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Fister Roboto
Feb 21, 2008

In case anyone was wondering, Oeilvert means "green eye" in French. I have absolutely no idea what the significance of that is.

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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
The first time I did this dungeon, my party was Zidane, Quina, Steiner, and Amarant.

Then I learned a way to make the Desert Palace easier, so I used Zidane, Vivi, Dagger, and Freya for Oeilvert on my most recent playthrough. Worked out pretty well.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Vivi is still the worst party member to bring to Oeilvert - at least Dagger/Eiko have rackets, and Quina's forks do full damage form the back row (albeit with a random factor). Vivi's pretty helpless without his magic.

You can make it work of course (especially if you want Steiner or Freya to lead the other party).

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Vivi was on item duty the whole time.

Bregor
May 31, 2013

People are idiots, Leslie.

Hobgoblin2099 posted:

Vivi was on item duty the whole time.

SorataYuy
Jul 17, 2014

That... didn't even make sense.
I love the way the Twins rhyme - until Zidane shakes them out of their arrogant confidence. Great little touch that makes me grin every time through this game.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Orange Fluffy Sheep posted:

Is the moogle in the castle there for Tantarian?
Guide says to save your game after all the tedious preparations for the fight, and I doubt he'd "allow" for a detour somewhere else (if it's even possible), so it must be there.

Also, the Promist Ring thing! It's really dumb. And there has been a lot of thought put into it. You know, the usual!

code:
                                          ________________________________
  .--------------------------------------/ THE ELUSIVE 10TH PROMIST RING /--.
  |                                      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   |
  | * The aim is to win 9 Promist Ring at the Auction House.                |
  |                                                                         |
  | * The Auction House is very random, so arm yourself with patience!      |
  |                                                                         |
  | * Promist Ring appears only in the third slot, and only if there are    |
  |   currently none in your inventory. This means you need to equip each   |
  |   Promist Ring on one character, and switch out characters until all of |
  |   them have one, and then buy the last one for a total of 9. The 10th   |
  |   is then found in the Desert Palace.                                   |
  |                                                                         |
  | * Since you're already bidding here, you may as well pick up the Thief  |
  |   Gloves as well - they will come in handy for upcoming Steals, and you |
  |   can actually turn a profit by selling it later. This item is listed   |
  |   only in the fourth slot, and only after you've bought the Dark Matter.|
  |                                                                         |
  | * Keep track of your budget! You should not leave Treno with less than  |
  |   176,000 Gil, so subtract this from your current Gil total to get your |
  |   auction allowance!                                                    |
  |                                                                         |
  | * Alternatively, you can simply do an extra Cotton Robe trick - if you  |
  |   have the extra time. If so, then buy 99 Wrist from the Dali shop when |
  |   you're looting the gates in the area, and then drop by the Black Mage |
  |   Village once you have the ___________ 3 to get Steepled Hat and make  |
  |   the Cotton Robes.                                                     |
  |                                                                         |
  | * Either way, look ahead to make sure that you'll have enough Gil when  |
  |   you reach Oeilvert and Esto Gaza, otherwise you'll have problems.     |
  |                                                                         |
  | * The table below provides an overview of the items up for auction; use |
  |   the price ranges and average as a guideline for pushing the first two |
  |   auctions into the final stages as quickly as possible. If you already |
  |   bought the key items on Disc 2, then avoid them now because you can't |
  |   sell them a second time. Reset if the Promist Ring isn't listed.      |
  |                                                                         |
  |                                                                         |
  |     --------------------------------------------------------------      |
  |                  ITEM           PRICE RANGE     AVERAGE    VALUE        |
  |     --------------------------------------------------------------      |
  |       [1] | Mini-Cid        :  1,500 -  4,500 :  3,000  :      0        |
  |           | Griffin's Heart :  3,000 -  9,000 :  6,000  : 10,000        |
  |           | Rat Tail        : 10,000 - 30,000 : 20,000  : 25,000        |
  |           | Anklet          :  7,500 - 22,500 : 15,000  :  1,600        |
  |           | Magician Robe   :  3,500 - 10,500 :  7,000  :  4,000        |
  |     ------+-------------------------------------------------------      |
  |       [2] | Doga's Artifact :  4,000 - 12,000 :  8,000  : 10,000        |
  |           | Feather Boots   :  7,500 - 22,500 : 15,000  :  3,000        |
  |           | Fairy Earrings  :  4,000 - 12,000 :  8,000  :  3,000        |
  |     ------+-------------------------------------------------------      |
  |       [3] | Promist Ring    : 12,000 - 36,000 : 24,000  : unique        |
  |     ------+-------------------------------------------------------      |
  |       [4] | Dark Matter     :  9,400 - 28,200 : 18,800  : unique        |
  |           | Thief Gloves    : 13,500 - 40,500 : 27,000  : 25,000        |
  |     --------------------------------------------------------------      |
  |                                                                         |
  |                                                                         |
  | * Make sure you don't buy the Mini-Cid. Its price range is very narrow, |
  |   so it's easy to finish at least this first item quickly every time by |
  |   bidding around 2,000 to 2,400 Gil!                                    |
  |                                                                         |
  | * As for Promist Ring, you can either try to get them at the lowest     |
  |   prices you can in order to save Gil and/or create a budget buffer so  |
  |   that you can buy later copies at higher prices; or, you can bid your  |
  |   target price right at the start and hope for a swift finish of the    |
  |   auction.                                                              |
  |                                                                         |
  | * Try to purchase a Promist Ring and the Dark Matter during the first   |
  |   auction. Equip the ring and save. Return and buy another Promist Ring |
  |   as well as the Thief Gloves, equip the ring, and save again.          |
  |                                                                         |
  | * With those items out of the way, all that's left is to win 3 more     |
  |   Promist Ring, at which point they will stop appearing.                |
  |                                                                         |
  | * Then, return to the Blue Narciss. Put Eiko into your party, equip her |
  |   with the Promist Ring in your inventory, and then reorganize your     |
  |   party again so that you take Steiner, Freya, and Amarant.             |
  |                                                                         |
  | * Play a game of Hot&Cold for the Forbidden Forest Chocograph before    |
  |   returning to Treno. If playing Path C or COMBINED, see the box below. |
  |                                                                         |
  | * Win the last 4 Promist Ring - and that's it!                          |
  |                                                                         |
  | * The auctions in which you buy 2 items shouldn't take longer than 2:15 |
  |   on average between consecutive saves. The remaining auctions should   |
  |   be 1:45 or less on average.                                           |
  |                                                                         |
  | * Don't get too hung up on the exact prices - all that matters is that  |
  |   your overall spend stays within your budget. Don't waste your time    |
  |   trying to get the lowest possible prices, either - it doesn't matter  |
  |   whether you spend all your budget or just half, since there's no use  |
  |   for the extra money anyway. So if it makes the auctions easier and    |
  |   faster, then just bid higher and spend everything you can.            |
  |                                                                         |
  |                                              ____________________       |
  '---------------------------------------------/ +21:00 / -210,000 /-------'
                                                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I excised a paragraph before the "Alternatively, you could do a Cotton Robe trick" one because it says "you can get extra money from [three upcoming bosses], but it will make those battles harder to get right", so yeah.

