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Kaboom Dragoon
May 7, 2010

The greatest of feasts

His playthrough of Anatomy is worth a watch. It's all fun and games until reality decides it hates you.

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joylessdivision
Jun 15, 2013



Lord Zedd posted:

Looked it up, the game was Nighttime Visitor

That was a great couple of videos because HC tends to have two types of videos, hilarious rage against lovely games and legit creeped out by good games. Nighttime Visitor was hilarious once he actually saw the monster. So far he's one of the only LP people I can stand who plays horror games because I can't stand people screaming like loving idiots at the most minor of jump scares.

I mean I get it, something spooky happened and made you jump but the shrieking that most YT horror game LP people do is obnoxious.

Anyone else play the demo for Outlast 2? Because man it was not good. It doubled down on all the try hard bullshit from the first game and not a single jump scare worked on me, although admittedly I don't like the original game (although I played it yesterday and met Trager and he is the best thing in that game without question. BUDDY!), but I tried to go in with an open mind and was honestly just bored by the whole thing. The final scene of the demo was easily one of the most amusing moments though.

CuddleCryptid
Jan 11, 2013

Things could be going better

Scott Cawthon is a menace and must be stopped.

Mouse drift is kind of becoming a problem for me, during the breaker puzzle where it was wandering all over the buttons.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Managed to find a no commentary run of sister location

Night 1: https://www.youtube.com/watch?v=ECGr4PJ_MPY
Night 2: https://www.youtube.com/watch?v=wq559kiefv4
Night 3: https://www.youtube.com/watch?v=6Xk1LOhhFAg
Night 4: https://www.youtube.com/watch?v=Hqbgcd38OEA
Night 5: https://www.youtube.com/watch?v=rFzuKTm4JJg

smuh
Feb 21, 2011

Not directed at anyone in the thread, but while I'm not a fan of the FNAF games as in playing them myself, the creator is such a super nice guy and the games themselves always have a clear ruleset so I really think that's the one dumb horror game series that so far hasn't really deserved any criticism at all. They are just what they are, well made horror puzzle/strategy games that punish you with jumpscares and honestly I'm cool with that! Probably the one thing I enjoy watching more than playing myself since I feel like I'm about to get a heart attack each time I fail

It's just a thing where I feel the success is super deserved and the guy should really keep milking that stone until it breaks. Hell, there hasn't been one game in the series so far that's been the same.

e: I'm looking at sister location now and holy gently caress does it seem weird, different and interesting. Guy has a lot of creativity in him.

smuh fucked around with this message at 06:12 on Oct 8, 2016

VoidBurger
Jul 18, 2008

A leap into the void.
The burger in space.
I feel the same way. I extremely hate jump-scare games like Five Nights at Freddy's, but it's well-made for what it is, and can't begrudge the creator for finding a niche and being successful. I've seen people be very dismissive/rude about FNAF and it's phenomenon-ness, and yeah, it's sad that a lot of other indies don't find that kind of success, but so what? Good for him, y'know? I read that FNAF was his last-ditch effort to be a gamedev. All his other ones flopped, and he was gonna quit if FNAF wasn't successful. It's an extreme underdog story, how can you begrudge a guy for struggling like that, and having it finally pay off, against the odds? In my opinion, that's inspirational and I can't wish any harm on the series, no matter how many screaming Youtubers cling to it. You go, Scott. Milk that cow. :kiddo:

EDIT: He also turned a negative into a positive and I admire the hell out of that. People critiqued his pervious games as having creepy, animatronic-like animals in it and that was bad. He took that critique, rolled with it, and made it a strength, made it a franchise. That's loving awesome.

VoidBurger fucked around with this message at 05:53 on Oct 8, 2016

joylessdivision
Jun 15, 2013



smuh posted:

Not directed at anyone in the thread, but while I'm not a fan of the FNAF games as in playing them myself, the creator is such a super nice guy and the games themselves always have a clear ruleset so I really think that's the one dumb horror game series that so far hasn't really deserved any criticism at all. They are just what they are, well made horror puzzle/strategy games that punish you with jumpscares and honestly I'm cool with that! Probably the one thing I enjoy watching more than playing myself since I feel like I'm about to get a heart attack each time I fail

It's just a thing where I feel the success is super deserved and the guy should really keep milking that stone until it breaks. Hell, there hasn't been one game in the series so far that's been the same.

e: I'm looking at sister location now and holy gently caress does it seem weird, different and interesting. Guy has a lot of creativity in him.

