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joylessdivision
Jun 15, 2013



Improbable Lobster posted:

It's exactly like those stupid marketing stunts that horror movies used to do and I hate that

It's kinda charming in its own way though considering the FNAF series is the video game equivalent of a William Castle movie.

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Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

joylessdivision posted:

It's kinda charming in its own way though considering the FNAF series is the video game equivalent of a William Castle movie.

It comes off as really disingenuous to me, especially since the other posts I've seen him write usually seem pretty genuine.

unpacked robinhood
Feb 18, 2013

by Fluffdaddy

For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it.

Did anyone make that already ? You could have a nasal nerd whining over your in game decision and doing fake rear end rage segments

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

unpacked robinhood posted:

For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it.

Did anyone make that already ? You could have a nasal nerd whining over your in game decision and doing fake rear end rage segments

Naw, I don't believe a games been that meta yet. The Magic Sword went pretty meta with devs, but nothing about youtube celebrities.

Bogart
Apr 12, 2010

by VideoGames

Bogart posted:

Cawthorn seems like a smart guy. I think he knows exactly what he's doing.

i called it btw

Kaboom Dragoon
May 7, 2010

The greatest of feasts

unpacked robinhood posted:

For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it.

Did anyone make that already ? You could have a nasal nerd whining over your in game decision and doing fake rear end rage segments

The Deadly Tower of Monsters has its own faux DVD commentary, but that's decently funny at times. I don't see how a Youtube/scarecam gimmick could be funny without making me actively hate the game and everything about it.

unpacked robinhood
Feb 18, 2013

by Fluffdaddy

Kaboom Dragoon posted:

The Deadly Tower of Monsters has its own faux DVD commentary, but that's decently funny at times. I don't see how a Youtube/scarecam gimmick could be funny without making me actively hate the game and everything about it.

Well I'm not saying it's a good idea but there's room for experiment

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



unpacked robinhood posted:

For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it.

Did anyone make that already ? You could have a nasal nerd whining over your in game decision and doing fake rear end rage segments

That would be brilliant. The mouthy pervert in Manhunt wasn't really relate-able, but annoying scarecam LPers are like the most popular thing on youtube now. Also, while it may be too obnoxious to be funny, a gimmick like that wouldn't necessarily have to be played for laughs.

CuddleCryptid
Jan 11, 2013

Things could be going better

It even could be used for game play effect if it was post commentary. Have the guy reacting slightly before stuff happens to help dodge instant death, like dramatic music helps.

E. A MST3000 video game would be hilarious

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Really what we need is a dev to let you turn on an optional commentary track. Pick different styles of voices the screamer, the stone faced bored guy, someone's 8 year old brother they drop in the recording studio, a group of people. They would range from serious to joking.

Perhaps a hamster
Jun 15, 2010


Yardbomb posted:

Welp there goes any possible intention I had to watch that.
You should, it's a really good thriller.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



I was surprised to learn today's game is only a dollar now, which is a great price point to see if you like this sort of visual novel RPG.



1. DISTRAINT
2. Shadowgate
3. Miasmata
4. SOMA
5. Haunt the House: Terrortown
6. Oxenfree

7. Vlad the Impaler



If I mention the phrase "visual novel", that probably means something doe-eyed and infuriatingly passive to you. Visual novels outside the realm of anime are as rare as unicorns but they do exist, and are on occasion just as magical. Vlad the Impaler is one such offering, allowing you to do battle with the forces of evil through a tight narrative structure and careful choices of words.

After picking one of the three starting classes you are whisked away to the exotic streets of Istanbul where evil is afoot. Dark forces have gripped the city, spreading death and madness to its furthest corners. Your task is to root out the source of this blight, and you do so through text adventures. Each day you can take three actions by choosing a location from the map and an event that occurs there. As you read through the event, you'll be presented with a choice that affects the outcome, and the rewards (if any) that you'll receive.

