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Kelp Me! posted:That's pretty cool, but I feel like for what it would cost for all the components plus the time commitment, you might as well just get an entry-level Pioneer system that has an aux. True, I just love the giant buttons on my honda stock unit. Aftermarket HMIs are terrible.
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# ? Sep 29, 2016 20:17 |
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# ? Jun 5, 2024 04:18 |
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GIMP is stupid because I can't easily make a loving circle or a square. Like holy living poo poo, why isn't there a tool to create simple shapes?
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# ? Sep 29, 2016 20:28 |
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It's not that hard to make shapes. Take the selection tool, make the shape you want. Change the selection to a path and then stroke the path.
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# ? Sep 29, 2016 20:34 |
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Cojawfee posted:It's not that hard to make shapes. Take the selection tool, make the shape you want. Change the selection to a path and then stroke the path. Jesus almighty.
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# ? Sep 29, 2016 20:45 |
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Cojawfee posted:It's not that hard to make shapes. Take the selection tool, make the shape you want. Change the selection to a path and then stroke the path. Hahaha, are you loving serious? Here's how I do it in Paint.NET, MS Paint, Photoshop, and I'm assuming literally any other image editing program: 1) Make a loving shape with the shape tool.
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# ? Sep 29, 2016 21:05 |
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Gimp is pretty nice if you want to do stuff and are willing to put up with some really dumb stuff in return. Like, it's not hard, but it's very very stupid. And that square you end up drawing, and put a shadow on, and some other effects on it, hope you don't ever have to resize or move it. Y'know what, Gimp isn't 'pretty nice' at all. But you can get some things done with it and not have to pay anything.
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# ? Sep 29, 2016 22:14 |
DrBouvenstein posted:Hahaha, are you loving serious? Yeah I mean the issue isn't "make a collection of pixels in the vague approximation of a shape that you can dump full with the paint bucket". People need to use pseudo-vector tools for subpixel fidelity and lossless editing (changing colors, separate stroke and fill attributes, etc). If GIMP still doesn't have that then it means it basically hasn't made any progress since I last gave up on it around 1998.
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# ? Sep 29, 2016 22:41 |
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I use GIMP, maybe if I ever tried PhotoShop I'd realize how bad GIMP is? I'm always losing the layers and tools dialog(s) behind other stuff though, I guess I should learn how to use it better.
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# ? Sep 30, 2016 04:07 |
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Data Graham posted:If GIMP still doesn't have that then it means it basically hasn't made any progress since I last gave up on it around 1998. Doesn't this describe pretty much all of those open source alternatives to not-free software? They're all made by teams of Linux grognards anyway right?
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# ? Sep 30, 2016 04:12 |
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Buttcoin purse posted:I use GIMP, maybe if I ever tried PhotoShop I'd realize how bad GIMP is? I'm always losing the layers and tools dialog(s) behind other stuff though, I guess I should learn how to use it better. I took a single high school course that involved Photoshop proper and never touched GIMP again.
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# ? Sep 30, 2016 04:21 |
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GIMP reminds me a lot of Photoshop 5.5 or so, which is what I cut my teeth on, so it actually feels okay to me.
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# ? Sep 30, 2016 04:31 |
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Mak0rz posted:Doesn't this describe pretty much all of those open source alternatives to not-free software? They're all made by teams of Linux grognards anyway right? This is one of the reasons why i don't like Linux. While lots of software is free, it has none of the polishing that goes into pay software. So every tool or option is wherever some nerd thought it would make sense. It also ends up with weird workflows like the aforementioned way to make shapes. "The end result is the same, so there's no reason to change it."
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# ? Sep 30, 2016 06:35 |
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Kelp Me! posted:I lucked out and my new car has a straight-up SD card slot in addition to USB/BT/Aux support. It's nice because it's unobtrusive, I don't have a USB stick sticking out of my console. Too bad the car's USB port only seems to put out like 500mA for charging - If I'm using my phone's GPS the battery actually still drains when it's plugged in, so i have to use the cigarette lighter to charge anyway. I've got a lot of speakers I use at work that have SD slots and bluetooth and stuff but I still just use an aux cord and the old sansa. This way I can easily switch between car or work and pick up the same track by pausing. The sansa also has real buttons and a screen so I can see what I'm listening to much easier, get to what I wanna hear easily, etc. Doing straight SD card means floating around by sound only which ain't really my preference, personally. But hey, I'm weird. I'd really like to get FM at work too but somehow I have yet to figure out a decent way with my existing gear.
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# ? Sep 30, 2016 08:03 |
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Mak0rz posted:Doesn't this describe pretty much all of those open source alternatives to not-free software? They're all made by teams of Linux grognards anyway right? yes. all the good free software is devoid of any significant GUI: programming languages, compilers, servers, os for running all of those things
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# ? Sep 30, 2016 13:17 |
I used to opine about that a lot. I think partly it's "UI is hard", and partly it's "UI is highly subject to the whims and tastes of the designer, and open source attracts mavericks with weird taste and a dislike of authority and conformity". So nobody writes a usable or consistent UI unless they're paid to. Headless software is better suited to open source not just because of a lack of UI, but also because things like languages and servers are centered around convenience, and so are a good fit for novel approaches to old problems. The goal is usually well defined and narrow ("implement this RFC"), and everyone loves a better mousetrap when there's no friction for adoption (i.e. no end users).