I've played a little bit of the first game, and for what it is, it isn't awful. Sure the graphics aren't the prettiest and it's very simple gameplay but it nails that panic of "Oh gently caress there's going to be a jump scare if I gently caress up" and if you let yourself get pulled in its genuinely creepy and kinda scary.

On the surface the rest of the series feels like "Same poo poo, different graphics" but he has added new bits and ideas in each game and that's awesome.

So good on him for being so crazy successful with such a simple premise and game.

My frustration comes from the imitators (not Scott's fault) and the obnoxious fan base. I thought the Silent Hill fan base was crazy and obnoxious, but sweet baby Jesus are there some FNAF fans that put even the craziest of the SH fandom to shame. Not to mention the theories about the story. Jeezus.

And now because FNAF succeeded as being a "Loud noise thing in your face" jump scare game, it seems like there a billion god drat imitators who missed the part where the rules of how to survive are clearly explained and some actual thought was put into the whole premise and set up (insert long winded hate filled rantings about Emily Wants to Play and how much I hate that stupid game). Sure, possessed Chuck E Cheese animatroncis doesn't sound that scary on the surface but I'll be honest I was at a CEC about a year ago for a friend's daughters party and those things are actually loving unnerving, especially after spending about an hour playing FNAF many months previous.

I'd actually love for Scott to release a book that clearly tells the story of the games and all the lore because the bits and pieces we get in the games is interesting but like I said, the theories from the fan base can get really convoluted and weird and I'd rather just see what the creator sees the lore as.

I did buy the FNAF novel on a lark on Kindle but i only got about a chapter in because the writing is not good. I should probably try to tough it out to see if it actually pays off but man is it rough going.

joylessdivision fucked around with this message at 07:03 on Oct 8, 2016

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

joylessdivision posted:

I did buy the FNAF novel on a lark on Kindle but i only got about a chapter in because the writing is not good. I should probably try to tough it out to see if it actually pays off but man is it rough going.

It's honestly terrible, but there are a few moments that shine in it.

joylessdivision
Jun 15, 2013



Kokoro Wish posted:

It's honestly terrible, but there are a few moments that shine in it.

Yeah that first chapter was such a slog. I've read bad horror novels before but it felt like barely a step up from glorified fan fiction in the quality of the writing, but what do you expect from a cash grab novel based on an indie game.

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



What is the ritual
Reality game referred to earlier about a girl in a bathroom?

1stGear
Jan 16, 2010

Here's to the new us.

joylessdivision posted:

Sure, possessed Chuck E Cheese animatroncis doesn't sound that scary on the surface but I'll be honest I was at a CEC about a year ago for a friend's daughters party and those things are actually loving unnerving, especially after spending about an hour playing FNAF many months previous.

I honestly wonder if Chuck E. Cheese has experienced loss of revenue due to FNAF or if they've approached Scott for a licensing deal over Halloween.

Bogart
Apr 12, 2010

by VideoGames
Chuck E. Cheese doesn't have any profit that isn't directed towards the Atari guy snorting coke and trying not to think about cool & hip rodents.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Can someone break down the Emily Wants To Play hate? I've seen that pop up as a bad example in this thread lately, and having not seem much of it I'd be interested in hearing how it fails at what it sets out to do.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

1stGear posted:

I honestly wonder if Chuck E. Cheese has experienced loss of revenue due to FNAF or if they've approached Scott for a licensing deal over Halloween.


It's not Chuck E. Cheese, but FNaF is having a live event in Las Vegas at something called The Fright Dome, apparently.

Section 9
Mar 24, 2003

Hair Elf

joylessdivision posted:

That was a great couple of videos because HC tends to have two types of videos, hilarious rage against lovely games and legit creeped out by good games. Nighttime Visitor was hilarious once he actually saw the monster. So far he's one of the only LP people I can stand who plays horror games because I can't stand people screaming like loving idiots at the most minor of jump scares.

I mean I get it, something spooky happened and made you jump but the shrieking that most YT horror game LP people do is obnoxious.

