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"This is my army of 1000 Fimireich, they believe in the purity of their people and will nobly fight to protect them from the ravening hordes of lesser creatures. Their banner is a tetraskelion, an old jainist symbol that resonates with them"
NTRabbit fucked around with this message at 13:09 on Oct 7, 2016 |
# ? Oct 7, 2016 13:07 |
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# ? Jun 9, 2024 07:16 |
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Speaking of Ral Partha, has anyone ever actually played Chaos Wars? I have a bunch of their minis coming to me in the next week or so for a project but I had just intended to use them for Kings of War.
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# ? Oct 7, 2016 13:11 |
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potentiallycool posted:Spotted at the university I work at. That pretty much sums the situation up. http://pbfcomics.com/20/
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# ? Oct 7, 2016 14:10 |
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Given that, in general, I actually like most of BT's goofy art style (I like Macross also, so this isn't a stretch to begin with), I figured I'd give Sarna a skim, put my money where my mouth is. Here's the list of BT fighters I'd call good: Chippewa Corsair Cutlass?? Firebird?? Koroshiya? Morgenstern Picaroon Poignard Yun Wusun?? Typhoon striga sparrowhawk?? shikra shade schrack sagittarii sabre rusalka rondel Anything with a question mark next to it is one I'm unsure about. So I guess pre-3050 there's a small amount, but most of what I'd consider good ends up in the more modern bits of work. I've yet to comment on stuff like dropships, jumpships, or warships though. On a more thread related (vaguely) topic, I've tried Infinity, and I'm going in on Ariadna Caledonians. It's like Necromunda, but without true LOS rules. And a lot of rules for things like camo. One of our resident Infinity gamers at the local gaming club has joined a Necromunda campaign playing spyrers (I was controlling Van Saars, and it cost me 7 dudes to take down one Orrus, just because he actually had an armour save - this wouldn't have been an issue in infinity). He seems to have mixed feelings about it, but is enjoying it so far. And thanks to having lasguns, I was able to thoroughly abuse pinning rules for most of the game to keep his other (sadly only half-molested) Orrus temporarily at bay. GW rules are seriously hosed up. I'm convinced Infinity is the better ruleset, but lacking in a Necromunda-style campaign game, which leaves me playing both to cover both bases. If I can ever manage to get some cash together for Deadzone, and that turns out to have a better campaign system than Necromunda, *and* a better ruleset, I am totally going all in. Once I pick a faction.
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# ? Oct 7, 2016 14:40 |
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The issue with campaign rules is that they must not cripple losers/favour winners too much, lest the campaign devolve into a bunch of death/win spirals.
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# ? Oct 7, 2016 14:45 |
Arcadia Quest is a game with good campaign rules that specifically try and negate snowballing effects while still giving advantages to winning encounters.
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# ? Oct 7, 2016 15:08 |
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I always thought federation ships with separate engineering and nacelle sections looked kind of ridiculous until the battle fleet shot at the end of DS9 series 5 where they actually all look really threatening and awesome. The smaller ships that are disk and nacelles look good though. And the warbirds are a good design.
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# ? Oct 7, 2016 15:11 |
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Iceclaw posted:The issue with campaign rules is that they must not cripple losers/favour winners too much, lest the campaign devolve into a bunch of death/win spirals. Having played Mordheim as well, I agree with this. In Mordheim I suffered from a wierd death spiral (I'd lose games a lot, and then have a semi decent post-game, with the exception of having to replace the henchmen here and there). In Necromunda, I feel it's a little kinder (barely), as It's all heroes, and no henchmen, so you're more likely to have interesting things happen. But in both cases, once one player has a tearaway, everyone else is left playing catchup, or has to do some really sneaky poo poo to rebalance the scales. Even with the community edition rules. You need an active guy controlling the campaign and setting limits to fix GW's bullshit for it to really work. Also a degree of self-awareness and some degree of "I will try to win but not be an rear end in a top hat about it" from everyone involved. Which you'd think would be a given
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# ? Oct 7, 2016 15:14 |
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mcjomar posted:On a more thread related (vaguely) topic, I've tried Infinity, and I'm going in on Ariadna Caledonians. Necromuda is probably my favourite game by GW, but it suffers from needing enough players to form a campaign and a tonne of scenery to play properly. Plus there are always people who want to play Van Saar or Spyrers, who gently caress things up for everybody else across a campaign. The progression kind of makes no sense - it's not uncommon for somebody who has never fired a shot to get a +BS advance, and after one game I had 4 or 5 people all roll Initiative, which is kind of useless except for pinning/particular situations. I really recommend using the community ruleset from Yaktribe, if you're not using it, it does a lot to kerb some of the more stupid design decisions and balances out some of the skill tables so shooting gangs don't completely dominate. Infinity is incredible, and I'm glad I eventually got into it. I think there's a kinda-campaign system using Spec Ops troops, but haven't really investigated as we've only run short-term swiss leagues at my club. Deadzone is more of a pick-up-and play game, but it's a lot of fun, the rules are pretty solid and easy to learn, and games are quick enough to get two done in the same time it takes to play one game of Necromunda. I've not tried the campaign system in it yet, so can't comment on it. Iceclaw posted:The issue with campaign rules is that they must not cripple losers/favour winners too much, lest the campaign devolve into a bunch of death/win spirals. It's also really difficult to stop situations where one person wins the actual game and their opponent "wins" the post-game, with better advances/equipment etc., which is really common in Necromunda. hexa fucked around with this message at 15:40 on Oct 7, 2016 |