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# ? Sep 30, 2016 13:34 |
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Data Graham posted:Yeah I mean the issue isn't "make a collection of pixels in the vague approximation of a shape that you can dump full with the paint bucket". People need to use pseudo-vector tools for subpixel fidelity and lossless editing (changing colors, separate stroke and fill attributes, etc). Shapes in GIMP are effectively stored in paths, and are separate from whatever shapes you actually visually render on a layer. You can manipulate paths as pseudo-vectors, but you need to re-draw the path if you want the change to manifest on the bitmap.
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# ? Sep 30, 2016 13:45 |
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UI is a bitterly fought over part of software history as companies like Adobe and Apple will fight tooth and nail to knock their competitors down a peg. Adobe vs Macromedia was a long standing feud going back to 1996 where Adobe kept on accusing them of creating applications that were too similar to Photoshop and so on. The big brawl eventually hit in early 2000 when Macromedia went from floating pallets to a docked sidebar with collapsing tabs and Adobe moved in to yell at them for copying their interface look and feel. I suspect GIMP has to keep this in mind when developing their own UI as to not get some sort of smackdown from Adobe. There was PhotoGimp and some extensions that did give you access to plugins at one point. Bad interface tends to suffer from lack of user foresight and what usually happens is people get so used to using it while developing that they fail to understand how people who've never used their program can get confused or find elements annoying than intuitive. There's good chunk of organic evolution that is required for any interface to get away from being a series of commands stuffed into a long and endless panel. Back in the early days of testing at Apple the confirm buttons read "DO IT" until someone was wondering why their computer was calling them a DOLT so it was swapped over to "OK". I did notice many Open Source desktops tended around 2005 fell into a style over substance trap of trying to keep pretty with increasingly pointless and garish desktop effects like transparency, wobbily windows when moving or that OSX cube transition. Digging through screenshots of KDE it looks like that patterns has continued as it's now knocking off Windows 10's Start Menu style while throwing in odd things like a Hamburger menu button.
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# ? Sep 30, 2016 14:28 |
Ugh, hamburger buttons on non-mobile interfaces
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# ? Sep 30, 2016 14:38 |
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WebDog posted:UI is a bitterly fought over part of software history as companies like Adobe and Apple will fight tooth and nail to knock their competitors down a peg. Yeah this was in the times I was doing my degree. In my head it's always Macromedia Flash and Director. It was scary in terms of do I buy a licence now or IF a takeover occurs. I was a special sort of idiot and was the boyfriend of a nationwide real estate company owners daughter, and also an idiot....I built their whole website in Director...
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# ? Sep 30, 2016 14:39 |
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developing good UIs usually takes two additional roles at least beyond a programmer and also takes a lot of time and reasoning and user testing and going back to the drawing board; none of which is very well accommodated by open source project structures. Even big companies with the resources to pull it off routinely fail! (Microsoft imho)
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# ? Sep 30, 2016 14:40 |
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At a job a few years ago the two ladies from marketing asked and got Photoshop licences because they "needed to select circles" Gimp infuriates me sometimes but it's quick and easy to install anywhere even if you don't have admin rights (ie work)
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# ? Sep 30, 2016 15:06 |
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Humphreys posted:I built their whole website in Director... I hope I'm not repeating myself in this thread, but in my youth I was hired to do tech support for a web-based tool implemented using Director, because so many users had trouble with the plugin. Hey, the plugin is installed but nothing actually shows up in Netscape! I think there was a lot of uninstall and reinstall, or install this specific version. I can't remember exactly, it was pretty lovely though.
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# ? Sep 30, 2016 15:16 |
At least it wasn't Microsoft Publisher.
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# ? Sep 30, 2016 15:34 |
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I tried making a Calvin and Hobbes fansite complete with a hyperlink game. I filled up the HD by scanning too much. We did the same thing at school but with Hyperstudio.
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# ? Sep 30, 2016 15:42 |
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I'd also like to add that it's not like Adobe are masters of good UI - Illustrator is a rat's nest of inexplicable interface choices. At least there's enough keyboard shortcuts that you can eventually make do without touching most of their UI.
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# ? Sep 30, 2016 15:49 |
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Computer viking posted:I'd also like to add that it's not like Adobe are masters of good UI - Illustrator is a rat's nest of inexplicable interface choices. At least there's enough keyboard shortcuts that you can eventually make do without touching most of their UI. I was always amused that the first video in any of Adobe's tutorials for their Creative Suite involves completely reconfiguring the UI. Why can't Adobe just make a clean, useful workflow? Sony doesn't seem to have a problem with it w/r/t Vegas.
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# ? Sep 30, 2016 15:54 |
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Having used Corel's software several times I can say that their programs' UIs are equally incomprehensible to a first-time user.
