|
I just want it to not have Games for Windows Live. That was loving awful. Edit: Talking Bulletstorm here, didn't realise I was going to be at the top of the page. Also, apparently Tribes: Ascend is getting its final patch. laserghost posted:There are surprisingly many Halloween themed Wolf3d mods. I'll definitely check out Witching Hour. That video looks pretty goofy, in a good way. It looks like it just changes graphics/sounds and levels? I wonder if you could get it working with ECWolf.
|
# ? Sep 29, 2016 19:49 |
|
|
# ? Jun 6, 2024 05:41 |
|
Hee heee heeee :iamafag:
|
# ? Sep 29, 2016 20:59 |
|
I've never been able to figure out what causes that glitch and it pisses me off so much, but people like it so much that at this point I think it'd be a waste to fix it.
|
# ? Sep 29, 2016 22:54 |
|
I wonder if it's at all related to why my Koopa Shells keep getting stuck in walls (or, when I briefly tried them in E1M1, occasionally going through walls). ...I suppose not, since that's a ceiling it's stuck in, but the end result's about as amusing I suppose
|
# ? Sep 29, 2016 23:00 |
|
Step one of prettying up my weapons is complete. The pickup sprites are no longer just ugly downsized versions of my reference pics!
|
# ? Sep 30, 2016 05:19 |
|
Those don't look too bad!
|
# ? Sep 30, 2016 06:32 |
|
TerminusEst13 posted:I've never been able to figure out what causes that glitch and it pisses me off so much, but people like it so much that at this point I think it'd be a waste to fix it. Heh heh I love it. Been playing with Demon Steele all week (too much if I'm gonna be honest) and it's the first time I've encountered it
|
# ? Sep 30, 2016 07:05 |
|
CJacobs posted:
Concerning sprites though, how kosher is it considered to grab assets off of Realm667 and use the sprites with my own code? Main reason I'm asking is because I don't want people flipping out when they see a familiar looking gun or monster and it doesn't behave at all how they're expecting it to.
|
# ? Sep 30, 2016 07:38 |
|
I'm willing to help if you want me to! Some of the guns (the machine gun and rocket launcher especially) are edited from another person's sprites, and while I did give credit, I also plan on sending the guy a PM to ask if I can still use them. Granted, the sprites are 3 years old now so I don't even know if the person who made them is still active, but that's what I've decided to do in general when I make use of someone else's sprites as a base for my own or whathaveyou. Although I assume stuff on Realm667 specifically is free for you to grab as long as you include the credit section in the readme files- the ones I've checked out so far say they don't care if you use them as long as you give credit and don't claim they're yours. edit: A thing I've learned from browsing the doom forums and the zdoom forums is, "be prepared for people to immediately ask if it's compatible with brutal doom and then say nothing else", which will be annoying but hopefully not as annoying if I anticipate it! CJacobs fucked around with this message at 08:00 on Sep 30, 2016 |
# ? Sep 30, 2016 07:46 |
|
CJacobs posted:Although I assume stuff on Realm667 specifically is free for you to grab as long as you include the credit section in the readme files R667 is a resource site, the entire point of things being hosted there is that they're free to reuse. (Actually a few resources have been pulled out when the concerned authors have rescinded their authorization.) CJacobs posted:edit: A thing I've learned from browsing the doom forums and the zdoom forums is, "be prepared for people to immediately ask if it's compatible with brutal doom and then say nothing else", which will be annoying but hopefully not as annoying if I anticipate it! IMO, grab the agitating skeleton stuff from Demonsteele and then say "yes".
|
# ? Sep 30, 2016 11:05 |
|
Cat Mattress posted:IMO, grab the agitating skeleton stuff from Demonsteele and then say "yes".
|
# ? Sep 30, 2016 11:14 |
|
CJacobs posted:
Maybe you've seen these but you might be able to get some nice tips/ideas from these videos https://www.youtube.com/watch?v=channel?UCzD9tU3AqgPGkGL1BDqNJzg by the fella doing the art for Supplice.