HC is really the only one I watch regularly for this very reason. When he's terrified he is legit terrified and doesn't play it up, and I'll give a game a try if it spooked him. But I think his videos really shine when he is just so drat angry at how bad a game is for similar reasons. He's got a real honesty in his presentation, and I laugh my rear end off when he is deeply frustrated with a terrible game. It's the MST3K of bad Unity projects.

al-azad
May 28, 2009



The Bee posted:

Can someone break down the Emily Wants To Play hate? I've seen that pop up as a bad example in this thread lately, and having not seem much of it I'd be interested in hearing how it fails at what it sets out to do.

You're thrown in an enclosed space with little information and made to play literal children's games with killer dolls. It's presented at first as a harmless "don't do this thing!" which will get you killed, you're supposed to do it so already the game is trolling you from the start. You're playing stuff like freeze tag and red-light-green-light with the enemies who move super fast and come at you rapidly as the game progresses. Getting caught flashes to the badguy screaming in your face at +20db higher than what you set your volume at.

I think it's an interesting concept, playing games with monsters, but it really is the worst of the low effort jump scare non-games that streamers can pretend to be frightened at. Even from a game design standpoint there's nothing really redeeming. Catching one of the enemies will just force them to disappear or they'll magically turn off the lights then spawn 2 feet behind you.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
there's an FNAF book? what?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
All endings to Sister Location (that we know of) can be seen here:

https://www.youtube.com/watch?v=mtCzicuNhZ4

If you do the correct things you get a true final boss where you have to evade a new animatronic FNAF 1 style.

One of the ways its unlocked is by figuring out the hidden victory condition in the death minigame (which has an, uh, interesting ending)

Hidden victory condition here: https://www.youtube.com/watch?v=M8jBQxx-tj4&t=277s

Speedball
Apr 15, 2008

Tired Moritz posted:

there's an FNAF book? what?

Must be a pop-up book. :rimshot:

Sakurazuka
Jan 24, 2004

NANI?

Outlast 2 sure is more Outlast. I'm utterly convinced the crazy mumbling is the exact same sound as in Resi 4 though.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
wow, I am bad at videogames and Sister Location. Can't find the bowtie button at all at night 3

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

Tired Moritz posted:

there's an FNAF book? what?

And a film coming soon.

Chev
Jul 19, 2010
Switchblade Switcharoo

Tired Moritz posted:

wow, I am bad at videogames and Sister Location. Can't find the bowtie button at all at night 3

don't shine the light at bonnie directly, just stay on the side and watch him rise until you can press the button

A.o.D.
Jan 15, 2006

You are a treasure.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Sister Location definitely feels more like a puzzle game than the plate spinning simulator of before. The transition from night 3 to night 4 especially... :catstare:

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


Too Shy Guy posted:

It's time.



Would you review me? I'd review me.

:spooky: Spooky Games III: Season of the Witch :spooky:
Oh poo poo, is it October already?

I love these, they really make this whole season better, and I get to find out about some games I'd otherwise probably never touch.



I started playing Outlast: Whistleblower finally, I had it for a while but made the mistake of trying to get into it right after Alien: Isolation, and it's unfair to compare the two because production values were so much higher, but it was inevitable when trying to play through them so close together. Given it some time now and starting back up yesterday, it still has the capability for me to instill that nightmare feeling of being chased, which was the original's biggest strength. That and the camera gimmick which I still really like.

I really liked reading through the discussion of the past few pages as well, it's good to see others' perspectives. Outlast is definitely a tricky game to analyze critically, and I have a hard time defending it as anything other than cheap horror movie exploitation, but I enjoy it on that level.

joylessdivision
Jun 15, 2013



Tired Moritz posted:

there's an FNAF book? what?

There is.

Five Nights at Freddy's: The Silver Eyes
https://www.amazon.com/dp/133813437X/ref=cm_sw_r_sms_awd_x_uur-xb3GBZ1YB

Don't remember who is supposed to be producing the movie, but they really need to get the ball rolling on that before the FNAF train derails.

And with regard to whoever was asking about Emily Wants to Play, it dumps you into the house with little to no instructions as to what you're supposed to be doing, which is how Emily eneded up killing me fairly early on because I went exploring before I was supposed to I guess?

The rules are not explained, the house itself is not that interesting a location, and the back story stuff you find is OK I guess but it's cliché.

