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BMan posted:Heh
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# ? Oct 6, 2016 08:46 |
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# ? May 25, 2024 15:04 |
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homeless snail posted:Its not a high-end/low-end expectations thing, it doesn't matter who you are, if you bring this thing home and have the tracking swim that Giant Bomb/others are having you are gonna have a godawful experience. Bad tracking is the #1 thing that is going to make people sick. I was more talking about the fact that people say the move is inaccurate by design. Aside from the issues some reviewers are experiencing, it's not the most accurate controller but good enough for most. Of course, when these issues occur everyone will be unhappy no matter their expectations, I realise this. I just also think it's a bit strange that everyone who tested it (both in controlled and uncontrolled environments) didn't experience any issues, but a lot of reviewers so. Did Sony not make sure they sent a functional headset out for reviews?
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# ? Oct 6, 2016 08:47 |
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Lemming posted:The Wii controllers were never meant to actually track, they can only do relative motion, like did they sweep up or left or waggle it randomly to make Donkey Kong roll WHY THE gently caress WASNT THAT JUST A BUTTON
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# ? Oct 6, 2016 09:10 |
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Lemming posted:The Wii controllers were never meant to actually track, they can only do relative motion, like did they sweep up or left or waggle it randomly to make Donkey Kong roll WHY THE gently caress WASNT THAT JUST A BUTTON That's just the nunchuck, the Wiimote has basic IR tracking. Which most developers struggled with, so they just go "eh, close enough" for most gestures and the like. But it feels like you are doing a Kamehameha in Budokai Tenkaichi 3, which means mission accomplished.
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# ? Oct 6, 2016 10:26 |
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Mordaedil posted:That's just the nunchuck, the Wiimote has basic IR tracking. Don't forget about the whole Wiimote / Wiimote + motion plus / Wiimote Plus mess
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# ? Oct 6, 2016 10:33 |
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The military uses the equivalent of a Wii-Mote for controlling the Viewport (TADS/PNVS) on Apache Helicopters, it isn't that great of a system. (And it only costs $6,000+ for each helmet.) And now for a tenth of the price you can have a phone that does the same thing without having to worry about light/equipment obscuring the sensors.
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# ? Oct 6, 2016 14:43 |
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Flumbooze posted:Thing is, me (and many others) had no issues at all when trying the headset and move controllers. It's probably not as good as the Vice or Oculus touch, but for the masses that want to try VR it works really good. I think the keyword here is try. How long did you get to try it? When you're getting a demo of something, you rarely get a chance to just stop what you're doing and notice minor issues. On the stream, Jeff said that during all the demos he has had, he never noticed the swimming head tracking. It wasn't until he got a unit to test and when he just sat still and looked around did he notice how bad the tracking is.
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# ? Oct 6, 2016 15:35 |
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Cojawfee posted:I think the keyword here is try. How long did you get to try it? When you're getting a demo of something, you rarely get a chance to just stop what you're doing and notice minor issues. On the stream, Jeff said that during all the demos he has had, he never noticed the swimming head tracking. It wasn't until he got a unit to test and when he just sat still and looked around did he notice how bad the tracking is. I used the headset in several consecutive 5-10 minute sessions. While it's true that I didn't have the time to pause and focus on specific aspects of the tracking, I did do the Ocean Descent experience which is noninteractive and more or less free of motion through the virtual world. I'd like to think I would have noticed it, but it's completely possible I didn't know what to look for or was one of the lucky ones for whom it doesn't cause discomfort. I'd also believe it depends very much on the environment. We should know more when thousands of people are using them next week. Thor-Stryker posted:The military uses the equivalent of a Wii-Mote for controlling the Viewport (TADS/PNVS) on Apache Helicopters, it isn't that great of a system. (And it only costs $6,000+ for each helmet.) It was also developed in the 80s, wasn't it? If it's still mostly comparable to a solution from two decades later that's an amazing achievement.
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# ? Oct 6, 2016 16:03 |
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Cojawfee posted:I think the keyword here is try. How long did you get to try it? When you're getting a demo of something, you rarely get a chance to just stop what you're doing and notice minor issues. On the stream, Jeff said that during all the demos he has had, he never noticed the swimming head tracking. It wasn't until he got a unit to test and when he just sat still and looked around did he notice how bad the tracking is. I got the full demo of London: The Heist and then about 10 minutes of Eve: Valkyrie. In the 'The Heist' demo I looked around, opened the door and leaned out of it, leaned forwards to pick up the gun I dropped, etc. It all worked perfect. And , when you start Eve:Valkyrie you're stuck in your spaceship in sort of your launch pad so I actually did have the time to not do anything but look around and it worked flawlessly. I looked up, sideways, behind me, downwards, etc. Now I'm not saying there's a big conspiracy or that the reviewers did something wrong, just that I did have the time to really test the headset and didn't have any issues.