|
# ? Oct 1, 2016 03:09 |
|
SavageMessiah posted:Maybe you've seen these but you might be able to get some nice tips/ideas from these videos https://www.youtube.com/watch?v=G0I7QkC3S9A by the fella doing the art for Supplice. Nice! These look like they'll be a big help. One thing I saw the guy do is make a clipping mask layer to avoid any anti-aliasing outside the sprites, and then use the brush tool to make shadows to hide the pixel-art-y visuals. Definitely gonna try that.
|
# ? Oct 1, 2016 03:45 |
|
Don't remember if I saw this here or not but I stumbled across a TAS of a slaughtermap and ended up watching the whole thing. There's something oddly soothing of just sitting back and letting the unrelenting chaos and pixel-perfect Cyberdemon rocket dodging wash over you... https://www.youtube.com/watch?v=vnCx8Z6B6O8 How do you even TAS Doom? Play the engine at .5 speed and then multiply it back up to record the demo?
|
# ? Oct 1, 2016 05:15 |
|
So, I've finished my map and I feel like a real dummy because I'm not sure what to do now. I've got a couple of external wads (the one with the custom textures I'm using and the rain ploppable script) and I don't know how to smoosh them into my pk3 and make the final distributable thing. Including the map itself I've got down thanks to The Kins. Until now I've just been using them as dependencies in Doom Builder to test the map, so obv they're not actually combined. edit: Also, I'm assuming I shouldn't just put in the entire custom textures wad, because I'm only using a couple of them. CJacobs fucked around with this message at 06:01 on Oct 1, 2016 |
# ? Oct 1, 2016 05:49 |
|
CJacobs posted:https://www.youtube.com/watch?v=zSz0XGUZXmY What song is this? Map is looking really drat nice
|
# ? Oct 1, 2016 06:12 |
|
Thank you! The music is Roller Mobster, by Carpenter Brut. I love that drat song.
|
# ? Oct 1, 2016 06:17 |
|
CJacobs posted:So, I've finished my map and I feel like a real dummy because I'm not sure what to do now. I've got a couple of external wads (the one with the custom textures I'm using and the rain ploppable script) and I don't know how to smoosh them into my pk3 and make the final distributable thing. Including the map itself I've got down thanks to The Kins. Until now I've just been using them as dependencies in Doom Builder to test the map, so obv they're not actually combined. With the textures, what I've been doing is painstakingly copying each individual texture I use into the pk3, into a textures or flats folder depending on which is relevant. Technically you could shove the whole thing in and use SLADE's delete unused textures tool, but I don't know how well that works. The most painful thing for me is redefining the necessary textures in a TEXTURES lump, since for some reason people still tend to use an extremely messy TEXTURE1 lump, even though I'm told that's not exactly kosher.
|
# ? Oct 1, 2016 07:04 |
|
Okay! I'll give that a shot and then make a trailer for the map and throw a download up on my dropbox or something. I am pumped to finally deliver something playable after all the fuckin around I've done learning the ropes these past few months. I mean, it's just a demo map for what will eventually be a much longer campaign, but still. Proof of concept first.
|
# ? Oct 1, 2016 07:11 |
|
Has anyone figured out a good control scheme for Demomsteele played on X360 pad?
|
# ? Oct 1, 2016 14:16 |
|
If you don't have them already, all the Id shooters are half-off on GOG. https://www.gog.com/promo/20160930_back_to_school_sale_bethesda_collection
|
# ? Oct 1, 2016 17:13 |
|
Well, I dunno if it'll all fall apart horribly when other people download it, but nothing ventured, nothing gained. Here we go. https://www.youtube.com/watch?v=O7o67zUjvfQ Download it here: https://www.dropbox.com/s/8417a764284jui8/Manor%20Demo.rar?dl=0 NOTE: You almost certainly need Z/GZDoom to play this, I don't know if it'll work in other engines. My first released Doom campaign will be an eerie, Southern Gothic-inspired trip to the depths of hell titled The Devil's Tattoo. This is the first map! The final release will probably restructure a few things, this is mostly to demonstrate the general speed of the campaign as well as its aesthetic and some of its gameplay elements. Please let me know if it all works or not (and tell me if you know of any other places I can post about this) since it's obviously my first time doing this and all. CJacobs fucked around with this message at 18:12 on Oct 1, 2016 |
# ? Oct 1, 2016 17:46 |
|
Shadow Warrior Classic Redux is 99c on Steam for the next 47 hours or so.
