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Honestly that rubber banding seems a bit weak to my civ v brain, will have to see obviously
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# ? Oct 2, 2016 03:52 |
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# ? May 15, 2024 03:25 |
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That Russia info is far from confirmed, but if it were real then the ability to claim extra land when a city is settled is already good enough. Let us remember the Shoshone.
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# ? Oct 2, 2016 03:56 |
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The Human Crouton posted:That Russia info is far from confirmed, but if it were real then the ability to claim extra land when a city is settled is already good enough. Let us remember the Shoshone. This land is your land, this land is my land. No, wait, it's just mine. All of it. -The Shoshone, probably
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# ? Oct 2, 2016 03:59 |
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Snapping up luxuries and strategics four tiles out on a new city plop, plus four production tundra forrest tiles is kinda massive. Great in the early game to save money not buying tiles, awesome mid to late game for extremely 'gently caress you' forward settling.
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# ? Oct 2, 2016 04:02 |
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God I really, really hope they've nerfed Industrialisation in the final game compared to the preview build. It comes way too early and cheap for something that powerful and goddamnit you should not have the Ruhr Valley Coal Mines directly adjacent to the Venetian Arsenal in the tech tree. Edit: Seriously. Just move it to the second tier of Industrial techs rather than the first. Having Factories available that quickly is entirely too powerful. Captain Fargle fucked around with this message at 04:54 on Oct 2, 2016 |
# ? Oct 2, 2016 04:52 |
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Captain Oblivious posted:This land is your land, this land is my land. No, wait, it's just mine. All of it. The song is the same, the record just skips on "this land is my land" five or six times every chorus.
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# ? Oct 2, 2016 05:16 |
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The Human Crouton posted:That Russia info is far from confirmed, but if it were real then the ability to claim extra land when a city is settled is already good enough. Let us remember the Shoshone. And grabbing more land for free when they do stuff with Great People. Certainly appropriate for Russia's abilities to be based around "What's mine is mine. What's yours is also mine."
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# ? Oct 2, 2016 05:21 |
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OH WHAT IN THE gently caress?! The tech tree in 6 has Electricity, Radio, Chemistry AND Combustion located AFTER Flight. I'm so going to have to figure out how to mod this poo poo. You should not be unlocking loving planes and airfields before you can even drill for oil!
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# ? Oct 2, 2016 05:29 |
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Well when you put it that way *cancels preorder*
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# ? Oct 2, 2016 05:31 |
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lots of people saying the ai looks pretty bad, not that 5 was too hot. At least it'll be themed in a neat way
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# ? Oct 2, 2016 05:40 |
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Kibbles n Shits posted:Well when you put it that way *cancels preorder* I know it's really not a big deal in the grand scheme of things and it's probably the autism talking but it really does bother me. I'll probably just figure out how to mod the tech tree on release and rename/shuffle things a little.
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# ? Oct 2, 2016 05:44 |
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Perhaps biplanes require oil, thus limiting players to observation balloons until combustion is also discovered?
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# ? Oct 2, 2016 05:50 |
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Banana Man posted:lots of people saying the ai looks pretty bad, not that 5 was too hot. At least it'll be themed in a neat way I can tolerate the AI being bad at 1UPT, but dear god please just make the AI fun and worth interacting with again. My biggest grip about Civ 5's diplomacy was it just seemed like something that happened to you occasionally, not something you could really manipulate and get involved in. Civ 4 was all about the triangle diplomacy and it was great.
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# ? Oct 2, 2016 05:54 |
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Kibbles n Shits posted:I can tolerate the AI being bad at 1UPT, but dear god please just make the AI fun and worth interacting with again. My biggest grip about Civ 5's diplomacy was it just seemed like something that happened to you occasionally, not something you could really manipulate and get involved in. Civ 4 was all about the triangle diplomacy and it was great. Civ 6 is trying to do this with the Agendas system. In addition to the hidden personality sliders that determine their behaviour each AI also now has a unique personality quirk that factors into how much they like you. Pericles HATES it if you try to get involved with a City State he's invested in, Mvemba gets extremely pissed if you DON'T try to spread your religion to him etc etc. They also randomly roll a second, hidden agenda every game that you have to determine through play. You can't see it when you meet them, unlike their regular agenda which remains static from game to game.