The events to partake of in Istanbul range from buying falafel at the market to unearthing eldritch gateways beneath the city, but make no mistake, every choice you make carries grave consequences. Helping a beggar at the docks might give you an important clue to use in a later tale, and small favors can unlock new options on subsequent days. Your character also has eight stats to track that are used in skill checks late in the game, and can be raised or lowered as the result of your choices.

Each of these events is presented in fine narrative style, describing the action and details in clear prose. Every action comes alive with sickening crunches, putrid scents, and threatening shadows. You may also have gathered there's very little light or levity to the story, and I definitely won't deny that. Plenty of people will die in gruesome fashion, many dispatched by your own hand. For most of the game you'll find your character nigh immortal, pulling through ambushes and attacks with surprising ease. All of this is presented in an excellent monochrome sketch style that helps sell the atmosphere of ancient, unspeakable dread.

You'll spend five days in the city, chasing down leads, battling evil, and hopefully getting your stats up to where you need them. That's because day 6 opens with a steep skill check that can end your game immediately if you don't make the right choice for your character build. If you manage to prevail, you'll be presented a selection of powerful weapons and then head off to the final confrontation. This is a series of dramatic scenes against powerful foes, culminating in a literal boss battle with a menu of combat options. This is not at all a simple battle, for your success will depend on the order in which you use your options and whether or not your skills support those options.

The stat system ultimately is what holds this game back the most, because it is obscured in the worst ways. There's no indication other than textual cues of what stats affect what choices, nor is there any way to know what effect story choices will have on your stats until after the fact. That means your first few adventures will end quite suddenly and ignobly on day 6, and will continue to do so until you start memorizing which events give which stat bonuses. It's a surprisingly technical game but in a very static way, challenging you to puzzle through the same routines over and over until you find the optimal path.

I don't think most people will have the patience to conquer Vlad the Impaler more than once, but then again I don't think they really need to. The excellent writing and presentation will carry the game for a few adventures at least, and those intrigued by the mechanics of the game will stick with it longer. I would appreciate it more if it were more forgiving of novices, but there's still plenty to appreciate even if you can't best it.

SUPERMAN'S GAL PAL
Feb 21, 2006

Holy Moly! DARKSEID IS!

Sister Location is out and it's a joy. Be salty, be sarcastic, turn your nose up at the fan base, but deal with it. You will keep hearing about FNaF from your children's children's children.

CuddleCryptid
Jan 11, 2013

Things could be going better

SUPERMAN'S GAL PAL posted:

Sister Location is out and it's a joy. Be salty, be sarcastic, turn your nose up at the fan base, but deal with it. You will keep hearing about FNaF from your children's children's children.

What is new about this one?

Popular Human
Jul 17, 2005

and if it's a lie, terrorists made me say it

DreamShipWrecked posted:

What is new about this one?

From about a half hour with it, it's much more of a "game" than the previous entries - you're still doing things like managing screens to keep animatronics from eating you, but you're also sneaking past them, hiding under a desk at one point, etc.

It seems like there's way more to it than the previous entries, and there's a LOT more plot so far. I'm stuck on Night 2.

SUPERMAN'S GAL PAL
Feb 21, 2006

Holy Moly! DARKSEID IS!

DreamShipWrecked posted:

What is new about this one?

Some won't call it new, some will. Past mechanics are combined and employed in different ways, there's more emphasis on NOT doing certain things (kind of opposite of FNaF 2's plate spin sim), and there's a TON of voice acting. There's also some animated cut scenes that so far don't seem to have anything to do with the game itself, who knows. So far this feels more like an experience than a game (depending on how one defines "game") but I think it's a fun experience.

One mechanic is very simple but I've not seen it used this way before: at one point you're directed to hide ala Outlast or Alien: Isolation, but instead of just having the door ripped open you have to struggle to close close it while the animatronics whisper about knowing you're there. I think that's a lot more tense (and underused) than worrying if the monster will find you).

