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Dorkopotamis posted:Could someone give me a list of around ten mods that will make this a modern game for me, the modern man? Crash fixes - mandatory SkyUI - mandatory Extended UI - upgrade to the skills screen moreHUD - shows info about objects by looking at them. Describes enchantments, tells you what class an armor is, how much something weighs/how full your inventory currently is, alchemy effects Quick Loot - if you've played Fallout 4 you know what this does. Look at a barrel/dresser/sack/chest to see what is in it and loot it directly from a dialog that appears in the corner of your screen SPERG - makes the perks good. Like, really good. You will actually care about what perks you add to your character. A Quality World Map and Solstheim Map - does what it says Campfire - chill out in your tent during a rainstorm Frostfall - don't stand for 24 hours waist deep in a lake in a blizzard without dying Apocalypse - about 40 new pretty original spells that won't have you googling "skyrim console remove spell from spellbook" Alternate Start - Live Another Life - don't suffer through that stupid wagon ride I am running about 50 mods but after cutting it down, those are the ones that make me not kill my are self. Remove Campfire and Frostfall if you Do Not Care For Such Things.
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# ? May 18, 2024 18:42 |
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To add to that, if I understand your question correctly, you're not asking so much for mods that improve the game content as mods that teach it what we have learned from a few years of making games. So, if that were the case, I would remove Campfire, Frostfall, Quality World map, and Apocalypse, and include some further UI upgrades. Better Dialogue Controls Better Messagebox Controls They, uh, do what it says on the box.
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Dorkopotamis posted:Also, as a PC user, would there be any point to waiting for the remastered version before beginning a new playthrough? Will the changes effect the PC version so greatly? Expanded memory usage is the biggest thing if you're a Win10 user, and want to use a lot of graphical mods. Hell, if the remaster is really good, we may not have to even install graphics mods! ![]()
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pubic void nullo posted:Suggestions. Thanks dude! Exactly what I was looking for.
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I know as soon as I figure this out I'm going to feel like a massive dumbass, BUT. I configured through MO to hide the tutorial messages (since they get super annoying while testing) but they keep showing up. I confirmed that the MO profile's Skyrim.ini file containscode:
EDIT: Found the culprit: SkyTweak. I tried removing the 'Show Tutorials' setting from the INI section of the MCM, and saving to FISS. Looks like that won't work for new games (which is how I'm testing incremental adds of mods to make sure things work before I commit to a new playthrough). Considering how lightweight SkyTweaks is, I may just leave it disabled for now as I test, and re-enable it and untick that pesky box once I'm ready. Unless anybody else has a better idea... BlueInkAlchemist fucked around with this message at 20:49 on Oct 5, 2016 |
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Dorkopotamis posted:Also, as a PC user, would there be any point to waiting for the remastered version before beginning a new playthrough? Will the changes effect the PC version so greatly? Well, it will depend on your situation, but Skyrim running in DX9 has some potential CPU bottle necks, so even where we're talking about strictly vanilla Skyrim there could still be those odd instances where you get huge frame drops. They're pretty few and far between, especially if you're on a 4ghz+ CPU, but if you're like me and running on an AMD CPU it's pretty much the single deciding factor. In the long term, the remaster being on DX11 might otherwise make modding less sketchy, if only by virtue of better memory management, but things like object/geometry instancing may afford modders more overhead to decorate without crushing end users. Simple things like vanilla skyrim grass (if instanced in the code) should by default require less overhead. Anything that in vanilla that is fundamentally less resource intensive is more overhead available to modders, and you as the end user installing all of it.
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Agents are GO! posted:Goon KM2 posted this image in the Enderal thread, and I think you should make it the title image of this thread, Gunner: Gotta concur with Cat Matterss that animation is critical here. Also I have not forgotten about this thread but this semester is super busy! I managed to complete the OP in a lull between a summer class and the beginning of fall classes so right now my attention is a little divided. I know that there have been some suggested changes/corrections for the OP but I lost track of them all and will have to comb through the thread.
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Dorkopotamis posted:Also, as a PC user, would there be any point to waiting for the remastered version before beginning a new playthrough? Will the changes effect the PC version so greatly? The biggest complication is that the remastered version will need a new Skyrim Script Extender created for it, and god only knows how long that will take or if it will even happen (though I think it probably will). So any SKSE-dependent mods (i.e. most of them) won't work for a while, if ever. So if you wait, you'll be waiting a while.
