few more rooms, but can't tell if I'm getting anywhere. Do they want me to do something specific or just keep building things until I level up? I found a crate that gave a room like 100 points and then just placed pots until I hit level 2, and that's when I got the next quest. You'll know when the quests end because you'll get a WELP, THAT"S ALL FOLKS text.
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# ? Sep 29, 2016 01:19 |
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No Kiefer does not come back as a party member in post-game unless that was somehow changed for just the localisation. That rumor started due to some added Kiefer content and importers deciding to troll with it using a video of a japanese player who leveled him to 99 with streetpass tablets before he left and then playing what they called "a new hidden dungeon" with him when it really was just yet another streetpass tablet. So you'll see more of him later than you would have in the original, but not as an active party member.
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# ? Sep 29, 2016 01:25 |
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I'm fairly sure that there were no changes to the monster tree, as I've been able to use it one-for-one without any difficulty.
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# ? Sep 29, 2016 03:29 |
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What was the point with that weird backtracking segment at the end of the last blue island.
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# ? Sep 29, 2016 03:33 |
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Alxprit posted:I'm fairly sure that there were no changes to the monster tree, as I've been able to use it one-for-one without any difficulty. Yeah the tree hasn't changed but skills in the monster classes have.
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# ? Sep 29, 2016 04:26 |
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Did some looking into things, and it turns out tablet dungeons increase the drop rate of monster hearts to a whopping 1 in 8 chance (which is how high drop rates can go without being guaranteed) No idea what they are outside of them, other than being astronomically low. So yeah, go through tablet dungeons to get your hearts. Also, you didn't have the tablet radar in the original version of the game?
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# ? Sep 29, 2016 05:58 |
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Nooooope.
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# ? Sep 29, 2016 06:39 |
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Dr. Fetus posted:Also, you didn't have the tablet radar in the original version of the game? It's been a quite a few years, but if I'm remembering correctly, we didn't have the tablet hints either. You just had to find them. Or go on gamefaqs.
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# ? Sep 29, 2016 07:26 |
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# ? May 16, 2024 09:12 |
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Another great thing about hearts dropping much more frequently in tablets is it gives you a great source of income. Slime hearts sell for only 200 g but when you're bringing back like 30 a trip it adds up fast. Not that it's gonna change how I play cause job grinding is so addictive but how necessary/helpful is mastering as many jobs as possible for the postgame dungeon?
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# ? Sep 29, 2016 07:54 |