I get kind of defensive about FNaF because for all the issues with a portion of the fan base I love how excited kids get about it. It's effectively a harmless jack-in-the-box that lets people get scared in a safe way with none of the harmful messages (however debatable) in other horror games. I totally understand disliking the aesthetic or gameplay because it's a matter of personal preference, but to dismiss it completely is ignoring the impact it's had on the indie genre as a whole.

CuddleCryptid
Jan 11, 2013

Things could be going better

Popular Human posted:

From about a half hour with it, it's much more of a "game" than the previous entries - you're still doing things like managing screens to keep animatronics from eating you, but you're also sneaking past them, hiding under a desk at one point, etc.

It seems like there's way more to it than the previous entries, and there's a LOT more plot so far. I'm stuck on Night 2.

Oh, so you are actually moving through a level and not trying to die this time, cool. I like how the games have actually given reasons for things to be how they are recently, rather than "the doors open when the power goes off because they do"

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



HarshlyCritical also has nights 1 and 2 up already. He never seemed to figure out how night 2 worked but managed to get past it.

So far this one looks way more interesting than the previous ones, especially since it's going kind of batshit with the nature of the robots.

Danaru
Jun 5, 2012

何 ??
Holy crap the voice acting really brings a new level to Sister Location :stonk: It could also be that I'm a giant baby when it comes to dissonant serenity

SUPERMAN'S GAL PAL
Feb 21, 2006

Holy Moly! DARKSEID IS!

Hooolllyy poo poo well if you care anything about the story the "real ending" introduces a whole new concept to the series. I did NOT see this coming.

Danaru posted:

Holy crap the voice acting really brings a new level to Sister Location :stonk: It could also be that I'm a giant baby when it comes to dissonant serenity

I love it, plus it has the effect of shutting chattier LPers up. Virtually every bit of voice and sound in the game is important to either gameplay or story.

SUPERMAN'S GAL PAL fucked around with this message at 22:30 on Oct 7, 2016

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Too Shy Guy posted:

HarshlyCritical also has nights 1 and 2 up already. He never seemed to figure out how night 2 worked but managed to get past it.

So far this one looks way more interesting than the previous ones, especially since it's going kind of batshit with the nature of the robots.

I've watched 1 & 2, are there any non-obnoxious videos of the rest of the nights up yet?

poptart_fairy
Apr 8, 2009

by R. Guyovich

Fojar38 posted:

I've watched 1 & 2, are there any non-obnoxious videos of the rest of the nights up yet?

https://www.youtube.com/watch?v=GlZtlTon7_I

Markiplier's doing his run of the game. His gurning can be a bit irritating for people, but he doesn't do the tryhard :smug: nothing scares me :smug: thing a lot of people bank their poo poo on. He tries to have fun with the thing.

Danaru
Jun 5, 2012

何 ??
Markiplier plays it up a bit annoyingly in the beginning, but gets better by the end of night one. Even his "I'M SUPER SCARED GUYS" moments aren't video-closingly terrible. He's also fairly quick at catching on to game mechanics which is the single largest thing that irritates me about youtubers.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Danaru posted:

Markiplier plays it up a bit annoyingly in the beginning, but gets better by the end of night one. Even his "I'M SUPER SCARED GUYS" moments aren't video-closingly terrible. He's also fairly quick at catching on to game mechanics which is the single largest thing that irritates me about youtubers.

Between edits it looks like he actually checks the internet for tips or something.

poptart_fairy
Apr 8, 2009

by R. Guyovich
He usually does, yeah - been quite open about it. He's talked a few times about how some of his fans get frustrated if he's missing obvious poo poo.

CuddleCryptid
Jan 11, 2013

Things could be going better

Honestly it isn't that big of a deal. I've seen too many LPers spend half an hour doing nothing because they absolutely refuse to do it anything other than 100% blind.

Safari Disco Lion
Jul 21, 2011

Boss, if they make us find seven lost crystals, I'm quitting.

poptart_fairy posted:

https://www.youtube.com/watch?v=GlZtlTon7_I

Markiplier's doing his run of the game. His gurning can be a bit irritating for people, but he doesn't do the tryhard :smug: nothing scares me :smug: thing a lot of people bank their poo poo on. He tries to have fun with the thing.

