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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Banana Man posted:

Was quill specializing in science to go that fast? The times seem similar to civ 5 where with Babylon you could be really far ahead pretty quick in prince.

I didn't really think Quill18 focused science that much either - it takes him a long time to even put a Campus down, and he's got flight -a modern era tech- by about 1100AD. At that point he's only got 2 or 3 campus' running and still hasn't figured out how to work them with citizens. You go directly from Sanitation/Steam power to Flight and then everything is shiny and modern. It's weird. It seems like there should be another tier of techs in the Industrial era, Modern techs should have a larger jump in cost, and maybe there should be more dependencies in the tree. His neighbours are sitting with warriors, archers, and catapults and he has skyscrapers while never seeming to specialise highly in science.

E: Yeah, I checked. He gets Flight in the lost episode, and then after that in Ep10 he gets a Great scientist he wants to use in a Campus so he checks over all of this. He only has build 2 - one in a tile with 2 mountains and another in Rome with no bonuses from terrain. He also has a third one he conquered from Japan. None of them are being worked, so there's not really much of a science focus going on.

Hallucinogenic Toreador posted:

I'm probably :thejoke:ing pretty hard, but Limes can also mean Roman border defences.

No, I just didn't know that. So they were!

Darkrenown fucked around with this message at 19:54 on Oct 3, 2016

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OwlFancier
Aug 22, 2013

Eiba posted:

Were you watching Quill18? He greatly emphasized science and kind of rushed to flight when he saw it was possible which put him in the modern era ridiculously early. He finished the whole tech tree in the 1800s.

The dates in the game might be a bit poorly calibrated, or he might have just had way more science than expected. His cultural tech was way more reasonable, which lead to him researching robotics and suffrage at about the same time.

It's kind of neat how much he could focus, especially since his capital was in such a science poor area. I guess hardcore specialization is still possible on an empire level, even if certain cities have limitations.

Seems like it would be really difficult to balance though, so I imagine only one or two options will be optimal, but for now it looks impressively open.

Given that science is essentially tied to how mountainous the map is, it's gonna be hard to balance.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
No, he was playing Rome and just kept either settling or rolling over cities, then occasionally slapping down campus districts. Rome didn't have anything that specifically boosted science, but has enough stuff encouraging you to go wide with some tall boosters as well.

Gort
Aug 18, 2003

Good day what ho cup of tea
Have we seen anything of how multiplayer is? I'm afraid it's going to be a shitshow like it is in 5.

Sarmhan
Nov 1, 2011

Gort posted:

Have we seen anything of how multiplayer is? I'm afraid it's going to be a shitshow like it is in 5.
No but they have promised it is better and that they've put more attention into it, including various short-form modes for short sessions. It'd be hard for the netcode to be worse, and the entire engine seems like less of a tirefire than 5's was. Obviously it's impossible to say anything until people have played it though.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Gort posted:

Have we seen anything of how multiplayer is? I'm afraid it's going to be a shitshow like it is in 5.

Was. It sucked horribly at launch, but I play(ed) Civ V multi pretty regularly. At least a game or two every couple months with a friend of mine against the AI. It was fun as hell and totally headache free.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

El Disco posted:

If you're going to run a settler around unescorted, at least use radar.

I was dumb and had swept a trireme past the peninsula about five turns before. Got unlucky. Oh well. Irritating but hardly a game-breaker.

Gully Foyle
Feb 29, 2008

OwlFancier posted:

Given that science is essentially tied to how mountainous the map is, it's gonna be hard to balance.

Only seems to really matter for early science. Once you get Libraries and Universities in there, you can throw in the policy slot for +100% science from campus buildings and get like +12 science per campus, which out paces pretty much any adjacency bonuses.

I do think that the Tech rate seems a bit high with all the Eurekas. The fact that the Civic tree acts as a second tech line helps, in that if you focus mostly on science, you fall behind in culture, and vice versa. But I think Eureka/Inspiration bonuses should be toned down to something like 33% instead of 50%. Or tech costs increased a bit, especially for late-game techs.

Also gonna take some getting used to the relatively limited military upgrade lines. Currently there are only 5 units in the melee line, as opposed to I think 8 in Civ V? I guess corps/armies are supposed to act as bridges between the gaps.

I'm still super hyped about how rich the whole district placement system seems to be, and the game looks fairly involving right into the late game. I do hope higher difficulty levels make the AI a real threat, I look forward to fighting in the more urbanized map, with district pillaging, walled encampments, and all that.