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docbeard posted:The biggest complication is that the remastered version will need a new Skyrim Script Extender created for it, and god only knows how long that will take or if it will even happen (though I think it probably will). So any SKSE-dependent mods (i.e. most of them) won't work for a while, if ever. This is actually a really good point. I had forgotten how much stuff often depends on SKSE, and until it gets updated, a lot of things are just going to be dead in the water - SkyUI basically being at the top of the list.
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There's also a good chance that a lot of mods will have to be remade - or at the least resaved - in an updated Creation Kit.
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Kiggles posted:This is actually a really good point. I had forgotten how much stuff often depends on SKSE, and until it gets updated, a lot of things are just going to be dead in the water - SkyUI basically being at the top of the list. The SKSE team was pretty rapid about releasing new versions when Skyrim was being updated. I only have Fallout 4 on console, but I'm guessing the same applies there.
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prometheusbound2 posted:The SKSE team was pretty rapid about releasing new versions when Skyrim was being updated. I only have Fallout 4 on console, but I'm guessing the same applies there. And before you bring up F4SE: They'll likely be able to reuse the work they did on F4SE. But F4SE is still in it's infancy. It's nowhere near to having the features SKSE has. Naturally this is all guesswork as we don't have any real details yet, but I wouldn't expect a quick & smooth transition from Skyrim to Skyrim:SE.
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so are there any good crash fixes for the CK? the CK likes to crash for me about ten times as often as Skyrim does.Dorkopotamis posted:Thanks dude! Exactly what I was looking for. Skyrim Unbound is an alternative to Live Another Life; but you should have one or the other. I'm a big fan of SMIM + NSM, which is the Skyrim Mesh Improvement Mod and Noble Skyrim textures, if you want a one-two stop to making it look generally better without bullshit. (There's an SMIM-NSM compatibility patch, also) other than that, yeah, that's about a ten mod list. I don't do Campfire/Frostfall but ![]()
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I've been using Skyrim Unbound myself, primarily because it seemed like a simpler more straightforward deal (Though I've always ended up just toggling Dragon appearances from "Delayed" to "Enabled" after realizing I still haven't seen any). I'm sure Live Another Life is great, I just wanted an Alt start that just did it's job of a quick start. Unbound's toggle option for "Fine, you don't need souls for shouts" was also a nice toy to get me actually using all the shots I ignore forever otherwise even when I've got 60 souls. I may try Live Another Life later, for some of it's shortcut options like "You already own a fully tricked out house in a city/Hearhfire home" or immediate Guild access. Not so much the "You are a Necromancer in Blackreach, we've put a Dwemer Sphere right outside your house waiting to kill you. Because... uh... It's just there"
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pubic void nullo posted:Unofficial Skyrim Legendary Edition Patch - mandatory And these mods all work with vanilla skyrim (no DLC)?
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davey4283 posted:And these mods all work with vanilla skyrim (no DLC)? You need to get the Unofficial Skyrim Patch then. It's no longer being maintained as most people will have all the DLC.
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Thanks. I considered getting the dlc but I usually like to give the game a shot beforehand to see if I'll enjoy it.
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Just get all the DLC on a Steam sale or some poo poo.
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davey4283 posted:Thanks. I considered getting the dlc but I usually like to give the game a shot beforehand to see if I'll enjoy it. The Goddamn OP posted:7. Not a rule, but seriously, buy the loving DLC already. Legendary Edition was around $10 last Steam sale. Most of the best mods, and the Unofficial Patch, require the DLC now. I'm not even going to mention when a mod requires the DLC, because it shouldn't be an issue. Just loving buy it, and don't whine to us if you don't want to buy it.
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Yea, I read the OP. I still don't buy dlc until I know I'll like it. I've bought dlc packs right off the bat before and ended up not liking the game. Then it's even more of a waste of money.
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Steam allows refunds, you know.
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I mean he has a point. I've played Skyrim quite a bit but I never even got to the point where a DLC started. Since this is the modding thread I'm willing to bet I'm not alone.
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if you haven't reached level 9 in a standard leveling pace playthrough, wowie that's some dedicated restarting action
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scamtank posted:if you haven't reached level 9 in a standard leveling pace playthrough, wowie that's some dedicated restarting action ![]() SolidSnakesBandana fucked around with this message at 20:26 on Oct 7, 2016 |
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SolidSnakesBandana posted:I mean he has a point. I've played Skyrim quite a bit but I never even got to the point where a DLC started. Since this is the modding thread I'm willing to bet I'm not alone. Since this is the modding thread, you might notice the mention that a lot of mods use DLC content and thus require the DLC. That is the primary reason the OP advises getting them.