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# ? Oct 2, 2016 06:09 |
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MMM Whatchya Say posted:Anybody have any fun challenges or alternate methods of play? I just did a cultural victory* without making great works and that was pretty fun. Terra map as Polynesia; spend the first 20+ turns crossing the ocean with your starting settler & warrior. You get a massive continent all to yourself while everyone else is sardine'd together in the old world; but to balance it you're way behind on tech and your land is v. short on lux and trading partners. It was really fun!
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# ? Oct 2, 2016 06:15 |
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Tree Bucket posted:Terra map as Polynesia; spend the first 20+ turns crossing the ocean with your starting settler & warrior. You get a massive continent all to yourself while everyone else is sardine'd together in the old world; but to balance it you're way behind on tech and your land is v. short on lux and trading partners. It was really fun! Oh yeah I've done that a bit, played with raging barbs to make the new continent a bit more rugged, haven't finished that save though. Also just realized I posted that in the wrong thread.
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# ? Oct 2, 2016 06:17 |
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Play as the Aztecs (or Germany) on a tilted axis map with raging barbs, and once your position is consolidated send raiding parties into the endless north to make culture/armies.
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# ? Oct 2, 2016 06:31 |
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I'm assuming that at least part of the bad ai can be attributed to the review copies being locked on Prince Though the AI's refusal to cede captured cities when you're about to wipe them off the planet is a bit silly.
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# ? Oct 2, 2016 06:35 |
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It depends on what you mean by "bad AI." Civ 5's combat AI was easy to abuse on all difficulties because of its inability to prioritize targets, so it's not an unsafe bet to assume that it'll have the same tactical flaws whether you're playing on Settler or Deity. If you're talking about like general building priority and their ability to execute their agendas, that's something that gets solved on higher difficulties because the AI's income bonuses makes its economy strong enough to do things like field an army and launch effective invasions if only through sheer number.
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# ? Oct 2, 2016 06:57 |
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Speaking of "my immersion!", the Dead Sea is a natural wonder in this, and apparently it counts as a source of sweetwater for the purposes of housing.
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# ? Oct 2, 2016 08:57 |
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Perestroika posted:Speaking of "my immersion!", the Dead Sea is a natural wonder in this, and apparently it counts as a source of sweetwater for the purposes of housing. Is sweetwater a vernacular thing or did you mean freshwater and got auto-corrected. Also yes, it does. It's the Ghandi of natural wonders. vvv interesting, I've never heard it used that way before vvv IcePhoenix fucked around with this message at 09:09 on Oct 2, 2016 |
# ? Oct 2, 2016 09:01 |
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Sometimes fresh water is called "sweet" water. It's archaic but it exists.
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# ? Oct 2, 2016 09:02 |
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Perestroika posted:Speaking of "my immersion!", the Dead Sea is a natural wonder in this, and apparently it counts as a source of sweetwater for the purposes of housing. Sounds like someone's a little... salty ...I'll leave now
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# ? Oct 2, 2016 09:04 |
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I can't believe no one took a look at the civilopedia, only that russian guy (and probably only because it hasn't been revealed yet), show us gorgo, come on!!!
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# ? Oct 2, 2016 09:10 |
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Speedball posted:Sometimes fresh water is called "sweet" water. It's archaic but it exists. I looked that up, and learned something today. Pretty cool. The Human Crouton fucked around with this message at 09:18 on Oct 2, 2016 |
# ? Oct 2, 2016 09:11 |
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Speedball posted:Sometimes fresh water is called "sweet" water. It's archaic but it exists. The Human Crouton posted:I looked that up, and learned something today. Pretty cool. "Fresh water" is basically "pineapple" all over again as nearly every European language that isn't English calls it "sweet water" instead, so they probably just typed that out of habit.
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# ? Oct 2, 2016 10:06 |
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Perestroika posted:Speaking of "my immersion!", the Dead Sea is a natural wonder in this, and apparently it counts as a source of sweetwater for the purposes of housing. Considering how long it took Firaxis to patch civ 5 so that the lake natural wonders counted as water sources for surrounding tiles, this is very par the course and you should expect it to be corrected several years after release.