Godlessdonut
Sep 13, 2005

Cythereal posted:

I was dumb and had swept a trireme past the peninsula about five turns before. Got unlucky. Oh well. Irritating but hardly a game-breaker.

It's also the sort of thing autosave is good for. ;)

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Good lord, you can't see what luxury goods you have already one the trade screen or when another civ offers you a trade? Like, you can see what good you produce, but you might have access to other goods from other trades which make a big different in what deals you want to accept.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I hope the UI mods come thick and fast because it's beginning to sound like this game will need it.

Jastiger
Oct 11, 2008

by FactsAreUseless
I hope they add "abandon city" as a war victory option. I hate having to prolong or even go to war because one city is problematic. Just force them to leave it and be done.

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

El Disco posted:

It's also the sort of thing autosave is good for. ;)

HISTORY HAS SPOKEN. You cannot undo what is done.

Eiba
Jul 26, 2007


Darkrenown posted:

I didn't really think Quill18 focused science that much either - it takes him a long time to even put a Campus down, and he's got flight -a modern era tech- by about 1100AD. At that point he's only got 2 or 3 campus' running and still hasn't figured out how to work them with citizens. You go directly from Sanitation/Steam power to Flight and then everything is shiny and modern. It's weird. It seems like there should be another tier of techs in the Industrial era, Modern techs should have a larger jump in cost, and maybe there should be more dependencies in the tree. His neighbours are sitting with warriors, archers, and catapults and he has skyscrapers while never seeming to specialise highly in science.
It would be interesting to see exactly where his science was coming from, but he had a ton of it in any case. 300 per turn when he was only getting 100 per turn in culture. I think a lot of it came from his +100% campus bonus policy. He was also suzerain of Geneva and got the Great Library and Oxford University as soon as he could.

But you're right, he had a slow start and didn't exactly build a campus in every city. It looks kind of lopsided, but you could see all his decision making processes were to prioritize science bonuses, at the cost of culture industry, and gold which were all mediocre. His faith still seemed pretty high, though all he used it for was to buy more great scientists.

The sudden shift from Renaissance to Modern was really jarring and sudden, I'd agree.

OwlFancier posted:

Given that science is essentially tied to how mountainous the map is, it's gonna be hard to balance.
Mountains seem fairly ubiquitous. Quill18's capital was entirely flat land, with barely any hills, but he founded his second city next to mountains and built a campus in his capital anyway that ended up being fairly decent just from district adjacency and city state bonuses. That was the reassuring thing about his stream. He looked like he had a terrible start for science, but ended up with ridiculous amounts anyway. And that was only partially due to conquering Japan and Spain.

In terms of city site balance, it looks like mountains will make for high quality faith or science districts, while flat lands allow you to really stack up farm adjacency bonuses. Early on farms get an extra food for each two adjacent farms, making triangles of farms more powerful than three scattered ones. Eventually they get +1 food for each adjacent farm so a carpet of them is a massive boost you wouldn't get in a city with rough terrain. And since population is what limits the number of districts a city can build, that's a pretty powerful boost.

I still imagine one way or another is going to be obviously better, but I appreciate the apparent range of possibilities right now.

Super Jay Mann
Nov 6, 2008

Banana Man posted:

Was quill specializing in science to go that fast? The times seem similar to civ 5 where with Babylon you could be really far ahead pretty quick in prince.

The truth is that the turn dates are calibrated toward a very laid back playstyle and that anyone who is remotely good at Civ games is going to reach eras far earlier than the "historical" dates just by virtue of knowing what they're doing.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

Rexides posted:

Civ 2 wonder movies were the best thing, they felt like a reward by themselves. However, they only worked that well because the rest of the game no distinct artistic direction, and the wonder movie producers were free to make one video where you had sketches presented over a jazz soundtrack, one that is an epic montage of sailors that could be the intro to a 16 century documentary, and also a video of a dude in a funny costume reciting Shakespeare and nothing felt out of place because there was no specific theme they had to follow.

The Civ 2 wonder movies owned so hard.

My favorite was King Richard's Crusade. Which was the most make or break wonder in the game Imo.

E:
https://www.youtube.com/watch?v=Gb4LT95Z3qA

JetsGuy fucked around with this message at 00:38 on Oct 4, 2016

Sarmhan
Nov 1, 2011

Super Jay Mann posted:

The truth is that the turn dates are calibrated toward a very laid back playstyle and that anyone who is remotely good at Civ games is going to reach eras far earlier than the "historical" dates just by virtue of knowing what they're doing.