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# ? Oct 6, 2016 16:20 |
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Oculus Touch preorder page on Amazon page, £189 and 23rd November release: https://www.amazon.co.uk/Oculus-301-00059-01-Touch-Controller/dp/B01LSZCU6M Someone at Kotaku UK isn't happy about the price: http://www.kotaku.co.uk/2016/10/06/oculus-wants-us-to-pay-how-much-for-its-overdue-touch-controllers e: or Gizmodo or whatever the gently caress El Grillo fucked around with this message at 16:28 on Oct 6, 2016 |
# ? Oct 6, 2016 16:26 |
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Cojawfee posted:I think the keyword here is try. How long did you get to try it? When you're getting a demo of something, you rarely get a chance to just stop what you're doing and notice minor issues. On the stream, Jeff said that during all the demos he has had, he never noticed the swimming head tracking. It wasn't until he got a unit to test and when he just sat still and looked around did he notice how bad the tracking is. It is possible that Jeff has a defective unit or set his poo poo up wrong or something though. Flumbooze posted:Now I'm not saying there's a big conspiracy or that the reviewers did something wrong, just that I did have the time to really test the headset and didn't have any issues. Thing is you're not even the only one to say things like this. Makes me wonder if some people are just doing it wrong™ somehow.
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# ? Oct 6, 2016 16:27 |
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They had two PSVRs there, both had the same issue.El Grillo posted:Oculus Touch preorder page on Amazon page, £189 and 23rd November release: https://www.amazon.co.uk/Oculus-301-00059-01-Touch-Controller/dp/B01LSZCU6M That guy sure is mad that two things that will have the same capabilities will cost about the same.
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# ? Oct 6, 2016 16:33 |
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haveblue posted:It was also developed in the 80s, wasn't it? If it's still mostly comparable to a solution from two decades later that's an amazing achievement. Yeah, it's amazing how the Wii took technology back from the 80s and made it a thing. And technically Apaches have had their own version of Google-Glass in them for a while. HUD viewport that still let's you see the inside of your cockpit.
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# ? Oct 6, 2016 16:39 |
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Zuckerberg has said he will be showcasing something 'new' during the presentation: https://www.facebook.com/photo.php?fbid=10103152238610351&set=a.529237706231.2034669.4 and the first encroachment of Facebook onto Oculus's branding has been seen at the conference: http://www.polygon.com/2016/10/6/13182676/facebook-oculus-branding-logos
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# ? Oct 6, 2016 16:44 |
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Cojawfee posted:They had two PSVRs there, both had the same issue. Two faulty units? :V I don't know, it's weird how Gamespot also livestreamd their testing and didn't have any issues as far as I know.
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# ? Oct 6, 2016 16:52 |
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FacebookVR Confirmed. Also wouldn't a lot of the tracking issues have shown up during the past year of testing and other people getting hands on at events/stores all this time? I feel that there is something funky going on that is making their units wonk out that not everyone else is seeing. Even being old tech, the PS3 Move controller I have is remarkably stable in it's tracking for just a camera and LED Orb, I can see distance and other light sources affecting it, and even the color choice of the orb, but overall I don't see how it can be so bad as to kill PSVR if they haven't changed it over the last 2 years of development. And looks like PreOrders are going for $699 regularly on ebay so I should be able to flip mine for at least some amount, but I wonder if it is really worth the ugh.
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# ? Oct 6, 2016 16:55 |
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El Grillo posted:Zuckerberg has said he will be showcasing something 'new' during the presentation: https://www.facebook.com/photo.php?fbid=10103152238610351&set=a.529237706231.2034669.4 That Facebook branding has been around for awhile in some of their demo stations. At least a couple months, IIRC.
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# ? Oct 6, 2016 16:56 |
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What's the likelihood that daydream apps will get SteamVR ports? I'm sure Google will have Streetview VR soon enough, but have they committed to releasing on other platforms?
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# ? Oct 6, 2016 17:02 |
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EdEddnEddy posted:FacebookVR Confirmed. Kotaku was having the same issues with their tracking.
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# ? Oct 6, 2016 17:02 |
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Ideas for potential reasons why tracking would fail only for some people:
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# ? Oct 6, 2016 17:12 |
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Or maybe it was just a bad idea to go for the lowest effort tracking solution.
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# ? Oct 6, 2016 17:13 |
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Cojawfee posted:Or maybe it was just a bad idea to go for the lowest effort tracking solution. These aren't mutually exclusive
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# ? Oct 6, 2016 17:15 |
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sliderule posted:What's the likelihood that daydream apps will get SteamVR ports? I'm sure Google will have Streetview VR soon enough, but have they committed to releasing on other platforms? There is a long tradition of mobile games to being ported to steam.
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# ? Oct 6, 2016 17:20 |
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Actually, now that I think about that "hands blocking the camera" thing... With just the Playstation Camera directly in front of you, it means you could easily mess up the tracking just by putting your hands in front of your face. That's going to be incredibly limiting.
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# ? Oct 6, 2016 17:27 |
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Poetic Justice posted:That Facebook branding has been around for awhile in some of their demo stations. At least a couple months, IIRC. Makes plenty of sense, people take the whole thing far more seriously with big hitters like Facebook making their involvement clear.