Okay no I'm 15 minutes in and if you think this is "non-obnoxious" then clearly you have a ridiculously high tolerance for screaming like a loving lunatic. I can't take this poo poo. I mean, I also can't stand HarshlyCritical's sociopathic pretentiousness either but Markiplier is still just as much on the extreme opposite end of that.

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



SUPERMAN'S GAL PAL posted:

I love it, plus it has the effect of shutting chattier LPers up. Virtually every bit of voice and sound in the game is important to either gameplay or story.

How wonderful!

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
Im not into FNAF lore. Is it a sequel to it or what? A spin-off? it has a plot?

CuddleCryptid
Jan 11, 2013

Things could be going better

It is a spin off but related, I believe.

Is anyone else getting cursor inertia/drift in Sister Location when you go from the center of the screen?

unpacked robinhood
Feb 18, 2013

by Fluffdaddy

Safari Disco Lion posted:

I also can't stand HarshlyCritical's sociopathic pretentiousness

HC actually jumps or gets scared a bit sometimes, he just doesn't overdo it like a moron because he's a grown loving man playing horror games as a job

e: he tested a VR game where you suddenly get locked up in a bathroom when a creepy girl spawns and cried the most genuine "pleeeease let me out" I've seen yet

unpacked robinhood fucked around with this message at 23:31 on Oct 7, 2016

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

SUPERMAN'S GAL PAL posted:

Sister Location is out and it's a joy. Be salty, be sarcastic, turn your nose up at the fan base, but deal with it. You will keep hearing about FNaF from your children's children's children.

Its popular but be careful with that last statement, I remember hearing a few years ago about how Angry Birds were going to be eternally strong or potentially be a cultural force on the level of Pokemon. But it is interesting in how like Baby, the super robot is looking out for you.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
After searching for a post night 2 video for a while I've decided that I hate youtube and all people who upload things to youtube.

SUPERMAN'S GAL PAL
Feb 21, 2006

Holy Moly! DARKSEID IS!

Tired Moritz posted:

Im not into FNAF lore. Is it a sequel to it or what? A spin-off? it has a plot?

DreamShipWrecked posted:

It is a spin off but related, I believe.

Yep, there's references to both the book and the previous games, but there's zero need to have read or played any of them. Cawthon seems to have a full story in mind but is extremely good at not leaking it, which is in part why there's so much ridiculous theorycrafting. Every reveal seems to indicate another mystery so people go wild with it.

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back
Sister Location is pretty ducking funny so far, I'm loving it. It's be better without living in a loud place so I can appreciate the sound design fully but eh, oh well.

I'm a little stuck on night 2 (not sure about spoilers so I'll be extra careful)breaker room puzzle .

Is it as simple as constantly pull away and use the voice clip? I thought there'd be an order of rooms to reboot but I can't seem to find anything

A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Raedwulf has 25 minutes up and he's a likable guy who I've never found to be annoying.

al-azad
May 28, 2009



unpacked robinhood posted:

HC actually jumps or gets scared a bit sometimes, he just doesn't overdo it like a moron because he's a grown loving man playing horror games as a job

e: he tested a VR game where you suddenly get locked up in a bathroom when a creepy girl spawns and cried the most genuine "pleeeease let me out" I've seen yet

He played the crudest free horror game one time, you're basically playing phone tag with someone stalking you through empty bland hallways, and actually ended the video saying he couldn't handle it anymore. He later beat the game and then figured out the villain was basically Doodlebob and had to take a breather because he couldn't believe he was afraid of that. Someone fill in what this game was because it was a good episode of someone genuinely being shaken by a video game before the illusion shattered like a sheet of ice.

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Too Shy Guy posted:

I was surprised to learn today's game is only a dollar now, which is a great price point to see if you like this sort of visual novel RPG.



