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food court bailiff posted:Uh well I just bought Twilight Imperium, what am I getting myself into? Oh you sweet summer child.
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# ? Oct 3, 2016 01:32 |
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# ? Jun 1, 2024 05:24 |
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I've bought many a game without having played them first, but I can't imagine doing that with TI3. Good luck, hope you enjoy it.
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# ? Oct 3, 2016 01:46 |
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food court bailiff posted:Uh well I just bought Twilight Imperium, what am I getting myself into? Are there any must-have resources for either learning or playing the game? Takenoko is basically fine. It's an acceptable gateway game with lots of pretty colours, though I find the myriad tiny rules exceptions frustrating to teach to new players. It tends to run into problems with more serious gamers, as in the late game you can often pick up a gardener or garden goal card then if you're lucky, immediately fulfill it, throwing the game in your favour. Or, if you're not lucky, you get stuck with a hand of dead goal cards you can't easily resolve while everyone else fulfills all of theirs easily on the back of your efforts. But if you don't take yourself too seriously and just enjoy the general pleasantness of building up a garden it's a fun game. Also Twilight Imperium is a hot mess of a game that throws a ton of different things together - area control, economics, politics, hand management, wargaming, base building, research trees - into a forbidding morass of rules that tries to simulate a game of Master of Orion. It probably wouldn't even be made nowadays and I am genuinely surprised FFG hasn't made a new edition of it yet. I wouldn't call it "good", but I enjoy it and it's definitely an experience. Expect player elimination, brinkmanship, kingmaking, bashing the leader, and basically everything that eurogames have been systematically eliminating from boardgaming for the last 20 years. Generally, you should get the alternate strategy cards from Shattered Empire, or play with the modified Imperial strategy card. Both can be found in the Shattered Empire manual (pp14-17), you can either Rutibex up the cards or buy the expansion. bobvonunheil fucked around with this message at 02:09 on Oct 3, 2016 |
# ? Oct 3, 2016 01:56 |
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Anybody played Potion Explosion yet? I've been wanting to pick up a game with more "physical" aspects to it since the last few games I've bought were Ra, Sherlock Holmes Consulting Detective, and Cacao. Anybody have any other good "physical" game recommendations?
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# ? Oct 3, 2016 01:59 |
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Capsaicin posted:Anybody played Potion Explosion yet? I've been wanting to pick up a game with more "physical" aspects to it since the last few games I've bought were Ra, Sherlock Holmes Consulting Detective, and Cacao. Anybody have any other good "physical" game recommendations? Galaxy Trucker.
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# ? Oct 3, 2016 02:08 |
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Potion Explosion is pretty fun, it has that addicting combo mechanic that makes those type of puzzle games so fun. Flick 'em Up is my favorite dexterity game. It's a great choice for families and will work well with all ages, but also a fun game for more typical gamers to change things up a bit. The scenarios offer a lot of variety in setup and game length as well.
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# ? Oct 3, 2016 02:12 |
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bobvonunheil posted:Also Twilight Imperium is a hot mess of a game...Expect player elimination, brinkmanship, kingmaking, bashing the leader, and basically everything that eurogames have been systematically eliminating from boardgaming for the last 20 years. And thank god for that! Some times you need a big fun game of politics and dice rolling. Calculating cube ratios is for the birds! Twilight Imperium is a masterpiece, and the largest game that I can never find anyone to play with.
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# ? Oct 3, 2016 02:52 |
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Oh, completely unrelated to TI - what's Junk Art like? My wife thought the box looked cool but I had never heard of it.
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# ? Oct 3, 2016 02:56 |
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I demoed the extra large version at Gencon. It's pretty neat, a good variation on the balanced type games. I don't like the cards that make you switch places and take over another person's sculpture though, I wouldn't play with them.
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# ? Oct 3, 2016 03:05 |
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food court bailiff posted:Oh, completely unrelated to TI - what's Junk Art like? My wife thought the box looked cool but I had never heard of it. Paul from SU&SD likes it a lot, here's his take: https://www.youtube.com/watch?v=JaEUDnOrtow
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# ? Oct 3, 2016 03:08 |
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Twilight Imperium is a good game. YOU NEED THE EXPANSIONS. Also make sure you play with politics and political leaders and take out all the lame political cards from the main game. Destroy the Imperium card or whatever it's called from the main game. It's dumb. If they could figure out how to do combat other than rolling a million dice then it'd be one of the best game experiences ever. Buckwheat Sings fucked around with this message at 03:58 on Oct 3, 2016 |
# ? Oct 3, 2016 03:53 |
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Lord Frisk posted:If you had held off, you could have gotten 50% off an in stock game for each p500 you'd pledged. That's how they structure their fall/winter sale. I'm in Canada so I wanted to buy two things at once to save on shipping. And because I super duper preordered Imperial Struggle, I now have two p500s, so I'll get two cheap things in the fall sale. Exactly what those will be? Probably Falling Sky and.... I have no idea. I'm sure the thread will tell me what to do when the time comes.
