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I guess the sword could be useful early game for sectoids. I just can't justify using it most of the time, it can put your ranger in a really lovely position if they miss and you still can't kill the ayy with another soldier. Often times enemies are at the edge of your FOV which can then lead to you activating more pods, so you definitely need to be careful there. I dunno, I think there's just too many downsides to the sword I have tried to avoid it, although I haven't tried it since the buff. Also, once i get squad size 5 and a conceal ranger, I use him/her for spotting until I'm farther into the map and don't need to double my vision.
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# ? Sep 27, 2016 18:19 |
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# ? May 14, 2024 20:27 |
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Cynic Jester posted:Also, Psi powers aren't limited to a certain number of uses per map, making them absurdly busted on missions with no timelimit. Not entirely true, you can only Dominate one enemy but everything else is unlimited. fool_of_sound posted:Yeah, once I get Reaper rounds/decent laser sights I usually most swap over to point-blank shotgunning, but sword is super useful for a large part of the game. I was waiting around in my current game until I got a top-leveled Spark for the achievement, and had enough spare supplies to buy a Colonel-level Shinobi at Resistance HQ (Shinobi is basically a sword guy from one of the LW mods here). I built him along the sword tree and took him on a late game landed UFO. He proceeded to whiff against a revealed Sectopod. Then I got the reinforcement flare, put him right where the flare landed, and he whiffed against two of the three Advent soldiers that dropped. Count me not impressed. Also you haven't lived until you've done the Network Tower mission completely with Sparks
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# ? Sep 27, 2016 18:21 |
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The sword is good and the axe is hilarious, especially with the RAGE suit.
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# ? Sep 27, 2016 18:21 |
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MF_James posted:I guess the sword could be useful early game for sectoids. I just can't justify using it most of the time, it can put your ranger in a really lovely position if they miss and you still can't kill the ayy with another soldier. Often times enemies are at the edge of your FOV which can then lead to you activating more pods, so you definitely need to be careful there. e: vvv Try mixing in a blademaster post-buff then, see what you think. Ravenfood fucked around with this message at 18:31 on Sep 27, 2016 |
# ? Sep 27, 2016 18:23 |
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Ravenfood posted:Good news, the buff to Blademaster addresses the miss chance pretty well early on. They're pretty good now, but do still fall off late-game. I'd still build a conceal ranger first, but a blademaster second is definitely a good option if you're tired of just stacking grenadiers forever. Yeah I've kind of tried to get away from grenadier stacks (used to roll with 3 and then 1 of each other class). I now I typically roll 1 grenadier 2 specialists 1 conceal ranger and 2 snipers (1 gunslinger 1 sniper), because, while blowing everything up is fun and all, it's too easy once you get everything figured out and have some acid and EMP grenades to round out the kit. Also, the grenadiers get really loving good when you throw an advanced/superior scope, superior extended mags/autoloader and a PCS aim kit, so once you blow up the cover (obviously took salvo) you can mow the idiot down.
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# ? Sep 27, 2016 18:26 |
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Name your Ranger Psion and your SPARK Soupbot in memory of the old Xcom Apocalypse LP.
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# ? Sep 27, 2016 19:20 |
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I missed a step, what exactly was the swords buff? Just on the blademaster perk?
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# ? Sep 27, 2016 20:24 |
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Vib Rib posted:I missed a step, what exactly was the swords buff? Just on the blademaster perk? Yeah, it gives +15 to hit in addition to the damage.
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# ? Sep 27, 2016 20:32 |
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So if you hook up a keyboard to the console Xcom 2 and hit caps lock, do things still instantly load?
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# ? Sep 27, 2016 20:34 |
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Bladestorm makes you immune to chrysalids
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# ? Sep 27, 2016 20:35 |
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Zore posted:Yeah, it gives +15 to hit in addition to the damage. So everyone saying they'd wiff against sectoids? Yeah, it doesn't happen now, its a 100% kill shot. You can use it to mop up early advent pretty good too.
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# ? Sep 27, 2016 22:40 |
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MinibarMatchman posted:I'm wondering how well this will run on consoles, how good it looks, and what kind of mod support, if any, is supported i don't think there is mod support but vanilla xcom 2 is actually quite good. i heard theres no character pool tho and that seems much worse to me!
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# ? Sep 27, 2016 22:51 |
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Haven't started playing on xbox yet but there are two pools available. Two dev teams from what I can tell.
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# ? Sep 27, 2016 23:37 |
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I just started the final mission and the game has slowed down to an absolute crawl - like, "unit takes 5 seconds (yes I counted) to acknowledge I gave them a move order." In the first turn. I know there are ayys on the map but there's no way to play the mission like this or it would take all week, and mass unsubscribing from mods would cause something to go wrong this late in the game. Turned down the graphics to medium and it didn't do anything. Didn't even have anything running outside of XCOM when I tried it a second time. What else is there to do to fix the sluggishness?