1. DISTRAINT
2. Shadowgate
3. Miasmata
4. SOMA
5. Haunt the House: Terrortown
6. Oxenfree

7. Vlad the Impaler



If I mention the phrase "visual novel", that probably means something doe-eyed and infuriatingly passive to you. Visual novels outside the realm of anime are as rare as unicorns but they do exist, and are on occasion just as magical. Vlad the Impaler is one such offering, allowing you to do battle with the forces of evil through a tight narrative structure and careful choices of words.

After picking one of the three starting classes you are whisked away to the exotic streets of Istanbul where evil is afoot. Dark forces have gripped the city, spreading death and madness to its furthest corners. Your task is to root out the source of this blight, and you do so through text adventures. Each day you can take three actions by choosing a location from the map and an event that occurs there. As you read through the event, you'll be presented with a choice that affects the outcome, and the rewards (if any) that you'll receive.

The events to partake of in Istanbul range from buying falafel at the market to unearthing eldritch gateways beneath the city, but make no mistake, every choice you make carries grave consequences. Helping a beggar at the docks might give you an important clue to use in a later tale, and small favors can unlock new options on subsequent days. Your character also has eight stats to track that are used in skill checks late in the game, and can be raised or lowered as the result of your choices.

Each of these events is presented in fine narrative style, describing the action and details in clear prose. Every action comes alive with sickening crunches, putrid scents, and threatening shadows. You may also have gathered there's very little light or levity to the story, and I definitely won't deny that. Plenty of people will die in gruesome fashion, many dispatched by your own hand. For most of the game you'll find your character nigh immortal, pulling through ambushes and attacks with surprising ease. All of this is presented in an excellent monochrome sketch style that helps sell the atmosphere of ancient, unspeakable dread.

You'll spend five days in the city, chasing down leads, battling evil, and hopefully getting your stats up to where you need them. That's because day 6 opens with a steep skill check that can end your game immediately if you don't make the right choice for your character build. If you manage to prevail, you'll be presented a selection of powerful weapons and then head off to the final confrontation. This is a series of dramatic scenes against powerful foes, culminating in a literal boss battle with a menu of combat options. This is not at all a simple battle, for your success will depend on the order in which you use your options and whether or not your skills support those options.

The stat system ultimately is what holds this game back the most, because it is obscured in the worst ways. There's no indication other than textual cues of what stats affect what choices, nor is there any way to know what effect story choices will have on your stats until after the fact. That means your first few adventures will end quite suddenly and ignobly on day 6, and will continue to do so until you start memorizing which events give which stat bonuses. It's a surprisingly technical game but in a very static way, challenging you to puzzle through the same routines over and over until you find the optimal path.

I don't think most people will have the patience to conquer Vlad the Impaler more than once, but then again I don't think they really need to. The excellent writing and presentation will carry the game for a few adventures at least, and those intrigued by the mechanics of the game will stick with it longer. I would appreciate it more if it were more forgiving of novices, but there's still plenty to appreciate even if you can't best it.

You should try the Zero Escape series some time, though they kind of gravitated from reading a description of a man's bile splattered body into :krad::catdrugs:

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back

al-azad posted:

He played the crudest free horror game one time, you're basically playing phone tag with someone stalking you through empty bland hallways, and actually ended the video saying he couldn't handle it anymore. He later beat the game and then figured out the villain was basically Doodlebob and had to take a breather because he couldn't believe he was afraid of that. Someone fill in what this game was because it was a good episode of someone genuinely being shaken by a video game before the illusion shattered like a sheet of ice.

I think he mentioned it was a gamejam game made in a weekend.

He's mentioned in a few videos his major fear is home invasion and stalking style games, it really gets to him because it feels more real than ghosts or other things.

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Lord Zedd
Dec 25, 2011

Fingerless Gloves posted:

I think he mentioned it was a gamejam game made in a weekend.

He's mentioned in a few videos his major fear is home invasion and stalking style games, it really gets to him because it feels more real than ghosts or other things.

Looked it up, the game was Nighttime Visitor

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