Seriously in 5 I can hit industrial era by the 12th century. It's just not feasible to calibrate.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

Jastiger posted:

I hope they add "abandon city" as a war victory option. I hate having to prolong or even go to war because one city is problematic. Just force them to leave it and be done.

This has been a problem with Civ forever. In early Civ , you couldn't destroy a poo poo city you captured. Later, they let you raze the city and just paid an insane OMG WARMONGER penalty for it. Then it just got worse with the 'foreign national" tracking.

Just let me burn a goddamned city to the ground, I only captured it because the stupid AI doesn't space out their cities so no city interferes with the other like I autisticly do.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

JetsGuy posted:

The Civ 2 wonder movies owned so hard.

My favorite was King Richard's Crusade. Which was the most make or break wonder in the game Imo.

The one I remember most is the Oracle, because for some reason whenever I built it, at least the first few times I tried playing the game/when I played it on our first home computer, the game crashed with a message saying the computer performed an illegal operation or something and I, being something like a single-digit in age then, believed it was because there was something literally illegal regarding the Oracle and/or playing video of it.

On a mostly-unrelated tangent, I was not particularly good at Civ II then (I played without any tutorials or anything, so I had little idea of what I was doing and figured it out as I went). I remember really liking phalanxes because they looked neat (and were blue).

Roland Jones fucked around with this message at 00:44 on Oct 4, 2016

Jay Rust
Sep 27, 2011

JetsGuy posted:

The Civ 2 wonder movies owned so hard.

My favorite was King Richard's Crusade. Which was the most make or break wonder in the game Imo.

E:
https://www.youtube.com/watch?v=Gb4LT95Z3qA

Why does King Richard's Crusade give bonus production?

The Human Crouton
Sep 20, 2002

Jay Rust posted:

Why does King Richard's Crusade give bonus production?

So you can build an army and kick rear end.

Jastiger
Oct 11, 2008

by FactsAreUseless
I still dont see how people get to industrial so quickly. Its insane lol.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
If everybody wants a game where technological progression is tightly constrained to historical dates I would suggest playing a Paradox game instead.

Peas and Rice
Jul 14, 2004

Honor and profit.

JetsGuy posted:

My favorite was King Richard's Crusade. Which was the most make or break wonder in the game Imo.

Leonardo's Workshop would like a word.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Jastiger posted:

I still dont see how people get to industrial so quickly. Its insane lol.

In Civ5 it's just a matter of realizing that building 4 cities max and prioritizing food above everything (except just enough happiness) is how you get loads of tech quickly. It helps to realize that the food trade routes conjure food ex nihilo. But if you know that, you can easily move your industrial revolution up a few centuries.

I assume there'll be similar "exploits" (really, just understanding the underlying systems) in Civ6, and that they'll be largely required if you want to win on Deity.

Jastiger
Oct 11, 2008

by FactsAreUseless
I've been playing vox populi so im guessing that Avenue is closed off i always find that if i dont use my trade routes externally i run out of gold and it torpedoes my civ, so i never get my big food bonus.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

Peas and Rice posted:

Leonardo's Workshop would like a word.

Touche.

YOUR PIKEMAN HAVE ALL BEEN UPGRADED TO RIFLEMEN

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.

Peas and Rice posted:

Leonardo's Workshop would like a word.

Leonardo was flashier, but IMO weaker than King Richard. Getting free upgrades was nice, but you lost the veteran bonus on those units - which, in some cases, resulted in a net power loss from the upgrade. IIRC, Leonardo also had an awkward expiration tech (Industrialization?) that killed it right before you really needed to upgrade units in the modern era. Richard also was often easier to get since the AI loved Leonardo so much, and the extra shields often meant that by getting Richard you'd bootstrap straight into Leonardo (or some other equally great Wonder).

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

TooMuchAbstraction posted:

In Civ5 it's just a matter of realizing that building 4 cities max and prioritizing food above everything (except just enough happiness) is how you get loads of tech quickly. It helps to realize that the food trade routes conjure food ex nihilo. But if you know that, you can easily move your industrial revolution up a few centuries.

Wow. I just stuck with my method of grow as fast as possible that always served me well and it worked alright in 5. You had to slow it down a bunch but expand and grab as much land as possible is always the way I've won.

Are roads still going to require maintenance? Doesnt seem like it

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

orangelex44 posted:

Leonardo was flashier, but IMO weaker than King Richard. Getting free upgrades was nice, but you lost the veteran bonus on those units - which, in some cases, resulted in a net power loss from the upgrade. IIRC, Leonardo also had an awkward expiration tech (Industrialization?) that killed it right before you really needed to upgrade units in the modern era. Richard also was often easier to get since the AI loved Leonardo so much, and the extra shields often meant that by getting Richard you'd bootstrap straight into Leonardo (or some other equally great Wonder).

