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I'm playing the console version so i have no such luxury as mods
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# ? Oct 8, 2016 22:42 |
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# ? May 14, 2024 20:34 |
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veni veni veni posted:Oh yeah that's generally what I do. Grenade/shred as many units as a i can or occasionally take out one unit with a sniper if I really want them gone, then cross my fingers that overwatch hits during the scramble. Do this without the overwatch. Sniper-spec Sharpshooters and Shotgun Rangers want to crit, which they can't do with overwatch. Gunslingers want to take multiple shots, which they can't do with overwatch. Grenadiers want to do AOE damage and also expose scary enemies to easy crit shots, which they can't do if everyone else is on overwatch. The only class that might view overwatch as its best option on the turn you break out of concealment is the Specialist, especially with Cool Under Pressure; but you have to consider that you may need a timely use of Gremlin abilities later in the turn. However, I want to reiterate that overwatch is great if you can get the enemy to path into your unconcealed squad on their turn, since it gives you a free volley of shots. Zoran fucked around with this message at 22:54 on Oct 8, 2016 |
# ? Oct 8, 2016 22:45 |
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Yeah. I'm not trying to trigger them on my turn though. It just happens sometimes. I'm not just trying to overwatch my way through the game. Just trying to get free shots when I can. E: might as well ask 2 more dumb questions while I'm at it. 1. Is there any way to make the sword useful again after upgrading to magnetic? The sword does poo poo damage by comparison. 2. I am supposed to be able to buy plasma grenades now but the aren't showing up in engineering. What am I missing here? veni veni veni fucked around with this message at 23:09 on Oct 8, 2016 |
# ? Oct 8, 2016 23:05 |
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veni veni veni posted:1. Is there any way to make the sword useful again after upgrading to magnetic? The sword does poo poo damage by comparison. Bladestorm
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# ? Oct 8, 2016 23:24 |
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All of your frag grenades turn into plasma grenades once you complete the proving grounds project.
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# ? Oct 9, 2016 00:02 |
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As for the sword, it has upgrades as well. If you haven't done the Stunlancer autopsy, get that out of the way - that will unlock the sword's first upgrade.
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# ? Oct 9, 2016 00:05 |
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monster on a stick posted:There should be additional research projects to get other laser weapons - Precision gives you the sniper rifle, Heavy Lasers gives you the laser cannon, etc. There's a tech tree diagram here (with spoilers for techs/enemies/etc. you haven't seen yet): http://vignette2.wikia.nocookie.net/xcom/images/7/72/Xcom-enemy-unknown-2012-tech-tree-research-chart.png/revision/latest?cb=20121026045427 Thanks, I appreciate it. For some reason I was thinking Heavy and Precision Lasers were for the interceptors. I had heard mecs weren't really worth it but I'll go ahead and slot a Squaddie Heavy in there
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# ? Oct 9, 2016 04:01 |
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I love all the map parcel mods since they all seem to work perfectly well and make more interesting/good looking maps but I think they gently caress with pod placement and movement. I keep running into 2-3 pods stacked on eachother and the only reason it hasn't been a complete disaster is because my squads are packing shittons of upgraded explosives so everything is typically flashbanged, on fire, acidified, poisoned, and possibly even frozen shortly after activation.
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# ? Oct 9, 2016 04:10 |
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Scrap Dragon posted:I had heard mecs weren't really worth it but I'll go ahead and slot a Squaddie Heavy in there Whoever said that is a dirty liar. MEC Punch is the best skill in the game and anyone who says otherwise is itching for a fight.
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# ? Oct 9, 2016 04:54 |
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Mecs are awesome in Enemy Unknown- it's just that heavily gene-modded soldiers are literally broken past a certain point.
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# ? Oct 9, 2016 06:30 |
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Got a kill/capture VIP mission in which I knocked the dude out carried him to the LZ and lifted him. For some reason as soon as I lifted him I got the "yo the VIP's dead" message, though, which is wierd cause neither he nor the guy carrying him ever took damage. After the mission, I got the screen showing him captured and alive, but then got chewed out for bringing home a corpse and didn't get intel. Is this a regular bug, and if so is there a way I can avoid it next time?
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# ? Oct 9, 2016 06:46 |
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I had that happen on the console version as well in basically the same way. Was quite annoying since you get a lot of intel if you can bring them back alive.
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# ? Oct 9, 2016 07:21 |
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Quick questions here for ya'll, from a PC player perspective who played a bit of the game but ended up dropping it because of other poo poo I had to do. Is Long War out? How ball busting hard is it, is it better than the vanilla experience? Are the DLC packs worth getting or should I wait for a sale? They looked a little interesting but I don't know if it's 20$ interesting.