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# ? Sep 30, 2016 15:58 |
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I don't even know what a good UI would look like for DCC programs - whether you're doing 3D modeling, texture design, photo editing, or painting, there's always so many buttons you need easy access to, and there's always going to be major compromises between ease-of-use for beginners and customization for professionals. My solution has been keyboards and mice with lots of extra buttons so I can at least have my most-used functions easily accessible, but it's still a jolt going from one program to another and having to recall dozens of different shortcuts/commands. I did just grab a Logitech G910 keyboard and G602 mouse though, and the Arx phone app you can get for them shows what the macro keys are for the active profile. This is extremely useful, and the app also lets me launch programs and monitor system health (temp, CPU/GPU/memory usage). I thought it was going to be some pointless pro-gamer nonsense, but it's been legitimately helpful so far.
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# ? Sep 30, 2016 17:56 |
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I can never adapt to photoshop's interface for some reason and to this day continue to use like three different versions of Paint Shop Pro depending on what kind of project I'm working on.
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# ? Sep 30, 2016 18:20 |
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Light Gun Man posted:I can never adapt to photoshop's interface for some reason and to this day continue to use like three different versions of Paint Shop Pro depending on what kind of project I'm working on. I think they have meds for that
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# ? Sep 30, 2016 18:27 |
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WebDog posted:I did notice many Open Source desktops tended around 2005 fell into a style over substance trap of trying to keep pretty with increasingly pointless and garish desktop effects like transparency, wobbily windows when moving or that OSX cube transition. Digging through screenshots of KDE it looks like that patterns has continued as it's now knocking off Windows 10's Start Menu style while throwing in odd things like a Hamburger menu button. Haha oh man, I remember Beryl/Compiz. Having your window dangle like a rope of spooge as you move it around is a great idea! Most of it was gimmicky crap that I'm sure very few people actually used. The "slide-in/slide-out" animations (like when minimizing things in OSX), the multi-desktop cube, and the "page flipping" alt-tab screen are the only major effects I really used and even then those aren't really that useful. Doing things like making windows semi-transparent when inactive or while moving them can be handy in certain situations, though. Computer viking posted:I'd also like to add that it's not like Adobe are masters of good UI - Illustrator is a rat's nest of inexplicable interface choices. At least there's enough keyboard shortcuts that you can eventually make do without touching most of their UI. My new job has me learning InDesign basically on the fly and I'm glad that the UI isn't a clusterfuck of garbage (at least not for my purposes).
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# ? Sep 30, 2016 18:40 |
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InDesign and Quark have the easiest interfaces in the world.
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# ? Sep 30, 2016 18:42 |
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I really like SolidWorks' UI... Until I have to do something uncommon, and have to open up the Operation List of Death where they just slapped all of the commands and operations that they didn't make a sleek button for into one giant list.
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# ? Sep 30, 2016 19:03 |
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ribbon ui is terrible and i still cant use it
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# ? Sep 30, 2016 19:25 |
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^^^As a daily Excel user, I've learned to like it. It's a bitch to customize, though.what even ARE you posted:I really like SolidWorks' UI... I haven't used it professionally in over 16 years, but I remember being loving blown away by the interface back in 1999. At the time I was coming from CATIA, which had a ludicrously complicated interface: a keyboard with function keys, a mouse with four buttons, a rack of 8 dials, and a lighted context-sensitive keypad with an additional 40+ buttons. Meanwhile, SolidWorks fit all of that into Left-Click and Right-Click.
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# ? Sep 30, 2016 19:28 |
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Don't get me wrong: SolidWorks is baller. But behind every good UI is an area of shame where all the oddball poo poo goes.
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# ? Sep 30, 2016 22:19 |
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I love my wobbly windows in KDE. Also, for what it's worth I think that since Windows XP you can see more of KDE being copied by Windows than the other way around. Windows 10 multiple desktops has been a thing on Linux desktops for years and years, for instance. Edit: I just opened a file window simply so I could jiggle it around over this one. It makes me happy.
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# ? Sep 30, 2016 22:56 |
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Turdsdown Tom posted:I was always amused that the first video in any of Adobe's tutorials for their Creative Suite involves completely reconfiguring the UI. Why can't Adobe just make a clean, useful workflow? Sony doesn't seem to have a problem with it w/r/t Vegas. It's not great as it's like finding your car with the seat in the wrong alignment if you are familiar with the program. People develop their own workflows so keeping things customisable is key. Also when something major gets released, like Bridge or Libraries, you'll be sure it'll have a dedicated panel that's maximised on the first install. Keeping legacy functions is the bane of any developer. Resilient Especially Photoshop where it has to be able to open decades old files.
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# ? Sep 30, 2016 23:35 |
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Kai's Power Tools had an extremely iconoclastic UI for a commercial program. It was terrible and there were so many complaints from the paying user base they reverted it to a more useable by non-developer endusers.
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# ? Oct 1, 2016 00:03 |
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# ? Jun 5, 2024 04:18 |
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Humbug Scoolbus posted:Kai's Power Tools Now there's a name I haven't heard in a long time.
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# ? Oct 1, 2016 08:37 |