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Oscar Wild posted:Thanks, I'm going to start with amnesia, and then work through silent hill. Fatal Frame can slip to November or december. you should do dog ending on sh2. i forgot that this actually requires multiple playthroughs as well, its been a while so go with maria also sh3 only has one ending on a first playthrough iirc but if you don't mind redoing it, possessed ending is cool boy are my arms tired fucked around with this message at 21:04 on Sep 28, 2016 |
# ? Sep 28, 2016 21:01 |
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# ? May 9, 2024 01:40 |
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Rafza posted:you should do dog ending on sh2. i forgot that this actually requires multiple playthroughs as well, its been a while so go with maria I'd love to go dog, but I don't have the other endings yet, I'll do the other one. I didn't have trouble with the other two. Edit; I've done the first dead space and it was freaking awesome. The new game plus however was dumb. It removed any danger from the bad guys. I do also have soma and had forgotten about it. How long is soma? Oscar Wild fucked around with this message at 21:39 on Sep 28, 2016 |
# ? Sep 28, 2016 21:07 |
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Rafza posted:you should do dog ending on sh2. i forgot that this actually requires multiple playthroughs as well, its been a while so go with maria best ending in sh3 is by far the ufo ending . better than any of the other endings by far.
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# ? Sep 28, 2016 22:20 |
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Oscar Wild posted:I'd love to go dog, but I don't have the other endings yet, I'll do the other one. I didn't have trouble with the other two. Soma is... 8 to 12 hours. Make time for it. It's an awesome game with fantastic story.
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# ? Sep 28, 2016 23:46 |
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Play it instead of TDD, which stops being scary about 2 hours in and then wears the gently caress out of its welcome
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# ? Sep 28, 2016 23:51 |
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How Silent Hill 3 handles endings is different from how 2 handled it, it's not an objective series of events that lead to it.
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# ? Sep 29, 2016 01:04 |
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Yeah, SH 3 has two real endings and one joke ending (and a few interesting death cutscenes that could count as endings). And personally only one of the actual endings is good, while the joke UFO ending is entertaining.
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# ? Sep 29, 2016 01:24 |
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Speedball posted:How Silent Hill 3 handles endings is different from how 2 handled it, it's not an objective series of events that lead to it.
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# ? Sep 29, 2016 01:26 |
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The Vosgian Beast posted:Play it instead of TDD, which stops being scary about 2 hours in and then wears the gently caress out of its welcome WRONG OPINION ALERT TDD is fantastic and pretty much defined the modern horror genre. It definitely does not stop being scary 2 hours in, it's very well paced. Try it for yourself and see! Plus SOMA is very heavily iterative on TDD's design, playing the earlier game will help you appreciate the newer one.
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# ? Sep 29, 2016 01:26 |
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the black husserl posted:WRONG OPINION ALERT SOMA took out the sanity system, which is good, because it meant less time spent lying to the player in an attempt to convince them the derpy looking monsters are scarier than they actually are.
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# ? Sep 29, 2016 01:34 |
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Every horror game is only as scary as their Stalker is defeatable. If the Stalker constantly defeats you, it's not scary. If the stalker is easily avoidable, it's not scary. If there's no stalker, there's no danger and it's not scary. It's actually really difficult to make a horror game coem to think of it
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# ? Sep 29, 2016 01:59 |
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Danaru posted:Every horror game is only as scary as their Stalker is defeatable. If the Stalker constantly defeats you, it's not scary. If the stalker is easily avoidable, it's not scary. If there's no stalker, there's no danger and it's not scary. On the other hand, Anatomy.
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# ? Sep 29, 2016 02:02 |
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If you defeat them too easily it's also not very scary for long, because then after a while it feels more like an action game than horror.
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# ? Sep 29, 2016 02:02 |
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Kokoro Wish posted:On the other hand, Anatomy. The 'gradual breakdown/degradation of reality' trope is one I will never get tired of.
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# ? Sep 29, 2016 02:08 |
Yardbomb posted:If you defeat them too easily it's also not very scary for long, because then after a while it feels more like an action game than horror. At the same time, the direct action of killing may not be the only horror. Take Resident Evil, for example. Killing a zombie with a gun is trivially easy most of the time. But having killed that zombie the fact that you know that you spent your only bullets on him and now there might be a worst monster right around the corner makes it scary. The anticipation of something more than the actual monster.
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# ? Sep 29, 2016 02:34 |
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isn't TDD the game where you can just keep holding a chair at arm's length and that keeps the naughty monsters away
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# ? Sep 29, 2016 02:40 |
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Danaru posted:Every horror game is only as scary as their Stalker is defeatable. If the Stalker constantly defeats you, it's not scary. If the stalker is easily avoidable, it's not scary. If there's no stalker, there's no danger and it's not scary. Speaking of which, the S.T.A.L.K.E.R. games can get pretty spooky at times
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# ? Sep 29, 2016 02:44 |
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Improbable Lobster posted:Speaking of which, the S.T.A.L.K.E.R. games can get pretty spooky at times Yeah, when it was a new game, the X-series labs in STALKER were genuinely spooky as gently caress IMO. Especially the Poltergeist ones.