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# ? Oct 9, 2016 07:52 |
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Long War team has been making various mods, but there's no all-encompassing "Long War" out right now. There are plenty of mods to make things interesting. The first of the three DLC is pure cosmetic stuff for customizing soldiers, so that's a pure opinion call there. Lots of biker and punk-ish stuff in there. The second of the three DLC, Alien Hunters, is kind of a toss-up from what I've seen here. A lot of people don't like the way the Alien Rulers have been handled mechanically, but they do present a strong extra challenge. The third DLC is pretty widely loved, though. A fun (though very long) mission, and access to SPARKs which are an entirely new soldier type that must be built, not recruited. Somewhat mediocre compared to the MEC's of old, but not terrible by any stretch. I'd recommend grabbing Long War's perk pack mod, which basically Long War-ifies your soldier classes, and grab "A Better ADVENT", which adds a huge amount of variety to the enemy types by adding different variants to all the enemy types. The creators of A Better ADVENT also recommend pairing it with Long War's Alien Pack and "All the Enemies!" to add even more enemy types in, and balance out the appearance of all the different alien types from the two mod packs. I won't argue with them on it. Personally, I added in a mod that ups the base squad size to 6, with upgrades up to 8, but that's personal taste and me wanting some extra firepower to deal with the upped difficulty of ABA.
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# ? Oct 9, 2016 08:45 |
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ABA is definitely good but I didn't see anything I really wanted in the LW Alien Pack or All The Enemies! for it either. I actually really like Sparks in this, they seem like supersoldiers in the best way and they have access to some really nice skills, not to mention flat out high damage output.
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# ? Oct 9, 2016 09:28 |
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I've seen the Centurion before, and I've been dealing with the ADVENT Drones so far, but I want to see the rest of what the LW Alien Pack has to offer for myself. All the Enemies! just adjusts the appearance and spawn-weights of various enemies introduced in different mods. It's just something to allow you to combine ABA with other mods that add new enemy types. I think Better Pods does something similar, but I'd need to double check. As for Sparks, I remember them having rather mediocre aim, and while they have the remote hacking ability, they don't have the hack score to back it up. The skills they pack are definitely impressive, but between not feeling as durable as MECs, being more annoying to repair/maintain, and being much less of a melee powerhouse due to a neutered punch (working on memory for everything Spark related, haven't played in a couple months and just picking it back up in the last few days), they just don't seem as strong as MECs used to. They're still quite useful, but they're not as overwhelmingly overpowerful as MECs were.
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# ? Oct 9, 2016 10:13 |
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On PS4, the Alien Forge mission is automatically putting my evac down where we land at the start of the map. Is this a bug? It's a long map to walk to the objective and back.
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# ? Oct 9, 2016 22:50 |
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Servaetes posted:Quick questions here for ya'll, from a PC player perspective who played a bit of the game but ended up dropping it because of other poo poo I had to do. Is Long War out? How ball busting hard is it, is it better than the vanilla experience? Are the DLC packs worth getting or should I wait for a sale? They looked a little interesting but I don't know if it's 20$ interesting. i really love the class added in the third dlc, i am ambivalent towards the second dlc, and i think the first one is just cosmetic stuff. the alien rulers do sort of spice stuff up, the frost grenade it adds is actually super good. i am not mad i spent the cash but if you hate the alien rulers you probably won't enjoy the dlc that much
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# ? Oct 9, 2016 23:01 |
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Seedge posted:On PS4, the Alien Forge mission is automatically putting my evac down where we land at the start of the map. That sounds like a bug, usually evac should be auto dropped behind the forge, but eh, that long walk doesn't make it particularly harder because not many reinforcements come down.
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# ? Oct 9, 2016 23:03 |
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Seedge posted:On PS4, the Alien Forge mission is automatically putting my evac down where we land at the start of the map. It did that for me and still spawned an evac right next to the building where you get the objective at the end.
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# ? Oct 9, 2016 23:03 |
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Incidentally, I don't think I'll ever stop being tired of how far things can get blasted back in this game.
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# ? Oct 9, 2016 23:25 |
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Honestly that's a better design anyway, as that way you can actually retreat if resistance is greater than expected. I still think relying on the locked evac is bad design overall though.
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# ? Oct 9, 2016 23:26 |
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The mod that adds swears and drugs and sex words to mission names rules
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# ? Oct 9, 2016 23:37 |
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PsychoInternetHawk posted:Got a kill/capture VIP mission in which I knocked the dude out carried him to the LZ and lifted him. For some reason as soon as I lifted him I got the "yo the VIP's dead" message, though, which is wierd cause neither he nor the guy carrying him ever took damage. After the mission, I got the screen showing him captured and alive, but then got chewed out for bringing home a corpse and didn't get intel. Happens if they're the last person out, I think?
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# ? Oct 10, 2016 00:22 |
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Goddamn are all the Alien Hunter armors ugly. they're so good though.
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# ? Oct 10, 2016 01:25 |
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Fabricated posted:Goddamn are all the Alien Hunter armors ugly. they're so good though. there's some kind of bug with the viper armor where the tail ends up getting slingshot all over the mission complete screen every time i finish a mission with it on, and its pretty hilarious
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# ? Oct 10, 2016 01:30 |
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Fabricated posted:Goddamn are all the Alien Hunter armors ugly. they're so good though. You can change the colors and take the hats off, which helps.