|
# ? Oct 1, 2016 18:40 |
|
Postal 2 with Paradise Lost add-on is also on sale, in case you need more arguments that games are art
|
# ? Oct 1, 2016 20:00 |
|
https://vimeo.com/theromero/review/156288044/2ad02ce556 John Romero talks about the version of E1M8 he made back in January.
|
# ? Oct 1, 2016 21:13 |
|
leekster posted:https://vimeo.com/theromero/review/156288044/2ad02ce556
|
# ? Oct 1, 2016 22:41 |
|
My campaign now has a thread on Doomworld! I will also probably make one on the ZDoom forums sooner or later as well. edit: ZDoom forum thread is up too. CJacobs fucked around with this message at 22:50 on Oct 1, 2016 |
# ? Oct 1, 2016 22:42 |
|
This reminds me, what happened to his kickstarter thing, wasn't he going to try again or has he completely given up on it? I would very much like to play a new fps designed by Romero.
|
# ? Oct 1, 2016 22:58 |
|
Kamrat posted:This reminds me, what happened to his kickstarter thing, wasn't he going to try again or has he completely given up on it? I'm also on the "would like another good Romero FPS" boat.
|
# ? Oct 1, 2016 23:02 |
|
I am glad Mr. Romero shares my opinion that hitscanners are the devil and should be eliminated before any other target. Also I really liked the map so I agree there should be more Romero videogames.
|
# ? Oct 1, 2016 23:15 |
|
Someone correct me if I'm wrong, but wasn't the last update on Romero's New Game that Gearbox is looking into it? Can't wait for them getting the praise as "Saviours of Classic FPS".
|
# ? Oct 2, 2016 04:56 |
|
laserghost posted:Someone correct me if I'm wrong, but wasn't the last update on Romero's New Game that Gearbox is looking into it? Can't wait for them getting the praise as "Saviours of Classic FPS".
|
# ? Oct 2, 2016 04:58 |
|
Is there a way to play doom 64 on PC in a source port and not an n64 emulator?
|
# ? Oct 2, 2016 05:04 |
|
GutBomb posted:Is there a way to play doom 64 on PC in a source port and not an n64 emulator? https://doom64ex.wordpress.com/
|
# ? Oct 2, 2016 05:07 |
|
Casimir Radon posted:Nothing is going to come of it. Romero didn't get funded instantly and lost interes. This is what I'm afraid of, that he totally lost interest in the project, hopefully this is just unwarranted fear and he's working on that demo thing. Hopefully gearbox has nothing to do with it as well because gently caress gearbox.
|
# ? Oct 2, 2016 13:31 |
|
Did the Romeros ever finish that Taco van game with one of their kids? It looked cute
|
# ? Oct 2, 2016 15:24 |
|
Updated my campaign's demo map to fix some stuff. What's new in 0.0.1.0: ------- + Changed floor texture in underwater segments to not be a water texture + Added an extra script function to ensure the last enemy in the arena segment spawns (Thanks, Gez) + Extended Doomguy's arms a bit so that the sprites go all the way down the screen if you're using the alt hud + A couple teeny tiny linedef rearrangements to prevent rendering errors in the main lobby of the manor I'm working on making custom doors for the ones that have key locks as per The Kins' suggestion, so that'll be in the next update. CJacobs fucked around with this message at 16:53 on Oct 2, 2016 |
# ? Oct 2, 2016 16:47 |
|
Shoehead posted:Did the Romeros ever finish that Taco van game with one of their kids? It looked cute Kinda, it was heavily reworked tho: http://www.blromero.com/train/
|
# ? Oct 2, 2016 18:52 |
|
Gunman Taco Truck is still about the same as it was.
|
# ? Oct 2, 2016 19:14 |
|
|
# ? Jun 6, 2024 05:41 |
|
Man the new Oblige map generator is really good and makes some pretty slick stuff!
|
# ? Oct 2, 2016 20:55 |