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Powerplay NPCs are hells of obnoxious. Especially the ones that just turn off your power core in 2 shots.
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# ? Oct 4, 2016 13:11 |
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# ? May 12, 2024 04:10 |
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Aethernet posted:At Deadly or Elite, NPCs get access to engineer upgrades. This means that FDLs can have resist/boosted shields plus cells out the yinyang, making them annoying to take down unless you have relatively high DPS. Do you have Overcharge on your MCs as well as Incendiary? This is why the engineer grind is incredibly non-optional if you're farting about with a combat rank of Master or higher. Which frankly you can achieve pretty easily just from RES farming. For anyone who doesn't get what I mean your combat rank directly affects the quality/difficulty of spawned NPCs and no you can't tank your ranking. Want to pop into a Python or Cobra for some general purpose play? Well gently caress you, it's deadly engineer turned interdiction o'clock.
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# ? Oct 4, 2016 13:46 |
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The powerplay cluster missile launcher, can it be engineered? I've always wanted to just slap some crazy number of missiles on a ship for shits and giggles.
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# ? Oct 4, 2016 14:03 |
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DancingShade posted:FTFY. Ill only say one thing: Warhorns.
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# ? Oct 4, 2016 14:06 |
Know what would be nice? If completing missions, hauling trade goods, handing in bounties and exploration data had a chance to reward you with a random engineer upgrade token that you could apply to a ship and module of your choice. It'd not be as reliable or efficient a way of obtaining upgrades, especially the best ones, as purposefully grinding the engineers, but at least you'd still get something more rewarding than just more money, and a taste of the upgrades might even give people more motivation to pursue engineers than they otherwise would have.
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# ? Oct 4, 2016 14:13 |
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so are voice packs still cool? any good ones updated for all the latest content? don't really like many of the recent HCS Voice Pack ones tbh.
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# ? Oct 4, 2016 15:04 |
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Slashrat posted:Know what would be nice? If completing missions, hauling trade goods, handing in bounties and exploration data had a chance to reward you with a random engineer upgrade token that you could apply to a ship and module of your choice. It'd not be as reliable or efficient a way of obtaining upgrades, especially the best ones, as purposefully grinding the engineers, but at least you'd still get something more rewarding than just more money, and a taste of the upgrades might even give people more motivation to pursue engineers than they otherwise would have. I think you should be able to haggle, i.e. get a reroll on the goodies offered as mission reward, in exchange for rep loss or less monetary reward. That way you'd be less frustrated and find the needed components quicker. Einbauschrank fucked around with this message at 16:30 on Oct 4, 2016 |
# ? Oct 4, 2016 16:22 |
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Einbauschrank posted:I think you should be able to haggle, i.e. have a reroll on the goodies offered as mission reward, in exchange for rep loss or less monetary reward. That way you'd be less frustrated and find the needed components quicker. Id rather go with "4 randoms or 1 specific" to be honest. That way i could farm them by doing missions instead of flipping the board for up to 5 hours. Also which rear end in a top hat decided you need amounts of stuff for engineer unlocks that are not multiples of mission rewards. Marco "gently caress Marco Gwent" Gwent for example.
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# ? Oct 4, 2016 16:30 |
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I can't imagine how this game is playable without EDDB / Inara and a google search open on a second screen.
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# ? Oct 4, 2016 16:52 |
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Sundowner posted:so are voice packs still cool? any good ones updated for all the latest content? A guy over on the HCS VoicePack boards made a multi-crew profile which is great if you have multiple voice packs from them already. It lets you assign one to tactical, one to comms, and one to flight, and will randomly assign them on request. It's so good that he's been picked up to make it part of the official packs. Apparently there's a beta version of it in the new Astra release, although I've been using a heavily-modified version of the unofficial version for awhile now and the new version is buggy so I'll be waiting a bit before changing. You can check out the thread about it here: http://forum.hcsvoicepacks.com/forum/elite-dangerous-discussion/6398-v2-0-multi-crew-profile And yeah, they're still doing updates, apparently they've already put together some stuff for 2.2 when it hits like voice commands for fighter control. StarkRavingMad fucked around with this message at 17:11 on Oct 4, 2016 |
# ? Oct 4, 2016 17:09 |
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INTJ Mastermind posted:I can't imagine how this game is playable without EDDB / Inara and a google search open on a second screen. Yeah, the fact that EDDB is even necessary is shocking. Why there's not some kind of proper trade interface built into the game itself is beyond me. That being said, with EDDB, trading can actually be fun.
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# ? Oct 4, 2016 17:18 |
*100th post about Space Rangers 2's business centers and Space Google and how great they would be in ED*
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# ? Oct 4, 2016 17:22 |
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For a game that (imo) doesn't have a lot going for it besides amazing detail, immersion, and for some VR, you would think they'd do everything possible to integrate stuff into the game so we *don't* have to either tab out or rock a second monitor and pull away from the ingame experience. I don't know the first thing about game development theory but I'd think a big no no would be drat near requiring you to be outside of the game to continue playing it. So much seemingly basic info is only available on a wiki or inara. At least if you aren't either staring at the module/ship or at the station in question.