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# ? Oct 3, 2016 04:04 |
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Played Junk Art a few times now, just 2p but even still it's quite fun and nice for a change of pace. All the different play modes work pretty well and there's some good variety. Also got in a play of Terraforming Mars today. Played without the Corporate era cards but with advanced starting companies. Not sure exactly how long it took, I think around 2 hours, but like I had read about it it just flies by. There isn't much downtime, at least with 2, as turns are pretty quick and the actions relatively simple. Really nice engine building game and the spatial element of the board adds a nice little extra layer.There's also a ridiculous amount of cards, we had about a quarter of the deck left at the end and the corporate expansions adds almost a huge amount more. All the resource cubes can get a little fiddly and the component quality as everyone says is decent but not great, but isn't too big of a deal. Definitely recommended if you like economic engine builders.
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# ? Oct 3, 2016 06:30 |
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What are the "bad" political cards in TI? I was planning on getting expansions after getting a few games under my belt, but if there's something super necessary for making the game really work let me know. Also, is it even worth playing 3/4 player, or should I really hold out for a six player table? Also I hate to even ask this because it's super boring for anyone else in the thread whenever this question comes up, but...any good packing/sorting solutions for the game? The fancy printed cardboard thing with a cutout for the cards is obviously meant to be kept but there's also another weird unprinted cardboard plate thing and I'm pretty sure as soon as I snip the plastic pieces from the sprues it's all going to turn into a nigh-unmanageable mess anyway.
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# ? Oct 3, 2016 07:02 |
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food court bailiff posted:Also I hate to even ask this because it's super boring for anyone else in the thread whenever this question comes up, but...any good packing/sorting solutions for the game? Here's my solution. Just a bunch of plano 3500s Each race has an associated ziplock bag for leaders, command counters and control markers and there's one more generic plastic storage box (smaller than the plano 3500, I think 6 compartments) for all the remaining counters. Tulpa fucked around with this message at 07:49 on Oct 3, 2016 |
# ? Oct 3, 2016 07:39 |
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Rutibex posted:And thank god for that! Some times you need a big fun game of politics and dice rolling. Calculating cube ratios is for the birds! Twilight Imperium is a masterpiece, and the largest game that I can never find anyone to play with. that's not because of the game.
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# ? Oct 3, 2016 08:54 |
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CommonShore posted:I'm in Canada so I wanted to buy two things at once to save on shipping. And because I super duper preordered Imperial Struggle, I now have two p500s, so I'll get two cheap things in the fall sale. Imperial Struggle won't ship until next year, so you won't get a deal on that one. Buy Thunder Alley when you have an opportunity. Game's amazing.
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# ? Oct 3, 2016 11:14 |
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food court bailiff posted:What are the "bad" political cards in TI? I was planning on getting expansions after getting a few games under my belt, but if there's something super necessary for making the game really work let me know. Also, is it even worth playing 3/4 player, or should I really hold out for a six player table? https://boardgamegeek.com/thread/674489/removing-political-chaff This is a list of political cards you should remove due to them sucking - it makes politics much more interesting as the ones left are much nastier. Usually the ones removed are along the lines of "Good thing/bad thing happens to a player OR Nothing happens", which ends up just leading to people voting for "Nothing happens" to play safe, so the ones remaining force some kind of difficult decisions on the players.
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# ? Oct 3, 2016 12:59 |
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Lord Frisk posted:Imperial Struggle won't ship until next year, so you won't get a deal on that one. Buy Thunder Alley when you have an opportunity. Game's amazing. I didn't even take a closer look at Thunder Alley when I was browsing around because I have close to zero interest in car racing, but I do like a good game even if it's built on a theme I don't like (I don't spend much time colonizing the Carribean either, but here I am...). I might just get Falling Sky or Virgin Queen if I only have one discount. Falling Sky seems cool but I already have one COIN game on the way. And Virgin Queen... well let's just say (and I'm sure you're all with me on this one), gently caress Imperial Spain .