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# ? Sep 28, 2016 03:23 |
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monster on a stick posted:I just started the final mission and the game has slowed down to an absolute crawl - like, "unit takes 5 seconds (yes I counted) to acknowledge I gave them a move order." In the first turn. I know there are ayys on the map but there's no way to play the mission like this or it would take all week, and mass unsubscribing from mods would cause something to go wrong this late in the game. Turned down the graphics to medium and it didn't do anything. Didn't even have anything running outside of XCOM when I tried it a second time. What else is there to do to fix the sluggishness? Nope, the final mission takes a poo poo and dies for everyone. Save often.
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# ? Sep 28, 2016 04:05 |
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RBA Starblade posted:Nope, the final mission takes a poo poo and dies for everyone. Save often. How do they ship this poo poo I tried console mode and using "killallAIs" as an experiment. At least "alien activity" didn't take a minute when I hadn't even spotted one yet. On the other hand somehow they were still rendered - not dead, but standing around like all the "kill" command did was make them ignore you. Meh the final mission isn't very good anyway, this isn't worth it.
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# ? Sep 28, 2016 04:16 |
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Man I must be like, the only person in which the final mission actually ran mostly as intended (I ran into the "grenade height was hilariously limited" bug but I only brought one Grenadier since I decided to just grind out the psi-ops and brought four of them for the grand finale). Even found it fun. Though admittedly I haven't done the final missions in a while, so I'm sure by now with my 400+ mods it'll blow up my computer.
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# ? Sep 28, 2016 04:34 |
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Exposure posted:Man I must be like, the only person in which the final mission actually ran mostly as intended (I ran into the "grenade height was hilariously limited" bug but I only brought one Grenadier since I decided to just grind out the psi-ops and brought four of them for the grand finale). Even found it fun. I thought it ran OK the first time I played the final level when there were no mods and dinosaurs roamed the Earth. It could be the mod count (something like 100 though most are cosmetic stuff like voice packs and weapons that I'm not even using.) The problem is that the game ran... OK for most of the run but then completely crapped out in the final level. I tried it again just to see if performance would get a bit better once I advanced. Some mechs entered LOS - the first overwatch took about 20 seconds from "time enemy was spotted" to "time the gun was fired", and that may be an underestimate. And disabling mods at this point is a recipe for the game crashing (you get a kind of funny "hello commander I see your game crashed" message when this happens.) So RIP Mass Effect gimmick run. From reading Reddit, it sounds like performance for the console version isn't all that good and the Firaxis rep is carefully avoiding any discussion of it so it's probably lousy there too. It makes me wonder how bad Civ6 is going to run. I could run Civ5 and even XCOM:EW on my Surface Pro 1, they were pretty well optimized. Oh well.
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# ? Sep 28, 2016 05:07 |
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This game has garbage optimization but I didn't have crippling problems on the final mission, running 15 mods or so.
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# ? Sep 28, 2016 05:18 |
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monster on a stick posted:
Really? I've been checking on r/xcom and so far from what I've seen from both posts and the Eurogamer video on it, it seems to be "there's definitely odd camera issues and performance drops at certain points but otherwise its a solid enough port".
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# ? Sep 28, 2016 05:49 |
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Exposure posted:Really? I've been checking on r/xcom and so far from what I've seen from both posts and the Eurogamer video on it, it seems to be "there's definitely odd camera issues and performance drops at certain points but otherwise its a solid enough port". The original Eurogamer review for XCOM 2 doesn't even mention any performance issues, so maybe they don't care about it? Or their test machine had twinTitan X's running on the latest Skylake processor or something, which is surprisingly common since they like testing ultra graphics to see how beautiful the game can be. I ended up finally finishing it. It got noticeably faster as you killed aliens, so they may be spending a lot of cycles moving all the pods and doing sight detection even if they are well outside your field of view. Considering the Shadow Chamber says there are 30+ aliens on the mission (which I don't think includes the unlimited spawns) it wouldn't surprise me if this was just something that was cheap enough to do when your map has 10 ayys but completely breaks down once the map fills up. I also have a feeling this is why it took so long for units to move - it's checking each point of travel against all the enemies' sight lines. That or there is something else in the code that's O(n^2). monster on a stick fucked around with this message at 08:36 on Sep 28, 2016 |
# ? Sep 28, 2016 08:29 |
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I assumed it was a memory leak or something. The graphics driver started making GBS threads itself for me too, went all technicolor and psychedelic.
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# ? Sep 28, 2016 13:59 |
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The only bug I had on the final mission was something related to Berserkers that made the camera wobble around manically until I saved and reloaded. It wasn't even really that slow, even when I dominated a pair of Gatekeepers and brought about 6 psi-zombies with me into the penultimate chamber. (Then I sent the zombies in one by one to activate pods and massacred everything with Overwatch when it came looking for the rest of the squad.)
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# ? Sep 28, 2016 14:08 |
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The opening scene where you see stuff projected on a screen never worked for me.
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# ? Sep 28, 2016 18:05 |
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fool_of_sound posted:This game has garbage optimization but I didn't have crippling problems on the final mission, running 15 mods or so. My first time in the final mission the last avatar buggered off to the other end of the giant map for four real time hours while I tried to find him and deal with reinforcements. Second time, the only problem I had was I had made pod sizes so large it took three minutes to resolve an alien phase even before they showed up.