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# ? Oct 2, 2016 10:18 |
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MMM Whatchya Say posted:I didn't age particularly well but also it's just one of those things people form Strong Opinions about so it can get kind of irritating if you're not on board. It's just when someone says it's "THE BEST EVERYTHING EVER" i cringe because the game has so much loving terrible about it, sharing a bunch of flaws with civ2.
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# ? Oct 2, 2016 11:39 |
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Kurtofan posted:I can't believe no one took a look at the civilopedia, only that russian guy (and probably only because it hasn't been revealed yet), show us gorgo, come on!!! It@s because the Civilopedia is cut down for the preview. Any civs not in the build aren't there.
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# ? Oct 2, 2016 12:07 |
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Oh hey, something neat just popped up in one of the streams: The Roman Legionnaire can not only build forts and roads, he can also actually repair damaged districts and tile improvements. Like with builders, this doesn't even take up their build charge, so they can do that an unlimited amount of times. Given how important districts and pillaging seems to be, combined with the relative rarity of builders, that seems like a really useful ability. It'll allow you to get a recently-conquered city back into top shape without having to cart a builder all the way to the front lines.
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# ? Oct 2, 2016 13:32 |
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Why is Norway's music literally just Scarborough Fair? https://youtu.be/kb91npO7FG4?t=8m23s
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# ? Oct 2, 2016 15:47 |
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OwlFancier posted:Why is Norway's music literally just Scarborough Fair? That's the English theme.
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# ? Oct 2, 2016 15:49 |
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I love it.
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# ? Oct 2, 2016 15:51 |
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Are there any vids showing off more civ's themes? Ideally without dudes with anyone voices talking at twice the volume.
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# ? Oct 2, 2016 15:51 |
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I was on the fence about preordering, but that soundtrack video finally tipped over to getting the GMG offer at least. My first playthrough is probably going to be Arabia. More science, plus guaranteed great prophet seems like the best way to experience most of the game when you are just starting and are not familiar with all the subsystems.
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# ? Oct 2, 2016 18:07 |
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After watching a few videos from various youtubers (most of which are horribly annoying to listen to I must say), I gotta say that I'm now way more excited about this game than I thought I'd be when it was first announced. It doesn't feel barebones at all, there are actually a lot of mechanics in it, lots of choices to make. Didn't expect the game to feel so... full at release mechanics-wise. On the other hand, I'm really disappointed in how the AI has handled itself in the videos I've watched. It still looks pretty drat helpless unfortunately.
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# ? Oct 2, 2016 18:21 |
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The AI also seems to be just a little schizophrenic at times when it comes to the agendas, at least in this build. In one stream, a guy had Kongo as his closest neighbour. At one point the player created a religion (as the very first civ in game), and literally the very next turn Mvemba bitches at him for not having it spread to any Kongolese cities, which some turns later even escalated into a denunciation (though on that note, it's nice that now the game explicitly tells you why you're being denounced). Eventually the player did manage to get a missionary over there, and Mvemba actually immediately praised that. But then some three or so turns after that, Mvemba once again turned around and bitched him out because apparently it still wasn't spreading fast enough.
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# ? Oct 2, 2016 18:41 |
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How do citizens interact with districts? Some districts say they have yield per citizen, which implies you can assign multiple to them, but I've not seen any streamers doing it. On the Citizen management screen they just show as any other tile without any hint of assigning multiple people.
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# ? Oct 2, 2016 18:47 |
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I *think* I saw some streamer assign several people to a district/building (not sure which) but he just did it to show that it could be done. Not sure who it was. But yeah, haven't seen anyone actually make use of it.
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# ? Oct 2, 2016 18:50 |
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# ? May 15, 2024 03:25 |
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Perestroika posted:The AI also seems to be just a little schizophrenic at times when it comes to the agendas, at least in this build. In one stream, a guy had Kongo as his closest neighbour. At one point the player created a religion (as the very first civ in game), and literally the very next turn Mvemba bitches at him for not having it spread to any Kongolese cities, which some turns later even escalated into a denunciation (though on that note, it's nice that now the game explicitly tells you why you're being denounced). Eventually the player did manage to get a missionary over there, and Mvemba actually immediately praised that. But then some three or so turns after that, Mvemba once again turned around and bitched him out because apparently it still wasn't spreading fast enough. To be honest, if I was playing as Kongo I would also be pissed if my neighbor was denying me a religion bonus.
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# ? Oct 2, 2016 18:51 |