# ? Oct 7, 2016 15:38 |
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Yeah, in this campaign I'm the Van Saar player, and my first round opponent was the Spyrer player. Armour saves are basically god in this game, and lasguns are the best gun ever. The campaign group is 7 people, and we play by rounds rather than just playing as many games as we want. So we'll probably play enough rounds to fight eachother either once or twice, and then finish up with a mega game. The campaign organiser decided it that way so we wouldn't have a runaway gang by the end of it. We're also using the community rules, rather than the original rules or LRB stuff. I've got to admit, I've played Van Saars for years, and I've mostly been on the losing end, usually only barely staying positive (or sometimes reasonably lucky) on the post-game stuff, while my dice luck during an actual game is horrific - case in point, that first round game. I managed to jam a shotgun, a lasgun, an autogun, and nearly jammed a few other guns too, failed repeatedly to kill the weakest melee character my opponent had with my chainsword/plasmapistol leader (before he got taken out of action, having killed precisely no-one), and repeatedly flesh wounded one Orrus, but failed to actually down it repeatedly due to the armour those things have. I only "won" by taking the *other* Orrus out of action with a lucky poo poo from my only remaining ganger's lasgun, while my heavy somehow duelled my opponent's Yeld to a standstill. He failed the bottle roll, while I avoided bottling. I "won", and promptly got 5 credits for my troubles from my only ganger capable of checking territories, having rolled a 1 on the dice for my only dice-roll territory. Most of my gang somehow survived, although I now have a frenzied/stupid juve, and I got a couple levelups for one ganger and the headwounded juve. My leader now has flak armour though. My opponent got plenty of experience, and levelled up lots of characters - the one Orrus guy I took out went from random to super tough melee death blender thanks to his exp boosts from murdering my guys. Necromunda is apparently both fun, and terrible, all at once. Armour is OP?
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# ? Oct 7, 2016 15:58 |
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mcjomar posted:I'm convinced Infinity is the better ruleset, but lacking in a Necromunda-style campaign game, which leaves me playing both to cover both bases. If you're interested in our system, I'm throwing together a PDF for how it all works.
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# ? Oct 7, 2016 17:18 |
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Guy Goodbody posted:Which are controlled by three of the bridge crew using track balls
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# ? Oct 7, 2016 17:24 |
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I like to imagine a Macross multiplayer co-op game where one guy gets to pilot the awesome transforming spaceship, while the rest plays an overproduced version of Pong.
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# ? Oct 7, 2016 18:03 |
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Doresh posted:I like to imagine a Macross multiplayer co-op game where one guy gets to pilot the awesome transforming spaceship, while the rest plays an overproduced version of Pong. I'm imagining like a Voltron style robot made of individual body parts each controlled by a different person... with a trackball. They'd trip and die instantly.
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# ? Oct 7, 2016 18:06 |
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Synchronized swimmers would make for amazing teams for Voltron robots. It would make for a good sports show too.
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# ? Oct 7, 2016 18:19 |
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Zaphod42 posted:I'm imagining like a Voltron style robot made of individual body parts each controlled by a different person... with a trackball. I can see the guys behind Surgeon Simulator and I Am Bread making just that. (Though I guess they would have you control the hand that controls the trackball.)
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# ? Oct 7, 2016 19:07 |
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Zaphod42 posted:I'm imagining like a Voltron style robot made of individual body parts each controlled by a different person... with a trackball. Mobile Suit QWOP.
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# ? Oct 7, 2016 19:21 |
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Yvonmukluk posted:Mobile Suit QWOP. I wonder how well Voltron would work in Kerbal Space Program. Most people will probably already give up at the combining part.
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# ? Oct 7, 2016 21:30 |
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Xarbala posted:I intellectually know that, but it's serious enough culture shock that it never really sank in on a subconscious level so the thought keeps bubbling back up. I'm probably weird because I dislike the vast bulk of sci fi ships. Some of the dropfleet designs are cool though.