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# ? Sep 29, 2016 02:48 |
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STALKER series could also get pretty freaky in the open areas especially since so much unscripted stuff could happen and because night was so drat dark, even compared to most horror games. The first few nights in STALKER before I found some nightvision were unforgettable.
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# ? Sep 29, 2016 03:14 |
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Heck one of the most unsettling moments in STALKER: SoC is seeing all the Stalker zombies and snorks roaming around Yantar off in the distance in broad daylight.
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# ? Sep 29, 2016 03:18 |
The Saddest Rhino posted:isn't TDD the game where you can just keep holding a chair at arm's length and that keeps the naughty monsters away if you don't think that's scary you have a wrong opinion and we need to put an alert out on you
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# ? Sep 29, 2016 16:25 |
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There needs to be more honest attempts at making stupid B/C Movie like horror games. Someone needs to take Dead Rising's crown and just run like a moron with it in some other direction. Demons, rabies virus, going crazy and potentially becoming a serial killer, I don't care. I want more IllBleed or Troma style games.
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# ? Sep 29, 2016 17:48 |
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everybody play deadly premonition
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# ? Sep 29, 2016 17:52 |
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VERY COOL MAN posted:everybody play deadly premonition
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# ? Sep 29, 2016 17:55 |
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Poorly made yes, garbage no.
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# ? Sep 29, 2016 17:58 |
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Niggurath posted:Nah, that game is over-hyped, poorly made garbage. Instead go watch the second season of Twin Peaks or play Blues and Bullets, or anything else really. I like when an endangered weasel escapes at a stuffy dinner party
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# ? Sep 29, 2016 18:06 |
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https://en.wikipedia.org/wiki/Deadly_Premonitionquote:It has become known for its "headline making strangeness" and is considered one of the most critically polarising games of all-time (holding the Guinness World Record for most critically polarizing survival horror game), receiving both extremely negative and extremely positive reviews[2][3] and is seen by some as an example of games as art.[4] I really enjoyed my time with Deadly Premonition, I played it in a room full of friends with drinks and stuff. You're gonna love it or hate it
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# ? Sep 29, 2016 18:08 |
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Does blues and bullets ha ve supernatural elements? I thought it was just noir
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# ? Sep 29, 2016 18:25 |
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Relin posted:Does blues and bullets ha ve supernatural elements? I thought it was just noir Also is DP is a fantastic game and a must play.
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# ? Sep 29, 2016 18:34 |
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For the grief that DS3 gets, the ship graveyard section was delightful.
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# ? Sep 29, 2016 18:40 |
I love Deadly Premonition but I have only really watched LPs of it and wouldn't do it any other way. The whole thing is a mess of confusing mechanics and begrudging combat. The story and soundtrack is amazing though. Did they ever fix the PC port? I found some old videos of mine of the driving mechanics pitching an absolute fit CuddleCryptid fucked around with this message at 18:48 on Sep 29, 2016 |
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# ? Sep 29, 2016 18:41 |
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Deadly Premonition is great, gently caress everyone. vv: The way a game plays does not equal how good a game is. I'm sorry if nobody's ever told you this. Bogart fucked around with this message at 18:54 on Sep 29, 2016 |
# ? Sep 29, 2016 18:41 |
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Nope, PC version still runs like poo poo, PS3 version still runs like poo poo, 360 runs okay? but is missing extras because it was first.
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# ? Sep 29, 2016 18:42 |
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i was going through last years shitstorm from 2bestfriends and i saw the video they did on white night, that weird black/white 60s detective game has anyone beat it or played it extensively? it looks really goddamn cool and i was thinking about getting it
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# ? Sep 29, 2016 18:48 |
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Deadly Premonition may be cheap-looking and poorly made, but it's extremely charming and unique. If you're looking for something a little different you could do a lot worse than Deadly Premonition.
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# ? Sep 29, 2016 18:55 |
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Anatomy was pretty great, played with a friend. Thank you for the suggestion, thread! Playing Alien: Isolation now since I need to beat more of it and I've given up on it ever working in VR again, rumours be damned.
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# ? Sep 29, 2016 18:55 |
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Anyone have a link to Anatomy? I can't seem to find it. Unless it's this: https://kittyhorrorshow.itch.io/anatomy
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# ? Sep 29, 2016 18:58 |
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Bogart posted:Anyone have a link to Anatomy? I can't seem to find it. Unless it's this: https://kittyhorrorshow.itch.io/anatomy It is that
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# ? Sep 29, 2016 19:11 |
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boy are my arms tired posted:this reminded me, story based horror game The Cat Lady is extremely good with a very weird, interesting art style Cat Lady receives high praises but I thought it was flat out bad - not fun, not scary, and at times very unintentionally funny.
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# ? Sep 29, 2016 19:26 |
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# ? May 9, 2024 01:40 |
Deadly Premonition was all kinds of fun and while I have bad memories about the gameplay, I think it's just because I didn't get the radio until I used gamefaqs. That radio really is super critical. Edit: I wish more game makers felt free to go absolutely batshit insane in their last act.
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# ? Sep 29, 2016 19:29 |