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# ? Oct 3, 2016 13:49 |
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food court bailiff posted:Also I hate to even ask this because it's super boring for anyone else in the thread whenever this question comes up, but...any good packing/sorting solutions for the game? The fancy printed cardboard thing with a cutout for the cards is obviously meant to be kept but there's also another weird unprinted cardboard plate thing and I'm pretty sure as soon as I snip the plastic pieces from the sprues it's all going to turn into a nigh-unmanageable mess anyway. I have an easy solution for you. The Twilight Imperium 3 box is unnecessarily large and unwieldy. Throw it away and get a tin of Presidents Choice Luxury Biscuits. This tin is exactly the size you need to contain all TI3 components in a compact and easy to carry size: Rumda posted:that's not because of the game. Your right, all of my friends think they are too cool for board games Except Fluxx and Love Letter for some reason.
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# ? Oct 3, 2016 13:51 |
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Rutibex posted:I have an easy solution for you. The Twilight Imperium 3 box is unnecessarily large and unwieldy. Throw it away and get a tin of Presidents Choice Luxury Biscuits. This tin is exactly the size you need to contain all TI3 components in a compact and easy to carry size: I put my copy of TI3 in a Battlestar Galactica expansion box (which for some reason is the same size as the original game)
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# ? Oct 3, 2016 14:19 |
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CommonShore posted:I didn't even take a closer look at Thunder Alley when I was browsing around because I have close to zero interest in car racing, but I do like a good game even if it's built on a theme I don't like (I don't spend much time colonizing the Carribean either, but here I am...). In my life I have seen maybe a combined total of 30 minutes of stock car racing, not counting Days of Thunder, but Thunder Alley is just a good game yo. I'm more interested in their F1 racing game because F1 is fewer cars and generally more technical, but Thunder Alley is getting a campaign-ish team manager expansion and if there's anything that gets me into sports it's managing sports.
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# ? Oct 3, 2016 14:52 |
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Rutibex posted:I have an easy solution for you. The Twilight Imperium 3 box is unnecessarily large and unwieldy. Throw it away and get a tin of Presidents Choice Luxury Biscuits. This tin is exactly the size you need to contain all TI3 components in a compact and easy to carry size: Plus you'll have food for the first time you play the game. TI is so long starvation actually becomes an issue.
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# ? Oct 3, 2016 14:57 |
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CommonShore posted:I didn't even take a closer look at Thunder Alley when I was browsing around because I have close to zero interest in car racing, but I do like a good game even if it's built on a theme I don't like (I don't spend much time colonizing the Carribean either, but here I am...). al-azad posted:In my life I have seen maybe a combined total of 30 minutes of stock car racing, not counting Days of Thunder, but Thunder Alley is just a good game yo. I'm more interested in their F1 racing game because F1 is fewer cars and generally more technical, but Thunder Alley is getting a campaign-ish team manager expansion and if there's anything that gets me into sports it's managing sports. Yeah, i care not a fart in the wind about nascar or racing, but its a game that plays up to seven smoothly and seamlessly, and is amazing fun with a fair amount of strategic thinking. Even with 7 players you never end up looking away from the board, because of how movement is managed, the board state changes every turn. This means even experienced players need have a B, C, and D plan ready for the inevitable fallout. On top of all this is the fair amount of politics that comes when a draft line leaves a corner.... Game is just amazing, and I recommend it to everyone who has ever breathed air or drank water. (totally gently caress the spanish.)
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# ? Oct 3, 2016 15:32 |
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Zark the Damned posted:Plus you'll have food for the first time you play the game. TI is so long starvation actually becomes an issue. Are there any good solutions for the length of a TI game? Ways to pack the motherfucker up and put it away? My group has been talking about getting into it here and there but we don't often have more than 3-4 hours to play a game, and we can't just leave it out. Is it possible to just take pictures and stuff of the table and pack it away for another day? e. Lord Frisk posted:Yeah, i care not a fart in the wind about nascar or racing, but its a game that plays up to seven smoothly and seamlessly, and is amazing fun with a fair amount of strategic thinking. Even with 7 players you never end up looking away from the board, because of how movement is managed, the board state changes every turn. This means even experienced players need have a B, C, and D plan ready for the inevitable fallout. On top of all this is the fair amount of politics that comes when a draft line leaves a corner....
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# ? Oct 3, 2016 15:33 |
Yeah I give not a single fig's rear end about nascar or car racing and with one play of TA I completely agree with Lord Frisk. It's a really, really good game, with lots of players, doesn't take ages, and applies its theme well according to the one nascar fan who was in the game.