The extra text box for Path C and Combined basically says this:
code:
  | * In addition to the Forbidden Forest Chocograph, you also need to find |
  |   the Green Plains Chocograph, 2 Chocograph Pieces, and as many Dead    |
  |   Pepper as you can.                                                    |
I was wondering why you need all of this extra poo poo specifically, so I broke down and looked up what Combined means.
code:
      _________________              _____________________________________
  .--/ COMBINED STATS /-------------/ THE HIGHEST OVERALL STATS - PERIOD /--.
  |  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   |
  |                                                                         |
  |        Freya absorbs the EXP from Tantarian, A___n* is harmless.        |
  |                                                                         |
  |                     --------------------------------                    |
  |                      Freya : -2 STR +1 MAG = -1 Pt.                     |
  |                     --------------------------------                    |
  |                                                                         |
  |    + "Stat maxing" by definition, pure and simple                       |
  |    + Just 1 point away from the absolute highest stat total             |
  |    + Party as a whole remains as perfect as possible with *ONLY 1*      |
  |      character sub-optimal and 7 of 8 perfect                           |
  |                                                                         |
  |    - By far the most difficult version of the challenge                 |
  |    - No really, it's extremely hard and very tedious                    |
  |                                                                         |
  '-------------------------------------------------------------------------'
cool


this didn't answer my question though


and this is why I didn't want to look up the paths

(the true answer is very probably "you need this, this and that reward from the C&H reward to equip at a certain point in time and no this cannot wait until after the challenge is done")

*spoilered for boss name, but people in the know can still see what it is

Simply Simon fucked around with this message at 07:15 on Sep 30, 2016

bewilderment
Nov 22, 2007
man what



It's always cool to leave Steiner behind in this section because it means he can keep on Sword-Magic-ing with Vivi.

Paused
Oct 24, 2010

Simply Simon posted:

this didn't answer my question though

The description is quite clearly in there if you look hard enough. For posting about how much time some nerds put into a video game, on this, the LP forum.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Paused posted:

The description is quite clearly in there if you look hard enough. For posting about how much time some nerds put into a video game, on this, the LP forum.
...you really shouldn't forget half of your sentences?

Actually, I did exactly that :sweatdrop:. I didn't write out the "question" I was referring to, sorry. It should be fixed up there now, including the likely answer.

Rosalie_A
Oct 30, 2011
I can't quote the post because trying to do so crashes Awful, but your sixth bullet point has a spoiler.

George
Nov 27, 2004

No love for your made-up things.

