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Improbable Lobster posted:It's exactly like those stupid marketing stunts that horror movies used to do and I hate that It's kinda charming in its own way though considering the FNAF series is the video game equivalent of a William Castle movie.
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# ? Oct 6, 2016 22:07 |
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# ? May 9, 2024 16:28 |
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joylessdivision posted:It's kinda charming in its own way though considering the FNAF series is the video game equivalent of a William Castle movie. It comes off as really disingenuous to me, especially since the other posts I've seen him write usually seem pretty genuine.
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# ? Oct 6, 2016 22:12 |
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For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it. Did anyone make that already ? You could have a nasal nerd whining over your in game decision and doing fake rear end rage segments
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# ? Oct 6, 2016 22:15 |
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unpacked robinhood posted:For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it. Naw, I don't believe a games been that meta yet. The Magic Sword went pretty meta with devs, but nothing about youtube celebrities.
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# ? Oct 6, 2016 23:11 |
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Bogart posted:Cawthorn seems like a smart guy. I think he knows exactly what he's doing. i called it btw
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# ? Oct 7, 2016 02:21 |
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unpacked robinhood posted:For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it. The Deadly Tower of Monsters has its own faux DVD commentary, but that's decently funny at times. I don't see how a Youtube/scarecam gimmick could be funny without making me actively hate the game and everything about it.
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# ? Oct 7, 2016 15:12 |
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Kaboom Dragoon posted:The Deadly Tower of Monsters has its own faux DVD commentary, but that's decently funny at times. I don't see how a Youtube/scarecam gimmick could be funny without making me actively hate the game and everything about it. Well I'm not saying it's a good idea but there's room for experiment
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# ? Oct 7, 2016 15:39 |
unpacked robinhood posted:For a minute I thought the game had an obnoxious youtuber voiceover with the shittiest gimmick providing commentary and I'm still not sure if I'm wrong because I can't stand it. That would be brilliant. The mouthy pervert in Manhunt wasn't really relate-able, but annoying scarecam LPers are like the most popular thing on youtube now. Also, while it may be too obnoxious to be funny, a gimmick like that wouldn't necessarily have to be played for laughs.
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# ? Oct 7, 2016 17:02 |
It even could be used for game play effect if it was post commentary. Have the guy reacting slightly before stuff happens to help dodge instant death, like dramatic music helps. E. A MST3000 video game would be hilarious
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# ? Oct 7, 2016 17:08 |
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Really what we need is a dev to let you turn on an optional commentary track. Pick different styles of voices the screamer, the stone faced bored guy, someone's 8 year old brother they drop in the recording studio, a group of people. They would range from serious to joking.
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# ? Oct 7, 2016 17:15 |
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Yardbomb posted:Welp there goes any possible intention I had to watch that.
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# ? Oct 7, 2016 19:07 |
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I was surprised to learn today's game is only a dollar now, which is a great price point to see if you like this sort of visual novel RPG. 1. DISTRAINT 2. Shadowgate 3. Miasmata 4. SOMA 5. Haunt the House: Terrortown 6. Oxenfree 7. Vlad the Impaler If I mention the phrase "visual novel", that probably means something doe-eyed and infuriatingly passive to you. Visual novels outside the realm of anime are as rare as unicorns but they do exist, and are on occasion just as magical. Vlad the Impaler is one such offering, allowing you to do battle with the forces of evil through a tight narrative structure and careful choices of words. After picking one of the three starting classes you are whisked away to the exotic streets of Istanbul where evil is afoot. Dark forces have gripped the city, spreading death and madness to its furthest corners. Your task is to root out the source of this blight, and you do so through text adventures. Each day you can take three actions by choosing a location from the map and an event that occurs there. As you read through the event, you'll be presented with a choice that affects the outcome, and the rewards (if any) that you'll receive. The events to partake of in Istanbul range from buying falafel at the market to unearthing eldritch gateways beneath the city, but