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# ? Oct 3, 2016 15:37 |
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I never realized before getting into the scene recently how deep the board game hole goes
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# ? Oct 3, 2016 15:38 |
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Kashuno posted:I never realized before getting into the scene recently how deep the board game hole goes I think I found my limit when I didn't buy one of those ebay copies of Napoleon's Triumph. If they actually reprinted it tho
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# ? Oct 3, 2016 15:44 |
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T-Bone posted:I think I found my limit when I didn't buy one of those ebay copies of Napoleon's Triumph. I just looked at that and I had a hard time justifying buying scythe (but I did and played it for the first time this weekend, and have no regrets) I can't imagine going much higher
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# ? Oct 3, 2016 15:45 |
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CommonShore posted:Are there any good solutions for the length of a TI game? Ways to pack the motherfucker up and put it away? My group has been talking about getting into it here and there but we don't often have more than 3-4 hours to play a game, and we can't just leave it out. Is it possible to just take pictures and stuff of the table and pack it away for another day? I mean, it might be POSSIBLE, but there's a reason that people usually set aside an entire day for this game. This is a picture on BGG of a 5-player game played to completion. And honestly, I think that one looks pretty tame for the games I've played. Like, if you do that, you have to figure there's at least an hour additional set up the second time you play.
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# ? Oct 3, 2016 16:00 |
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CommonShore posted:Are there any good solutions for the length of a TI game? Ways to pack the motherfucker up and put it away? My group has been talking about getting into it here and there but we don't often have more than 3-4 hours to play a game, and we can't just leave it out. Is it possible to just take pictures and stuff of the table and pack it away for another day? You might pack a 3, maaaybe 4 player game in that time. But even with experienced players you are probably looking at 1 hour per player at least You can use the simulated early turns setup to cut down on some time but really if you don't have 6 hours set aside you are better just playing something else I think. And to be perfectly frank i'll echo earlier sentiments that TI3 was a pretty cool (if flawed) game for the early 2000's, but nowadays feels overly long and bloated compared to competitors like Eclipse or Forbidden Stars.
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# ? Oct 3, 2016 16:10 |
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There's no good way to quickly set up and tear Twilight Imperium down. Takes forever both ways. It has just too many moving parts. As for time, nothing beats experience. With everyone knowing the rules you can greatly decrease playtime. This generally leads to fewer combats as player begin to realize that combat is actually detrimental to winning the game. AP is another killer, as it is with all games. I don't play with anyone you dallys on their turn but if you do, implement a clock. A lot of things are supposed to be done in turn order but just do them simultaneously to save time as well, unless the order matters- like when someone is about to win. Let people take their turn while the previous person is buying units/techs. That sort of thing.
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# ? Oct 3, 2016 16:16 |
Kashuno posted:I just looked at that and I had a hard time justifying buying scythe (but I did and played it for the first time this weekend, and have no regrets) I can't imagine going much higher Welcome to the thread, Bosgoon. (also NT is the best game ever made and you all should be ashamed at not picking it up at 150 )
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# ? Oct 3, 2016 16:16 |
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Buy it during the fall sale for 50% off. You've got enough new game on your table to sink your teeth into. Besides, Thunder Alley is a perfect holiday game, so having it come in the mail right around then wont hurt playability. The rules are simple, so you can slap it down in front of family for xmas or boxing day and everyone can scream at your cousin for shafting the draft line going into the final curve.
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# ? Oct 3, 2016 16:17 |
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TI 4th edition when
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# ? Oct 3, 2016 16:17 |
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Countblanc posted:TI 4th edition when It's called Eclips-(is knocked to the ground by rain of tomatoes and beer bottles)
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# ? Oct 3, 2016 16:54 |
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CommonShore posted:Are there any good solutions for the length of a TI game? Have the game board set up in advance, maybe including the accelerated start. Choose a time after which the next turn is the last (maybe half hour before quitting time?). Use a turn timer, overlapping turns, etc as others suggested.
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# ? Oct 3, 2016 17:17 |
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Magnetic North posted:It's called Eclips-(is knocked to the ground by rain of tomatoes and beer bottles) Eclipse is a dry uninteractive euro game that murdered a much better space 4x game, and is currently wearing it's skin, like Buffalo Bill.
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# ? Oct 3, 2016 17:50 |
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Rutibex posted:Eclipse is a dry uninteractive euro game that murdered a much better space 4x game, and is currently wearing it's skin, like Buffalo Bill. Speaking from personal experience?
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# ? Oct 3, 2016 18:01 |
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# ? Jun 1, 2024 05:24 |
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StashAugustine posted:Speaking from personal experience? Nah, he only dresses his boardgames in the skins of breakfast foods.
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# ? Oct 3, 2016 18:07 |