|
Have people tried putting the wulfem bodies onto SW terminator legs? Im not a fan of speedos.
|
# ? Oct 6, 2016 17:37 |
|
|
# ? Jun 7, 2024 10:57 |
|
DJ Dizzy posted:Have people tried putting the wulfem bodies onto SW terminator legs? Im not a fan of speedos. They're not speedos, they're jorts, which makes them fukken rad as hell
|
# ? Oct 6, 2016 17:40 |
|
Wilder heads on that AoS mini they gave away for free last month seems to a popular choice.
|
# ? Oct 6, 2016 17:47 |
|
EXTREMELY unconfirmed rumors of the Black Crusade and Terra.
|
# ? Oct 6, 2016 18:14 |
|
Quick question. Can a Chaos Sorceror without a mark join a unit that does have a mark?
|
# ? Oct 6, 2016 18:14 |
|
Technowolf posted:EXTREMELY unconfirmed rumors of the Black Crusade and Terra. Battle for Terra would be sick as all hell. Custodes getting into the conflict would be awesome, and that's really the only way to justify it in the fluff. And we have seen there are custodes models coming, so this actually sounds plausible?
|
# ? Oct 6, 2016 18:18 |
|
Deptfordx posted:Quick question. Can a Chaos Sorceror without a mark join a unit that does have a mark? Unmarked Independent Characters can join any unit they please.
|
# ? Oct 6, 2016 18:27 |
|
Technowolf posted:EXTREMELY unconfirmed rumors of the Black Crusade and Terra. Is the article claiming that SoB will be removed? I'm not quite sure from reading the article but I can't see that happening. GW might be a bit tone deaf sometimes, but I doubt they'd squat a predominantly female army when there are no other alternatives. Also it's a huge part of the background and lore and they appear in fiction a fair bit.
|
# ? Oct 6, 2016 18:46 |
|
Milotic posted:Is the article claiming that SoB will be removed? I'm not quite sure from reading the article but I can't see that happening. GW might be a bit tone deaf sometimes, but I doubt they'd squat a predominantly female army when there are no other alternatives. Also it's a huge part of the background and lore and they appear in fiction a fair bit. Right, if anything the recent high quality and fan-service heavy releases like Genestealers make it more likely SoB will be renewed, not less.
|
# ? Oct 6, 2016 18:51 |
|
Milotic posted:Is the article claiming that SoB will be removed? I'm not quite sure from reading the article but I can't see that happening. GW might be a bit tone deaf sometimes, but I doubt they'd squat a predominantly female army when there are no other alternatives. Also it's a huge part of the background and lore and they appear in fiction a fair bit.
|
# ? Oct 6, 2016 18:52 |
|
I think that it is less that Sisters of Silence would replace SoBs, but that SoSs have been on Terra, likely assisting the Custodes in the protection of the Emperor. More of a retroactive history change, rather than a replacement. The writer seems to think that SoBs would be discontinued as a result, but the way GW is going, I would expect SoSs to just be added as either a new army or some sort of detachement. Worst case, SoBs get folded in. Weren't the SoSs all psychic Nulls?
|
# ? Oct 6, 2016 19:13 |
|
Considering the Amazon listings for the future Beast Arises books spoiled the SoS's getting wiped out, I doubt they're coming back outside of HH. Honestly, rumours like these make me think someone saw the upcoming Burning of Prospero box with it's plastic Custodes and spun out a fanfiction for 5 seconds of Internet fame.
|
# ? Oct 6, 2016 19:44 |
|
Apparently the Strike Force Ultima formation benefit is that everything Deep Strikes, auto arrives in turn 1, all infantry must be embarked on transports, and all non vehicle units gain +1 to the rate of fire for their weapons. So Rapid Fire 2/3 Bolters, Assault 3 Storm Bolters, etc....
|
# ? Oct 6, 2016 19:51 |
|
Does Heralds of Ruin kill team have updated entries for all factions or do you guys use the basic rules and standard GW codexes?
|
# ? Oct 6, 2016 21:48 |
|
It has updated entries.
|
# ? Oct 6, 2016 21:54 |
|
TKIY posted:Apparently the Strike Force Ultima formation benefit is that everything Deep Strikes, auto arrives in turn 1, all infantry must be embarked on transports, and all non vehicle units gain +1 to the rate of fire for their weapons. So Rapid Fire 2/3 Bolters, Assault 3 Storm Bolters, etc.... Seems p balanced to me, I assume you pay extra points to take the forma-HAHAHAHAHA
|
# ? Oct 6, 2016 22:58 |
|
I never noticed the increased rate of fire. I love double shot flamers!