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# ? Oct 4, 2016 17:38 |
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In the grim darkness of the 34th century there are spaceships and FTL travel, but no internet.
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# ? Oct 4, 2016 18:22 |
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StarkRavingMad posted:A guy over on the HCS VoicePack boards made a multi-crew profile which is great if you have multiple voice packs from them already. It lets you assign one to tactical, one to comms, and one to flight, and will randomly assign them on request. It's so good that he's been picked up to make it part of the official packs. Apparently there's a beta version of it in the new Astra release, although I've been using a heavily-modified version of the unofficial version for awhile now and the new version is buggy so I'll be waiting a bit before changing. You can check out the thread about it here: http://forum.hcsvoicepacks.com/forum/elite-dangerous-discussion/6398-v2-0-multi-crew-profile that's pretty cool, but i don't like most of the HCS voice packs :\ by recent I just meant whatever ones would be updated to the latest patch is but overall Verity is the only one I like as it blends in well. maybe Kate but I doubt that's been updated. Shatner is cool but too gimmicky, and all of HCS's smarmy British humour gets to be too much for me after a point :p I say that as a huge fan of Red Dwarf too, so I totally get it... it just gets old after a while.
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# ? Oct 4, 2016 18:23 |
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INTJ Mastermind posted:I just got back from a 5000 LY journey for Professor Pain and right as I was about to dock with his base, I get jumped by a Federation Farragut battlecruiser and 20 other combat ships. My unarmed ASP lasted about 5 seconds and that was that. What the hell just happened? I didn't get scanned, I was Allied with the Feds (green dots on Radar), no illicit cargo, and my ship was unarmed. Has anyone figured out a possible reason for this?
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# ? Oct 4, 2016 18:54 |
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Morter posted:Has anyone figured out a possible reason for this? No idea, unless he banged into someone and damaged them on the way in. I've seen that battle cruiser hanging out above Palin a few times (not sure if it's always there) and I'm always afraid I'm going to bump into the drat thing by accident and have it vaporize me.
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# ? Oct 4, 2016 19:00 |
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Morter posted:Has anyone figured out a possible reason for this? No idea why they would be camping Palin, but the capships + escorts will shoot you down if you go anywhere near them. Makes landing near the alien ship/barnacles slightly tricky
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# ? Oct 4, 2016 19:26 |
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I can certainly see why the Federation would want to guard a research facility that demands bits of mysterious alien artefacts in exchange for go faster drives, yes.
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# ? Oct 4, 2016 21:12 |
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The first time I read his description I thought he said he was interdicted by a Farragut battlecruiser, which would be pants-shittingly awesome.
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# ? Oct 4, 2016 21:28 |
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Sundowner posted:that's pretty cool, but i don't like most of the HCS voice packs :\ by recent I just meant whatever ones would be updated to the latest patch is but overall Verity is the only one I like as it blends in well. maybe Kate but I doubt that's been updated. Yeah I would maybe more interested in voicepacks if they didn't all mainline comic BBC sci fi so hard, even the ones not based on any series. And I like BBC sci fi!
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# ? Oct 4, 2016 21:30 |
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E Equals MC Hammer posted:The powerplay cluster missile launcher, can it be engineered? I've always wanted to just slap some crazy number of missiles on a ship for shits and giggles. Yes it can. Hilariously, the Extended Ammo mod for it is particularly awesome - it increases both your maximum ammo pool (always nice as missiles tend to be limited in that regard) and the 'magazine' size for the launcher - and the swarm launcher empties out the whole magazine in one salvo. Your reload time of course tend to go up at about the same rate but there's nothing quite like just one missile rack belching ten drunken seeker warheads.
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# ? Oct 4, 2016 22:07 |
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Sundowner posted:so is powerplay pretty much entirely shat upon now? i know it was always a bit of a half-baked joke system but from what i'm reading people have pretty much given up on it other than for like maybe prismatic shields? PP mostly just got worse, and in 2.1 they made it even more annoying to be pledged to a power and also introduced massive crippling PP bugs that I'm pretty sure still haven't been fixed, so both the casual pledges and the hardcore PPers are bailing out in droves.
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# ? Oct 5, 2016 00:32 |
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Main Paineframe posted:PP mostly just got worse, and in 2.1 they made it even more annoying to be pledged to a power and also introduced massive crippling PP bugs that I'm pretty sure still haven't been fixed, so both the casual pledges and the hardcore PPers are bailing out in droves. Power Play would have been so much better if they had tied Engineers to it. And removed all the stupid grind and random rear end NPCs that interdict you for no reason and provide you no benefit to kill.