My argument is that if you were smart about it, you always put KRC in your best production city. For the entirety of the effect of the wonder, I'd just have that city cranking wonders. It was basically the wonder that got you a shitton of wonders.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
I'm late to the discussion, but what civilizations are people liking at the moment? So far I'm really liking the look of Arabia; they've got science, faith and a guaranteed religion, and even a bit of bonus culture. That's pretty close to everything I'd want; science and culture are the two things I'd like to focus on, and I definitely like getting a religion even in games where it's not central to my strategy. It seems pretty great.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

JetsGuy posted:

My argument is that if you were smart about it, you always put KRC in your best production city. For the entirety of the effect of the wonder, I'd just have that city cranking wonders. It was basically the wonder that got you a shitton of wonders.

How wonderful.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
KRC is completely overrated because production doesn't matter much in Civ 2. You'll be using stacks of caravans to instabuild critical wonders and you'll be purchasing most of the units and buildings you need.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

JetsGuy posted:

Wow. I just stuck with my method of grow as fast as possible that always served me well and it worked alright in 5. You had to slow it down a bunch but expand and grab as much land as possible is always the way I've won.
Yeah, I'm not saying techniques like that are required to win, but they make winning a lot easier. Depends on if you play Civ for challenge or for the "make your own alt-history" aspect.

quote:

Are roads still going to require maintenance? Doesnt seem like it

The only reason they required maintenance in 5 was to keep you from mindlessly spamming roads everywhere. Now that they're auto-built for you in 6, that won't be an issue.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

TooMuchAbstraction posted:

The only reason they required maintenance in 5 was to keep you from mindlessly spamming roads everywhere. Now that they're auto-built for you in 6, that won't be an issue.

The only reason I (and most people) "mindlessly spammed roads" on earlier Civs that the trade bonus was such that you were an idiot if you didn't have a road (+1) and RR (+2) on every tile.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

JetsGuy posted:

The only reason I (and most people) "mindlessly spammed roads" on earlier Civs that the trade bonus was such that you were an idiot if you didn't have a road (+1) and RR (+2) on every tile.

Granted for Civ3 and earlier, but Civ4 didn't give a trade bonus if I recall correctly (beyond the bonuses for cities being connected at all). And yet your empire always ended up completely covered in roads/railroads anyway. I guess the goal as of Civ5 is to make it so the defending civ doesn't have a completely massive maneuverability bonus against invaders; they can only quickly go between cities or to places that have roads.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
Yea having every single tile under your control covered with a railroad was broken as gently caress. You could instantly muster your entire army to any location of your choosing making defense pretty much trivial. There would be ways around it of course but the AI was never really very good and the whole nuke and paradrop tactic, nor using bombers to cut off railroad access to an objective. I miss being able to build quick and free roads to places I want to expand to or conquer but in a way I think it's nice that it'll no longer be micromanaged. Maybe a decent compromise could have been to have roads that directly lead to a strategic resource, friendly city, or other Civ's borders\roads be free, so legitimate and good uses for roads aren't penalized but spamming them everywhere is.

JetsGuy
Sep 17, 2003

science + hockey
=
LASER SKATES

TooMuchAbstraction posted:

Granted for Civ3 and earlier, but Civ4 didn't give a trade bonus if I recall correctly (beyond the bonuses for cities being connected at all). And yet your empire always ended up completely covered in roads/railroads anyway. I guess the goal as of Civ5 is to make it so the defending civ doesn't have a completely massive maneuverability bonus against invaders; they can only quickly go between cities or to places that have roads.

IIRC I did it in 4 because I think you still needed strategic resources connected by roads, and I just did it immediately so when they "appeared" I'd have the roads already there.

I do agree with their tact now of trying to get us away from doing that completely and making them autobuild is a huge plus

Jay Rust
Sep 27, 2011

I did have a non-zero amount of fun making aesthetically-pleasing road paths between my cities in 5

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Punished Chuck
Dec 27, 2010

Roland Jones posted:

I'm late to the discussion, but what civilizations are people liking at the moment? So far I'm really liking the look of Arabia; they've got science, faith and a guaranteed religion, and even a bit of bonus culture. That's pretty close to everything I'd want; science and culture are the two things I'd like to focus on, and I definitely like getting a religion even in games where it's not central to my strategy. It seems pretty great.

I'm going to play Scythia a lot so I can drown every other civilization in a tidal wave of horsemen and tanks.

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