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# ? Oct 6, 2016 17:31 |
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Oculus Connect 3 Keynote kicking off right now: https://www.twitch.tv/oculus
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# ? Oct 6, 2016 17:59 |
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Cojawfee posted:Or maybe it was just a bad idea to go for the lowest effort tracking solution. Except so far that wasn't an issue for everyone who has tested the headset, outside reviews. BMan posted:Actually, now that I think about that "hands blocking the camera" thing... With just the Playstation Camera directly in front of you, it means you could easily mess up the tracking just by putting your hands in front of your face. That's going to be incredibly limiting. Well I don't think you'll do this and even if you do, surely there are enough lights on the device, I doubt you could completely cover them. EDIT: This is recent footage (without Move, but you can find older footage where they use the Move controllers). Granted, it's PlayStation Acces but still they don't seem to have any issues. https://www.youtube.com/watch?v=O18W21JYPyM EDIT2: Here's some older footage of The Heist and the Move controllers. This really shows how good the tracking can actually be. https://www.youtube.com/watch?v=6_86oin9uHY I would recommend you to check out their other VR videos. They all show great tracking. Spider2414 fucked around with this message at 18:12 on Oct 6, 2016 |
# ? Oct 6, 2016 18:00 |
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Somebody tripped on the power cord for the Twitch stream... EDIT: Refresh the page to fix!
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# ? Oct 6, 2016 18:16 |
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Wait are they discarding/replacing Home? So much chat about social hub type thing
El Grillo fucked around with this message at 18:21 on Oct 6, 2016 |
# ? Oct 6, 2016 18:17 |
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I wonder how they're doing those expressions. That's gotta be some sort of new hardware, right?
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# ? Oct 6, 2016 18:20 |
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Kinda like a more small scale RecRoom, but kinda neat so far. Especially the Draw your own Sword bit hah.
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# ? Oct 6, 2016 18:21 |
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I had to look it up because I couldn't remember, but this picture shows the same setup as the Best Buy demo I had months ago: I was playing Battlezone which takes place in a static cockpit, so swimming should have been highly visible especially at the "make Jeff barf" levels they were complaining about. And Battlezone was one of the games that made Jeff nauseous the most yesterday. There's a whole opening intro where you're just sliding through a hangar and not much else is going on, so you would notice any head tracking shimmer fairly quickly. On top of that you can see from the setup above they've made no real effort to try and block light pollution other than the black backdrop. Jeff was sitting in front of his usual plain green screen as well so the situation should have been about comparable, but it wasn't. Either they cheated everyone out on the production units by cheapening them considerably since the demos or there's some defect somewhere, the circumstances just don't line up. Unfortunately with all the returns about to happen between the camera-less bundle and these potential defect issues I think Sony is going to decide this isn't worth a second chance and they'll likely sink it faster than the PSTV.
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# ? Oct 6, 2016 18:25 |
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Inside out tracking plz
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# ? Oct 6, 2016 18:26 |
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Did Zuckerberg just show off a wireless prototype?
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# ? Oct 6, 2016 18:30 |
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BabelFish posted:Did Zuckerberg just show off a wireless prototype? Yeah. Wireless + inside-out tracking, I think. Looked good & based off the CV1 + a unit attached to the back of the headstrap.
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# ? Oct 6, 2016 18:31 |
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With a couple of AA batteries that'll be drained in about five minutes. Tether-free is neat and all but wearing a bunch of batteries isn't going to be fun.
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# ? Oct 6, 2016 18:34 |
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Caseman posted:With a couple of AA batteries that'll be drained in about five minutes. Tether-free is neat and all but wearing a bunch of batteries isn't going to be fun. 5v @ 500ma isn't poo poo & can run for hours & hours off a pretty drat small li-ion battery. Wireless projection is the larger challenge, which they have appeared to have worked out. e: to be clear, hololens style where all the compute power is on the headset is dumb. the idea of backlighting a few screens in a vive or rift & running its low-power electronics is completely reasonable. FormatAmerica fucked around with this message at 18:39 on Oct 6, 2016 |
# ? Oct 6, 2016 18:36 |
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Caseman posted:With a couple of AA batteries that'll be drained in about five minutes. Tether-free is neat and all but wearing a bunch of batteries isn't going to be fun. He was very specific about it being an early prototype, we'll see what they do with it, if anything.
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# ? Oct 6, 2016 18:37 |
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Oculus covering up to 250k worth of license fees for Unreal is pretty loving impressive.
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# ? Oct 6, 2016 18:41 |
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# ? May 25, 2024 15:04 |
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FormatAmerica posted:5v @ 500ma isn't poo poo & can run for hours & hours off a pretty drat small li-ion battery. Wireless projection is the larger challenge, which they have appeared to have worked out. I hadn't considered that the compute would still be outside of the headset, that makes a lot more sense. They way they pitched it came off as a complete self-contained package, but if they have a low-latency wireless solution, that could be fantastic.
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# ? Oct 6, 2016 18:45 |