|
# ? Oct 6, 2016 23:01 |
|
TKIY posted:Apparently the Strike Force Ultima formation benefit is that everything Deep Strikes, auto arrives in turn 1, all infantry must be embarked on transports, and all non vehicle units gain +1 to the rate of fire for their weapons. So Rapid Fire 2/3 Bolters, Assault 3 Storm Bolters, etc.... I am glad the Tough Fighters have another formation to add to their groaning banquet table of options to do the Toughest Fighting faster and better than everyone else. Christ, how do Ork players make it through a day without Broken Loose-style meltdowns when they see this stuff?
|
# ? Oct 6, 2016 23:36 |
|
Quit playing and just model stuff to go "pew pew" with while quietly crying. Probably exactly what they want.
|
# ? Oct 6, 2016 23:39 |
|
There's other games with green people now. Most of us are probably playing one of those.
|
# ? Oct 6, 2016 23:50 |
|
Snollygoster posted:I am glad the Tough Fighters have another formation to add to their groaning banquet table of options to do the Toughest Fighting faster and better than everyone else. Christ, how do Ork players make it through a day without Broken Loose-style meltdowns when they see this stuff? Formations are bad and should be removed from the game.
|
# ? Oct 7, 2016 00:11 |
|
Snollygoster posted:Christ, how do Ork players make it through a day without Broken Loose-style meltdowns when they see this stuff? Literally quit until a new codex is released. If the next one is poo poo just gonna sell my army.
|
# ? Oct 7, 2016 00:16 |
|
TKIY posted:Apparently the Strike Force Ultima formation benefit is that everything Deep Strikes, auto arrives in turn 1, all infantry must be embarked on transports, and all non vehicle units gain +1 to the rate of fire for their weapons. So Rapid Fire 2/3 Bolters, Assault 3 Storm Bolters, etc.... Suddenly feeling pretty good about not just jumping into the Daemon pit. I just wanna actually use these plaguebearers I've got sitting around GW c'monnnnn.
|
# ? Oct 7, 2016 01:43 |
|
They permanently gain +1 shot or they only gain it for the first turn?
|
# ? Oct 7, 2016 02:01 |
Pendent posted:They permanently gain +1 shot or they only gain it for the first turn? Just first turn from what I understand. Any idea on the math compared to twin-linked shots? DA deathwing gets twin-linked shooting first turn for comparable rules. But still, two flamer shots is wild.
|
|
# ? Oct 7, 2016 03:07 |
|
Horace-Noah posted:Just first turn from what I understand. Any idea on the math compared to twin-linked shots? DA deathwing gets twin-linked shooting first turn for comparable rules. But still, two flamer shots is wild. This one's a no-brainer: +1 shot is significantly better than twin linked. With twin-linked shooting, your chance of getting a hit goes from 67% to 89%, whereas with two shots, your chance of getting one hit is 89%, and you have a 44% chance of getting two hits, whereas you have a 0% chance to do that with twin-linked shots.
|
# ? Oct 7, 2016 03:28 |
|
TheChirurgeon posted:This one's a no-brainer: +1 shot is significantly better than twin linked. With twin-linked shooting, your chance of getting a hit goes from 67% to 89%, whereas with two shots, your chance of getting one hit is 89%, and you have a 44% chance of getting two hits, whereas you have a 0% chance to do that with twin-linked shots. as a kicker it's much much easier to get twin-linked from a buff or psychic power than to get another shot. extra shots are pretty rare in this game
|
# ? Oct 7, 2016 04:30 |
|
If a unit that inherently has rending attacks with a weapon that does not(like say, a keeper of secrets daemon), does the weapon have rending as well? Or does the unit only have rending if they use their base attacks w/out weapon. I just ordered a KoS as I slowly get back into hobby and wanna make sure I am not a dirty cheater! *edit* While I am asking, say this weapon is ap3, does the smash bonus from being a monstrous creature overwrite it or is it stuck at ap3? Evil Canadian fucked around with this message at 04:56 on Oct 7, 2016 |
# ? Oct 7, 2016 04:51 |
|
TheChirurgeon posted:This one's a no-brainer: +1 shot is significantly better than twin linked. With twin-linked shooting, your chance of getting a hit goes from 67% to 89%, whereas with two shots, your chance of getting one hit is 89%, and you have a 44% chance of getting two hits, whereas you have a 0% chance to do that with twin-linked shots. I think Horace meant is two shots twin-linked or 3 shots better.