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# ? Oct 7, 2016 23:13 |
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Break out your wallets, bring forth your offerings and prepare to sacrifice your first born upon the altar of the Resin Mechanicus. https://www.forgeworld.co.uk/en-GB/Legio-Titanicus-Titan-Maniple
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# ? Oct 8, 2016 03:33 |
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£2,850 looool
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# ? Oct 8, 2016 04:33 |
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That's not even a very good anagram from manpile
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# ? Oct 8, 2016 05:13 |
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there go ma nipples again
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# ? Oct 8, 2016 05:20 |
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Synthbuttrange posted:£2,850 That's ok, by next week it'll be about $US10.
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# ? Oct 8, 2016 05:51 |
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Games Workshop models are the absolute worst. The owner of the FLGS got all the GW AoS Ograrians and decided to use them in a pickup game of Kings of War since he'd never played it before. The models made the game nearly unplayable as you can't get models near each other because of all the crap sticking out. They're just not practical for playing a game. Truly terrible.
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# ? Oct 8, 2016 12:43 |
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I knew that Orcs are now Orruks, but srsly. Ograrians? What are Goblins called these days? Goblorions? These GW naming conentions are starting to remind me of Sonic fan characters. Duwarfians Elfirions Humanies Halfians
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# ? Oct 8, 2016 12:49 |
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Doresh posted:I knew that Orcs are now Orruks, but srsly. Ograrians? What are Goblins called these days? Goblorions? I have no idea what the Ogres are actually called. I just thought of the dumbest thing I could.
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# ? Oct 8, 2016 12:57 |
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Atlas is being facetious, they're called 'Ogors'. (Goblins are 'Grots'). Also Atlas is being apocryphal as most of the Ogre minis are fine, only a few of them overhang bases and they tend to be characters or the large monsters.
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# ? Oct 8, 2016 12:58 |
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I like the simplicity of the plastic ogre kits, and for a while they were good value.
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# ? Oct 8, 2016 13:00 |
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Zark the Damned posted:Atlas is being facetious, they're called 'Ogors'. (Goblins are 'Grots'). The Mammoths specifically, which I believe are new for Age of Sigmar. They are poo poo.
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# ? Oct 8, 2016 13:19 |
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Atlas Hugged posted:The Mammoths specifically, which I believe are new for Age of Sigmar. They are poo poo. You mean the Thundertusk? It's been around for a while. Yeah it's dumb, it looks like the lovechild between a baboon and a mammoth (the "trunk" is a weird chin armor).
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# ? Oct 8, 2016 14:01 |
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Zark the Damned posted:Atlas is being facetious, they're called 'Ogors'. (Goblins are 'Grots'). Original race (do not steal).
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# ? Oct 8, 2016 15:05 |
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I really like the mammoth kit. But I also really like the mammoth kit for Skorne...
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# ? Oct 8, 2016 16:51 |
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It took me an absurd amount of time to find those loving mammoths on the GW site. My God is it impossible to use on a mobile device. So yes I guess they are Thundertusks. They are awful busy models that your eye can't lock onto and they're useless on the table.
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# ? Oct 8, 2016 18:32 |
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In GW's defense, I don't think a miniatures gallery necessarily needs to be optimized for phones. Not so much in their defense, the site's shittiness is platform-agnostic. S.J. posted:I really like the mammoth kit. But I also really like the mammoth kit for Skorne...
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# ? Oct 8, 2016 19:24 |
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Wasn't the Thundertusk always it's name? I'm pretty sure it was. I had one of those kits a few years back.
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# ? Oct 8, 2016 19:31 |
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S.J. posted:Wasn't the Thundertusk always it's name? I'm pretty sure it was. I had one of those kits a few years back. I always liked the Stonehorn model because the idea of a monster whose flesh is peeling off as its skeleton turns to stone is pretty rad and kind of spooky.
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# ? Oct 8, 2016 19:35 |
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Wizard Styles posted:In GW's defense, I don't think a miniatures gallery necessarily needs to be optimized for phones.
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# ? Oct 8, 2016 19:49 |
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The 'model parts sticking out so far' problem has existed for a long time and GW aren't the only ones guilty of it. PP had models whose bits stuck out further than their model could reach in Mk2. It's the only reason why GW's 'measure from the model' rules for AoS made partial sense. But nobody likes constantly nicking their paint job so nobody measures from the model. Even the most diehard, GeeDubs can do no wrong types measure from the base.
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# ? Oct 8, 2016 20:07 |
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# ? Jun 9, 2024 07:16 |
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The only thing Ogres have got post-AoS are new names and round bases. This saddens me, I'm morbidly curious to see how GW would redesign them and gently caress them up.
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# ? Oct 8, 2016 20:43 |