Trasson posted:

I can't quote the post because trying to do so crashes Awful, but your sixth bullet point has a spoiler.

Like we haven't all figured out that Auron's the final boss by now.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Trasson posted:

I can't quote the post because trying to do so crashes Awful, but your sixth bullet point has a spoiler.

Thanks a lot, I removed it!

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
I always love how the jesters are once again being smug assholes, and Zidane, rather than just angrily spouting cliche hero lines at them like most JRPG protagonists, chooses to him them where it hurts with some psychological damage instead. And then he just walks away and leaves them alone to stew in the fact that they just got put in their place by a 16-year old commoner bandit. Zidane's a lot smarter than many give him credit for, while the clowns aren't half as smart as they'd like to think they are.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I like to imagine the Black Mages appreciated that.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Asking apropos of nothing, does Amarant's Curse ability override elemental absorption?

I'd test it in the level 1 game but it'd be really rough since, you know, level 1.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Orange Fluffy Sheep posted:

Asking apropos of nothing, does Amarant's Curse ability override elemental absorption?

I'd test it in the level 1 game but it'd be really rough since, you know, level 1.

Apparently, yes.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.






While we're exploring the Forgotten Continent, we get Kuja's theme instead of the normal overworld music.





The twins will sell basic consumables. Zidane's stolen like fifty of everything at this point so it's unnecessary.



The last of the four Qu marshes is here, but without Quina it's pointless to visit.



The only notable enemy here is a particularly weird one. This is Armstrong, which is...a house with a cannon attached. It's an evolution of another weird enemy, FF7's Hell House.



We also managed to get the drop on it. Alright, then?



That cannon attack can halve a character's HP, plus it can render the entire party berserk and lower HP to single digits with Matra Magic. Otherwise, nothing too bad.





One nice thing about No Mercy is it appears to be ranged, so it can hit the whole two out-of-reach enemies that may or may not exist.



Also, drat, Amarant.



North of that Qu Marsh are chocobo tracks. This is great because we get to avoid fighting sentient houses and because there's treasure here.





The first of two Chocographs is southwest of our ultimate destination.



12 Phoenix Down, 14 Ores, an Iron Man card, and Kaiser Knuckles. Amarant's third-strongest weapon, they're wind elemental and can inflict Trouble with Add Status. In addition to Curse and Counter, these teach Countdown, which lets Amarant inflict the Doom status (target dies once the timer reaches 0, starts at 10) at 50% accuracy. Has this status ever actually been useful in a FF game? Enemies can wreak havoc with it, but I've never really seen much use for it in any game.



Also I maxed out cards from having a ton of dumb flan drops so I'm missing out on rare cards. Oh dear, I'm so worried. There's a whopping one card I'd actually want that actually does something outside of being only useful to play more Tetra Master, and I'll get that in the dungeon after this one.



The other chocograph is in the northwestern peninsula of the continent.



17 Ores, 5 Ethers, 14 Opals, and Demon's Mail. This is your first chance to get it if you didn't bother trying for Tantarian's rare steal. It teaches High Tide to Steiner and Freya, but it's mainly useful for absorbing Shadow attacks while boosting Shadow damage, plus it's our best heavy armor for now. Absorbing Shadow damage is actually very helpful in a couple situations, though not for awhile.



While we're done with Chocographs, the final two of the three Mountain Cracks are both on the Forgotten Continent. This one is in the northeastern area.



19 Eye Drops, Madain's Ring, Hilda Garde 1 card, and the Genji Helm. The second-best helmet in the game, it boosts Magic and teaches HP +20%.

The last mountain crack is northwest of Oeilvert.



This is probably the best individual cache we've found out of anything so far, as it has three great items. It also has an Odin card, which we don't care about.

First, the Maiden Prayer, an add-on for the women that teaches the very-useful Auto-Regen. It boosts Holy damage and if equipped on Eiko changes Fenrir into a different, wind-elemental summon.

Next, the Gauntlets, heavy-armor gloves with the best evasion in the game (though magic evasion is lacking compared to a lot of other stuff). Halves Fire, Water, Earth, and Wind damage, plus teaches Cover. Pretty good find.

The biggest get is the Dragon's Hair. It doesn't have any special properties, except this is Freya's ultimate weapon. Yep, we're not even halfway through Disc 3 yet and we've got Freya's best weapon. So now we've got 3 of the 9 ultimate weapons so far (Dagger's Whale Whisker, Eiko and Dagger's Tiger Racket, and Freya's Dragon's Hair). It teaches Dragon Breath, where Freya selects a monster and then does damage to all enemies equal to (Target's Max HP - Target's Current HP). This is mainly useful for bosses since once you've done at least 10k damage you can start making GBS threads out 9999 damage with reckless abandon. Well, you could if it weren't so crazy-expensive at 78MP. Still, it's pretty drat good for Freya's ultimate ability, even if there's a much cheaper one that is better with some effort.