Also audio levels, holy Christ, the audio levels. Things are either too quiet or loud as hell. The audio logs you find were a tad difficult to hear clearly, but every jump scare is louder than anything else in the game. It was an infuriating experience to play.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



RightClickSaveAs posted:

Oh poo poo, is it October already?

I love these, they really make this whole season better, and I get to find out about some games I'd otherwise probably never touch.

Aww, thanks! Yeah, I love doing this series in particular because despite the loads of indie crap out there, there's still a load of really good, really creative games to pick out, too. Like this one, even if it's starting to show its age.



1. DISTRAINT
2. Shadowgate
3. Miasmata
4. SOMA
5. Haunt the House: Terrortown
6. Oxenfree
7. Vlad the Impaler

8. Condemned: Criminal Origins



I feel disgusting. I've been beating homeless people and torture victims to death with a shovel in the ruins of a special ed school. This is so I can find a man missing an arm and part of his face so he can tell me about who did that to him, so I can find the guy hunting THAT guy. I might go back and do it all again, too, because I only found five of the six rotten bird carcasses hidden in that particular building.

Welcome to Condemned: Criminal Origins, the most grotesque window into urban decay masquerading as a game I've ever experienced (and yes I've played Kingpin). You play FBI special agent Ethan Thomas as he tracks down a serial killer known as the Match Maker through the derelict underbelly of what I can only assume is Detroit. Your quest will take you through offices, schools, libraries, and estates, each one in an incredible state of disrepair. These ruins are populated with murderous hobos of all shapes and sizes, representing a mysterious psychosis affecting the city in relation to a plague of dead birds.

If that all sounds insane, you've got a good idea of what you're getting into. The game starts with a clever forensics scene where you get to use a spread of investigative tools to extract clues from the Match Maker's latest tableaux. Immediately thereafter the game shifts to skulking through dark halls and clubbing people with rebar. You'll come across plenty more opportunities to use your forensics tools, of course, but those moments are islands in a sea of hobo blood. There are also simple puzzles to solve, often by finding a specific weapon like a crowbar or fire axe to pass a roadblock. Again, you're going to have to kill a dozen people to find it, though.

Combat-heavy games are usually light on horror, but Condemned is a remarkable exception to that rule. The vast majority of combat is hand-to-hand, with firearms being rare and brief escapes from bludgeoning foes. You'll be armed just as your enemies are, with pipes pulled from walls or tools scrounged from garbage piles. Opponents often approach silently, lie in wait behind corners, and attack in groups, putting you at all sorts of disadvantages. But more than that, combat itself can be a tense and horrifying endeavor. Your character is fully modeled, meaning you have feet you can watch that slow you down when you turn or try to navigate stairs. This adds weight and a delay to your actions, along with a palpable sense of vulnerability. Hits also have weight to them, a sickening one at that, and your enemies grow more twisted as the game progresses.

The atmosphere of acute urban decay becomes one of the most effective parts of the horror, when you have gaunt, deranged vagrants crawling out of sewer grates and breaking down rotten walls to crack your skull open. Condemned does a fantastic job of making you feel alone and threatened in a world that SHOULD be benign. A subway station after hours becomes a nest of crawling degenerates, with creepy treks down the darkened tracks and desperate searches just to get past a jammed door or turnstile. The sound design contributes in a big way, filling the air with subtle, ambient dread and holding back stingers until they're most effective.

The few problems I do have with Condemned stem from its age. As good as the design is across disciplines, the graphics have aged rather poorly. The major characters are blurry, lumpy figures that resemble reskinned Gears of War characters for how bulky and hunched they are. You'll also be seeing a lot of the same garbage piles copy-pasted throughout the lengthy levels. And while you'll get a few chills out of seeing enemies scamper past the next doorway, they literally never stop using that spook and it actually starts to kill tension around the 30th time you see it.

There's a lot more to recommend about Condemned than to criticize, of course. Both the horror and the combat are top-notch, the investigations are a great change of pace, the sound design is incredible (especially the voice overs, unexpectedly so), and the story helps keep you rolling forward even if it does end in a pretty weird place. It's far from the prettiest game out there, and some of the design is very clearly from earlier FPSes, but if that won't bother you there's six to eight hours of spooks and splatter to enjoy. Condemned did a rare thing for me, which was scare me in a way I wanted more of, and it deserves plenty of praise and attention for that.

TurkeyFried
Oct 9, 2012

:thunk:
Condemned is the game I'm hoping RE7 is most like.