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# ? Oct 10, 2016 01:35 |
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Man, is it normal to hit a timed mission that will just butt gently caress you every now and then? I got one that only gave me 8 turns to go just about the furthest distance I've ever seen in the game, populated by tough rear end enemies with a Flying trident guy in every group, and reinforcements dropping in after turn 4 turns. I'm restarting but it felt goddamn undoable in 8 turns. Of course I decided to finally test out the skull jack for the first time on this level whoops
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# ? Oct 10, 2016 02:26 |
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veni veni veni posted:Man, is it normal to hit a timed mission that will just butt gently caress you every now and then? I got one that only gave me 8 turns to go just about the furthest distance I've ever seen in the game, populated by tough rear end enemies with a Flying trident guy in every group, and reinforcements dropping in after turn 4 turns. I'm restarting but it felt goddamn undoable in 8 turns. If the objective is hackable a high-mobility specialist can get the objective and GTFO pretty quick. Mobility PCS' are good on almost anyone but put on specialists combined with the Long War SMGS let you run your rear end off towards hack objectives. Carry a grenade to get rid of any obstructing walls and you can run in, bomb, hack, and get the hell out of dodge (or just evac them).
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# ? Oct 10, 2016 02:38 |
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PsychoInternetHawk posted:Got a kill/capture VIP mission in which I knocked the dude out carried him to the LZ and lifted him. For some reason as soon as I lifted him I got the "yo the VIP's dead" message, though, which is wierd cause neither he nor the guy carrying him ever took damage. After the mission, I got the screen showing him captured and alive, but then got chewed out for bringing home a corpse and didn't get intel. I got this once, I loaded the autosave and it happened again, I think I either put the VIP down and picked it back up or waited another turn and evac'd without using the mass evac mod.
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# ? Oct 10, 2016 03:07 |
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Maluco Marinero posted:That sounds like a bug, usually evac should be auto dropped behind the forge, but eh, that long walk doesn't make it particularly harder because not many reinforcements come down. ..is that supposed to be a bug? Like I think I had that happened on every story mission, always thought it was basically supposed to be your "oh poo poo I hosed up" evac point until you got the objective, in which it would then relocate much closer.
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# ? Oct 10, 2016 04:31 |
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veni veni veni posted:Man, is it normal to hit a timed mission that will just butt gently caress you every now and then? I got one that only gave me 8 turns to go just about the furthest distance I've ever seen in the game, populated by tough rear end enemies with a Flying trident guy in every group, and reinforcements dropping in after turn 4 turns. I'm restarting but it felt goddamn undoable in 8 turns. Yes, it sucks. Sometimes in the early-mid game your guys are wounded and maybe behind on tech and the aliens have just hit an upgrade and you didn't know about it AND it's an annoying mission type with a short timer. I usually say "gently caress it" and bail. It's a lot less of a problem to lose a mission in this game than it was in 1.
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# ? Oct 10, 2016 04:41 |
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Exposure posted:..is that supposed to be a bug? Like I think I had that happened on every story mission, always thought it was basically supposed to be your "oh poo poo I hosed up" evac point until you got the objective, in which it would then relocate much closer. tbh I can't even remember anymore, maybe I'm the moron :P
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# ? Oct 10, 2016 04:54 |
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Exposure posted:..is that supposed to be a bug? Like I think I had that happened on every story mission, always thought it was basically supposed to be your "oh poo poo I hosed up" evac point until you got the objective, in which it would then relocate much closer. are y'all accidentally clicking the sticks in during loading and is that possibly causing it to place this or is this a weird as hell bug
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# ? Oct 10, 2016 07:45 |
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rabidsquid posted:are y'all accidentally clicking the sticks in during loading and is that possibly causing it to place this or is this a weird as hell bug It's placed during the flyover where Bradford tells you what to do, and before you get Battlefield Control.
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# ? Oct 10, 2016 10:00 |
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Alien Rulers are surprisingly manageable when they have to deal with a squad worth of overwatch.
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# ? Oct 11, 2016 04:42 |
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BlazetheInferno posted:Incidentally, I don't think I'll ever stop being tired of how far things can get blasted back in this game. I get confused by he snake guys because they are so fragile that they have a tendency to get hit by an explosion after my turn ,die, and fly across the screen in some fog and I think they have retreated.
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# ? Oct 11, 2016 04:52 |
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Hunt11 posted:Alien Rulers are surprisingly manageable when they have to deal with a squad worth of overwatch.
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# ? Oct 11, 2016 05:25 |
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The berserker queen is actually great because unless I always get really lucky bugs with her, she just shows up and kicks the poo poo out of other aliens until you reveal her. I had her show up on a terror mission and kill half the map for me, while ignoring civilians for whatever reason
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# ? Oct 11, 2016 06:11 |
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# ? May 14, 2024 20:34 |
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Light Gun Man posted:The mod that adds swears and drugs and sex words to mission names rules somewhere back on the avenger, a far-away scream is heard as bradford hurls a smart-rear end bridge operator from the flight deck
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# ? Oct 11, 2016 06:18 |