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# ? Sep 28, 2016 18:14 |
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Have they added full controller support to the PC version yet? It only seems natural considering they ported the entire game to Xbox.
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# ? Sep 28, 2016 18:15 |
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MarquiseMindfang posted:The only bug I had on the final mission was something related to Berserkers that made the camera wobble around manically until I saved and reloaded. It wasn't even really that slow, even when I dominated a pair of Gatekeepers and brought about 6 psi-zombies with me into the penultimate chamber. (Then I sent the zombies in one by one to activate pods and massacred everything with Overwatch when it came looking for the rest of the squad.) I don't think that's an end-game bug, I've gotten the shakycam most of the time I see Berserkers.
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# ? Sep 28, 2016 18:46 |
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monster on a stick posted:I don't think that's an end-game bug, I've gotten the shakycam most of the time I see Berserkers. Yeah, I think that's attached to triggering a berserker's rage with an overwatch shot.
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# ? Sep 28, 2016 18:53 |
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fool_of_sound posted:Yeah, I think that's attached to triggering a berserker's rage with an overwatch shot. So probably literally someone calling SetShakyCam(TRUE) and not calling SetShakyCam(FALSE).
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# ? Sep 28, 2016 18:58 |
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Never had an issue with the final mission myself, maybe 1 or 2 instances of slight slow down when a lot of stuff was happening.
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# ? Sep 28, 2016 19:18 |
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The only problem I had with the final missions is one of my soldiers wanting to cut herself:
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# ? Sep 29, 2016 06:35 |
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Holy poo poo the load times are just insane on PS4, they've been getting worse and worse and are now like 3 minutes+ after each mission.
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# ? Sep 29, 2016 16:20 |
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bog savant posted:Holy poo poo the load times are just insane on PS4, they've been getting worse and worse and are now like 3 minutes+ after each mission. They haven't done anything about PC performance, I don't know why people would expect better on consoles.
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# ? Sep 29, 2016 18:25 |
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3 minutes? That's unacceptable.
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# ? Sep 29, 2016 19:10 |
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I wonder how much of my playtime on Steam is just loading.
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# ? Sep 29, 2016 19:15 |
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marshmallow creep posted:I wonder how much of my playtime on Steam is just loading. Depends on your playstyle. I'd guess, based on my own rough envelope math and personal experience that it's about a quarter, maybe closer to a third if you don't know the CAPSLOCK trick. I don't really consider that to be too bad for a modern game with poor optimization. I've seen much worse. It could be less if you spend lots of time on screens that don't move into combat, like if you play a lot of soldier dress up or agonize over rank picks.
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# ? Sep 29, 2016 19:44 |
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In the vanilla version of the game, what class is the Shadowkeeper best for. It would work with Rangers, but they don't have the pistol as side arm. I'm kind of annoyed that the Bolt Caster can't be upgraded. Also on the Xbox version, has anyone else seen this odd bug after a supply raid where it claims there was one more enemy than kills even though killing all enemies is the objective? Finally, I had a funny little incident earlier when the shieldbarer first appeared. Just as Central got to the bit of his speech where he says how tough they are my soldier dropped it on one shot from the bolt caster.
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# ? Sep 30, 2016 18:07 |
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Lunethex posted:3 minutes? That's unacceptable. My (PC) post-misison load times are something around this length. Maybe more. Of course I'm also playing with a lot of mods, but that's with the game installed on an SSD.
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# ? Sep 30, 2016 18:14 |
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Anime_Otaku posted:In the vanilla version of the game, what class is the Shadowkeeper best for. It would work with Rangers, but they don't have the pistol as side arm. I'm kind of annoyed that the Bolt Caster can't be upgraded. In vanilla, only Sharpshooters can equip pistols. So it works best with them. The only weapon type more than one class can equip is Rifles for Rangers, Psy-Ops and Specialists
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# ? Sep 30, 2016 18:31 |
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# ? May 14, 2024 20:27 |
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Anime_Otaku posted:In the vanilla version of the game, what class is the Shadowkeeper best for. It would work with Rangers, but they don't have the pistol as side arm. I'm kind of annoyed that the Bolt Caster can't be upgraded. Well, as Snipers are the only ones who can equip pistols in vanilla, I would assume Shadowkeeper works best on one of those? Ideally a gunslinger sniper, but having a sniper in concealment isn't bad. And having a "I desperately need to hit this fuckwhit with high natural defense behind high cover NOW" button never hurts. As to why the Bolt Caster can't be upgraded, you mean you can't mod it? Because can upgrade any Alien Hunter weapon (besides the grenade but it gets grenade launcher AOE bonuses applied to it) to the next tier once you get to the appropriate tech (sword upgrades for the axe, basic mag/plasma weapons for the pistol/caster). If you have the snakepit mission active, you do have to complete it before the unlocks become available though. Or are you simply upset that it's a primary weapon that you can't put an expanded mag on? Which is reasonable because the thing is accurate and crazy powerful (as you demonstrated) and needs some sort of downside other "you can only have one" to balance out the fact that it hits like a freight train.
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# ? Sep 30, 2016 18:32 |