Danaru
Jun 5, 2012

何 ??
Anyone have any advice for (Sister Location Night 4)keeping these little shitlords off me? I always manage to get to about 2:30 in (I read somewhere it was a roughly three minute stint) before a little fucker jumps me and I'm not sure why. I don't know if there's a specific animation for if I go full-on Springtrap or if I just don't get the little-fucker mechanics but god dang I know I'm close, I just keep failing on this last bit :( I also can't tell if any of the fuckers climbing up the center into your suit actually matter. It only seems to be the ones on the sides that jump you.

EDIT: (night two and beyond spoilers)it LITERALLY just got patched as I posted that




I absolutely do not get bragging rights, I am a giant baby

Danaru fucked around with this message at 02:41 on Oct 9, 2016

VERY COOL MAN
Jun 24, 2011

THESE PACKETS ARE... SUMMARILY DEALT WITH

Too Shy Guy posted:

Aww, thanks! Yeah, I love doing this series in particular because despite the loads of indie crap out there, there's still a load of really good, really creative games to pick out, too. Like this one, even if it's starting to show its age.



1. DISTRAINT
2. Shadowgate
3. Miasmata
4. SOMA
5. Haunt the House: Terrortown
6. Oxenfree
7. Vlad the Impaler

8. Condemned: Criminal Origins



I feel disgusting. I've been beating homeless people and torture victims to death with a shovel in the ruins of a special ed school. This is so I can find a man missing an arm and part of his face so he can tell me about who did that to him, so I can find the guy hunting THAT guy. I might go back and do it all again, too, because I only found five of the six rotten bird carcasses hidden in that particular building.

Welcome to Condemned: Criminal Origins, the most grotesque window into urban decay masquerading as a game I've ever experienced (and yes I've played Kingpin). You play FBI special agent Ethan Thomas as he tracks down a serial killer known as the Match Maker through the derelict underbelly of what I can only assume is Detroit. Your quest will take you through offices, schools, libraries, and estates, each one in an incredible state of disrepair. These ruins are populated with murderous hobos of all shapes and sizes, representing a mysterious psychosis affecting the city in relation to a plague of dead birds.

If that all sounds insane, you've got a good idea of what you're getting into. The game starts with a clever forensics scene where you get to use a spread of investigative tools to extract clues from the Match Maker's latest tableaux. Immediately thereafter the game shifts to skulking through dark halls and clubbing people with rebar. You'll come across plenty more opportunities to use your forensics tools, of course, but those moments are islands in a sea of hobo blood. There are also simple puzzles to solve, often by finding a specific weapon like a crowbar or fire axe to pass a roadblock. Again, you're going to have to kill a dozen people to find it, though.

Combat-heavy games are usually light on horror, but Condemned is a remarkable exception to that rule. The vast majority of combat is hand-to-hand, with firearms being rare and brief escapes from bludgeoning foes. You'll be armed just as your enemies are, with pipes pulled from walls or tools scrounged from garbage piles. Opponents often approach silently, lie in wait behind corners, and attack in groups, putting you at all sorts of disadvantages. But more than that, combat itself can be a tense and horrifying endeavor. Your character is fully modeled, meaning you have feet you can watch that slow you down when you turn or try to navigate stairs. This adds weight and a delay to your actions, along with a palpable sense of vulnerability. Hits also have weight to them, a sickening one at that, and your enemies grow more twisted as the game progresses.

The atmosphere of acute urban decay becomes one of the most effective parts of the horror, when you have gaunt, deranged vagrants crawling out of sewer grates and breaking down rotten walls to crack your skull open. Condemned does a fantastic job of making you feel alone and threatened in a world that SHOULD be benign. A subway station after hours becomes a nest of crawling degenerates, with creepy treks down the darkened tracks and desperate searches just to get past a jammed door or turnstile. The sound design contributes in a big way, filling the air with subtle, ambient dread and holding back stingers until they're most effective.

The few problems I do have with Condemned stem from its age. As good as the design is across disciplines, the graphics have aged rather poorly. The major characters are blurry, lumpy figures that resemble reskinned Gears of War characters for how bulky and hunched they are. You'll also be seeing a lot of the same garbage piles copy-pasted throughout the lengthy levels. And while you'll get a few chills out of seeing enemies scamper past the next doorway, they literally never stop using that spook and it actually starts to kill tension around the 30th time you see it.