|
# ? Oct 7, 2016 04:53 |
|
Ignite Memories posted:There's other games with green people now. Most of us are probably playing one of those.
|
# ? Oct 7, 2016 05:05 |
|
Ilor posted:Our resident Ork player took up the Morat in Infinity. Sure, they're red instead of green, but they're still about a subtle as a brick to the face. < Malifaux Gremlins
|
# ? Oct 7, 2016 06:04 |
|
Evil Canadian posted:If a unit that inherently has rending attacks with a weapon that does not(like say, a keeper of secrets daemon), does the weapon have rending as well? Or does the unit only have rending if they use their base attacks w/out weapon. If the model has the rending special rule then all attacks with any weapon gain the benefit: quote:If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that his close combat attacks will strike a critical blow. For each To Wound roll of a 6, the target automatically suffers a Wound, regardless of its Toughness. These Wounds are resolved at AP2. Smash special rule grants ap2 for all attacks regardless of weapon, unless that weapon is ap1 then you get to keep it. This is for normal attacks and not the special "smash attack profile" which is different (and generally worse since only one attack is not enough) quote:All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). To be extra clear, you gain the bonuses of rending and smash if you keeper of secrets is using a weapon like one from the rewards table, even if that weapon is ap3 or does not have rending. It is not only for the model's naked/weaponless attacks. WhiteOutMouse fucked around with this message at 10:33 on Oct 7, 2016 |
# ? Oct 7, 2016 10:30 |
|
Anyone know anything about electric dremels? Would make drilling poo poo much easier. I'd need one which could hold tiny heads for pinning and bigger ones for magnetising. UK based. Not something I'd thought about before but it could be super super handy.
|
# ? Oct 7, 2016 13:23 |
|
Floppychop posted:I think Horace meant is two shots twin-linked or 3 shots better. More shots is always better. Your chances of missing on three shots is slightly higher--3.7% vs. 1.3%, but on average, you're going to get 2 hits vs. 1.78 with a pair of twin-linked shots. And again, you have a 30% chance to get 3 hits on 3 shots, and a 0% chance to do that with 2 twin-linked shots.
|
# ? Oct 7, 2016 14:38 |
|
Lord Twisted posted:Anyone know anything about electric dremels? Would make drilling poo poo much easier. I'd need one which could hold tiny heads for pinning and bigger ones for magnetising. I find Dremels a pain to use with accuracy. The pistol grip ones might be better but I haven't tried one of those.
|
# ? Oct 7, 2016 14:39 |
|
Lungboy posted:I find Dremels a pain to use with accuracy.
|
# ? Oct 7, 2016 15:53 |
|
berzerkmonkey posted:Agreed. Also, with plastic, you're more than likely to either drill a hole through the part or through your finger. Using a pin vise, while more work for you, is going to work a lot better. If you're really stuck on the Dremel though, there are battery versions that might have a lower RPM/torque that may work. A battery operated screwdriver might also work, as long as it has a chuck that will accept drill bits. I somehow once managed to drill a hole through my finger even though I was using a pin vise
|
# ? Oct 7, 2016 15:58 |
|
Lord Twisted posted:Anyone know anything about electric dremels? Would make drilling poo poo much easier. I'd need one which could hold tiny heads for pinning and bigger ones for magnetising. I have used a dremel for drilling holes for magnets and to sand down large pieces of resin. It works fine for that. Make sure you get one that has the cord pen attachment thing where you can put the dremel on the desk and attach the drill bit or sanding tip to the pen part which makes working on small models feasible. Never used it for pinning, not sure that small of drill bits will fit.
|
# ? Oct 7, 2016 16:37 |
|
I've had luck using a pin vice or knife to carve out a starter hole, then using that to guide the dremmel. Even then, use the dremmel on a very low RPM and be ready for something to go wrong. Also wear protective eyewear! Tiny hobby drill bits aren't intended for stress - They will snap and come at your face like an eye-seeking missile.
|
# ? Oct 7, 2016 16:43 |
|
|
# ? Jun 7, 2024 10:57 |
|
I could see it being useful for like, metal figures, but on resin and plastic you're way more likely to make a mistake or melt/warp the surrounding area. I'd say just invest in a more comfortable pin vise and high quality drill bits.
|
# ? Oct 7, 2016 16:45 |