make no mistake, every choice you make carries grave consequences. Helping a beggar at the docks might give you an important clue to use in a later tale, and small favors can unlock new options on subsequent days. Your character also has eight stats to track that are used in skill checks late in the game, and can be raised or lowered as the result of your choices. Each of these events is presented in fine narrative style, describing the action and details in clear prose. Every action comes alive with sickening crunches, putrid scents, and threatening shadows. You may also have gathered there's very little light or levity to the story, and I definitely won't deny that. Plenty of people will die in gruesome fashion, many dispatched by your own hand. For most of the game you'll find your character nigh immortal, pulling through ambushes and attacks with surprising ease. All of this is presented in an excellent monochrome sketch style that helps sell the atmosphere of ancient, unspeakable dread. You'll spend five days in the city, chasing down leads, battling evil, and hopefully getting your stats up to where you need them. That's because day 6 opens with a steep skill check that can end your game immediately if you don't make the right choice for your character build. If you manage to prevail, you'll be presented a selection of powerful weapons and then head off to the final confrontation. This is a series of dramatic scenes against powerful foes, culminating in a literal boss battle with a menu of combat options. This is not at all a simple battle, for your success will depend on the order in which you use your options and whether or not your skills support those options. The stat system ultimately is what holds this game back the most, because it is obscured in the worst ways. There's no indication other than textual cues of what stats affect what choices, nor is there any way to know what effect story choices will have on your stats until after the fact. That means your first few adventures will end quite suddenly and ignobly on day 6, and will continue to do so until you start memorizing which events give which stat bonuses. It's a surprisingly technical game but in a very static way, challenging you to puzzle through the same routines over and over until you find the optimal path. I don't think most people will have the patience to conquer Vlad the Impaler more than once, but then again I don't think they really need to. The excellent writing and presentation will carry the game for a few adventures at least, and those intrigued by the mechanics of the game will stick with it longer. I would appreciate it more if it were more forgiving of novices, but there's still plenty to appreciate even if you can't best it.
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# ? Oct 7, 2016 19:19 |
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Sister Location is out and it's a joy. Be salty, be sarcastic, turn your nose up at the fan base, but deal with it. You will keep hearing about FNaF from your children's children's children.
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# ? Oct 7, 2016 20:23 |
SUPERMAN'S GAL PAL posted:Sister Location is out and it's a joy. Be salty, be sarcastic, turn your nose up at the fan base, but deal with it. You will keep hearing about FNaF from your children's children's children. What is new about this one?
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# ? Oct 7, 2016 20:29 |
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DreamShipWrecked posted:What is new about this one? From about a half hour with it, it's much more of a "game" than the previous entries - you're still doing things like managing screens to keep animatronics from eating you, but you're also sneaking past them, hiding under a desk at one point, etc. It seems like there's way more to it than the previous entries, and there's a LOT more plot so far. I'm stuck on Night 2.
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# ? Oct 7, 2016 21:31 |
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DreamShipWrecked posted:What is new about this one? Some won't call it new, some will. Past mechanics are combined and employed in different ways, there's more emphasis on NOT doing certain things (kind of opposite of FNaF 2's plate spin sim), and there's a TON of voice acting. There's also some animated cut scenes that so far don't seem to have anything to do with the game itself, who knows. So far this feels more like an experience than a game (depending on how one defines "game") but I think it's a fun experience. One mechanic is very simple but I've not seen it used this way before: at one point you're directed to hide ala Outlast or Alien: Isolation, but instead of just having the door ripped open you have to struggle to close close it while the animatronics whisper about knowing you're there. I think that's a lot more tense (and underused) than worrying if the monster will find you). I get kind of defensive about FNaF because for all the issues with a portion of the fan base I love how excited kids get about it. It's effectively a harmless jack-in-the-box that lets people get scared in a safe way with none of the harmful messages (however debatable) in other horror games. I totally understand disliking the aesthetic or gameplay because it's a matter of personal preference, but to dismiss it completely is ignoring the impact it's had on the indie genre as a whole.