Last thing I do is search for one of the friendly monsters. It's not in this forest it seems like, but I did run into Ragtimer again.





I could finish all his questions now, but :effort:



This is true. Got 2000 gil for memorizing air cab schedules.



Eventually I find my way to the next friendly monster.



This is Jabberwock.



He wants an Emerald. You should have one from Nymph if you've been doing these quests.





The last friendly monster we've got access to is Feather Circle, on the Lost Continent. We'll meet that one in a couple updates.



40AP and a Moonstone is our reward.



Anyway, we've done all the side-stuff there is to do here. Let's get on with our mission.







This is Oeilvert. The music is straight from the game's title screen, since Uematsu really loves to reuse songs in games to build upon those games' themes.



Awaiting us is a moogle.





She wants us to deliver a letter to Mooel. Sure, why not.

She also has a Mogshop with some new items for sale.



Weapons-wise, we've got the Diamond Sword (teaches Steiner Power Break), the Trident (20% chance of inflicting Darkness, teaches Freya Luna, which inflicts Berserk on everyone, friend and foe), and if you didn't grab the rare steal from Hilgigars, the Fairy Flute (teaches Eiko Esuna, Haste, and Regen).

Armor-wise, the Green Beret teaches Ability Up and Clear Headed while boosting Speed and Strength slightly. We stole a Cross Helm from Beatrix, but I don't think I mentioned that it teaches Devil Killer and MP Attack, so there you go. The Judo Uniform teaches Distract and HP +10%. Finally, there's Gold Armor that teaches Stone Killer, an ability that would be really useful here if, you know, Softs weren't instant-death for stone enemies anyway.



While we're outside, we can still use magic just fine. There are three enemy types around Oeilvert, with Ogres being the first.



Mph! Open up!





I dunno what's going on, but I guess we gotta go inside. It's an honor to be here, hehe.

So, Oeilvert.

Fister Roboto posted:

In case anyone was wondering, Oeilvert means "green eye" in French. I have absolutely no idea what the significance of that is.

There's also apparently a sound novel called Oeilvert in the Japanese versions of FF Tactics, but I haven't really bothered looking into that one much.



From this point on, magic is sealed and inaccessible, though other abilities still work fine. First thing we want to do is head east.



Somehow Stiltzkin has beat us here. An Emerald and an Elixir? Fantastic deal.



We could've accessed Mognet earlier, but I forgot about that so eh. We can do it later.





Mimoza is scary when she gets mad... I'm not sure where Mognet Central is, though.



The big enemy of Oeilvert is the Epitaph. By itself, it's not very threatening.





Its big gimmick is sending out clones of your party members, whether they're in your party or not. I believe it's based on what room you're in, but I'm not 100% sure on that.





Normally, this character won't do much damage. However, if the mirrored character is someone in the party, then the mirror will attack that character for 9999 damage and kill them.



Alternatively, you can skip all that bullshit and just throw Softs on the Epitaphs to kill them immediately for free AP.



During one battle, we end up triggering Amarant's Trance, which changes his Flair ability to Elan.



It's pretty simple, changing all of Amarant's normally-single target Flair attacks to multi-target. Thus I'd consider Amarant's Trance the best in the game since it's actually useful in random battles, if only to refresh everyone's MP with Chakra.

Man, I hate Trance.



Back in the starting room. Nothing special in this chest, I just like the view for this. Oeilvert's architecture is quite different from what we've seen so far. You'll probably see why soon enough.



We want to trigger this before we go to the west.



And once we go left and pass by here, a holographic image of a planet appears.





That looks like writing... the likes of which I have never seen.



Aww...I can't make it out...



It's not like I can read it... It's more like the words are talking to me. I don't even know why...

Only Zidane can hear these words. There's some connection between Zidane, Kuja, and Garland we know nothing about. The planet of this holograph is called Terra, and considering the focus on this planet it's likely Oeilvert is related to Terra.

HMMMM. Hmm, hmm, HMMMM.



Southern room has four of these stations, two upstairs and two downstairs.



The Power Vest boosts Strength and teaches Counter, Gamble Defense, and Stone Killer.



Maybe there's a proper order to it all.

It's basically farthest to closest from where we just entered.





Oldest...in history...





Shipbuilding...technology...primitive...



Prototype...failure...



Improved version...currently...in use...

So this looks like an evolution of Terran ships. The last one, the one currently in use, is the battleship Invincible. You might remember that name as that massive ship with the weird red eye, the one that enslaved Bahamut and, once taken over by Garland, destroyed Alexander and Alexandria with it. That ship must originate from Terra.



Next up, let's go through here.



This room actually connects to the upstairs portion of the airship room we were just in. We've got quite the perspective for this one.



And in the middle, a lighted orb.





That's also a projector, it seems.





Huh? Now it's gone again.



At first...the city...flourished...