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To those arguments I would also add that everyone who owns Skyrim+all DLC on Steam will receive the remastered Skyrim Special Edition for free when it drops in 3 weeks. In other news, the size of the special edition has been revealed to be over 22GB on Xbox (link). That is a lot of texture. The game is reported to be compatible enough that saves will transfer, which is promising for modders' ease of transition.
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pubic void nullo posted:To those arguments I would also add that everyone who owns Skyrim+all DLC on Steam will receive the remastered Skyrim Special Edition for free when it drops in 3 weeks. You probably can still get a Legendary Edition key from resellers.
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IAmTheRad posted:Steam allows refunds, you know. The thing is, if you buy the Skyrim DLC and refund it you get to, uh, keep it, because the DLC is just two .esm files and it doesn't delete them. My girlfriend accidentally owns it because she played my Skyrim on Steam Family Share (I have the DLC), then she bought the base game, and it automatically downloaded the DLC to match her save game or .ini or whatever. So that would be piracy and do not do it, is what I'm saying.
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Skyrim Special Edition has gone gold. Also there are system requirements.
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So apparently with 1000 unique DLs, I have been "recognized" as a mod author for my dumb patch (and some SDV stuff I did) and have access to the secret mod only forums now? Sweet, ground floor on the next dramabomb. ![]()
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Is there even anything in that forum?
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Is it still generally considered a good idea to completely restart your PC after a crash, or is that basically an Old Wives Tale of Gamebryo? Would save me quite a bit of time if the latter!
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Cross-Section posted:Is it still generally considered a good idea to completely restart your PC after a crash, or is that basically an Old Wives Tale of Gamebryo? Would save me quite a bit of time if the latter! But yeah, there should be no need to restart your PC after the game crashes.
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For maximum stability you need to shut down your PC, toggle your circut breakers, and rebuild your PC every time you have an autosave.
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Raygereio posted:I've never even heard of that one. I guess people took the old Oblivion advice of "restart the game before reloading a save" and somehow warped that into "restart your PC"? some sort of memory leak that builds up when crashing maybe? <- computer illiterate here so if that doesn't make sense ... please explain?
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Psion posted:Is there even anything in that forum? There's a new Mod Picker thread where people are intensely concerned about the connotations of a mod being labelled "Dangerous." There is a "Stupid user comments" thread which just confirms 100% my dumb suggestion that the experiences mod authors dealing with users and teachers dealing with students are comparable. ![]() Other than that I didn't see much of interest.
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double nine posted:some sort of memory leak that builds up when crashing maybe? No, not possible. The OS keeps track of all the memory allocated by an application and forcefully frees all of it when the application stops running, be it through a crash or through normal exit.
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Psion posted:Is there even anything in that forum? OK, so I looked around and there are actually two items of interest to me. One, a thread about Bethesda's poll asking mod authors about their preferences re: comments on mod pages. Thread consensus seems in line with how that turned out: https://community.bethesda.net/polls/2150 The other is from someone suggesting the Civfanatics mod etiquette guidelines for adoption on the Nexus. These guidelines establish a semi-cathedral-type system. Naive, but a legit topic of discussion. Also a great magnet for some pretentious bullshit grandstanding. quote:This so-called Cathedral view on modding principles, everything is given away for free and only credits are required when re-used by another, may sound fine "in theory", I'm actually mostly following the same ideal with releases of mine, but the public I'm sharing with, and most of all the supporters of and speakers for the Cathedral idea, have time and again proven unworthy of a system such as this. This is, like, straight up Creeping Socialism rhetoric applied to goddamn video game mods. Love the breezy "it's failed over and over" assertion about the guidelines used by the Civ 5 modding community, which I guess imploded really early on or something and never produced any good content??
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Cross-Section posted:Is it still generally considered a good idea to completely restart your PC after a crash, or is that basically an Old Wives Tale of Gamebryo? Would save me quite a bit of time if the latter!
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# ? May 18, 2024 18:42 |
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The whole cathedral stance is arguably fairly socialist already, so I'd say it's appropriate. ![]() ThaumPenguin fucked around with this message at 14:21 on Oct 11, 2016 |
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