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# ? Oct 5, 2016 00:36 |
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I can't use the galaxy map in VR, but I assume that's because I'm missing something easy?
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# ? Oct 5, 2016 00:41 |
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A "fun" beta bug: I just got interdicted by an anaconda pirate, so I launched a fighter. He launched a fighter. By this point he was firing on my Cutter, but I'm not sure if his fighter had yet. They were both, however, red on the radar. I shot at his fighter...and got a bounty, and then, of course, a larger bounty when I "murdered" him.
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# ? Oct 5, 2016 00:59 |
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Drake_263 posted:Yes it can. Hilariously, the Extended Ammo mod for it is particularly awesome - it increases both your maximum ammo pool (always nice as missiles tend to be limited in that regard) and the 'magazine' size for the launcher - and the swarm launcher empties out the whole magazine in one salvo. Your reload time of course tend to go up at about the same rate but there's nothing quite like just one missile rack belching ten drunken seeker warheads. so if money is no object, what would the ideal missile ship be?
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# ? Oct 5, 2016 01:12 |
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E Equals MC Hammer posted:so if money is no object, what would the ideal missile ship be? Depends. The Fer-de-lance and Gunship both have 4 medium slots for packhounds. The Gunship probably barely eeks out a win because it also has two small slots for shield-breaking torpedoes.
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# ? Oct 5, 2016 01:17 |
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Mike the TV posted:Depends. The Fer-de-lance and Gunship both have 4 medium slots for packhounds. The Gunship probably barely eeks out a win because it also has two small slots for shield-breaking torpedoes. I would love to see a couple of missile boats vs. an Anaconda w/ 8x point-defence turrets. Really there needs to be more missiles and point-defense in the meta simply because more pew pew and explosions equals better.
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# ? Oct 5, 2016 02:19 |
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kartikeya posted:A "fun" beta bug: did you report this bug? since that's the point of a beta
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# ? Oct 5, 2016 02:57 |
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timn posted:The first time I read his description I thought he said he was interdicted by a Farragut battlecruiser, which would be pants-shittingly awesome. And a battlecruiser should just be able to press an interdiction button and bam, you're dropped. Mass-locked out the whazoo.
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# ? Oct 5, 2016 03:58 |
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Bring back the fully newtonian flight of old Elite so people crash more.
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# ? Oct 5, 2016 07:40 |
They should make it so that you have to enter the slot going at least 200 m/s, or the station blows you up Also they shouldn't warn anyone about the change, and have the flight controller say witty one liners after you explode.
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# ? Oct 5, 2016 08:15 |
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E Equals MC Hammer posted:so if money is no object, what would the ideal missile ship be? Gunship is the obvious candidate, Dropship too (large mount for laser to bring down shields). I was thinking about a Missileboat-Asp the other day (2 missile racks and 4 pedo-tubes) The imperial courier has 3 medium mounts too and is maneuverable enough to deliver them where you want them, but you would need a wingman to cut down shields. Imp.Eagle has 2 small and a medium, this kinda reeks of 2xshieldraper torpedos and a missile rack for the power plant, but i dont know if that alone would bring down a larger ship. Especially since 0% PP doesnt auto-explode anymore. If i was into pvp id prolly go with missiles-to-the-windshield all day long. Not for kills, just to grief people back into spaceports.
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# ? Oct 5, 2016 08:44 |
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Colonial Air Force posted:I can't use the galaxy map in VR, but I assume that's because I'm missing something easy? It's pretty bad, and you can't use the mouse for it. You have to use a joystick/controller. To select a system you need to zoom in far enough that markers for them appear on the plane, and then center the cursor on a marker.
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# ? Oct 5, 2016 08:52 |
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Why do people keep saying map is bad in VR? I mean, it's not great, but at least when I want to select a star it happens, rather than having to click on it 300000 times, like when I try to select things with the mouse. All you need to do is go into options and bind all map axis. Boom, VR map is now less annoying than mouse map.
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# ? Oct 5, 2016 09:16 |
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Truga posted:Why do people keep saying map is bad in VR? I mean, it's not great, but at least when I want to select a star it happens, rather than having to click on it 300000 times, like when I try to select things with the mouse. I'm not a huge fan of controlling it with a stick. Even in VR I keep using the mouse, and then wiggling the analogue nub on my warthog throttle to get the system selected.
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# ? Oct 5, 2016 09:27 |
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The mouse controls just feel more intuitive, and it's easier to see surrounding systems, since you can change angles easier. And yeah, using my stick to maneuver around the map is just not really great.
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# ? Oct 5, 2016 14:44 |
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The map is terrible in VR, and also not in VR
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# ? Oct 5, 2016 14:53 |
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# ? May 12, 2024 04:10 |
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Map is super good if you use dual sticks with twist.
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# ? Oct 5, 2016 15:21 |