Then...the decline...began...





Terra prospered and soon began a decline for some unknown reason. Imagine that.



The last enemy here is Garuda. You can actually first find it in that area right above Gizamaluke's Grotto where the Grand Dragons hide out. It can do some bad stuff between Firaga, Stop, and Maelstrom (reduces target to single-digit HP).



Amarant can also do bad stuff with Bird Killer.



Doing all that story stuff unlocks this blue door. Let's check it out, shall we?



This room has...uh...wow. Alright, then.



A strange room, this is... The faces disturb me.

:siren: :siren:





Amarant is the best.

Wait! It's saying something...



......
Huh. I guess it's speaking directly into our minds.



Yeah, weird sentient wall face speaking into my mind, that's normal, no biggie, used to that sort of strange poo poo by now.



This is the record of our civilization...



All vegetation and...vessels...died out... The decay of our Terra...triggered it all... In order to stop the decay, many methods were considered...



Then, a final resuscitation was attempted on the mother continent... Unfortunately, it ended in failure... It was later discovered to have been the catalyst... Subjects were selected...



Flora and fauna were revived, but...is still in stasis. Final results...are still pending...



So we saw earlier that civilization was declining in Terra. Apparently some mysterious crisis put the Terran civilization on the brink of extinction, causing them to try various options. Their final, best chance...still seems to be in progress. At any rate, in case they do croak, Oeilvert is a monument to the history of Terran civilization for other races to discover.

Of course, what it's doing on Gaia is a drat good question.



Freya's got a point. Only Zidane, the person with a mysterious past he cannot remember, could understand the runes written by this ancient civilization. Zidane, who somehow has a connection with the guy piloting the warship that originated from Terra. Zidane, who was the only person the contraptions at the Iifa Tree would respond to. What do you make of all this, Zidane?



So let's save them first!

That's right, gently caress you.

Anyway, to further progress, we need to go back to the eastern room where Stiltzkin was. He's gone now, but as we pass that giant circle on the ground...





Hmm... It looks different than before.





There's two planets, huh. One must be Terra, but I wonder what the other could be. Maybe, just maybe, it could be Gaia?

Let's talk FF5. Once upon a time, there was a planet. A dark sorcerer named Enuo wanted to control the Void, but was stopped by warriors wielding twelve legendary weapons. After stopping Enuo, they decided to split the world in two to prevent access to the Void. On one of those planets, humanity decided the best way to stop further evil spirits is to shove them all into a tree. Unfortunately, all the evil souls brought the tree to life and the tree became an entity known as Exdeath. No, I'm not making this up. Exdeath decided to start declaring war on that world because he was a prick, and it resulted in four warriors chasing him to the other planet and sealing him there. One of those warriors felt guilty about leaving an evil tree man sealed there and remained, fathering the protagonist of FF5, Butts Fartz Bartz. Exdeath then manages to get Bartz's world's crystals shattered, freeing him from his prison and going back to the second world. Bartz and company arrive and eventually kick his rear end, only for the other planet's crystals to shatter. This ends up merging the two worlds back together, which is why I'm bringing it up now, and opening up the path to the Void for Exdeath to control, at least until the heroes kick his rear end again and then kick Enuo's rear end in the bonus content for starting this stupid poo poo.

So there is precedent in merging two worlds. However, if the other world is indeed Gaia, it doesn't seem like the two worlds have actually merged. Kuja talks about leaving Gaia and things going on beyond Gaia, presumably talking about Terra as if it still exists.


Also this giant red thing may very well be Terra (and I'm sure now that you've probably gotten the hint drilled into your head you can appreciate the relative subtlety in these images).



That said, there's nothing we can really get from this world-merging business other than Garland also possibly being an evil tree man, which...probably not. All we can do is move on.





Another circular-pathed elevator similar to the one at the Iifa Tree.



And it leads us to our end goal.

Time to head back.



...?









This is our boss for the dungeon.





It's a sentient airship with a large sword penis. Sure, whatever, I don't loving care anymore.





Photon reduces a character to 1HP. Nothing a Chemist-boosted Hi-Potion can't cure (also, this dungeon is the sole reason White Mages learn Chemist).



Reis's Wind and Chakra also help out a lot here, as you may expect.



Whirlwind doesn't do much damage, but it does give your party Float status. Now, I've mentioned that Float nullifies Earth attacks, but FF9 is special because Float also increases damage from Wind attacks. And hey, guess what element Ark loves to inflict?







Boomerang doesn't do much damage, but it sure does look cool.





Propeller Wind inflicts Confusion on the entire party. Thus, you probably want Clear Headed equipped for this battle.



Elixir, Power Vest, and the Semi-Rare is the Holy Lance. This holy-elemental lance teaches Freya Dragon's Crest, a very powerful ability that does damage equal to (# of Dragons Murdered)^2. Thus if you kill 100 dragons, it'll do 9999. There are several ways to boost this up efficiently, but more on those later.