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# ? Oct 7, 2016 21:35 |
Popular Human posted:From about a half hour with it, it's much more of a "game" than the previous entries - you're still doing things like managing screens to keep animatronics from eating you, but you're also sneaking past them, hiding under a desk at one point, etc. Oh, so you are actually moving through a level and not trying to die this time, cool. I like how the games have actually given reasons for things to be how they are recently, rather than "the doors open when the power goes off because they do"
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# ? Oct 7, 2016 21:35 |
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HarshlyCritical also has nights 1 and 2 up already. He never seemed to figure out how night 2 worked but managed to get past it. So far this one looks way more interesting than the previous ones, especially since it's going kind of batshit with the nature of the robots.
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# ? Oct 7, 2016 21:50 |
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Holy crap the voice acting really brings a new level to Sister Location It could also be that I'm a giant baby when it comes to dissonant serenity
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# ? Oct 7, 2016 22:16 |
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Hooolllyy poo poo well if you care anything about the story the "real ending" introduces a whole new concept to the series. I did NOT see this coming.Danaru posted:Holy crap the voice acting really brings a new level to Sister Location It could also be that I'm a giant baby when it comes to dissonant serenity I love it, plus it has the effect of shutting chattier LPers up. Virtually every bit of voice and sound in the game is important to either gameplay or story. SUPERMAN'S GAL PAL fucked around with this message at 22:30 on Oct 7, 2016 |
# ? Oct 7, 2016 22:23 |
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Too Shy Guy posted:HarshlyCritical also has nights 1 and 2 up already. He never seemed to figure out how night 2 worked but managed to get past it. I've watched 1 & 2, are there any non-obnoxious videos of the rest of the nights up yet?
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# ? Oct 7, 2016 22:28 |
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Fojar38 posted:I've watched 1 & 2, are there any non-obnoxious videos of the rest of the nights up yet? https://www.youtube.com/watch?v=GlZtlTon7_I Markiplier's doing his run of the game. His gurning can be a bit irritating for people, but he doesn't do the tryhard nothing scares me thing a lot of people bank their poo poo on. He tries to have fun with the thing.
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# ? Oct 7, 2016 22:33 |
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Markiplier plays it up a bit annoyingly in the beginning, but gets better by the end of night one. Even his "I'M SUPER SCARED GUYS" moments aren't video-closingly terrible. He's also fairly quick at catching on to game mechanics which is the single largest thing that irritates me about youtubers.
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# ? Oct 7, 2016 22:43 |
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Danaru posted:Markiplier plays it up a bit annoyingly in the beginning, but gets better by the end of night one. Even his "I'M SUPER SCARED GUYS" moments aren't video-closingly terrible. He's also fairly quick at catching on to game mechanics which is the single largest thing that irritates me about youtubers. Between edits it looks like he actually checks the internet for tips or something.
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# ? Oct 7, 2016 22:45 |
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He usually does, yeah - been quite open about it. He's talked a few times about how some of his fans get frustrated if he's missing obvious poo poo.
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# ? Oct 7, 2016 22:47 |
Honestly it isn't that big of a deal. I've seen too many LPers spend half an hour doing nothing because they absolutely refuse to do it anything other than 100% blind.
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# ? Oct 7, 2016 22:54 |
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poptart_fairy posted:https://www.youtube.com/watch?v=GlZtlTon7_I Okay no I'm 15 minutes in and if you think this is "non-obnoxious" then clearly you have a ridiculously high tolerance for screaming like a loving lunatic. I can't take this poo poo. I mean, I also can't stand HarshlyCritical's sociopathic pretentiousness either but Markiplier is still just as much on the extreme opposite end of that.
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# ? Oct 7, 2016 23:07 |
SUPERMAN'S GAL PAL posted:I love it, plus it has the effect of shutting chattier LPers up. Virtually every bit of voice and sound in the game is important to either gameplay or story. How wonderful!
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# ? Oct 7, 2016 23:08 |
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Im not into FNAF lore. Is it a sequel to it or what? A spin-off? it has a plot?
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# ? Oct 7, 2016 23:11 |
It is a spin off but related, I believe. Is anyone else getting cursor inertia/drift in Sister Location when you go from the center of the screen?