There's a lot more to recommend about Condemned than to criticize, of course. Both the horror and the combat are top-notch, the investigations are a great change of pace, the sound design is incredible (especially the voice overs, unexpectedly so), and the story helps keep you rolling forward even if it does end in a pretty weird place. It's far from the prettiest game out there, and some of the design is very clearly from earlier FPSes, but if that won't bother you there's six to eight hours of spooks and splatter to enjoy. Condemned did a rare thing for me, which was scare me in a way I wanted more of, and it deserves plenty of praise and attention for that.

i was a shooter kiddie and condemned p. much got me into horror

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy
I played through the Outlast 2 demo. Here's a video:

https://www.youtube.com/watch?v=p2ydiW3r2Bk

Honestly didn't have too high of expectations for this since I wasn't a huge fan of the first game, but i thought this was a really slick, well-paced demo. Love the setting WAAAAY more than the first one especially. The return of dick and balls chopping at the end kind of had me rolling my eyes but what are you gonna do. Probably gonna pick up this game based on how much fun I had with this demo.

Also I'm continuing Until Dawn in case anyone has actually been watching those. part 3 and part 4, finally getting some good scares in here. And as much hate as I know this'll get me.... #TeamEmily all the way.

joylessdivision
Jun 15, 2013



Jmcrofts posted:

I played through the Outlast 2 demo. Here's a video:

https://www.youtube.com/watch?v=p2ydiW3r2Bk

Honestly didn't have too high of expectations for this since I wasn't a huge fan of the first game, but i thought this was a really slick, well-paced demo. Love the setting WAAAAY more than the first one especially. The return of dick and balls chopping at the end kind of had me rolling my eyes but what are you gonna do. Probably gonna pick up this game based on how much fun I had with this demo.

Also I'm continuing Until Dawn in case anyone has actually been watching those. part 3 and part 4, finally getting some good scares in here. And as much hate as I know this'll get me.... #TeamEmily all the way.

Well I'm glad you dug the Outlast 2 demo. It didn't grab me but it's cool to hear what worked for the people who enjoyed it. I guess weird redneck cults just don't do much for me.

Jmcrofts
Jan 7, 2008

just chillin' in the club
Lipstick Apathy

joylessdivision posted:

Well I'm glad you dug the Outlast 2 demo. It didn't grab me but it's cool to hear what worked for the people who enjoyed it. I guess weird redneck cults just don't do much for me.

Maybe it's because RE4 is my favorite game, but I'm pretty into the whole Deliverance meets Wicker Man meets Dawn of the Dead vibe.

unpacked robinhood
Feb 18, 2013

by Fluffdaddy
Anyone know if the end credits music on the last fnaf is a custom song or if there's more like it somewhere ?
I love this sound A LOT.

CuddleCryptid
Jan 11, 2013

Things could be going better

I keep hearing great things about Anatomy from all y'all but I haven't seen it around the internet. Could someone post a store link?

VVV Cheers!

CuddleCryptid fucked around with this message at 17:28 on Oct 9, 2016

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."

DreamShipWrecked posted:

I keep hearing great things about Anatomy from all y'all but I haven't seen it around the internet. Could someone post a store link?

Link to Anatomy

joylessdivision
Jun 15, 2013



Jmcrofts posted:

Maybe it's because RE4 is my favorite game, but I'm pretty into the whole Deliverance meets Wicker Man meets Dawn of the Dead vibe.

That's a very interesting choice of movies to describe it. I dunno, Christian horror themed stuff (or Christian cult stuff) doesn't do much for me in general so maybe that's why I didn't like it. The controls were still kinda iffy and I got caught on stuff like I did in the original which is annoying as hell. Granted, it's a demo so maybe they'll fix that by release.

joylessdivision
Jun 15, 2013



Just bought FNAF 2-4 and Sister Location on steam today because my best friend won't stop bugging me about doing a LP of them. That and watching the game play of the new one actually got me interested in giving the franchise a real shot.

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Grapplejack
Nov 27, 2007

joylessdivision posted:

Just bought FNAF 2-4 and Sister Location on steam today because my best friend won't stop bugging me about doing a LP of them. That and watching the game play of the new one actually got me interested in giving the franchise a real shot.

The first one is the best one! Don't skip it.

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