Anyway, this thing has 20k HP and a few key status vulnerabilities (though good luck inflicting them without magic). I plink away at it (Ark is weak to Wind, so the Tiger Racket does quad-digit damage here) and after Zidane's done stealing I finish it off with a Dragon's Breath. Hell yeah.



It drops a very rare item, the Pumice Piece. There's only three of these, one from a Chocograph, one is the rare steal for the game's superboss, and the one that always drops after this boss. It absorbs Holy and Shadow damage, plus boosts Strength and Magic. It teaches Boost to Dagger and Eiko, a passive that guarantees summons to have their longer animations every time, rather than usually getting the shorter ones that do less damage. Not too shabby.







Anyway, we're done now. We've discovered a very weird culture's museum and fought a bizarre sentient airship. It's time we get back to some normalcy.

Next time, we play as a frog.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Seems Tindeck's a little wonky right now. The music links work fine still, but the images for them are inconsistent. So if you see any broken images, those are music links. For convenience's sake, here's the new music for the update.

Oeilvert
A Fleeting Past (Weird Face Room)

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!



Ah, Ark. In a game where you can't prevent confusion, your Propeller Wind is probably one of the worst things. Also, since he's flying, he's ironically weak to Wind in FFRK.

This is the part of the game where everything blends together for me. It's good to refresh my memory on these sorts of things. I had forgotten there was so much ~foreshadowing~ in Oeilvert, and the entire reason we went here in the first place. Keep it up!

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
It really speaks volumes about Zidane that although he knows he can piece something big together about himself with all this info, he's more worried about his friends.

Also, I remember the first time I played this section, I had a TV that was pretty drat dark. I was walking around pretty blindly

Fister Roboto
Feb 21, 2008

Freya's Holy Lance is better than her ultimate weapon for anything with a holy weakness and less than 28 defense. Unfortunately there's a grand total of 2 bosses left in the game that meet those conditions.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Mega64 posted:

12 Phoenix Down, 14 Ores, an Iron Man card, and Kaiser Knuckles. Amarant's third-strongest weapon, they're wind elemental and can inflict Trouble with Add Status. In addition to Curse and Counter, these teach Countdown, which lets Amarant inflict the Doom status (target dies once the timer reaches 0, starts at 10) at 50% accuracy. Has this status ever actually been useful in a FF game? Enemies can wreak havoc with it, but I've never really seen much use for it in any game.

It's good for taking out a piece of Neo-Exdeath if you don't have any other means of inflicting instant death.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
There's a spot over by Chocobo's Forest where you fight nothing but Ironites and Serpions as encounters. An hour or so there will make out Dragon's Crest easily. :eng101:

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Mega64 posted:

There's also apparently a sound novel called Oeilvert in the Japanese versions of FF Tactics, but I haven't really bothered looking into that one much.

By the most bizarre of coincidences, I was talking to a friend about Oeilvert this morning. It's in the English version of the game as well; it's called the Veil of Wiyu though.

Sounds normal by itself, mistranslation in Tactics very ho-hum. Except! The Veil of Wiyu is also the name of one of the Scholar's best weapons in FFXIV and if you finish the stuff related to it, you get an achievement. The name of said achievement is "Green Eyes," because XIV is great for these insane references to everything else in the series ever. And yet that one might just be the most obscure and weird one I've seen yet.

Semi-related is that it has some ridiculous great Alexander stuff, which includes a part called Cruise Chaser. Which is also them digging into stuff from this game, because it's clearly just Ark.

BrightWing
Apr 27, 2012

Yes, he is quite mad.

Dragonatrix posted:

By the most bizarre of coincidences, I was talking to a friend about Oeilvert this morning. It's in the English version of the game as well; it's called the Veil of Wiyu though.

Sounds normal by itself, mistranslation in Tactics very ho-hum. Except! The Veil of Wiyu is also the name of one of the Scholar's best weapons in FFXIV and if you finish the stuff related to it, you get an achievement. The name of said achievement is "Green Eyes," because XIV is great for these insane references to everything else in the series ever. And yet that one might just be the most obscure and weird one I've seen yet.

Semi-related is that it has some ridiculous great Alexander stuff, which includes a part called Cruise Chaser. Which is also them digging into stuff from this game, because it's clearly just Ark.

Actually, the Veil of Wiyu is a Summoner weapon, not Scholar!

Sorry, I just really like IX and XIV.

asymmetrical
Jan 29, 2009

the absence or violation of symmetry
And now there's an Ark-lookalike in the new raid tier for XIV, that uses such moves as Photon (reduces 4 party member's HP to 1) and Propeller Wind (causes Confusion unless line-of-sighted)!

Tuxedo Ted
Apr 24, 2007

I've always wondered, is Ark one of the failed battleships made before the current Invincible mentioned in the Oilvert holograms?