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# ? Oct 7, 2016 23:20 |
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Safari Disco Lion posted:I also can't stand HarshlyCritical's sociopathic pretentiousness HC actually jumps or gets scared a bit sometimes, he just doesn't overdo it like a moron because he's a grown loving man playing horror games as a job e: he tested a VR game where you suddenly get locked up in a bathroom when a creepy girl spawns and cried the most genuine "pleeeease let me out" I've seen yet unpacked robinhood fucked around with this message at 23:31 on Oct 7, 2016 |
# ? Oct 7, 2016 23:29 |
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SUPERMAN'S GAL PAL posted:Sister Location is out and it's a joy. Be salty, be sarcastic, turn your nose up at the fan base, but deal with it. You will keep hearing about FNaF from your children's children's children. Its popular but be careful with that last statement, I remember hearing a few years ago about how Angry Birds were going to be eternally strong or potentially be a cultural force on the level of Pokemon. But it is interesting in how like Baby, the super robot is looking out for you.
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# ? Oct 7, 2016 23:29 |
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After searching for a post night 2 video for a while I've decided that I hate youtube and all people who upload things to youtube.
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# ? Oct 7, 2016 23:32 |
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Tired Moritz posted:Im not into FNAF lore. Is it a sequel to it or what? A spin-off? it has a plot? DreamShipWrecked posted:It is a spin off but related, I believe. Yep, there's references to both the book and the previous games, but there's zero need to have read or played any of them. Cawthon seems to have a full story in mind but is extremely good at not leaking it, which is in part why there's so much ridiculous theorycrafting. Every reveal seems to indicate another mystery so people go wild with it.
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# ? Oct 7, 2016 23:33 |
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Sister Location is pretty ducking funny so far, I'm loving it. It's be better without living in a loud place so I can appreciate the sound design fully but eh, oh well. I'm a little stuck on night 2 (not sure about spoilers so I'll be extra careful)breaker room puzzle . Is it as simple as constantly pull away and use the voice clip? I thought there'd be an order of rooms to reboot but I can't seem to find anything
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# ? Oct 7, 2016 23:42 |
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Raedwulf has 25 minutes up and he's a likable guy who I've never found to be annoying.
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# ? Oct 7, 2016 23:43 |
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unpacked robinhood posted:HC actually jumps or gets scared a bit sometimes, he just doesn't overdo it like a moron because he's a grown loving man playing horror games as a job He played the crudest free horror game one time, you're basically playing phone tag with someone stalking you through empty bland hallways, and actually ended the video saying he couldn't handle it anymore. He later beat the game and then figured out the villain was basically Doodlebob and had to take a breather because he couldn't believe he was afraid of that. Someone fill in what this game was because it was a good episode of someone genuinely being shaken by a video game before the illusion shattered like a sheet of ice.
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# ? Oct 8, 2016 00:52 |
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Too Shy Guy posted:I was surprised to learn today's game is only a dollar now, which is a great price point to see if you like this sort of visual novel RPG. You should try the Zero Escape series some time, though they kind of gravitated from reading a description of a man's bile splattered body into
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# ? Oct 8, 2016 01:02 |
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al-azad posted:He played the crudest free horror game one time, you're basically playing phone tag with someone stalking you through empty bland hallways, and actually ended the video saying he couldn't handle it anymore. He later beat the game and then figured out the villain was basically Doodlebob and had to take a breather because he couldn't believe he was afraid of that. Someone fill in what this game was because it was a good episode of someone genuinely being shaken by a video game before the illusion shattered like a sheet of ice. I think he mentioned it was a gamejam game made in a weekend. He's mentioned in a few videos his major fear is home invasion and stalking style games, it really gets to him because it feels more real than ghosts or other things.
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# ? Oct 8, 2016 01:03 |
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# ? May 9, 2024 16:28 |
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Fingerless Gloves posted:I think he mentioned it was a gamejam game made in a weekend. Looked it up, the game was Nighttime Visitor
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# ? Oct 8, 2016 01:10 |