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

CHAPTER SEVENTEEN: Gitan has a hard time getting into the kuja lair where the man had a gulug. "It's too late," he smiled. It was an evil smile that he held the gulug with.


Team splits for this segment. Magic Sword has not mattered since Black Waltz #3, and it will continue not to as long as MP Attack exists. Not that those two matter much, the important part is Kukri and Owen Wilson to Oeilvert and Quark, Papito, and Bort stay.


The walk to the airship hasn't gotten me yet but I'm always nervous that they'll shank Gitan and start a slow descent to a game over.


where the gently caress are the chocobo tracks oh my god


It doesn't help that motherfuckers every step of the way beat up my team!


Eventually, after getting lost and beaten up resetting twice, Choco joins us.


Which means I get all the treasures available here.


Honestly? I am more excited by the 2 defense rather than the massive magic defense.


Elemental resists, huge evade, and one speed? Be still my beating heart!


Most immediately important are these, as Ark has a wind weakness.

And I have a scheme for Curse that may or may not pan out.


Mogshop has Magic Rackets. I stand by my Holy. :colbert:


Green Berets have +1 speed. Important.


Kukri's really here because the Light Robe gives her a ton of defense, and of the mages, she'd be the biggest let-down in the other dungeon.


Epitaphs are a rare interesting random encounter.


Because I can kill them at will with Softs.


And they reward no experience but offer AP.

This is kind of important, but there's a better source of AP soon enough that this is only really for the next few bosses. Not that that's a minor goal.


There are other encounters. Flee like normal.


"Heh, that's why I stay at level 1. Can't get any worse than I am now!"


This room has the moogle, so I do a lot of my Epitaph grinding in here.


Shiva may or may not be important.

I'm planning something. It may or may not pan out.


Clear Headed is short-term necessary. All four have it.


I save a lot during this part.


After all, due to the randomness of ATB, the Epitaph might summon mirror Gitan who keeps him dead forever, and regular running is too goddamn slow.

This causes 4 resets.


Eventually, Gitan masters Thievery because... I felt like it?


That's enough AP grinding, time for Ark. Like Hilgigars in that Gitan shouting and the screen shaking is all the justification, but I don't mind this one as much.


Owen Wilson smashes into it for hella damage. Between Bird Killer, MP Attack, and the Kaiser Knuckles's sheer attack and element, Ark would fall in moments.


Tinhank's attack isn't as good but it's respectable, I guess. He doesn't have the stack o' passives that Owen Wilson has.


The entire team has Clear-Headed. This and Photon are the free turns.


Whirlwind is a pain, since Gitan only survives if he's at full HP and not floating. Tinhank and Owen Wilson don't survive.

Kukri is effectively indestructible, though. The Light Robe & other defense gear makes her take single-digit damage, as Ark's two damaging attacks are physical, and Auto-Potion takes care of that and Photon.


This fight is much more complicated than most, as I have a steal to steal.


Boomerang is nonelemental and thus gets through Gitan's wind resistance.


She can whiff on items, too, not just magic.


Eventually Ark does something other than one-shotting Gitan.


I try Soul Blade. It works, technically, since Ark is open to blind, but it doesn't work, in that propeller and whirlwind don't miss.

Bollocks.


Eventually Gitan gets the steal that matters. The next place to get one is the end of the disc, long after things where I'd really, really like it.


Kukri's damage with the Tiger Racket isn't very high, but she can plink Ark to death.


Let's check how Gitan's Thievery is doing!


oh my god


Well, since I have the Holy Lance, I might as well let Owen Wilson do some work.


And with one last jab he took the car keys, waow.


Shadow immunity is Important. Egoist's Armlets, Demon Mails, and Pumice Pieces let everyone get in, so it all works out.


And then everyone gets naked.


I thought I could get the other dungeon in this update but then AP grinding and the Ark play-by-play took too long.

And sorry I forgot the register last time, turns out there weren't any resets to add.


REGISTER OF RESETS:
One to Tidal Flame Garnet for the hell of it; Unknown number lost to plant spiders spawn numbers; died to Flans without Flee; Untimely crit pushed Sealion to fatally Blizzara; less work to suicide on optional Type A fight than to win or reset; incredible number of resets for phoenix down RNG; and then again; Marcus gained levels; Snared by the Mandragoras leaving Quan's Dwelling; Only one on a pointless phoenix down rng; Antlion did not cooperate; Again, Antlion did not cooperate; Soldiers beaten too hard once; twice; thrice; Gitan lied Cleyrans died; Tinhank and Marcus didn't make it; bonus fourth Soldier beating; Alexandrian Gauntlet toll: Beatrix 3, Beatrix vs Bandersnatch 2, Beatrix vs Bandersnatch 1, Beatrix 3; Knuckleheaded death to Ralvuimago; Actually two of them; dunked by Hilgigars; Stroper sweepstakes; resources depleted by zombies; Stroper sweepstakes 2; ran out of magic tags; Stroper sweepstakes 3; Auto-Potion; Beaten to Bort; zombie-on-zombie violence; more zombie-on-zombie violence; Stroper sweepstakes 4; Stroper sweepstakes 5; Magic Elevator Ride zombies: Gitan striked, Roulette suicide, Roulette suicide 2, Gitan striked 2; Counter and Auto-Potion do not mix; Ramuh and Shiva insisted on sucking; Forgot the Forgotten chocobo tracks; got hosed up on the way; Epitaph; Epitaph; Epitaph; Epitaph grinding is risky.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Tuxedo Ted posted:

I've always wondered, is Ark one of the failed battleships made before the current Invincible mentioned in the Oilvert holograms?

It's hard to see the failed Invincible Prototype but I doubt it, as Ark has quite a few propellers and none of the Terra airships use that.

There's also later evidence that subtly hints at what Ark really is (or might be, since it's not concrete.)

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I have never seen the aggressive Jabberwocky until that update.

bewilderment
Nov 22, 2007
man what



Some notes on the last update:
Oeilvert's music isn't straight from the title screen, it's a little different. Oeilvert's track is 'Oeilvert', the title screen track is 'The Place I'll Return To Someday'. Oeilvert's theme sounds appropriately more ancient and aged.

Regarding planet merging:
From the hologram, we see that Terra is one of the planets, and that it has a single moon. The 'other planet' also has a single moon.
From the 'start of the play' cutscene way back on Disc 1, we know that Gaia has two moons, one blue and one red. The red celestial body seen in this update (referring to another one) is probably the red moon.

Aside from the moons, though, we haven't seen any other real evidence of Terra and Gaia 'merging' besides the very different architecture and technology in Oeilvert, and possibly Kuja's Palace.

And in one other place, where we've seen that distinctive tri-force-like symbol.

FeyerbrandX
Oct 9, 2012

Mega64 posted:

One of those warriors felt guilty about leaving an evil tree man sealed there and remained, fathering the protagonist of FF5, Butts Fartz Bartz.

I thought it was Tot?

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

bewilderment posted:

And in one other place, where we've seen that distinctive tri-force-like symbol.

Iifa Tree is the Great Deku Tree, confirmed. :tinfoil:

Squarely Circle
Jul 28, 2010

things worsen and worsen
One thing I love is that Zorn and Thorn get the default item shop text, so suddenly these jester assholes who just yelled at you are like "Hi! How can I help you? What would you like to buy?" :buddy:
I also find it a little silly that they sell Vaccines. For reasons. I believe theirs is actually the first shop in the game where you can straight-up buy them.

Oeilvert :allears: Maybe not a very exciting dungeon puzzle or gameplay-wise but it's such a freakin cool setpiece. I love how lonely and ancient and otherworldly it feels. Ark's not a difficult boss but it just looks so goddamn imposing, the low camera angle really works to convey how much it looms over your party. Maybe one of my favorite fights, just for how much I like looking at it.

Music Junkie
Sep 30, 2012

That's right, embrace the cute. Embrace it. You know you want to.
Oeilvert always felt like a grind to me, for some reason. Or maybe it was the walk to get there, I dunno. But I did like the music and the new part of the story we get. This next part though, SCREW THAT. :argh: ALWAYS hated that dungeon. Which reminds me that I was playing it at night and therefore made it creepy for myself. But the hate remains to this day, just the same.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

asymmetrical posted:

And now there's an Ark-lookalike in the new raid tier for XIV, that uses such moves as Photon (reduces 4 party member's HP to 1) and Propeller Wind (causes Confusion unless line-of-sighted)!

After Googling a few of that thing's attacks that didn't come from Ark, turns out it's also a reference to a 1986 game called Cruise Chaser Blassty. That's where the Super Hawk Blaster and GA-100 attacks come from, as well as the add.

I guess Ark was a reference to that thing in the first place? There are certain similarities.

AnotherGamer
Jan 12, 2007
Please change my name to "The Guff Machine"

Mega64 posted:



It drops a very rare item, the Pumice Piece. There's only three of these, one from a Chocograph, one is the rare steal for the game's superboss, and the one that always drops after this boss. It absorbs Holy and Shadow damage, plus boosts Strength and Magic. It teaches Boost to Dagger and Eiko, a passive that guarantees summons to have their longer animations every time, rather than usually getting the shorter ones that do less damage. Not too shabby.

This is another missed reference to the older FF games: the original name for the item is "Floating Stone", which is what you used in FF1 to raise the airship from the desert it was buried in and make it useable.

Senior Woodchuck
Aug 29, 2006

When you're lost out there and you're all alone, a light is waiting to carry you home
Up next, one of the most pain-in-the-rear end minigames in the entire series.

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McDragon
Sep 11, 2007

Ark is cool. I just really dig the design. Armstrong too.

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